SOCIAL MEDIA VIRTUAL REALITY AUGMENTED REALITY€¦ · SOCIAL MEDIA VIRTUAL REALITY AUGMENTED...

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SOCIAL MEDIA

VIRTUAL REALITY

AUGMENTED REALITY

Kuusamo 11.4.2016

INDEX

★ A quick dive into social media

★ The next big thing: Virtual and augmented reality

○ History

○ Why now

○ Who’s in the game

○ How it works

○ Possibilities

Channels

WHAT'S IT ALL ABOUT

★ A place to share a story or experience

Micro Storytelling in Short

Tell a story

● What you’re doing

● What you’re learning

● A look behind the scenes

● About your customersBe

● Real

● For the good cause

● Stunt

● Shareable

Engagement campaign

A place for good and bad feedback

Reshaping the public image…

Goes horribly wrong.

And wrong…

And wrong.

Congratulations post that shows Delta’s Twitter team doesn’t know where Ghana is...

KLM - How to spread happiness and get known

https://www.youtube.com/watch?v=pqHWAE8GDEk

Chipotle: Behind the scenes

Urban Hilton Weiner - Pay With a Selfie

TOMS sharity campaignsharing + charity

Finnish talent

Finnish talent

DO:

- Plan, Do, Check, Act

- MEASURE, use SMART-metrics

- Engage in conversations

- Mobile first

- Sell a story

DONT:

- Publish bad quality

- Irrelevant content

- Exactly same content in different

channels

- Spam huge amount of pictures

from one event

Wild card - Guess how many saw it in few days?

NEXT BIG THING?

“Virtual reality is a computer technology that

replicates an environment, real or imagined, and

simulates a user's physical presence and

environment in a way that allows the user to

interact with it.” (Wikipedia)

Virtual Reality

SOURCE GIZMODO.COM

“Augmented reality (AR) is a live direct or indirect

view of a physical, real-world environment whose

elements are augmented (or supplemented) by

computer-generated sensory input such as sound,

video, graphics or GPS data. … As a result, the

technology functions by enhancing one’s current

perception of reality.” (Wikipedia)

Augmented Reality

● Early attempts at virtual reality: panoramic paintings

● 1836 Stereoscopic pictures

● 1930’s Science fiction story predicting modern virtual

reality

● 1950 Morton Heilig’s sensorama

● 1960’s First HMD

● 1990’s First virtual reality games

● 2010’s New coming, huge investments by Facebook

etc. Everyone getting ready for platform war

History: 1800 - 2016

What has changed?

The technology has existed for a while already but...:

Computing power

Mobile devices

Cameras

Data transferring

Why now?

Everyone is involved

Healthcare

● Now: Reducing use of medicine with Snow world

● Pain requires conscious attention.

● Opioids (morphine) are not enough for controlling burn pain

● Future?

○ Rehabilitation; stroke, physiotherapy, remote therapy

○ Fear treatment

○ Mental Health Care

Entertainment, traveling, gaming…

What else?

But why?

Simplified: yellow

means experiencing

painhttps://www.hitl.washington.edu/projects/vrpain/

Easy and intuitive to use

&

No instructions needed

90 years old grandma

Source: YouTube

DEMO TIME

Notice facial movement around eyes after the

experiment - almost all ~100 test subjects have the

same facial expression afterwards: they smile with their

eyes. Probably because of the light.

EVERYWHERE

● Industry

● Gaming

● Education

● Healthcare

● Rehabilitation

● Traveling

● and the list goes on…

GO TO: www.peilivision.fi/demo

https://www.facebook.com/Facebook360/

http://tinyurl.com/youtube360videos

Translating signs

Where can it be used?

Virtual reality

● 360 videos

● Interactive virtual reality marketing

● Sneak peek to the experience of the actual travel

● "Why do people go on TripAdvisor? Because they want to get a better feel for the place.”

Augmented reality

● Guidance

● Identifying plants

● City tour with augmented reality glasses. Includes history data, people from the past wandering around in AR

Where can it be used - traveling?

Future of traveling?

Price

VR

Experience

Photos: wareable.com

Price vs. VR experience

Samsung GEAR VR Oculus Rift HTC Vive Playstation VR Google Cardboard

Head-mounted display

(separately 100 €, usually

bundled)

High-end smartphone (650

€ - 850 €)

No external controllers

Seated or standing

VR Exp: Decent

Head-mounted display (700

€)

High-end computer (1000 €)

Extra: hand-held controllers

(~300 €)

Head tracking

Seated, standing, leaning

VR Exp: Good / Excellent

Head-mounted display (1000

€)

High-end computer (1000 €)

2 hand-held controllers

included

Head tracking, room space

tracking

Seated, standing, moving

VR Exp: Excellent

Head-mounted display (500

€)

Playstation 4 (350 €)

PS4 Camera (60 €)

Extra: DUALSHOCK PS4

controllers (included in PS4)

Head tracking

Seated, standing, leaning

VR Exp: Good

Head-mounted display (30 €)

Smartphone (150-900 €)

BONUS: Do-It-Yourself

Seated, standing

VR Exp: Basic

Photos: wareable.com

Comparison of VR Gadgets

360 degree video

- GoPro rig

- Special cameras

Interactive VR(games, education etc.)

- Software Development Kits (SDK)

- A lot of designing and programming

Solutions to create VR-experience

Nokia OZO

Matterport

camera

GoPro rig

WeMakeVR

Falcon

1. Remember Social media campaigns that

went south?

2. Nausea - individual experience

3. Addictions

4. Safe environments

5. Impact

Do things with high quality!

Final warnings

X Heads:

- www.xheads.fi

- Instagram

- Facebook

- Linkedin

- www.xheads.fi/kuusamo

Peili Vision

- www.peilivision.fi

We’re here to help.

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