Team Spoon

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Team Spoon. Jamie Lamb – Level Designer Samuel Jones - Artist Oliver Holroyd - Artist Andy Chung – Level Designer Niall Ashford - Artist. Theming. Dark Gore Cold Dank. Theming Reason. Fast paced yet unconventional. Scary and thrilling. Why?. - PowerPoint PPT Presentation

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Jamie Lamb – Level Designer

Samuel Jones - Artist

Oliver Holroyd - Artist

Andy Chung – Level Designer

Niall Ashford - Artist

TEAM SPOON

THEMING• Dark

• Gore

• Cold

• Dank

THEMING REASON• Fast paced yet unconventional.

• Scary and thrilling.

• Why?

ASSET LISTThere are many assets within a meat factory environment. There assets will either help the player or distract the player. There assets are:

• Meat Hooks• Crates/Boxes• Barrels• Corpse• Generators• Pipes• Vents• Button/Stand• Table• Butcher’s Knife• Shelves• Stairs• Fridge

ART STYLE

We chose a dark industrial gore art style.

We chose this because we wanted to be different and we all agreed on the dark theme.

PLAN DESIGN

Bottom Floor Top Floor

Elevated platform

REASON• The Map has been thought out including multiple entrances and exits.

• Two levels of combat high and low.

• The map will have the two opposing teams come out and immediately face each other.

FUNCTIONS

• The map will include interactive objects such as buttons allowing doors to be open and closed etc.

• The map is shaped like a triangle giving the two teams two obviously focal points.

• Meat dangling to prevent sight in spawns and damage being taken.

• Conveyor belts and crates act as cover from enemy fire.

PLAYER LIMITS• The player limits in this map will mainly help the player.

• Interactive Environment

• Layout of the map

• Tactics and Plans for the map