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Catan seafarers rules
Citation preview
Klaus Teuber
Game Rules& scenaRios
Catan-Seafarers 2015 Rule Book.indd 1 12/15/14 2:31 PM
2Standing on the coast, you look out across the boundless sea. Having tamed the wilds of your homeland, your heart yearns for greater adventures, greater conquests. Your people are ready to follow you, even into the unexpected dangers of the unknown. Nearby, seasoned dock workers are putting the finishing touches on your first great seaworthy ship. Soon you will leave the settlements behind to join the ranks of explorers and conquerors. Soon you will become one of the Seafarers of Catan!
This rules set was revised in early 2009. Four scenarios were customized for 3- and 4-player games.
You can find more information at:mayfairgames.com catan.com klausteuber.com
Game RulesGame ComponenTsCatan: Seafarers includes the following items:6framepieces
19seahexes
11terrainhexes(tiles),including: 2goldfieldhexes 2deserthexes 1fieldshex 1foresthex 1pasturehex 2mountainshexes 2hillshexes
50Catanchits
10numbertokens(numberedononeside)
10harbortokens
60woodenshipsin4colors(15shipsofeachcolor)
1pirateship(black)
1GameRules&Scenariosbooklet
expansion rulesExceptwherenotedbelow,Catan: Seafarersusesthesame
rulesasCatan.Theadditionalrulesinclude:
Rulesforbuilding,placing,andmovingships.
Rulescoveringtheacquisitionofspecialvictorypointtokens.
Thedreadedpirate!
1. Assembling the BoardBeforeyoucanbeginexploringthesealanesofCatan,you
mustfirstconstructtheboard.Eachscenariointhisbookincludesanillustrationthatshowshowtheboardshouldbebuilt.
What You NeedToplaythescenarioswithCatan: Seafarers(aka
Seafarers),youneedthecomponentsfromacopyofCatan (akaSettlers).Eachscenariolistsallthecomponentsneededtoplaythatscenario.
HeadingforNewShores(1) TheWondersofCatan(8)
TheFogIsland(3)
ThePirateIslands(7)
TheFourIslands(2)
ThroughtheDesert(4)
TheForgottenTribes(5)
ClothforCatan(6)
VoYaGes oF DisCoVerY in CaTanDiscoverseafaringinCatanbymeansofaseriesoffamous
voyagesfromthehistoryofCatan!Inthescenariosstartingonpage8,youcanfindthedestinationsofthesevoyagesofdiscovery.ExperiencethehistoryofCatanforyourself!
Thisepiccampaignconsistsof8scenarios.ThefirstfourscenariosaremodeledonthebasicrulesoftheCatan: SeafarersExpansion.Theyareeasytoplay.
Scenarios5through8aremorecomplex.Weveaddednewrules.So,youshouldplaythescenariosintheordershown.
Scenario9isintendedforfreeplayusingyourownideas.
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3coastrouteifthereisalreadyaroadalongthathexside(andviceversa).
Whenyoubuildanewship,youmayplaceitadjacenttoanysettlementorcityyouhavealreadybuiltonthecoast(seeIllustrationA).
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ORyoumayplaceyournewshipadjacenttoanyofyourothershipsthatarealreadyontheboard(seethepathsmarkedYESinIllustrationB).Whenyouplaceships,anyamountofbranchingisallowed,justlikewhenyoubuildroads.
Illustration A
The Frame PiecesToassembletheframe
for a Seafarersscenario,youhavetousethesixframepiecesfromCatan andtheSeafarers frame pieces.TousethesixCatanframepieces,youneedtoturnthemoversothattheall-seasidesarefaceupyoudonotusetheharborsthatareprintedonthoseframepieces.Eachscenarioillustrationshowshowtheframepiecesshouldbeputtogether.
The Hexagonal Tiles and the Harbor TokensAfteryoubuilttheframe,placethehexagonaltiles(hexes).
Arrangethesehexesexactlyasshowninthescenariodiagram.Afteryouplacethehexes,youneedtoarrangetheroundtokenswiththeproductionnumbers.Thesearealsoplacedexactlyasshowninthescenariodiagram.
Afteryoubuildtheboard,randomlyplacetheharbortokens.Taketheharbortokenslistedinthescenariodescriptionandshufflethemfacedownin
apile.Randomlyselecttheharbortokens,oneatatime,andplacethemontheboardwherethescenariodiagramindicates.Important Note: Do not use the smaller harbor tokens from the Catan game when playing with the Seafarers expansion!
2.ShipBuildingInordertotravelfromoneislandtoanother,youneedto
buildships.Youcannotsatisfyyourhungertoexpandwithroadsalone!
Theshippiecesinthegamedonotrepresenttheindividualships,justasroadsdonotrepresenttheactualcartsandwagonsthattravelalongyourtraderoutes.Instead,theshippiecesrepresentashippingroute.Thisistheroutethatshipsusetotradeandtravelbetweentheislands.
Tobuildaship,expend1woolresource(tomakesails)and1lumberresource(tobuildhullsandmasts).
Likeroads,shipscanonlybeplacedontheboundary(hexside)betweentwohexes.Unlikeroads,shipscannotbeplacedbetweentwolandhexes.Youmayonlybuildshipsbetweentwoseahexes(forminganaquaticroute)orbetweenaseahexandalandhex(acoastalroute).Youmaynotbuildashipalonga
Asia is summer and we sail five paths with the moon
Illustration B
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4Sincetheshipsrepresentestablishedsearoutes,theymaynotbeconnectedtoroads,norcanroadsconnectdirectlytoships(seeIllustrationC).Youmayonlyconnectalandnetworkofroadstoaseanetworkofshippingroutesifyoufirstbuildasettlementwheretheycometogether.Shipsandroadscanbebuilttowardseachother;buteveniftheybothreachthesameintersection,theyarenotconnecteduntilyoubuildasettlementthere.UnconnectednetworksdonotcounttowardtheLongestTradeRoute(seepage5).
Roadsandshipsmaynotbebuiltalongthesamecoastline.TherecanonlybeoneshipORoneroadalonganygivencoastalhexside(seetheCatanrulesonroadbuilding).
4. Shipping RoutesAshippingrouteiseitherclosedoropen.Aclosed
shippingrouteisanyunbrokenlineofshipsthatinterconnectstwoofyoursettlementsand/orcities.Youmaynevermoveanyshipsthatarepartofaclosedshippingroute,evenifthatmovementwouldnotbreaktheconnectionbetweenthetwosettlements/cities.Anopenshippingrouteisanyroutethatdoesnotinterconnecttwoofyoursettlementsorcities.
5. Moving ShipsThebiggestdifferencebetweenshipsandroadsistheability
ofshipstosailfromonelocationtoanother.Unlikeroadpieces,shipsmaybemoved.However,therearelimitstohowshipsmaybemoved.Youmustobeytheserestrictionswhenyoumoveyourships:
Youmayonlymove1shipperturn,andonlyduringyourbuildingphase.
Youmaynotmoveashiponthesameturnyouoriginallybuiltit.
Whenyoumoveaship,youmustobeyalloftheusualrulesforplacinganewship.
Youmayonlymoveashipwhereoneofitstwoendsisnotadjacenttoanyofyourotherpieces.InIllustrationDtheshipsoutlinedinwhitecanmove.So,noneoftheorangeshipscanmove.Threeoftheredships,andonlyoneoftheblueshipscanmove.
3. The Purpose of ShipsShippingroutesactasroadsacrosswater(oralongthe
coast).Youbuildandplaceshipsinmuchthesamewayasroads.Theyconnecttwoadjacentintersections.Achainofconnectedshipsofthesamecolorformashippingroute.Shippingroutesactthesamewayasroadsforexpandingyourprincipality.Youcanbuildnewpiecesanywherethatisconnectedtoyournetworkofroadsandshippingroutes.CountshippingrouteswhenyoucalculatetheLongestTradeRoute(seepage5).
Ifyourshippingroutereachesacoastline,youcanthenbuildanewsettlementonthatcoast,evenifitisanewisland.Ofcourse,youmuststillobeythedistancerulefrombasicCatan,evenifyouarebuildingonanewisland.Onceyoubuildasettlementonanewisland,youcanuseitasabaseforfurtherexpansion,buildingnewroadsandships(seeIllustrationD).
Illustration D
Illustration C
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5Example: (See Illustration E.) Here are 2 open red shipping routes. The red ships outlined in white are the ends of their respective routes. In either case, you may move the ship outlined in white (as long as you didnt buy the ship this turn). You may move the ship pointed to by the arrow to any of the edges marked Yes.
7. The Longest Trade RouteBecauseinSeafarers shippingroutesarejustasimportant
asroads,playersnolongercompetefortheLongestRoad.Instead,theycompetefortheLongestTradeRoute.Thelongesttraderouteisinallwaysidenticaltothelongestroad(i.e.,itisworth2victorypoints,etc.),butplayersmaycountshippingroutes(openorclosed)aswellasroadstodeterminewhocontrolsthelongesttraderoute.Theplayerwiththelongestcontinuouslineofroadsand/orshipsreceivestheLongestTradeRoutespecialcardandtheandthe2victorypointsforit.
Rememberthatyoucanonlyconnectaroadtoashippingrouteifthereisasettlementoracityattheintersectionwherethetwomeet.Also,youcanonlycountthesinglelongestbranchofaroadand/orshippingroutetocalculatethelongest trade route.
Example: (See illustration F.) You have the longest trade route. The route includes 4 ships (a closed shipping route) and 2 roads, which are linked by settlement A. You also constructed a shipping route starting from settlement B. You can connect these 2 ships (an open shipping route) to your road if you build a settlement at intersection C. This will increase the length of your trade route to 8.
6. Catan Chits and Special Victory PointsCatanchitsfulfilldifferenttasksintheindividual
scenarios.Theycanbeappliedasspecialvictorypoints,serveasmarkers,orhelptocount theresults.
Manyofthescenarioshavegoalsotherthanexpandingyourprincipality.Thesegoalscanawardasuccessfulplayerspecialvictorypoints.Whenyouearnaspecialvictorypoint,youreceiveacatanchit.Eachscenariodescribestherulesforhowtoacquirethesechits.
Whenyouearnaspecialvictorypoint,youmustplacethecorrespondingcatanchitunderneathasettlementorcityontheboard.Youmustusethesettlementorcitythatearnedyouthechit.Thisallowsalltheotherplayerstoseehowmanypointsyouhaveearned,andhowyougainedthosepoints.
Youearnspecialvictorypointsinadditiontothenormalpointsyouearnbyplacingasettlementorcity.
Example: In Scenario 1: Heading for New Shores, a player earns 2 victory point tokens when he builds his first settlement on one of the smaller islands. This settlement is then worth a total of 3 victory points: 1 for the settlement and 2 for the tokens.
8. The Road Building Development Card
WhenplayingtheRoadBuildingdevelopmentcardinagameofSeafarers,youhavetheoptionofbuilding2roads, 2ships,or1shipand1road.
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Cat
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ROAD BUILDING
Place 2 new roads as ifyou had just built them.
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Illustration F
ACB
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69. Gold FieldsThegoldfieldisanewaddition
toCatan!EagergoldprospectorsdiscoveredthisvaluablemineralonsomeoftheislandsaroundCatan!Thisgoldrushcanprovidemanyopportunitiestothecleverplayerwhoisabletotakeadvantageofit!
Thegoldfieldhexesrepresentregionsrichingoldnuggets.Golditselfcannotbeusedtobuildanypieces,sotherearenogoldresourcecardsinthegame.Gold,however,isaveryvaluablemediumofexchange.
Wheneverthenumberonagoldfieldhexisrolled,playerscollectresourcesforeachadjacentsettlementorcity.Asnormal,eachsettlementisentitledto1resource,whileeachcityisentitledto2resources.PlayerswhoareeligibleforresourcesfromagoldfieldhexmayselectANYofthefiveresources(grain,lumber,ore,brick,orwool).Theymaychooseanydesiredcombinationoftheseresources,uptothelimitof1foreachsettlementand2foreachcityadjacenttothegold-producinghex.
10. Starting With a ShipSomeplayerswillwishtogetajumpontheoppositionbyfirst
exploringtheoceansaroundCatan.Theseforesightedleadersmayelecttoplaceeitherorbothoftheirstartingsettlementsonthecoastline.Ifyoudoso,youhavetheoptionofplacingaship,insteadofaroad,adjacenttothatsettlement.Thisisanespeciallysoundstrategyifyouareplanningrapidmaritimeexpansion.
11. The PirateJustasthefieldsofCatanaretroubledbythe
ravagingrobber,theseaisvulnerabletothescourgeofbrigands!
Thedreadedpirateworksthesealanesforrichprofit!
ThepirateisanothernewadditiontoCatan.Placethepiratepieceneartheboardbeforethegamebegins.Thepiratecanaffectthegameinthreeways:
Ifyourolla7duringyourturn,youmayelecttomovethepirateINSTEADoftherobber.Liketherobber,youplacethepirateinthecenterofanyhexyouchooseexceptthatyoumayonlyplaceitonaseahex.YouarethenallowedtostealonerandomresourcefromanyONEplayerwhohasashipadjacenttothathex!Ifaplayerhasmorethanoneshipadjacenttothatseahex,youareonlyallowedtostealonecardfromthatplayer.
Ifyouplayaknightcard,younowhavethechoiceofmovingeithertherobberorthepirate.
Becausesailorsfearthepirateso,theywillnotsailnearhim.Youmaynotplaceanynewshipsontheborderofthehexthepirateison.Inaddition,noshipmaybemovedawayfromthepirateifitisontheborderofthehexinwhichthepirateissailing.
Note: In Seafarers, certain scenarios contain no desert hexes. In such cases, start the robber off the board (just like the pirate).
AgeneralnoteonCatanrules.Thisisthe5thEnglish-languageeditionofCatan Seafarers.Overtheyears,theruleshavebeenclarified,refined,andoccasionallyupdated.AsofJanuary1,2015,alloftherulesinthisversionofCatantake
precedenceoveranypreviously-publishedrules.
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7scenaRiosUnlike Catan, when you play Seafarers you dont have
to set up the board using the same basic shape every time! Instead, you can choose from any of these scenarios.
Each scenario offers a unique blend of challenges and opportunities for you to explore. Each scenario is presented in this format:
name oF sCenarioAshortsummaryandhistoricaldescription.
1. ComponentsThesetablesshowhowmanyofeachcomponentyouneedto
playthescenario.
2. PreparationIfthescenariohasanyspecialinstructionsforpreparing
thegame,theyareexplainedinthissection.Unlessstatedotherwise,theharbortokensusedineachscenarioareshuffledwiththeirblanksidesfaceupandthenplacedrandomlyfaceupasshowninthescenariomap.
3. Additional RulesAnyadditionalrulesforthescenario,includingrulesabout
howtoearnspecialvictorypoints,aredescribedhere.
4. Variable Set-upThissectionprovidesadviceonhowtovarythestandard
set-up.Afterhavingplayedthesescenarios,experiencedplayersmaywanttoexperimentwithscenariosoftheirowndesign.
sCenario DiaGramThescenariodiagramprovidestheboardset-up.
imporTanT inFormaTion!Itiseasytoassembletheframewhenyouinsertthe
Catanframepiecesfromabove,placingthemdown into theSeafarersframepieces!
Ifyouproceedtheotherwayaround,youllneedmoreforce.Thismaydamagetheframesections.
VoYaGes oF DisCoVerY in CaTan
Discover seafaring in Catan by embarking on a series of famous voyages from the history of Catan! In the scenarios starting on page 8, you can find the destinations of these voyages of discovery. Experience the history of Catan for yourself!
This epic campaign consists of 8 scenarios. The first four scenarios are modeled on the basic rules of the Seafarers Expansion. They are easy to play.
Scenarios 5 through 8 are more complex. Weve added new rules, so we recommend that you play the scenarios in the order shown.
Scenario 9 is intended for free play using your own ideas to construct an island mix.
Heading forNew Shores
The Wondersof Catan
The Fog Islands
The Four Islands
The Forgotten Tribe
The Pirate Islands
Cloth for Catan
Through the Desert
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8sCenario 1: HeaDinG For new sHoresAfter a long voyage, the settlers have reached Catan and
built their first settlements. Harbors are built and new, seaworthy ships are being developed. Daring Catanians sail across the ocean. Before long, rumors appear that many smaller islands are out there at sea, not too far awayit is even said that gold has been found on some of them. Gold is highly appreciated in Catan. Ships are fitted out, and soon Catanian ships set sail to find the gold of the islands.
1. ComponentsFor 3 Players
Harbors:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.
Terrain & Tokens:Youneed18Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . 9/4 2s . . . . . . . . 1/0 Desert . . . . . 0/0 3s . . . . . . . . 1/1 Goldfield . . 0/2 4s . . . . . . . . 1/2 Fields . . . . . 3/1 5s . . . . . . . . 2/1 Hills . . . . . . 2/2 6s . . . . . . . . 2/0 Mountains. . 2/2 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 1/1 Forest . . . . . 3/0 10s . . . . . . . 2/1 Total: . . . 23/12 11s . . . . . . . 2/0 12s . . . . . . . 0/1*Usered#sforsmallislands. Total: . . . . 14/8
For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.
Terrain & Tokens:Youneed24Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . 10/4 2s . . . . . . . . 1/1 Desert . . . . . 1/0 3s . . . . . . . . 2/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 4/1 5s . . . . . . . . 2/1 Hills . . . . . . 3/2 6s . . . . . . . . 2/1 Mountains. . 3/2 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 2/1 Forest . . . . . 4/1 10s . . . . . . . 2/1 Total: . . . 29/13 11s . . . . . . . 2/1 12s . . . . . . . 1/0*Usered#sforsmallislands. Total: . . . . 18/9
2. PreparationSetupthegamemapasshownintheappropriatescenario
diagram.Usethe3-playerset-up(seepage9)with3players.Usethe4-playerset-up(seepage10)with4players.Forthe4-playerset-up,randomlyplacetheharbortokensfromastackthathasbeenshuffledwithreversesidesup.
3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthe
mainisland(thebigisland),asdescribedinbasicCatan. Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.
Pirate & RobberPlaythisscenariowithboththerobberandthepirate.
Thepiratestartsontheseahexmarkedwithapirateship.Ina4-playergame,therobberstartsinthedesert.Ina3-playergame,hestartsonthehillshexmarkedwitha12.
Special Victory PointsEachtimeyoubuildasettlementforthefirsttimeononeof
thesmallislands,youreceive2specialvictorypoints!Take 2Catanchitsandplacethemunderthesettlementwhenyoubuildit.Youcanpotentiallyreceive2pointsforeachofthesmallislandsitdoesnotmatterifotherplayershavealreadybuiltsettlementsonasmallisland.
Ending the GameThegameendsassoonasaplayerreaches14victorypoints
onhisturn.
4. Variable Set-upThemainislandandthesmallislandscanbeset-upina
mannersimilartotheset-upinaregularCatangame.
Main Island for 4 PlayersUsingthemainislandpositionsshowninthe4-PlayerSet-
updiagram,buildthemainisland(bigisland)andplacetheharborsaccordingtotherulesforbasicCatan.
Small Islands for 4 PlayersThereare13terrainhexpositionsshowninthe4-PlayerSet-
updiagramthatarenotadjacenttothemainisland.Randomlyplacethesmallislandterrainhexesinthesepositions(usetherednumbersinthecomponentlist,including4seahexes).Thenplacethenumbertokensrandomlyonthelandhexesredproductionnumbersshouldnotbeplacednextto eachother.
sCenario 1: HeaDinG For new sHores
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9Main Island for 3 PlayersRandomlyplacethe14landterrainhexesand8harbor
tokensinthemainislandpositionsshowninthe3-Playerset-updiagram.Thenplacethenumbertokensrandomlyrednumbersshouldnotbeplacednexttoeachother.
Small Islands for 3 PlayersThereare12terrainhexpositionsshowninthe3-PlayerSet-
updiagramthatarenotadjacenttothemainisland.Randomlyplacethesmallislandterrainhexesinthesepositions(usetherednumbersinthecomponentlist,including4seahexes).Thenplacethenumbertokensrandomlyonthelandhexes.
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The tribes of Catan quickly develop into experienced seafarers. One day they reach the islands to the west, the Four Islands group. Here too, fertile fields, lush pastures, and productive mines lure the intrepid Catanians. New settlements are quickly built. But soon the Catanians curiosity spurs them on: what will they find on the other islands? Since every tribe wants to see all four islands, an exciting race for the few settlement sites begins!
1. ComponentsFor 3 Players
Harbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.
Terrain & Tokens:Youneed18Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 15 2s . . . . . . . . . . . 1 Desert . . . . . . . . 0 3s . . . . . . . . . . . 2 Goldfield . . . . . 0 4s . . . . . . . . . . . 2 Fields . . . . . . . . 4 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s . . . . . . . . . . . 2 Mountains. . . . . 4 8s . . . . . . . . . . . 2 Pasture . . . . . . . 4 9s . . . . . . . . . . . 3 Forest . . . . . . . . 4 10s . . . . . . . . . . 2 Total: . . . . . . . 35 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 20
For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.
Terrain & Tokens:Youneed24Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 12 2s . . . . . . . . . . . 1 Desert . . . . . . . . 0 3s . . . . . . . . . . . 2 Goldfield . . . . . 0 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s . . . . . . . . . . . 2 Mountains. . . . . 4 8s . . . . . . . . . . . 2 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 35 11s . . . . . . . . . . 3 12s . . . . . . . . . . 1 Total: . . . . . . . 23
2. PreparationSetupthegamemapasshownintheappropriatescenario
diagram.Usethe3-playerset-up(seepage12)with3players.Usethe4-playerset-up(seepage13)with4players.
3. Additional RulesSet-up PhaseYoumayplaceyourstartingsettlements(withroads/ships)
onanyoneisland,ortwoislands,ofyourchoice.Youmayplacebothsettlementsonthesameisland,oryoumayplacethemontwoseparateislands.Thus,atthebeginningofthegameyouhave1or2homeislands.Allotherislandsareforeignislandstoyou.
Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.
Pirate & RobberPlaythisscenariowithboththerobberandthepirate.The
piratestartsontheseahexmarkedwithapirateship.Therobberstartsonthehexwitha12.
Special Victory PointsIfyouareabletobuildasettlementonaforeignisland,you
willearnspecialvictorypoints!Whenyoubuildyourfirstsettlementonaforeignisland,you
earnTWOspecialvictorypoints.Take2Catanchitsandplacethemunderneaththesettlement.Thatsettlementisworth3victorypoints!Additionalsettlementsyoubuildonthatislanddonotearnspecialvictorypoints.Ifyoubuildyourfirstsettlementonasecondforeignisland,
youagainearnTWOspecialvictorypoints!Ifyoumanagetoplaceanewsettlementonathirdforeign
island,youagainearnTWOspecialvictorypoints!Note: If you start the scenario with 2 home islands, you will only be able to earn FOUR special victory points. If you start with only 1 home island, you may earn up to SIX special victory points!
Itdoesnotmatterifanotherplayerhasalreadybuiltasettlementontheisland,orevenifitisthatplayershomeisland!Eachtimeyoubuildyourfirstsettlementonanewislandthatwasforeigntoyou,youearnthespecialvictorypoints.
Example: A player has built his two settlements on the island on the lower left. Now his ships reach the island on the lower right. He builds a settlement on this island and obtains 2 Catan chits, which he places under the settlement. From this settlement he then reaches the island on the upper right, builds his first settlement there, and obtains 2 additional victory points (Catan chits) for it.
sCenario 2: THe Four islanDs
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Ending the GameThegameendsassoonasaplayerreaches13victorypoints
onhisturn.
4. Variable Set-upThecontoursofthefourislandsshouldnotbealtered.
Withinthesecontours,theterrainsandnumbertokenscanberedistributedfreely.However,youshouldmakesureforestterrainsandpastureterrainsdontgetnumbertokensthataretoounfavorable.
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Other Catanian seafarers discover a new land they call The Fog Islands. Near the island stretches a mysterious sea, mostly covered by a thick fog. Fearless seafarers who have ventured into the fog-shrouded ocean tell tales of fertile hidden islands and a legendary land of gold. Thirsty for adventure, the Catanians load their ships with supplies and seeds and set out on a voyage to the mysterious ocean in the fog.
1. ComponentsHarbors for 3 Players:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.
Harbors for 4 Players:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.
Terrain & Tokens: You need: * Face-up Face-up Terrain Hexes Number Tokens Type # Value # Sea . . . . . 16/13 2s . . . . . . . . 0/1 Desert . . . . . 0/0 3s . . . . . . . . 1/2 Goldfield . . 0/0 4s . . . . . . . . 1/2 Fields . . . . . 2/3 5s . . . . . . . . 2/2 Hills . . . . . . 2/3 6s . . . . . . . . 2/2 Mountains. . 2/3 8s . . . . . . . . 2/2 Pasture . . . . 4/4 9s . . . . . . . . 2/2 Forest . . . . . 4/4 10s . . . . . . . 1/2 Total: . . . 30/30 11s . . . . . . . 2/1 12s . . . . . . . 1/1*Usered#sfor4players. Total: . . . 14/17
Face-down Stack Face-down Stack Terrain Hexes Number Tokens Type . . . . . . . . . # Value. . . . . . . . . # Sea . . . . . . . 2/2 2s . . . . . . . . 0/0 Desert . . . . . 0/0 3s . . . . . . . . 2/1 Goldfield . . 2/2 4s . . . . . . . . 1/1 Fields . . . . . 2/2 5s . . . . . . . . 1/1 Hills . . . . . . 2/2 6s . . . . . . . . 1/1 Mountains. . 2/2 8s . . . . . . . . 1/1 Pasture . . . . 1/1 9s . . . . . . . . 1/1 Forest . . . . . 1/1 10s . . . . . . . 1/1 Total: . . . 12/12 11s . . . . . . . 1/2 12s . . . . . . . 1/1*Usered#sfor4players. Total: . . . 10/10
2. PreparationSetuptheupperisland,lowerisland,andseahexes(the
Face-upcomponents)asshownintheappropriatescenariodiagram.Usethe3-playerset-up(seepage15)with3players.Usethe4-playerset-up(seepage16)with4players.
Thewhitehexeswiththequestionmarksstartempty.Youdiscoverthemlaterinthegame.Thehexesprovidedfortheemptyspots(seetheFace-downStackcomponents)areshuffledandstackedwiththeirreversesidesfacingup.
Thenumbertokensfortheselandhexesarealsoshuffledandstacked,reversesidesfacingup.
3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthe
upperand/orlowerisland,asdescribedinbasicCatan. Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.
Pirate & RobberPlaythisscenariowithboththerobberandthepirate.
Thepiratestartsontheseahexmarkedwithapirateship.
Therobberstartsonthehexwitha12.
Discovery of New TerritoriesWhenyouconnentaship(oraroad)toanunexplored
area,youdiscoveranewhex!Ifyouplaceashiporroadthatconnectstotheintersectionofanunexploredhex,youmustimmediatelydrawthetophexfromthepileandplaceitfaceupintheemptyspace.
Ifthenewlydiscoveredregionisalandhex,youmustalsotakeanumberchipfromthepileandplaceitonthehex.Thenyoureceiveareward:1resourcecardofthetypeproducedbythatlandhex!
Ifthenewlydiscoveredregionisaseahex,thenthereisnoreward(sorry!).Youhavetoexplorefartheracrosstheoceantofindnewterritories.
Ending the GameThegameendsassoonasaplayerreaches12victorypoints
onhisturn.Therearenospecialvictorypointchitsinthisscenario.
4. Variable Set-upThecontoursoftheupperandlowerislandsshouldnotbe
altered.Withinthesecontours,theterrainhexesandnumbertokenscanberedistributedfreely.
sCenario 3: THe FoG islanDs
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THe FoG islanDs 4-plaYer seT-up
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Far away, to the west of Catan, a new island is discovered. The Catanians named it Desert Island, because a desert belt splits the island into two parts. Soon after building the first settlements in the larger part of the island, scouts discover fertile land on the other side of the desert belt. At the same time, ships discover smaller islands with gold deposits and abundant ore deposits.
Now, who will be the first to build new settlements, and where?
The most daring settlers set out to cross the merciless desert. Otherstry to be the first ones to reach the smaller islands, build settlements there, and expand them into prospering cities.
sCenario 4: THrouGH THe DeserT
1. ComponentsFor 3 Players
Harbors:Youneed8harbortokens:5special2:1(oneforeachresource)and3generic3:1.
Terrain & Tokens:Youneed24Catanchitsand:* Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . 8/2 2s . . . . . . . . 1/0 Desert . . . . . 3/0 3s . . . . . . . . 1/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 2/2 5s . . . . . . . . 1/2 Hills . . . . . . 3/0 6s . . . . . . . . 2/1 Mountains. . 2/2 8s . . . . . . . . 2/1 Pasture . . . . 3/1 9s . . . . . . . . 2/1 Forest . . . . . 4/1 10s . . . . . . . 2/0 Total: . . . 25/10 11s . . . . . . . 1/1 12s . . . . . . . 0/0*Usered#sforforeignislands. Total: . . . . 14/8
For 4 PlayersHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.
Terrain & Tokens:Youneed32Catanchitsand: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . 10/2 2s . . . . . . . . 0/1 Desert . . . . . 3/0 3s . . . . . . . . 2/1 Goldfield . . 0/2 4s . . . . . . . . 2/1 Fields . . . . . 2/3 5s . . . . . . . . 2/1 Hills . . . . . . 4/1 6s . . . . . . . . 2/1 Mountains. . 2/3 8s . . . . . . . . 2/1 Pasture . . . . 4/1 9s . . . . . . . . 2/1 Forest . . . . . 5/0 10s . . . . . . . 2/1 Total: . . . 30/12 11s . . . . . . . 2/1 12s . . . . . . . 1/1*Usered#sforforeignislands. Total: . . . 17/10
2. PreparationSetupthegamemapasshownintheappropriatescenario
diagram.Usethe3-playerset-up(seepage17)with3players.Usethe4-playerset-up(seepage19)with4players.
3. Additional RulesSet-up PhaseAdesertzonedividesthebiggerislandintoasmalllandstrip
(upperright)andamainisland.Thissmalllandstripabovethedesertincludes:
4playersthefields8,mountains11,andgoldfield10.
3playersthefields6,forest3,andgoldfield4.
Youmustbuildyourfirsttwosettlements(withroads/ships)onthemainisland.Thesmallerislandsandthesmalllandstripareconsideredtobeforeignareas.
Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.
Pirate & RobberPlaythisscenariowithboththerobberandthepirate.
Therobberstartsononeofthethreedesertsandthepirateontheseahexmarkedwithapirateship.
Special Victory PointsThefirsttimeyoubuildanewsettlementineachofthe
foreignareas(ononeofthesmallislandsand/oronthesmalllandstrip),youreceiveTWOspecialvictorypoints!Place2Catanchitsunderneaththesettlementwhenyoubuildit.Itdoesnotmatterifanotherplayerhasalreadybuiltasettlementinthatforeignarea.Potentially,eachplayercanearnupto8SpecialVictoryPointinthisscenario.
Ending the GameThegameendsassoonasaplayerreaches14victorypoints
onhisturn.
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4. Variable Set-upThemainislandandtheforeignareascanbesetupina
mannersimilartotheset-upinatheregularCatangame.
Main Island Set-upFirst,placethe3deserthexesinthepositionsshownin
theappropriateset-updiagram(3-playeror4-player).Next,randomlyplacethemainislandterrainhexes(seethe
componentlistonpage17)andharbortokensonthemainislandinthepositionsshownintheset-updiagram.
Then,placethe8seahexes(or10for4players)adjacenttothemainislandasshownintheset-up.Finally,placethemainislandnumbertokensrandomlyonthelandhexes(seethecomponentlistonpage17).
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THrouGH THe DeserT 4-plaYer seT-up
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Foreign Islands Set-upThereare10(or12for4players)foreignareaterrain
hexes(outlinedinred)ontheset-updiagrams.Randomlyplacetheforeignareaterrainhexesintheseareas(seethecomponentlistonpage17).Finally,placetheforeignislandsnumbertokensrandomlyonthelandhexes
Note: When doing a variable setup, you should not place red number tokens (6s & 8s) on adjacent hexes, nor should you place them on golds fields.
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Far in the South, Catanian settlers reach a long, narrow island. Soon the first settlements emerge. When exploring the surrounding waters, the Catanians come across small, inhabited islands. During the first encounters it turns out that the strangers are speaking a similar language and know the same legends. It soon becomes clear that these people actually are descendants of a group of people whose ship got lost; a ship from a fleet that hundreds of years ago reached Catan for the first time. The reunion with the Catanian brothers causes great joy, and they dont hold back on neighborly help and gifts.
1. ComponentsHarbors:Youneed6harbortokens:5special2:1(oneforeachresource)and1generic3:1.
Terrain & Tokens: You need: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 19 2s . . . . . . . . . . . 1 Desert . . . . . . . . 3 3s . . . . . . . . . . . 2 Goldfield . . . . . 2 4s . . . . . . . . . . . 2 Fields . . . . . . . . 5 5s . . . . . . . . . . . 2 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 2 Mountains. . . . . 5 8s . . . . . . . . . . . 2 Pasture . . . . . . . 5 9s . . . . . . . . . . . 2 Forest . . . . . . . . 5 10s . . . . . . . . . . 2 Total: . . . . . . . 49 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 18 Additional Components:8Catanchits
2. PreparationTherequiredgamecomponentsarelistedabove.Setupthe
gamemapasshowninthescenariodiagram.Then:
Placethe8Catanchitsonthemarkedcoastlines.
Placethe6harbortokens,withtheirreversesidesfacingup,onthemarkedspots.Thenturnthetokensover.
Takethe4topmostcardsfromthe(shuffled)stackofdevelopmentcardsandplacethem,withtheirreversesidesfacingup,onthespotsindicatedinthesetup.
Important: The small islands all remain without number tokens.
3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthe
bigmainisland,asdescribedinbasicCatan. Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.
Duringplay,nosettlementcanbebuiltonthesurroundingsmallislandsthatdonotproduceresources.
Pirate & RobberPlaythisscenariowithboththerobberandthepirate.
Therobberstartsonanydesertandthepirateontheseahexmarkedwithapirateship.
Whena7isrolled,eithertherobberorthepiratecanbemoved.Therobbercannotbemovedtothesmallislands.
Iftherobberhasleftthedeserthestartedfrom,hecannotbemovedbacktoit.
Special Victory PointsEachoftheCatanchitsplacedonthesmallislandsiswortha
victorypoint.Ifyoureachsuchanislandwithoneofyourshipsandbuild(ormove)ashipontheedgewithaCatanchit,youtakethechitandputitdownfaceupinfrontofyourself.
GiftsThegiftsoftheforgottentribeconsistofvictorypoints(Catan
chits),developmentcards,andtheharbors.
DevelopmentCards
Ifyoubuild(ormove)ashipontheedgenexttothecard,youtakethecard.Youcanuseitlikearegularlyobtaineddevelopmentcard.Theusualrestrictionsapplyhereaswell(only1cardperround;newly-acquiredcardsmaynotbeplayedtheturnyouaquirethem;VPcardstoberevealedimmediatelyonlyifitletsyouwinthegame,etc.).
Harbors
Ifyoubuild(ormove)ashiponanedgenexttoaharbor,youtaketheharbor.Ifyouhaveasettlementonthecoast,youmustimmediatelyplacetheharboronanadjacentedge.However,harborsmustneveroccupyadjacentorthesameedges.Incaseyouhavenoappropriatecoastalsettlement,youcanputtheharborasideuntilsuchasettlementisbuilt.
Whenyouhaveplacedaharbor,youcanuseitimmediately,evenduringthesameturn.
Ending the GameThegameendswhenaplayerreaches13victorypointsonhis
turn.
4.VariableSet-upTheterrainsandnumbertokensofthemainislandcanbe
rearrangedfreely.However,oneshouldmakesurethe3terrainhexesatthebottomofthemainislanddontreceivenumbersthataretoofavorable(thatis,no5,6,8,or9).
sCenario 5: THe ForGoTTen Tribe
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On their voyage westwards, the Catanians encounter further islands inhabited by members of the Forgotten Tribe. The magnificent cloth and resplendent garments of these people quickly attract the Catanians attention. During the course of the centuries, the islanders acquired great skills in producing cloth. Since the clothing of the newcomers is not nearly as high in quality, a busy barter trade for the beautiful cloth soon begins.
1. ComponentsHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.
Terrain & Tokens: You need: Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 18 2s . . . . . . . . . . . 2 Desert . . . . . . . . 2 3s . . . . . . . . . . . 3 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 3 6s . . . . . . . . . . . 3 Mountains. . . . . 4 8s . . . . . . . . . . . 3 Pasture . . . . . . . 4 9s . . . . . . . . . . . 3 Forest . . . . . . . . 4 10s . . . . . . . . . . 3 Total: . . . . . . . 42 11s . . . . . . . . . . 3 12s . . . . . . . . . . 2 Total: . . . . . . . 28 Additional Components:50Catanchits
2.PreparationTherequiredgamecomponentsarelistedabove.Setupthe
gamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).
Placetwonumbertokensoneachofthe4smallislands,rightontheintersectionasshown.Eachnumbertokenrepresentsavillage.Place5Catanchitsnexttoeachofthe8villages.Placetheremaining10Catanchitsbesidetheboardtoformageneralsupply.Inthisscenario,eachCatanchitrepresentsaboltofcloth.
3.AdditionalRulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipsonthe
twomainislands,asdescribedinbasicCatan.Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.
Oncethelastplayerhasplacedhissecondsettlement,everyonestartingwiththissameplayerandcontinuinginaclockwisedirectioncanbuildathirdsettlement.Whenyouplaceyourthirdsettlement,youreceiveyourstartingresources.ThemembersoftheForgottenTribeliveonthe4smallislandsinthecenterofthemap(thenumbertokensaretheirvillages).Youmayneverbuildsettlementsonthese4islands.
Cloth TradeAssoonasyouestablishashippingroutebetweenoneof
yourownsettlements/citiesandavillageoftheForgottenTribe(i.e.,youreachanintersectionwithnumbertoken),youestablishtraderelationswiththisvillage:
Youimmediatelytake1boltofcloth(Catanchit)fromthesupplyofthisvillage.Eachtimethenumberofthevillageisrolled,youreceive1moreboltofcloth.
If2ormoreplayershaveconnecttoavillage,andthenumberofthevillageisrolled,eachplayerreceives1boltofcloth(Catanchit)fromthesupplyofthisvillage.
IftherearenotenoughCatanchitsleftinthesupplyforthevillagetogiveonetoeachplayerconnected,takeenoughchitsfromthegeneralsupplyforthoseplayers.
IftherearezeroCatanchitsnexttoavillagewhenitsnumberisrolled,noonereceivesanyCatanchitsfromthatvillage.DonottakeCatanchitsfromthegeneralsupply.
Twoboltsofcloth(Catanchits)areworth1victorypoint,butanunpairedboltofclothisworthnothing.
Moving ShipsAnyshippingroutethatconnectsoneofyoursettlements/
citiestoavillageoftheForgottenTribeisclosed.Thismeansthatyoumaynotmoveanyshipsthatarepartofthatshippingroute.
Pirate & RobberPlaythisscenariowithboththerobberandthepirate.The
robberstartsonthefieldshexwith12numbertoken.TherobbercannotmovetotheislandsoftheForgottenTribe.
Thepiratestartsontheseahexmarkedwithapirateship.Youmaynotmovethepirateuntilyouhaveatleastoneshippingroutebetweenoneofyoursettlements/citiesandavillageoftheForgottenTribe.
Whenyoumovethepirate,youcaneitherdrawaresourcecardortakeaCatanchit(boltofcloth)fromoneoftheplayerswhoseshipisadjacenttothenewpiratehex.
Longest Trade RouteNovictorypointsareawardedfortheLongestTradeRoute.
sCenario 6: CloTH For CaTan
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Ending the GameThegameendswhenaplayerreaches14victorypointson
histurnorwhen3orfeweroftheForgottenTribevillageseachstillcontainsatleastoneCatanchit.Inthesecondcase,theplayerwiththemostvictorypointswins.Incaseofatie,theplayerwhohasmoreboltsofclothwins.
4. Variable Set-upTheterrainsandnumbertokensofthetwomainislandscan
berearrangedfreely.Thepositionandnumbertokensofthe4islandsinthecentershouldnotbechanged.
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In the Northwest, pirates have invaded the island kingdom of the Catanians. The battle-hardened buccaneers quickly sink the peaceful Catanians merchant ships and capture the settlements on the western isles. After expanding the captured settlements into fortresses, the pirates continue with their raids. Now they are threatening the eastern island. Time and again, they attack the coastal settlements with their fleet and rob valuable resources from the Catanians. The Catanians decide to build a navy to stop the audacious acts of the pirates and drive them a into the open sea.
1. ComponentsHarbors:Youneed8harbortokens:
5special2:1(oneforeachresource)and3generic3:1.
Terrain&Tokens:Youneed:
TerrainHexes NumberTokens
Type # Value #
Sea . . . . . . . . . 19 2s . . . . . . . . . . . 1 Desert . . . . . . . . 3 3s . . . . . . . . . . . 2 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 3 Mountains. . . . . 5 8s . . . . . . . . . . . 3 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 49 11s . . . . . . . . . . 2 12s . . . . . . . . . . 1 Total: . . . . . . . 24 Additional Components:12Catanchits
2. PreparationTherequiredgamecomponentsarelistedabove.Setupthe
gamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).
Please note: The pasture hex on the left two-hex island (in the center) remains without a number token and therefore does not produce resources. The same applies to the two hills hexes of the western islands (at the top of the scenario diagram).
Onesettlementandoneshipofeachcolorareplacedonthecoastoftheeasternisland,asshown.Theeasternislandcanbecolonizedinanormalfashion;allotherislandsarepirateislands.
Build4piratefortressesonthewesternislands,asillustrated.Eachpiratefortressconsistsof3Catanchitsstackedwith 1settlementofaparticularcolorplacedontop.
Please note: In a 3-player game, do not use the white players position. All white pieces are removed, or not included from the beginning. (Be careful if you switch/substitute colors!)
Ifyouareplayinga3-playergame,removeallofthe VPcardsfromthedevelopmentcarddeck.Ina4-playergame,theVPcardsremaininthedeck,butareusedinallwaysasKnightcards.
TheLongestRoadandLargestArmyspecialvictorypointcardsarenotusedinthisscenario.
3. Additional RulesSet-up PhaseYoubuildtwosettlementswithroads/shipsonthemain
(eastern)island(atthebottomofthescenariodiagram),asdescribedinbasicCatan.Afterfinishingtheset-upphase,eachplayerhasthreesettlementsontheeasternisland!
Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement.
Pirate & RobberThepiratefleetisrepresentedbytheblackpirateshipand
startsonthefieldmarkedwithapirateshipinthescenariodiagram.Thereisnorobberinthisscenario.ShipbuildingYoucanbuildonlyoneshippingroute.Yourshipping
routemustbeginatoneofyourcoastalsettlements/citiesontheeasternisland.Thisshippingroutemustfirstleadtotheintersectionmarkedbythecircleofyourcolorandthentothepiratefortressofyourcolor.Yourshippingroutecannotbranchout,norcanitbecontinuedbeyondthepiratefortress.Yourshippingroutemustbebuiltinsuchawaysothatitreachesitsdestinationinasshortarouteaspossiblei.e.,aroutemaynotveerofftoblockotherplayersroutes.
WarshipsWhenyourevealaknightcard(alternatively,inagamewith
4players,aVPcard),youcanconverttherespectivehindmost(i.e.,closesttoyourroutesstartingsettlement/city)normalshipofyourrouteintoawarship.Inordertomarkashipaswarship,turnitonitsside.Placethecardusedintoa discardpile.
Attention: When the stack of development cards is used up, no further development cards can be purchased. This means that the deposited cards do not enter the game again.
sCenario 7: THe piraTe islanDs
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The Pirate FleetThepiratefleetcircumnavigatesthetwodesertislandsina
clockwisedirectionasshowninthescenariodiagram.Everytimeyourollthedice(beforeanythingelse),thepiratefleetmovesanumberofhexesequaltothelowerofthetwodieresults.Ifbothdieresultsarethesame,usetheresultoneitherdie.
Pirate AttackIfthepiratefleetendsitsmoveonahexthatisadjacentto
oneofyoursettlements/cities,youareattackedimmediatelyevenbeforeresourceproductionortheresolutionofa7roll.
Thedieresultusedformovementalsodeterminesthestrengthofthepirates.
Yourstrengthisequaltothenumberofwarshipsyouhave.
Ifthepirateisstronger,youlose1resourcecardandanotherresourcecardforeachofyourcities. Thelostcardsaredrawnrandomlyfromyourhand andarediscarded.
Ifyouarestronger,youreceivearesourcecard ofyourchoice.
Ifbothpartiesareequallystrong,nothinghappens.
Building a Settlement on the Pirate IslandOnceyourshippingroutereachesthemarkedintersection
ofyourcoloronthepirateislands,youcanpaythebuildingcoststobuildasettlementthere.Youmayonlybuildonesuchsettlement,butitcanbeexpandedintoacity.
Please note: Building this settlement can also be a disadvantage because it doubles the probability of a pirate attack on one of your coastal settlements/cities.
A 7 Is RolledThereisnorobberinthisscenario.Still,ifyouhavemore
than7resourcesinyourhandanda7isrolled,youlosehalfofthem,asusual.Thentheplayerwhorolledthe7canstealacardfromanyoftheotherplayers.
Conquest of a Pirate FortressIfyourshippingroutehasreachedthepiratefortressthat
matchesyourcolor,youcanattackthepiratesattheendofyourturn.
Todeterminethestrengthofthepiratefortress,yourolladietheresultisthepiratesstrengthforthecurrentturn.
Ifthenumberofwarshipsinyourshippingrouteisgreaterthanthenumberrolled,youhavewonandyoucanremoveoneoftheCatanchitsunderneaththepiratefortress.
Ifthenumberofyourwarshipsislessthanthenumberrolled,youlosethebattleandmustremoveyourtwoshipsclosesttothepiratefortress.
Ifthenumberofyourwarshipsisequaltothenumberrolled,youloseyourshipadjacenttothepiratefortress.
Afteranattack,yourturnisfinished;henceitisnotpossibletoattackapiratefortressmorethanonceperturn.
Afteratieoradefeat,youmustagainbuild1or,asthecasemaybe,2shipsonalaterturn,inordertoonceagainattackthepiratefortress.
OnceyourpiratefortresshaslostallthreeCatanchits,youhavedriventhepiratesawayandhaverecapturedthesettlement.Fromthatpointon,thepiratefortressisoneofyoursettlementsitgivesyouavictorypoint,itproducesforyou,anditcanbeupgradedtoacity.
Ending the GameYouwinif...
Youcapturethepiratefortressofyourcolor
ANDYouhaveatotalofatleast10victorypoints.
Ifallpiratefortressesarecapturedbeforethegameends,removepiratefleet.
4. Variable Set-upThisscenarioisbalancedonlyifthegivenset-upis
maintained.Therefore,itshouldnotbevaried,exceptfortheharbors.
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After the Catanians defeat the pirates for good, a period of prosperity and peace begins on the islands of Catan.
So the tribes decide to embellish the northern archipelago. Discovered last, it is graced with magnificent buildings in praise of Catan. Soon, this turns into a competition.
Who will be the first in completing a Wonder of Catan?
1. ComponentsHarbors:Youneed9harbortokens:
5special2:1(oneforeachresource)and4generic3:1.
Terrain&Tokens:Youneed:
Terrain Hexes Number Tokens Type # Value # Sea . . . . . . . . . 19 2s . . . . . . . . . . . 2 Desert . . . . . . . . 3 3s . . . . . . . . . . . 3 Goldfield . . . . . 2 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s . . . . . . . . . . . 3 Hills . . . . . . . . . 5 6s . . . . . . . . . . . 3 Mountains. . . . . 5 8s . . . . . . . . . . . 3 Pasture . . . . . . . 5 9s . . . . . . . . . . . 3 Forest . . . . . . . . 5 10s . . . . . . . . . . 3 Total: . . . . . . . 49 11s . . . . . . . . . . 3 12s . . . . . . . . . . 1 Total: . . . . . . . 27Additional Components:5wondercards,10Catanchits
2. PreparationTherequiredgamecomponentsarelistedabove.Setupthe
gamemapasshowninthescenariodiagram,andfinallyplacetheharbortokens(fromthestackthathasbeenshuffledwithreversesidesup).
Copyorcutoutthe5wondercardsshowntotheright.
3. Additional RulesSet-up PhaseYoubuildyourfirsttwosettlementswithroads/shipson
themainisland,asdescribedinbasicCatan.However,nosettlementsmaybeplacedonthesmallislands,norontheintersectionsmarkedwithcoloredsquares(brownandpurple),norontheintersectionswithredexclamationpoints.
Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.
Eachplayerreceives1Catanchit.
Placethewondercardsnexttothegameboard.
sCenario 8: THe wonDers oF CaTan
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Special Victory PointsIfyoubuildasettlementononeofthesmallerislands,then
youreceiveaspecialvictorypoint!TakeaCatanchitandplaceitunderthesettlementwhenyoubuildit.Itdoesnotmatterifotherplayershavealreadybuiltsettlementsonthatisland.
Building the Wonders of CatanWhoeveristhefirsttostartbuildingawondercanfreely
choosebetweenthe5available.Theotherplayersmustmakedowiththewondersthatareleft.Youmayonlybuild 1wonder.
YoucanstartbuildingaWonderofCatanonlyifyoualreadymetitsrequirementsasspecifiedonthecorrespondingwonderCard.Forexample,youcanstartbuildingtheMonumentonlyifyouhaveacityataharborandhavebuiltatraderoutewithatleast5consecutive,unbranchedroadsorships.
Ifyoumeettherequirementsforawonder,youcanstartbuildingthewonderonyourturnbyplacingoneofyourshipsonthecorrespondingwondercard(preferablybelowtheresourcecosts).Butthenyouhavetoactuallybuildthiswonder.Onceyoustartbuildingyourwonder,nootherplayermaystartbuildingthesamewonder.
Eachwonderissubdividedintofourlevels.Eachlevel coststhe5resourcesindicatedonthecorrespondingwondercard.
OnceyouhavehandedovertheresourcesforthefirstlevelofyourWonderofCatan,youplaceaCatanchitonthe1fieldofthewondercard.Whenyouhavefinishedthesecondlevel,youmovethechittofield2,andsoon.
Ifyouhaveenoughresources,youcanbuildseverallevelsforyourWonderofCatanduringthesameturn.
Pirate & RobberTherobberstartsononeofthe3deserts.Thepirateisnot
usedinthisscenario.
Ending the GameYouwinif...
YoufinishbuildingyourWonderofCatan(4thlevel)
ORIfyouhave10victorypointsandhavecompletedahigherlevelofyourwonderthananyotherplayer.
4. Variable Set-upWithinthegivenframe,theterrainhexesandnumbertokens
ofthemainislandcanberearrangedandcombinedfreely.However,thetwoterrainhexesadjacenttothedesertsshouldntreceivefavorablenumbers(neither6nor8).
Won
der
Card
s fo
r Sc
enar
io 8
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29
5
8
10
3
2
4
9
4
9
11
3
2
1011
6
5
8
6
9
10
5
4
THe wonDers oF CaTan seT-up
8
12
6
3
11
!!
!!
Catan-Seafarers 2015 Rule Book.indd 29 12/15/14 2:43 PM
30
Have a desire for new adventures? No problem! Just go ahead and playleave it to chance! Build your own scenario! Our following brief instruction will do. Or do you prefer a methodical approach? Then go and develop your own scenarios, and take friends or family along for new adventures in Catan!
1. ComponentsHarbors:Youneed9harbortokens:5special2:1(oneforeachresource)and4generic3:1.
Terrain & Tokens: You need: Terrain Hexes Number Tokens Type # Value # Sea. . . . . . . . . 19 2s. . . . . . . . . . . 1 Desert . . . . . . . 0 3s. . . . . . . . . . . 3 Goldfield . . . . . 0 4s . . . . . . . . . . . 3 Fields . . . . . . . . 5 5s. . . . . . . . . . . 3 Hills . . . . . . . . . 4 6s. . . . . . . . . . . 2 Mountains . . . . 4 8s. . . . . . . . . . . 2 Pasture . . . . . . 5 9s. . . . . . . . . . . 3 Forest . . . . . . . 5 10s. . . . . . . . . . 3 Total: . . . . . . . 42 11s. . . . . . . . . . 3 12s. . . . . . . . . . 1 Total: . . . . . . 23Additional Components: 16Catanchits
2. PreparationAssembletheframeasshowninthescenariodiagram.Take
allofthehexeslistedaboveandshufflethemtogetherfacedown.Randomlyplacethesehexesfaceupintheframe.
Afterplacingallthehexesintheframe,youneedtoshuffleallofthenumbertokenslistedaboveandrandomlyplaceonetokenoneachlandhex.Donotplacenumbertokensonthe seahexes.
Important: The red number tokens (6 and 8) may not be placed on adjacent hexes! If you draw two red numbers together, then you must replace the second one with a random token drawn from the stack. In the unlikely event that the last token drawn is a second red number, swap it with any legal token already on the board. All players must agree on which token to swap.
Shuffleandstacktheharbortokenswiththeirreversesidesfacingup.Startingwiththeoldestplayerandtheneverybodytakingaturn,eachplayertakesaharborandplacesitonanedgebetweenaseahexandalandhex,orbetweenalandhexandaframepiece.Theharbortokenshouldlieontheseahex(ortheframepiece),andbothofthecornersoftheharbortokenshouldtouchthelandhex.
3. Additional RulesSet-up PhaseYoumayplaceyourstartingsettlements(withroads/ships)
onanyislandsyouchoose.Youmayplacebothsettlementsonthesameisland,oryoumayplacethemontwoseparateislands.Thus,atthebeginningofthegameaplayerhas1or2homeislands.Allotherislandsareforeignislandstohim.
Remember: If you build a settlement on the coast, you may place a ship (instead of a road) next to the settlement. You can then go immediately out to sea.
Pirate & RobberPlaythisscenariowithboththerobberandthepirate.Start
therobberandthepirateontheframeasshowninthescenariodiagram.Eachwillenterplaywhenitisfirstmoved.
Special Victory PointsIfyoubuildasettlementonaforeignisland,youreceivea
specialvictorypoint!TakeaCatanchitandplaceitunderthesettlementwhenyoubuildit.EachplayermayearnonlyONEspecialvictorypointinthisscenario.Itdoesnotmatterifotherplayershavealreadybuiltsettlementsonthatisland.
Ending the GameThegameendsonceaplayerhasreached12victorypoints.
4. Variable Set-upChangescanbemadeiftheplayersarenothappywiththe
set-upofthehexes(e.g.,toomanysmallislandsoramainislandthatistoobig).Allplayersshouldagreetoanychanges.
Ofcourseitisalsopossibletopurposefullybuildscenariosofonesownandtrythem.Everyoneisfreetousetherulescontainedinthisbookletatwillortosetthemaside.
sCenario 9: new worlD
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31
new worlD seT-up
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32
EntriEs PagEGame Rules . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
GameComponents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
ExpansionRules. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
1.AssemblingtheBoard . . . . . . . . . . . . . . . . . . . . . 2
2.ShipBuilding . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
3.ThePurposeofShips . . . . . . . . . . . . . . . . . . . . . 4
4.ShippingRoutes . . . . . . . . . . . . . . . . . . . . . . . . . 4
5.MovingShips. . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
6.CatanChitsandSpecialVictoryPoints . . . . . . . . . 5
7.TheLongestTradeRoute . . . . . . . . . . . . . . . . . 5
8.TheRoadBuildingDevelopmentCard . . . . . . . 5
9.GoldFields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
10.StartingWithaShip. . . . . . . . . . . . . . . . . . . . . . 6
11.ThePirate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Scenarios . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7FormatKey . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
VoyagesofDiscoveryinCatan. . . . . . . . . . . . . . . . . . . . . 7
Scenario1:HeadingForNewShores . . . . . . . . . . . . . 8
Scenario2:TheFourIslands . . . . . . . . . . . . . . . . . . 11
Scenario3:TheFogIslands . . . . . . . . . . . . . . . . . . . 14
Scenario4:ThroughtheDesert . . . . . . . . . . . . . . . . 17
Scenario5:TheForgottenTribe . . . . . . . . . . . . . . . . 20
Scenario6:ClothforCatan . . . . . . . . . . . . . . . . . . . . 22
Scenario7:ThePirateIslands . . . . . . . . . . . . . . . . . 24
Scenario8:TheWondersofCatan . . . . . . . . . . . . . . 27
Scenario9:NewWorld . . . . . . . . . . . . . . . . . . . . . . . 30
Credits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
CreDiTsDesigner:KlausTeuber(www.klausteuber.com)Original Development:TM-SpieleGmbH5th Ed. Development Team:PeteFenlon,ArndFischer,
RonMagin,BenjaminTeuber,andGuidoTeuber
Art:MichaelMenzel,PeteFenlonArt Direction & Graphic Design:PeteFenlon,
MichaelaKienle,andRonMagin
Production:RonMagin&PeteFenlonSpecial Thanks: RichardBertok,PeterBromley,RobertT.
Carty,Jr.,ColemanCharlton,DanDecker,PatrickDeLaFont,MarindaDarnell,MorganDontanville,ChrisFunk,BeatriceJones,PhilKaplan,HazelKemp,RebeccaKjeer,KimMarino,BradMcWillaims,JimMiles,TrishMiller,ChuckRice,BridgetRoznai,LarryRoznai,LorenRoznai,MaSanbao(LSKC/86-871),BradSteffen,BrianSteffan,BillWordelmann,ElaineWordelmann,AlexYeager,JulieYeager,andGeroZahn.
Original Product Development:VolkanBaga,ArndBeenen,PeterBromley,ColemanCharlton,PeteFenlon,JasonHawkins,EmilyJohnson,OliviaJohnston,HeikeKubasch,HaraldLieske,LucMertens,JessicaNey-Grimm,WilliamNiebling,MattSchwabel,MikeSzul,BennyTeuber,ClaudiaTeuber,GuidoTeuber,StevenGrahamWalsh,BillWordelmann,ElaineWordelmann,GeroZahn,SigalitZetouni,andTM-Spiele.
Copyright1997,2002,2006,2007,2009,2015CatanGmbHandMayfairGames,Inc.PublishedunderlicensefromCatanGmbH(www.catan.com).PublishedincooperationwithKosmosVerlag(www.kosmos.de).Catan,andCatan: Seafarers,andallotherproducttitlesandmarkslistedhereinaretrademarksofCatanGmbHandMayfairGames.Allrightsreserved.
Youhavepurchasedaproductofthehighestquality.However,shouldyoufindthatanyofyourcomponentsaremissingordefective,pleaseemailusat:
custserv@mayfairgames.com
orwritetousat:
8060St.LouisAve.SkokieIL60076USA.
rules & sCenarios inDex
maYFair Games, inC.www.mayfairgames.com
Catan-Seafarers 2015 Rule Book.indd 32 12/15/14 2:43 PM
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