Siqur - Health & Safety with the Wii

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Emmanuel Fournier – Helyospartners - Geneva

Deborah Thomas – Sillymonkey - Atlanta

Robb Lindgren – Stanford University – San Francisco

José Carlos Lopes Miranda – Indigo – Oviedo

Ana Maria Vilanova – TAG/Estambril Group - Barcelona

�The basic first aid curriculum begins at home and then transitions to a more difficult lesson which takes place in a manufacturing plant.

�The idea is that people will identify with the home and “care” about their avatar and the members of the home

�The more difficult first aid lesson will allow the

participants to practice what they learned and

build upon it

�The user can make choices and explore as

they learn

�The next level will take place in the work place

�What someone learns is also reflected in their

decisions, their movements, their speed and

accuracy, and where they are focusing their

attention.

�The system is able to capture these aspects of a

user’s performance so that they can be

evaluated and offered appropriate feedback.

� Perform safety and health actions in a real-life scenario

� Practice safety and health issues in a safe environment

� Realistic backdrop for all exercises

� Provides for atmosphere of exploration and play

� “Player” has ability to take actions and make decisions moving toward an end condition of accurate learning and training

� System is comprised of procedures in the setting of a game world

� System will change or vary to provide different practice sessions

�This exercise is designed to give the player the experience of having to respond to a burn incident in an informal and familiar setting.

�The exercise takes place in the home of someone familiar to the player.

�The player is in the living room relaxing when the exercise starts, but shortly thereafter the host will suddenly have an accident while pouring coffee that causes a minor burn.

�The host breaks the teapot, shattering glass on the kitchen floor when the burn occurs.

�The realism, challenge, and dynamic nature of

these exercises will keep engaged and

motivated in these important safety and health

topics. Using the Siqur simulation doesn’t feel

like your traditional training activities, and that’s

the idea! These exercises allow for exploration

and discovery while at the same time providing

guidance to ensure that trainees are developing

critical competencies to ensure a safe and

productive work environment.

� The goal of this exercise is to learn basic burn management.

� After completing this exercise the trainee will be able to:

� Apply standard first aid awareness principles in responding to an emergency situation

� Apply standard first aid procedures to treat a minor skin burn

� Variations� There are 2 variations of this exercise:� Scald burns treatment. In this case the exercise simulates a

situation where user has to treat a person suffering from a scald burn.

� Scald burns treatment with surprise of a child entering the room. The user has to make sure that the situation doesn’t get worse due to the glass shards on the kitchen floor and the child panicking at the door of the kitchen. In addition the player must treat a person suffering from a fire burn .

� One dimension of performance looks at the specific skills and procedures that the trainee is developing in each

lesson and their ability to execute them efficiently and accurately.

� The other dimension of performance is concerned with

the trainee’s awareness of potential dangers in the environment and their concern for others in the

workplace. Ideally a worker will be conscious of hazards so that they can prevent hazards before they occur, and

they should be able to predict the consequences of their actions.

�Bonus:

�Sticker on Helmet

�Colour jacket

�“Employee” / “Player” of the month

�Colour helmet

�Breakfast with Site Manager

�Family member visit to the site

� Introduction� Welcome� Lesson subject and objective

� Assignment is given� Planning

� Risk assessment� Duration� When� How

� Preparation� Get permit� Get procedure� Get tools� Get materials & equipments

� Execution� Performing� Monitoring� Adjusting

� Conclusion� Checking� Demobilizing / Cleaning Up� Document / Communication

Introduction

Pre-task activities

Task activities

Post-task activities

Assignment

Operating safely

Thinking safe

Leading with H&S

Keeping health

Facing H&S issues

•Understanding H&S Concepts

•Raising Awareness

•Learning from incident

•Leading by example

•Communicating with H&S

•Taking disciplinary measure

•Organising H&S

•Preventing stupid accident

•Addressing specific hazards

•Doing maintenance safely

•Installing/Building safely

•Dealing with Contractors

•Wearing Protection

•Relieving your body (Ergonomics)

•Being safe on the road

•Preventing diseases

•Dealing with injuries (First Aid)

•Responding to Emergencies

•Returning to work

•Basic Safety Rules *

•Slip, trip and fall * *

•Housekeeping *

•Hazardous materials * * *

•Working at Heights *** *

•Confined Spaces ** *

•Electrical safety *** ** *

•Hot Work * *

•Forklift trucks ** *

•…

•Work Permit ** ** * *

•Lock & Tag ** * *

•Risk with modifications * *

•Mechanical integrity * **

•…

•Construction site * *

•New equipment * *

•Digging *

•Safe planning *

• Safe design *

•…

Lessons

(topics + details) Le

ve

l 1

Le

ve

l 2

Le

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l 3

Le

ve

l 4

LEVELS 1 LEVELS 2 LEVELS 3 LEVELS 4

TIME

CO

MP

ET

EN

CE

UN

ITS

• H&S learning model

• General Curriculum

• Dynamic generation of exercise

• Lessons structure

• SIMULATION EXERCISESoFrameworkoSmart

feedback

oEngagement model

oInterface

• Collaborative tasks

• Human Computer Interface

• Interactive Debriefing framework

• Performance Indicators

Personalized development path

• User’s experience multi-evaluation

• Multi-format content sharing

• Professional network

• Testimonies

• Coaching & mentoring model

• Helper/Expert rewards

• Toolkit for Professionals/Consultants

• Participants kit

• Services

• Learning Management System

• Custom Reporting

• Subscription model

• Business case

• Content Management

�Enhances creativity and interactivity between users and providers

�Using internet technologies

�Discussion groups

�Voting tools

�Interactive e-learning 2.0 content with embedded social media.

�Empowers users to take advantage of social media tools to create a learning community around each course.

�Courses become formal and social by nature

�Learners:

�share knowledge with others

�learn from each other

�comment on anything

�rate everything and more -

While browsing or using a course and without ever leaving the

learning environment.

� Add blogs to courses, either completely open to the public where anyone can post, or moderated.

� Comment on anything in the course, with or without comment approval.

� Learners rate any object in the course, and see how others rated it.

� Include external RSS feeds, either blogs or other

services.

� Embed mashup widgets, such as YouTube videos,

Google Charts, and others.

� As online tools become more available inside and outside the classroom, and the growth of distance learning continues, education researchers have begun to focus on how best to harness new technologies.

� Advocates for the classical lecture experience still exist, of course, but the general trend has been toward incorporating various technologies into the classroom, from course management software to digital photography.

� One approach, called "blended learning," mixes traditional "face to face" techniques with cutting-edge developments in theory and technology.

�Users rate the training on line

�Compare notes with other participants

�Upload their documents

�Demo

Thank you

avilanova@siqur.com+34 619 846 851

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