Research game

Preview:

Citation preview

Visual analysis of a video game

| BAIM | SD3761 Visual Thinking |York Chan, Mani Cheng, Sunny Cheung, Gloria Chu, Louise Lo

introduction

rhythm game involves well-timed

touch gestures as targets cross

your path, building a song along

the way

frontpage

Game Identity

Button

identification choosesong

choosedifficulty

playsong

choosesong

Button

button

identificationfrontpage choose

difficulty

playsong

choosedifficulty

identification

Icons

Button(Back to song

selected)

Button(level selected)

(different orbs)

frontpage choosesong

playsong

choosedifficulty

semantics

Iconic

folder likes a button to remind user to

select the level such as easy and normal

frontpage choosesong

playsong

playsong

identification

Visual effects

Visual effects

Node

frontpage choosesong

choosedifficulty

playsong

identification

Score

response ofperformance

path of game

player character

non-player charactergesture

frontpage choosesong

choosedifficulty

avantar:

Surrounding visual elements dot with two curve lines sharp orange color shadow

Blinking The surrounding of avatar is shinning

Phase of motion differernt direction stable motion which will not out of screen

bright and luminous colors

playsongsemanticsfrontpage choose

song

choosedifficulty

Targets:

pop up with bright color

gestures

playsongsemantics

tap beat flick swipinghold

frontpage choosesong

choosedifficulty

playsongsemantics

Symbolic response colorful circles means excitement

frontpage choosesong

choosedifficulty

playsongsemantics

iconic icon Blue rectangle battery-liked

metaphor get score increase blue area

frontpage choosesong

choosedifficulty

PATH OF GAME

overall metaphor of game

R

style of game

McCloud’s triangle

The picture plan

Reality Meaning

abstraction graphic style

future mood

universe as a theme star planet wireframe

camera movement brings user to stronger 3D illusion

play with rhyme