View
6
Download
0
Category
Preview:
Citation preview
stanford hci group / cs376
research topics in human-computer interaction http://cs376.stanford.edu
Tangible Interaction /Augmented Reality
Scott Klemmer12 October 2004
12 October 2004 2Tangible UIs / Augmented Reality
Baychi tonight: Don Norman
User Experience: Why Do So Many Organizations Believe They Own It?Kresge Auditorium, 7:45-9:45pm
12 October 2004 3Tangible UIs / Augmented Reality
Human Subjects
http://www.stanford.edu/dept/DoR/hsEmail me before class on Thursday that you have read and understand the guidelinesFor much of our research, we can ask for an exemption or for expedited review, but we do need to ask
12 October 2004 4Tangible UIs / Augmented Reality
“The future is already here. It is just not uniformly distributed”
—William Gibson
mentioned inBill Buxton, Forward Into the Past, Time Magazine, 10/11/2004 http://www.time.com/time/covers/1101041011/nextessay.html
12 October 2004 5Tangible UIs / Augmented Reality
Graphical User Interfaces
Potato, keyboard, small “desktop”Seated, single-userStructured tasks (word processing, spreadsheets, …)
12 October 2004 6Tangible UIs / Augmented Reality
Tangible User Interfaces
Augment the physical world, integrating digital information with everydayphysical objectsGenerally, physical input controlsgraphical or audio output
12 October 2004 7Tangible UIs / Augmented Reality
Three main types
Everyday (no actuation)Mechatronic (actuated)Ambient (actuated)
12 October 2004 8Tangible UIs / Augmented Reality
12 October 2004 9Tangible UIs / Augmented Reality
THE DESIGNERS’ OUTPOST
Web Design PracticeInterviews with 11 professional designers [Newman DIS 2000]
Post-It notes on large surfacesaffinity diagrams
Brainstormingcollaborativesolo
Advantagespersistentimmersive & hapticfluid, informal interface
Difficultieshard to edit…to share…to make digital Contextual Design, by Hugh Beyer and Karen HoltzblattWall of a design room at a Silicon Valley web design firm
12 October 2004 10Tangible UIs / Augmented Reality
THE DESIGNERS’ OUTPOST
12 October 2004 11Tangible UIs / Augmented Reality
The Designers’ Outpost
Combining...affordances of paper andadvantages of electronic media to support design practice[Klemmer et al, UIST 01]
Electronic wall surface(180 cm diagonal SMART Board)
Regular Post-it notesComputer vision, stylus, & physical tools UI
12 October 2004 12Tangible UIs / Augmented Reality
12 October 2004 13Tangible UIs / Augmented Reality
I N F R A S T R U C T U R ETHE DESIGNERS’ OUTPOST
Vision SystemRear Camera Vision (640x480, 7fps)
12 October 2004 14Tangible UIs / Augmented Reality
I N F R A S T R U C T U R E
Vision SystemTHE DESIGNERS’ OUTPOST
12 October 2004 15Tangible UIs / Augmented Reality
THE DESIGNERS’ OUTPOST
Geo-referenced I/O
12 October 2004 16Tangible UIs / Augmented Reality
12 October 2004 17Tangible UIs / Augmented RealityCollaborage Collaborage [Moran et al, UIST99][Moran et al, UIST99]
Rasa Rasa [McGee et al, CHI02][McGee et al, CHI02]
Illuminating LightIlluminating Light [CHI98][CHI98]
12 October 2004 18Tangible UIs / Augmented RealityPaper Flight StripsPaper Flight Strips [Mackay et al, CHI98][Mackay et al, CHI98]
MediaBlocksMediaBlocks [Ullmer][Ullmer]
Palette Palette [Nelson, CHI99][Nelson, CHI99]
12 October 2004 19Tangible UIs / Augmented RealityAudio Notebook Audio Notebook [Stifelman, CHI01][Stifelman, CHI01] Listen Reader Listen Reader [Back, CHI01][Back, CHI01]
Books with VoicesBooks with Voices [CHI03][CHI03]
12 October 2004 20Tangible UIs / Augmented Reality
12 October 2004 21Tangible UIs / Augmented Reality
12 October 2004 22Tangible UIs / Augmented Reality
Recommended