Scott Robertson How to Render - ia801902.us.archive.org

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HOW TO

toJEKSSKKS RENDER

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DEDICATION

TABLE OF CONTENTS

INTRODUCTION | page 8

WHAI IS RENDERING? TOOLS AND MATERIALS

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CHAPTER riQ

LIGHT TYPES AND CASTING SHADOWS “h

^ OCCLUSION

REFLECTED LIGHT *9}

1*5 SUNBEAMS

Construction Skills

SHADOW CONSTRUCTION WITH LOCAL LIGHT

In figs. 2.63 and 2.64 Light Rays conwtgs to an Auxiliaty

Sunlight Construction ' t Convergence

CASTING SHADOWS OF WALL SHAPES

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Casting the Shadow of a Horizontal Stick over Complex Shapes

Casting Shadows of Simple Volumes: Local Light

CASTING SHADOWS OF OVERHANGS

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CASTING SHADOWS OF OPENINGS

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CASTING SHADOWS OF COMPLEX PLANAR VOLUMES

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CHAPTER rt-T

RENDERING THE GEO FORMS

Object Value and Cast Shadow Value

ent L,ght and Shadow Value

fig. 3.13 fig. 3.,m

* fig. 3:15

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Planning Values

Reflected Light of Plane Reflectors

Reflected Light: Double-Bounce

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Light Rendering Examples

Student Examples

Terminator and Core Shadow

reflected light affecting the shadow side of the obj

the core-shadow position. The core shadow is located a little behind the terminator line toward the shadow side. The width of the core shadow

STEP 1, fig. 3.91: Set up the light source and the shadow origin.

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Render!

Fig. 3.117: To cost the shadow of the vertical end planes,

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Student Examples

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Practice

MARKERS

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WET MEDIA AND OTHER TRADITIONAL TECHNIQUES

DIGITAL RENDERING PROGRAMS

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Student Examples

X-Y-Z Form: Sunlight from Directly Above

X-Y-Z Form: Diagonal Sunlight

X-Y-Z FORMS: PLANNING A RENDERING

Student Examples

Student Examples

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Jill

TEXTURE 'V)

DETAIL AND TEXTURE GRADIENTS

PRINT + PRACTICE

CHAPTER r»C

RENDERING SPECIFIC OBJECTS

GENERAL TO

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SIMPLIFICATION FOR COMMUNICATION

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MECH STEP-BY-STEP

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ORGANIC-FORM RENDERING BY NEVILLE PAGE

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Rg. 5.53

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Although it is made up of a flattened cylinder, there are multiple

ENVIRONMENT RENDERING EXAMPLES BY ROBH RUPPEL

CHAPTER

REFLECTIVE SURFACES 07

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PLOTTING REFLECTIONS: CONCAVE AND CONVEX SURFACES

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REFLECTIVITY "@5

w 100% MATTE

«-VALUE-► 0 5 10

ca a % of matte _ surface visibility L ^

a D % of reflective

surface visibility

FRESNEL EFFECT 9}

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less shiny

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111!

DIGITAL LAYERING STRATEGY

final composite image

colorized layers

line drawing

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^ REFLECTION POOLS AND PUDDLES

/9) CAST SHADOWS ON REFLECTIVE SURFACES

CHAPTER

REFLECTIONS: INDOOR SCENES 08

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CHAPTER

REFLECTIONS: OUTDOOR SCENES 09

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HOW TO RENDER EYES BY NEVILLE PAGE

CHAPTER in

RENDERING SPECIFIC MATERIALS

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METALLIC PAINT 'V)

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TRANSLUCENCE AND SUBSURFACE SCATTERING

WATER

«) RAIN

TEXTURED SURFACES

BRUSHED METAL 'V)

'GD RAW AND MACHINED METAL

ALUMINUM 9)

WOOD -flD

RUST 9)

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CAMERA EFFECTS: MOTION, BLOOM AND GLINTS

CHAPTER I

RENDERING EXAMPLES 11

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IIH

II PHOTO BOOTH AS A DESIGN TOOL

RENDERING A SCI-FI SUIT WITH ROBERT SIMONS

GLOSSARY

GLOSSARY

INDEX

BIOS

VIDEO LINKS LIST

http://S' n/h2re/linklist

SCOTT ROBERTSON DESIGN: YOUTUBE CHANNEL

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