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Campaign
Player
XP
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
AbilityScore
AbilityModifier
ItemBonus
TempScore
TempModifier
STRSTR STR
DEXDEX DEX
CONCON CON
INTINT INT
WISWIS WIS
CHACHA CHA
LAWFUL
CHAOTIC
GOOD
EVIL
EffectiveCharacter
Level
CLASSES Level
Craf
t - IN
TPe
rform
- C
HA
Know
ledg
e - I
NT
Prof
essi
on -
WIS
RanksRacial,FeatsSkill
BonusMisc
ArmourCheck
Penalty
Skill Ranks LevelAdjustment
Hit Die
UntrainedAcrobatics
Favoured class+1 per level
+ CON per level
+ INT per level
DEX -Appraise INTBluff CHA
-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX
-
--
Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS
-Ride DEX
if larger/smaller±4
Sense Motive WIS-Sleight of Hand DEX
Spellcraft INT-Stealth DEX
Survival
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
WIS
Swim STRUse Magical Device CHA
-
INTINTINTINTINT
ddddd
1
23
4
5
Track
ClassSkills
+3
SURVIVAL N/A
hp rks
Name
Race Size SizeModifier
FEMALEM
ALE
ABILITIES
CHARACTER
SKILLS
LA
NG
UA
GE
S
FEATS & SPECIAL ABILITIES
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Special AmmoAmmo
Range Type
ft sq
# #
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Special AmmoAmmo# #
Special AmmoAmmo# #
Range Type
ft sq
Attack Bonus CriticalDamage
×d
ATTACKS
INITIATIVE BONUS Feats
+
Training
+
Misc
+= DEX
SizeModifier
-+
Misc
+= STR
= 10 + STR +DEX
INIT
Speed with Armour Temp SpeedSPEED
ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Climb Speed
ft sq
ft sq ft sq
BASEATTACK BONUS
MELEEATTACK
RANGEDATTACK
COMBAT MANOEUVREBONUS
CMB
INITIATIVE
SPEED
BASE ATTACK
COMBAT MANOEUVRES
BuffsMoraleBonus Nerfs
+ -
PowerAttack
-=
BuffsMoraleBonus Nerfs
+ -
PowerAttack
+=
Temp AttackBonus
+Temp DamageBonus
+
CONFORTITUDE SAVE
+=
Temp
+
Racial
+
Base
Evasion Endurance TrapSense
ImprovedEvasion
Misc
+= ++
+= +
+
+
+
++
REFLEX SAVE
WILL SAVE
WIS
FORT
DEXREF
WILL
SAVES
=
HIT POINTS Stable UnconsciousDyingWounds Non-lethal
hp hp hp
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
AC
SizeModifier
-+
Misc
+
DeflectionModifier
+
=AC
DEX
DEX
10 +
10
10 +
DeflectionModifier
+
+
+
+
Armour AC
+
Shield AC
+
+
NaturalArmour
+
+
DodgeModifier
+
+=AC
Spell Resistance Conditional Modifiers
Notes
Damage Reduction
Conditional Modifiers
Conditional Modifiers
Conditional Modifiers
Temp AC
AC
+Temp CMB
CMB +Temp CMD
CMD
/
CMD
BaseAttack Bonus
BAB
BaseAttack Bonus
BAB
COMBAT MANOEUVREDEFENCE
= 10 +
DodgeModifier
+
STR +
SizeModifier
-
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BABCMD
FLAT-FOOTEDCMD
HEALTH
ARMOUR CLASS EFFECTSSize
Modifier
+
+
+
/
/ /
/ / /
/
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WeightValue
Check Penalty
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Hat / Mask
Properties
Properties
Properties
Hands
Headband
Eyes
Neck / Throat
Shoulders
Chest
Belts
Clothes / Body
Ring Arms / Wrists
Ring Feet
Type Max AC DEX
sqft
Max Speed
Armour ACWeight
lb ACSpell Failure
%
Check Penalty Shield ACWeight
lb ACSpell Failure
%
Properties
Properties
INVENTORY ARMOUR
SHIELD
EQUIPMENT
SCROLLS POTIONS
lb
Light Load
lb
Medium Load
lb
Heavy Load
lb
lb
lbCarried Items
Weapons, Ammo
Armour, Shield
lb
lbWorn ItemsScrolls, Potions,
Wands, Components
Total Weight lb
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
#
#
#
MONEY
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total .,,,
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WeightValue
Check Penalty
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Hat / Mask
Properties
Properties
Properties
Hands
Headband
Eyes
Neck / Throat
Shoulders
Chest
Belts
Clothes / Body
Ring Arms / Wrists
Ring Feet
Type Max AC DEX
sqft
Max Speed
Armour ACWeight
lb ACSpell Failure
%
Check Penalty Shield ACWeight
lb ACSpell Failure
%
Properties
Properties
INVENTORY ARMOUR
SHIELD
EQUIPMENT
SCROLLS POTIONS
lb
Light Load
lb
Medium Load
lb
Heavy Load
lb
lb
lbCarried Items
Weapons, Ammo
Armour, Shield
lb
lbWorn ItemsScrolls, Potions,
Wands, Components
Total Weight lb
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
#
#
#
MONEY
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total .,,,
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Check Penalty
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Hat / Mask
Properties
Properties
Properties
Hands
Headband
Eyes
Neck / Throat
Shoulders
Chest
Belts
Clothes / Body
Ring Arms / Wrists
Ring Feet
Type Max AC DEX
sqft
Max Speed
Armour ACWeight
lb ACSpell Failure
%
Check Penalty Shield ACWeight
lb ACSpell Failure
%
Properties
Properties
ARMOUR
SHIELD
EQUIPMENTWeightValue
lb
lb
lbCarried Items
Weapons, Ammo
Armour, Shield
lb
lbWorn Items
Scrolls, Potions,Wands, Components
lbCoins
Total Weight lb
50 coins weighs 1lb coins
INVENTORY
ValueMONEY VALUABLE ITEMS
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total .,,,
Total .,,,
Other items .,,
Valuables .,,
Debts .,,
lb
Light Load
lb
Medium Load
lb
Heavy Load
#
#
#
#
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Campaign
Player
XP
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
LAWFUL
CHAOTIC
GOOD
EVIL
EffectiveCharacter
Level
CLASSES LevelSkill Ranks LevelAdjustment
Hit Die
Favoured class+1 per level
+ CON per level
+ INT per level
ddddd
1
23
4
5
Name
Race Size SizeModifier
FEMALEM
ALE
ABILITIES
CHARACTER
RanksRacial,Feats,
SynergySkill
BonusMisc
ArmourCheck
Penalty
ForbiddenDuring
RAGE!UntrainedAcrobatics DEX -Appraise INTBluff CHA
-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX
-
--
Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS
-Ride DEXSense Motive WIS
-Sleight of Hand DEXSpellcraft INT
-Stealth DEXSurvival WIS
Swim STRUse Magical Device CHA
-
INT
Track
ClassSkills
+3
SURVIVAL
SKILLS
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
INTINTINTINT
AbilityScore
ItemBonus
AbilityModifier
STR
DEX
CON
INT
WIS
CHA
TempModifier
STR
DEX
CON
INT
WIS
CHA
FatigueModifier
--
RAGE!Modifier
+
+
BARBARIAN!
XX
X
XX
X
X
X
XX
X
X
X
XX
XX
X
X
X
X
X
X
X
X
X
X
N/A
LA
NG
UA
GE
S
FEATS & SPECIAL ABILITIES
if larger/smaller±4
hp rks
Craf
t - IN
TPe
rform
- C
HA
Know
ledg
e - I
NT
Prof
essi
on -
WIS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Special AmmoAmmo
Range Type
ft sq
# #
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Special AmmoAmmo# #
Special AmmoAmmo# #
Range Type
ft sq
Attack Bonus CriticalDamage
×d
ATTACKS
SizeModifier
-+= STR
= 10 + STR +DEX
Speed with Armour Temp SpeedSPEED
ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Climb Speed
ft sq
ft sq ft sq
BASEATTACK BONUS
MELEEATTACK
RANGEDATTACK
COMBAT MANOEUVREBONUS
CMB
INITIATIVE
SPEED
BASE ATTACK
COMBAT MANOEUVRES
=
=
Temp AttackBonus
+Temp DamageBonus
+
Buffs Nerfs
-Fatigued
-
Buffs Nerfs
-Fatigued
-
RAGE!
+
RAGE!
+
CONFORTITUDE SAVE
+=
Misc
+
Base
Evasion Endurance TrapSense
ImprovedEvasion
+= +
+=
+
+
REFLEX SAVE
WILL SAVE
WIS
FORT
DEXREF
WILL
SAVES
=
HIT POINTS Stable UnconsciousDyingWounds Non-lethal
hp hp hp
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
AC
SizeModifier
-+
DeflectionModifier
+
=AC
DEX
DEX
10 +
10
10 +
DeflectionModifier
+
+
+
+
Armour AC
+
Shield AC
+
+
NaturalArmour
+
+
DodgeModifier
+
+=AC
Spell Resistance Conditional Modifiers
Notes
Damage Reduction
Conditional Modifiers
Conditional Modifiers
Temp AC
AC
+Temp CMB
CMB +Temp CMD
CMD
/
CMD
BaseAttack Bonus
BAB
BaseAttack Bonus
BAB
COMBAT MANOEUVREDEFENCE
= 10 +
DodgeModifier
+
STR +
SizeModifier
-
DeflectionModifier
+
BaseAttack Bonus
BABCMD
FLAT-FOOTEDCMD
HEALTH
ARMOUR CLASS
RAGE!
+
RAGE!
+
RAGE!
+
Temp
+
+
+
RAGE!
Fatigued
RAGE!
+
+
-
SizeModifier
+
+
+
RAGE!+ hp
AC PenaltyRAGE!- 2
/
/ / /
/
//
INITIATIVE BONUS Feats
+
Training
+
Misc
+= DEXINIT
Conditional Modifiers
EFFECTS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BARBARIAN! BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
1Fast MovementRAGE!
BarbarianLevel
{2 Uncanny Dodge
3 Trap Sense +1
5 Improved Uncanny Dodge
6 Trap Sense +2
7 Damage Reduction 1/―
12
9 Trap Sense +3
Trap Sense +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Trap Sense +6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Trap Sense +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARMOUREDHULK!(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
INDOMITABLE STANCE
ARMOURED SWIFTNESS
RESILIENCE OF STEEL
1Indomitable StanceRAGE!
BarbarianLevel
{2 Armoured Swiftness
3 Resilience of Steel +1
5 Improved Armoured Swiftness
6 Resilience of Steel +2
7 Damage Reduction 1/―
12
9 Resilience of Steel +3
Resilience of Steel +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Resilience of Steel +6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Resilience of Steel +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
2Level
CRITICAL HITRESISTANCE
+1
+
Bonus to CMB and CMD for overrun manoeuvres;reflex saves against trample attacks;AC against charge attacks;attack and damage against charging creatures
5 1ft sq
ft sq
Increased speed in medium or heavyarmour, providing this is still belowyour normal move speed
Resulting movement speed in medium or heavy armour
ft sqResulting movement speed in medium or heavy armour
Bonus to AC that applies only tocritical hit confirmation rolls
ft sqResulting normalmovement speed5
Level
6Level
10 2ft sqIncrease to normalmovement speed
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BREAKER!(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
DAMAGEBONUS
=
BarbarianLevel
÷ 2+
+
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
DESTRUCTIVE
BATTLE SCAVENGER
1DestructiveRAGE!
BarbarianLevel
{2 Uncanny Dodge
3 Battle Scavenger +1
5 Improved Uncanny Dodge
6 Battle Scavenger +2
7 Damage Reduction 1/―
12
9 Battle Scavenger +3
Battle Scavenger +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Battle Scavenger +6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Battle Scavenger +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
When you hit an unattended object or make a sunder attempt
3Level
DAMAGEBONUS
=
BarbarianLevel
÷ 3
When using an improvised or broken weapon
No penalty for using an improvised weapon
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BRUTALPUGILIST
(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
SAVAGE GRAPPLE
PIT FIGHTER
1Fast MovementRAGE!
BarbarianLevel
{2 Savage Grapple
3 Pit Fighter ×1
5 Improved Savage Grapple
6 Pit Fighter ×2
7 Damage Reduction 1/―
12
9 Pit Fighter ×3
Pit Fighter ×4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Pit Fighter ×6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Pit Fighter ×5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
2Level
Make attacks of opportunity against creatures attemptinga grapple, even if they have the Improved Grapple feat.
5Level Take no penalties when grappled.
Treated as one size larger when determining CMB and CMD for grappling or being grappled.
If this attack of opportunity hits, gain a +2 circumstance bonus to your CMD to avoid the grapple.
Take only half the normal penalties when grappled.
3Level
6
+1
9
12
15
18
INSIGHT BONUSBonus to CMB and CMD for yourchosen combat manoeuvres
+2When wearing no armour(shields are allowed)
This bonus can be applied to each manoeuvre only twice, onceto CMB and once to CMD.
COMBAT MANOEUVRES
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DRUNKEN BRUTE(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
RAGING DRUNK
1Raging DrunkRAGE!
BarbarianLevel
{2 Uncanny Dodge
3 Trap Sense +1
5 Improved Uncanny Dodge
6 Trap Sense +2
7 Damage Reduction 1/―
12
9 Trap Sense +3
Trap Sense +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Trap Sense +6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Trap Sense +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
While RAGING, consume a potion or alcoholic drink as a move action (that does not provoke an attack of opportunity).
Potions have their normal effect.
Alcoholic drinks allow you to maintain RAGE for this round without counting against your rounds per day.
rds
NAUSEATEDDURATION
Each alcoholic drink consumed results in1 round of nausea after the end of your RAGE,in addition to the normal fatigue.
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ELEMENTALKIN!
(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
ELEMENTAL FURY
1Fast MovementRAGE!
BarbarianLevel
{2 Uncanny Dodge
3 Elemental Fury ×1
5 Improved Uncanny Dodge
6 Elemental Fury ×2
7 Damage Reduction 1/―
12
9 Elemental Fury ×3
Elemental Fury ×4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Elemental Fury ×6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Elemental Fury ×5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
3Level
EXTRARAGE!
=
BarbarianLevel
DAMAGE TAKEN WHILE RAGING!
≥
BarbarianLevel
÷ 3
When you take damage of at least your level whileRAGING, add to the number of rounds of RAGE today
rds
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HURLER!(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
SKILLED THROWER
1Skilled ThrowerRAGE!
BarbarianLevel
{2 Uncanny Dodge
3 Trap Sense +1
5 Improved Uncanny Dodge
6 Trap Sense +2
7 Damage Reduction 1/―
12
9 Trap Sense +3
Trap Sense +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Trap Sense +6
10 2
Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Trap Sense +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
ft sqIncreased range increment on any thrown object
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INVULNERABLERAGER!
(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
INVULNERABILITY
EXTREME ENDURANCE
1Fast MovementRAGE!
BarbarianLevel
{2 Invulnerability
3 Extreme Endurance
5 Improved Uncanny Dodge
11 Greater RAGE!
17 Tireless RAGE!
20 Mighty RAGE!
14 Indomitable Will
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
2Level
DAMAGEREDUCTION
=
BarbarianLevel
Double this against non-lethal damage
/— ÷ 2
3Level
ENERGYRESISTANCE
=
BarbarianLevel
÷ 3
Fire and cold resistance
Inured to hot and cold climates as if by Endure Elements
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNTEDFURY!
(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
MOUNT
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
FAST RIDER
BESTIAL MOUNT
1Fast RiderRAGE!
BarbarianLevel
{3 Trap Sense +1
5 Bestial Mount
6 Trap Sense +2
7 Damage Reduction 1/―
12
9 Trap Sense +3
Trap Sense +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Trap Sense +6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Trap Sense +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1
STR+1
-1
Ability Modifier = (Total Ability Score - 10) ÷ 2
10 2ft sqIncreased movement speed for any creature you ride
Morale bonus to your mount’s strengthmodifier during RAGE!(+2 to Strength score)
DruidLevel
BarbarianLevel - 4 =
3Level
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SAVAGEBARBARIAN!
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
+
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
NAKED COURAGE
NATURAL TOUGHNESS
1Fast MovementRAGE!
BarbarianLevel
{2 Uncanny Dodge
3 Naked Courage +1
5 Improved Uncanny Dodge
7 Natural Toughness +1
9 Naked Courage +2
10 Natural Toughness +2
16 Natural Toughness +4
11 Greater RAGE!
17 Tireless RAGE!
20 Mighty RAGE!
19 Natural Toughness +5
14 Indomitable Will
15 Naked Courage +3
13 Natural Toughness +3
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
Dodge bonus to AC, and morale bonusto saving throws against fear
When wearing no armour:
3Level
7Level
NAKED COURAGEBONUS
+ Natural armour bonus to AC(does not stack with natural armour)
When wearing no armour:
NATURAL TOUGHNESSBONUS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SCARREDRAGER!
(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
TERRIFYING VISAGE
TOLERANCE
SCARIFICATION
1Terrifying VisageRAGE!
BarbarianLevel
{2 Tolerance
3 Scarification +1
5 Improved Tolerance
6 Scarification +2
7 Damage Reduction 1/―
12
9 Scarification +3
Scarification +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Scarification +6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Scarification +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
3Level
BLEED DAMAGE RESISTANCE
2Level
5Level
If you fail a save against becoming nauseated, sickened, fatigued or exhausted, make a second save to negatethe effect at the start of your next turn
If you fail a save against becoming dazed, frightened, shaken or stunned, make a second save to negatethe effect at the start of your next turn
INTIMIDATEBONUS
=
BarbarianLevel
÷ 2+
-
DC BONUS
+1
Against humanoids who are not members of barbarian tribesWhen dealing with barbarians, add this bonus to Diplomacy instead
Added to the DC of anyfear effects you create
Subtracted from the bleed damageyou take each round
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SEA REAVER!(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
MARINE TERROR
EYES OF THE STORM
SAVAGE SAILOR
SURE FOOTED
1Marine TerrorRAGE!
BarbarianLevel
{2 Eyes of the Storm
3 Savage Sailor +1
5 Sure Footed
6 Savage Sailor +2
7 Damage Reduction 1/―
12
9 Savage Sailor +3
Savage Sailor +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Savage Sailor +6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Savage Sailor +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
2Level
3Level
5Level
SAILOR’S BONUS
rds
BREATHDURATION
= 4 ×
ConstitutionScore
+
Move normally through standing water or bog 1ft deep
Ignore the cover bonus to AC of targets partially immersed in water
Bonus applies to Acrobatics, Climb, Profession (sailor), Survival and Swimchecks made in aquatic terrain oraboard ship
Ignore concealment by fog, rain, sleet, mist, wind or other weather effects less than total concealment
Penalties to Perception due to weather are halved
No penalty when moving across slick surfaces,whether natural or magical
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SUPERSTITIOUSBARBARIAN!
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
SIXTH SENSE
KEEN SENSES
1Fast MovementRAGE!
BarbarianLevel
{2 Uncanny Dodge
3 Sixth Sense +1
5 Improved Uncanny Dodge
6 Sixth Sense +2
7 Low-light Vision
12
9 Sixth Sense +3
Sixth Sense +4
10 Darkvision 60ft
16 Blindsense 30ft
11 Greater RAGE!
17 Tireless RAGE!
18 Sixth Sense +6
20 Mighty RAGE!
19 Blindsight 30ft
14 Indomitable Will
15 Sixth Sense +5
13 Scent
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
3Level
7Level
10Level
13Level
16Level
19Level
SIXTHSENSE
=
BarbarianLevel
÷ 3+
Bonus to initiative and AC during surprise rounds
Low-light Vision • Can see twice as far as normal in dim light • Can see outdoors on a moonlit night as clearly
as during the day • Low-light vision is colour vision
Darkvision 60ft • Can see without any light at all • Invisible objects are still invisible • Darkvision is black and white
Scent 30ft • Detect enemies, determine direction as a move action • Track creatures using Survival • Range of 30ft, or 60ft downwind, 15ft upwind;
strong smells double range, overpowering smells triple
Blindsense 30ft • Notice things you cannot see • Needs a line of sight to the target • Targets have total concealment (50% miss chance)
Blindsight 30ft • Can see through invisibility, concealment and even
magical darkness • Cannot see colours, cannot read invisible writing • Does not work while deafened • Works underwater but not in a vacuum
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TITAN MAULER!(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
BIG GAME HUNTER
JOTUNGRIP
MASSIVE WEAPONS
EVADE REACH
TITANIC RAGE!
1Big Game Hunter
Evade Reach 10ft
RAGE!
BarbarianLevel
{
{
Evade Reach 10ft{
Evade Reach 15ft{
2 Jotungrip
3 Massive Weapons -1
5 Evade Reach 5ft
6 Massive Weapons -2
7 Damage Reduction 1/―
12
9 Massive Weapons -3
Massive Weapons -4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Massive Weapons -6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Titanic RAGE!
15 Massive Weapons -5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
+1 Bonus to attack rolls and dodge bonus to ACwhen fighting larger creatures
3Level
5Level
14Level
2Level
ATTACK PENALTYREDUCTION
-
May wield a two-handed weapon in one handDamage is calculated as for a one-handed weapon
Gain the benefit of Enlarge PersonCosts 2 rounds of rage per round, and become exhaustedrather than fatigued when rage ends.
Reduce the penalty for using oversizedweapons, to a minimum of 0
ft sqReduced effective reach for one designated attacker
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TRUE PRIMITIVE(BARBARIAN!) Barbarian
Level
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
1Favoured TerrainsRAGE!
BarbarianLevel
{
{
2 Uncanny Dodge
3 Trophy Fetish
5 Improved Uncanny Dodge
7 Damage Reduction 1/―
8 Trophy Fetish × 2
10 Damage Reduction 2/―
11 Greater RAGE!
16 Damage Reduction 4/―
17 Tireless RAGE!
18 Trophy Fetish × 4
20 Mighty RAGE!
19 Damage Reduction 5/―
Trophy Fetish × 3
14 Indomitable Will
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
FAVOURED TERRAIN 2 4 6Favoured Terrain Bonus
8
FAVOURED TERRAINS
WEAPONS / HIDE ARMOUR+1 2 3Morale Bonus
Fetishes can be attached to a traditional true primitive weapon:Battleaxe, Blowgun, Club, Greatclub, Handaxe, Longspear,Shortspear, Sling, Spear; or to a suit of Hide Armour.Weapons gain a morale bonus to damage.Armour gains a bonus to saving throws.
4
TROPHY FETISH
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
URBANBARBARIAN!
BarbarianLevel
RAGE POWERS KNOWN
Misc
=
CONTROLLED RAGE
RAGE POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGEDuration
× 2
RAGE DURATIONPER DAY
RAGETODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
1
2
3
4
5
6
7
8
9
10
11
12
13
14
BARBARIAN
CROWD CONTROL
1Crowd ControlControlled Rage
BarbarianLevel
{2 Uncanny Dodge
3 Trap Sense +1
5 Improved Uncanny Dodge
6 Trap Sense +2
7 Damage Reduction 1/―
12
9 Trap Sense +3
Trap Sense +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater Rage
17 Tireless Rage
18 Trap Sense +6
20 Mighty Rage
19 Damage Reduction 5/―
14 Indomitable Will
15 Trap Sense +5
13 Damage Reduction 3/―
CON
DEXSTR-1 -1
DEXTERITYSCOREBONUS
4
6
8
DEX
CONSTITUTIONSCOREBONUS
4
6
8
CON
STRENTHSCOREBONUS
4
6
8
STR
RAGE
OR OR
MIGHTY RAGE
GREATER RAGE
Ability Modifier = (Total Ability Score - 10) ÷ 2
CROWD BONUS
IMTIMIDATEBONUS
=
BarbarianLevel
÷ 2+
+1
When using intimidation to influence crowds
No speed penalty for moving through crowds
Bonus to attack rolls and dodge bonus to ACwhen adjacent to two or more enemies
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WILD RAGER!(BARBARIAN)
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
rds
BarbarianLevel
( ÷ 2 ) +
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2
BARBARIAN
WILD FIGHTING
RAGE! CONVERSION
UNCONTROLLED RAGE!
1Fast MovementRAGE!
BarbarianLevel
{2 Wild Fighting
3 Trap Sense +1
5 Rage Conversion
6 Trap Sense +2
7 Damage Reduction 1/―
12
9 Trap Sense +3
Trap Sense +4
10 Damage Reduction 2/―
16 Damage Reduction 4/―
11 Greater RAGE!
17 Tireless RAGE!
18 Trap Sense +6
20 Mighty RAGE!
19 Damage Reduction 5/―
14 Indomitable Will
15 Trap Sense +5
13 Damage Reduction 3/―
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
2Level
0Round
1+Round d
100
CON
FUSI
ON
WILL SAVEDC
= 10 +
BarbarianLevel
+
Rounds of confusion do not countagainst your rounds of RAGE! per day
5Level If you fail a will save against a mind-affecting effect,
at the start of your next turn you can try again.If you succeed, you RAGE and are CONFUSED.
Allows you to make an extra attack at your full bonus, but take a -2 penalty to attack rolls and -4 to AC until your next turn
Attack the nearest creature
At the end of the turn attempt a new saving throw
CON
Act normallyBabble incoherentlyHurt yourself with item in hand Damage = 1d8 + STRAttack nearest creature
01-2526-5051-75
76-100
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BARD BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
DIRGE OF DOOMCause enemies within 30ft to become shaken
BARDIC KNOWLEDGE
WELL-VERSED
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Other:
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 dodge bonus to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
=
+4
Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Misc
+CHA
LORE MASTER
JACK OF ALL TRADES
Take 20 TodayUnlimited usesper day
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
TAKE 20 PER DAYTAKE 10
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Level5
Level10
Level16
Level19
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ANIMAL SPEAKER(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
SOOTHING PERFORMANCEUse a performance roll to influence animals
DIRGE OF DOOMCause enemies within 30ft to become shaken
BARDIC KNOWLEDGE
ANIMAL FRIEND
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Other:
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
ANIMAL TYPE
Misc
= Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
Summon Nature’s Ally I
Summon Nature’s Ally II
Summon Nature’s Ally III
Summon Nature’s Ally IV
Summon Nature’s Ally V
Summon Nature’s Ally VI
BardLevel
( ÷ 2 ) +
Misc
+CHA
JACK OF ALL TRADES
Use any skill as if you were trained
+4 to Handle Animal of a chosen typeThese animals are at worst indifferent to the bard,and never attack without provocationAnimal companions and magically controlled animalsmust pass an opposed Charisma check to attack
All skills are considered class skills
Able to take 10 on any skill
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
Level3
Level5
ATTRACT RATSSummon 1d6 rats5 2d611 3d617
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level10
Level1
Speak With Animals at will for a chosen typeLevel
5
5
7
11
Level16
Level19
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level
7
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCANE DUELIST(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
RALLYING CRYRally dispirited allies. Allies within 30ft use your Intimidate roll in place of a saving throw against fear, every turn.
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw.
DIRGE OF DOOMCause enemies within 30ft to become shaken
BARDIC KNOWLEDGE
WELL-VERSED
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Other:
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
=
+4
Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Misc
+CHA
ARCANE BOND
BONUS FEATS
ARCANE ARMOUR
Medium Armour Proficiency Cast spells in medium armour with no risk of spell failure
Cast spells in heavy armour with no risk of spell failureHeavy Armour Proficiency
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Level5
Level10
Level16
MASS BLADETHIRST+4 to 2 allies, +3 to 3, +2 to 4 or +1 to more than 4
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
BLADE THIRST
Enhancement bonus to one weapon or natural weapon
Level
÷ 3= (Round up)
BONDED OBJECT
Level2
6
Combat Casting
Disruptive
Level10
14
Spellbreaker
Penetrating Strike
Level18 Greater Penetrating Strike
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHAEOLOGIST(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
BARDIC KNOWLEDGE
ARCHAEOLOGIST’S LUCK
CLEVER EXPLORER
TRAP SENSE
ROGUE TALENTS
KNOWLEDGE BONUS
Misc
= Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
BardLevel
( ÷ 2 ) +
LORE MASTER
JACK OF ALL TRADES
Take 20 TodayUnlimited usesper day
Use any skill as if you were trained
TAKE 20 PER DAYTAKE 10
LUCKY ROLLSPER DAY
= 4 + CHA
DEVICEBONUS
BardLevel
÷ 2=
TRAP SENSE Bard Level
÷ 2=
ConcentrationCasterLevelCHA= +
Level5
Level10
All skills are considered class skills16
Able to take 10 on any skill19
Disable intricate traps in half the time
Bonus to Perceptionand Disable Device
Level2
Level3
Level4
Level12
RollsToday
ROGUE TALENTS
1
2
3
4
5From level 12, an Archaeologist can take Advanced Talents
TALENTSKNOWN
Misc
=
BardLevel
( ÷ 4 ) +
BardLevel
1
LuckBonus Apply the archaeologist’s luck bonus as a
swift action to one attack roll, saving throw, skill check or damage roll.
An unused luck bonus can be maintained as long as you remain conscious, but it cannot be maintained while performing.
+1
5 +2
11 +3
17 +4
Open locks as a standard action
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHIVIST BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
LAMENTABLE BELABOURMENTDaze or confuse one already fascinated creature
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
DIRGE OF DOOMCause enemies within 30ft to become shaken
BARDIC KNOWLEDGE
LORE MASTER
MAGIC LORE
JACK OF ALL TRADES
PROBABLE PATH
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
= Bards can use all knowledge skills untrained
Take 10 on Spellcraft checks to identify magic items or decipher scrolls.
Take 10 on any d20 roll
Take 20 on any Knowledge skill roll
Disarm magical traps as a Rogue.
+4 Bonus to saving throws against magical traps, language-dependent effects,symbols, glyphs and magic writings.
BardLevel
( ÷ 2 ) +
Misc
+CHA
Take 20 Today
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Bonus to AC and attack rolls against an identified creatureGranted to allies within 30ft who can see and hear you
NATURALIST
+Bard Level
+ 1 ) ÷ 6= ( TAKE 20PER DAY
+
BardLevel
+ 4 ) ÷ 6= (INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Take 20 TodayTAKE 10PER DAY
+
BardLevel
- 7 ) ÷ 3= (Level10
Level2
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
Level5
Level11
Level17
PEDANTIC LECTUREDaze, confuse or put to sleep already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level6
Level7
(BARD)
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CELEBRITY BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
SHINING STARFascinated creates take -4 to break free of the effect, and make a will save to break free even when being attacked
FAMOUS
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
Misc
+CHA
JACK OF ALL TRADES
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
INSPIRE COMPETENCE
+Level
3
Level6
GATHER CROWD
Size ofaudience = Performance
result ×
Bard LevelLevel5
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
BARDIC KNOWLEDGE
WELL-VERSED
KNOWLEDGE BONUS
Misc
=
+4
Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
Area of fame
Bonu
s to
Dip
lom
acy
and
Intim
idat
e
mad
e w
ithin
the
area
of y
our f
ame1,000 people
5,000 people
25,000 people
100,000 people
The whole civilized world
Village or small town
Large town or small group of towns
City or group of towns
Large city state and surrounding area
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Level2
BardLevel
1591317
+1+2+3+4+5
Level10
Level16
Level19
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
COURT BARD BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
GLORIOUS EPICCause enemies within 30ft to become flat-footed
HERALDIC EXPERTISE
WELL-VERSED
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Other:
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
EXPERTISEBONUS
Misc
=
+4
Apply this bonus to Diplomacy, Knowledge (history),Knowledge (local) and Knowledge (nobility) checks
Allows you to reroll one of these checks, but youmust take the second result if you do
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
REROLLPER DAY
=
BardLevel
( ÷ 5 ) + 1
Misc
+CHA
WIDE AUDIENCE
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Level3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
SCANDALEnemies are affected as if by Song Of Discord
Level14
Level2
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
Penalty to enemies’ attack, damage, saves against charm and fear
SATIRE
+Bard Level
+ 1 ) ÷ 6= (
Penalty to one enemy’s Charisma-based checks and skills
MOCKERY
-Bard Level
+ 5 ) ÷ 4= (
Performance radius
Performance cone
Level1
30 ft
Level5
60 ft
Level10
40 ft80 ft
Level15
50 ft100 ft
Level20
60 ft120 ft
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DAREDEVIL(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
DIRGE OF DOOMCause enemies within 30ft to become shaken
AGILE
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
AGILEBONUS
COMBAT MANOEUVRES
Misc
=+
+2
Apply this bonus to Acrobatics, Bluff, Climband Escape Artist skill checks
BardLevel
( ÷ 2 ) +
Apply this bonus to saving throws againstmind-affecting effects, including fear effects
MORALEBONUS
=+
BardLevel
( + 2 ) ÷ 4
Misc
+CHA
JACK OF ALL TRADES
CANNY FOE
DAUNTLESS
Use any skill as if you were trained
Bonus applies to CMB to attempt, and CMD to resist, any of your chosen manoeuvres.
All skills are considered class skills
Able to take 10 on any skill
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14 Level
10
Level2
Level2
Roll the d20 twice for a skill check and take the better result
FORTUNEPER DAY
=+
BardLevel
÷ 5
SCOUNDREL’S FORTUNE
Level5
6
10
14
18
Level16
Level19
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
FortuneToday
Bonus to allies’ reflex saves, and double to Dexterity-based skillsAllies who move at least 10ft gain a dodge bonus to their AC
DERRING-DO
+Bard Level
+ 1 ) ÷ 6= (
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DEMAGOGUE(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8 CH
A - 1
2
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
INCITE VIOLENCEInflame a crowd who are already fascinated
DIRGE OF DOOMCause enemies within 30ft to become shaken
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
Misc
+CHA
JACK OF ALL TRADES
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
INSPIRE COMPETENCE
+Level
3
Level5
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level10
Level16
Level19
RIGHTEOUS CAUSETurn a crowd towards a common purpose
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
GATHER CROWD
Size ofaudience = Performance
result ×
Bard Level
FAMOUS
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
BARDIC KNOWLEDGE
WELL-VERSED
KNOWLEDGE BONUS
Misc
=
+4
Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
Area of fame
Bonu
s to
Blu
ffan
d In
timid
ate
mad
e w
ithin
the
area
of y
our f
ame1,000 people
5,000 people
25,000 people
100,000 people
The whole civilized world
Village or small town
Large town or small group of towns
City or group of towns
Large city state and surrounding area
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Level2
BardLevel
1591317
+1+2+3+4+5
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DERVISH DANCER(BARD)
BardLevel
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8 CH
A - 1
2Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
rds
DURATIONPER DAY
BardLevel
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
FLEET WELL-VERSED
VERSATILE DANCE
DANCE OF FURY
BATTLE FURY
× 2 ) += 2 + (
BARDIC PERFORMANCE & BATTLE DANCE
PERFORMANCES
BATTLE DANCES
SPEED BONUS
+4
Bonus applies to saving throws againstBardic Performance, sonic and language-dependent effects.
You can use your Perform (dance) skill bonus in placeof your Acrobatics skill bonus
Whi
le p
erfo
rmin
ga
battl
e da
nce
DANCEBONUS
=
BardLevel
÷ 2
Misc
+CHA
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
Concentration CasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
INSPIRE COMPETENCE
+Level
3
Level2
Level2
Level12
10 2ft sqLevel
115 3ft sq5
20 4ft sq925 5ft sq1330 6ft sq17
JACK OF ALL TRADES
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
Level10
Level16
Level19
INSPIRE GREATNESS2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
INSPIRE HEROICS+4 to all saving throws and +4 dodge bonus to AC
Level15
LEAF ON THE WIND+6 dodge bonus to AC and reflex saves
Level14
RAZOR’S KISSAttacks are treated as if with the Improved Critical feat
Level8
Level9
Level6
Begin or switch a bardic performance as a move action,rather than as a standard action.Begin or switch a battle dance as a swift action,rather than as a move action.
Level7
RAIN OF BLOWSWhen making a full round attack, make one extra attack at your highest attack bonus
Bonus to attack rolls and dodge bonus to AC
BONUS
=
Bard Level
( ÷ 3 ) - 1
Battle dances only affect the dancer, not their allies or enemies
%
ARCANE SPELL FAILURE THRESHOLD
Bards can wear light armour without riskingspell failure.
Combine a full round attack with a move action, and take your attacks at any point during the move,provided you move at least 5ft between each attack
Level20
As a full-round action, take a single move action and make a single attack at your highest attack bonusagainst each enemies you encounter during your movement, up to a maximum of 20 attacks.This provokes attacks of opportunity as normal.
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DETECTIVE BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
DIRGE OF DOOMCause enemies within 30ft to become shaken
EYE FOR DETAIL
ARCANE INSIGHT
SHOW YOURSELVESEnemies within 30ft are compelled to reveal themselves
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
=
+4
Apply this bonus to Knowledge (local), Perception,Sense Motive and Diplomacy checks to gatherinformation
Locate and disable traps as a Rogue
Detect Good / Evil / Law / Chaos
Zone of Truth
Arcane EyeSpeak With DeadSpeak With Plants
Discern Lies
Prying EyesStone Tell
Discern LocationFind The PathGreater Prying EyesMoment of Prescience
Bonus applies to saving throws against illusions,and caster level checks and saving throws to see through disguises
BardLevel
( ÷ 2 ) +
Misc
+CHA
LORE MASTER
JACK OF ALL TRADES
Take 20 TodayUnlimited usesper day
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
TAKE 20 PER DAYTAKE 10
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Level5
Level10
Level16
Level19MASS SUGGESTION
Suggest actions to already fascinated creaturesLevel18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
TRUE CONFESSIONOn a successful Sense Motive, reveals lies and enchantmentsPerform for: 3 rounds9 2 rounds15 1 rounds20
Level7
(BARD)
Bonus to Initiative, Perception and Disable Device to allies within30ft, for up to an hour. Allies must see and hear you for 3 rounds.
CAREFULTEAMWORK
+Bard Level
+ 1 ) ÷ 6= (
0
1
2
3
4
5
6
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BARD BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
DIRGE OF DOOMCause enemies within 30ft to become shaken
DANCE OF THE DEADCreate zombies or skeletons as Animate Dead
BARDIC KNOWLEDGE
HAUNTED EYES
SECRETS OF THE GRAVE
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
= Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
BardLevel
( ÷ 2 ) +
Misc
+CHA
HAUNTING REFRAIN
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
KNOWLEDGE BONUS Bard Level
÷ 2=
PERFORMANCEBONUS Bard Level
÷ 2=
SAVING THROWDC BONUS Bard Level
÷ 5=
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
Level10
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Level2
Level5
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
+4 Bonus applies to saving throws against fear, energy drain,death effects and necromancy
A dirge bard may use mind-affecting spells to affect even mindless undead
At 2nd, 6th, 10th, 14th and 18th level, learn an extra necromancy spell from any arcane spell list
Use Perform (keyboard) or Perform (percussion) in place of Intimidate to demoralise and opponent
Bonus applies to Knowledge (religion) checks madeto identify undead creatures and their abilities
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
GEISHABard
Level
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
DIRGE OF DOOMCause enemies within 30ft to become shaken
TEA CEREMONY
BARDIC KNOWLEDGE
WELL-VERSED
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
=
+4
Bards can use all knowledge skills untrained
Apply this bonus to Craft (calligraphy), Diplomacy,Knowledge (nobility) and one type of Performance
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Misc
+CHA
LORE MASTER
JACK OF ALL TRADES
Take 20 TodayUnlimited usesper day
Use any skill as if you were trained
Spend 10 minutes preparing an elaborate tea ceremony, and 4 rounds per person performing the ceremony, to grant your allies Inspire Courage, Inspire Competence, Inspire Greatness or Inspire Heroics for 10 minutes.
All skills are considered class skills
Able to take 10 on any skill
TAKE 20 PER DAYTAKE 10
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Level5
Level10
Level16
Level19
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MAGICIAN BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
SPELL SUPPRESSIONCounter any identified spell of a level less than the number ofrounds of performance, as Dispel Magic
MAGICAL TALENT
EXTENDED PERFORMANCE
EXPANDED REPERTOIRE
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
MAGICAL TALENTBONUS
Misc
= Apply this bonus to Knowledge (arcana),Spellcraft and Use Magical Device
Sacrifice a spell to extend your performance by a number of rounds equal to the spell levelOnly once per performance Duration does not apply to Spell Suppression
BardLevel
( ÷ 2 ) +
Misc
+CHA
WAND MASTERY
Use your own CHA bonus for calculating the DC of wands
Use your own caster level for calculating the DC of wands
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
METAMAGIC MASTERYApply instant metamagic; this ends the performance
Level14
Level2
Level2
Level10
Level15
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
(BARD)
Bonus to caster level checks, Concentration and spell attacksto allies within 30ft who can see and hear you
DWEOMERCRAFT
+Bard Level
+ 1 ) ÷ 6= (
Bonus spells may come from any arcanespellcaster’s list of available spells
BONUSSPELLS Bard Level
+ 2 ) ÷ 4= (ARCANE BOND
Level5
BONDED OBJECT
PREPARED SPELLSKNOWN SPELLS
0
1
2
3
4
5
6
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SANDMAN BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
Spell Save DC = 10 + CHA + Spell Level + Sneak Spell
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
DRAMATIC SUBTEXTCast a spell without obvious visible or audible componentsUse for two rounds before casting the spell
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SLUMBER SONGPut one already fascinated creature to asleep
DIRGE OF DOOMCause enemies within 30ft to become shaken
GREATER STEALSPELLWhen a target fails its save against Stealspell, you learntheir spell resistance and all their prepared spells.Instead of taking a spell you may steal spell resistanceequal to half your bard level.
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
Misc
+CHA
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Steal a spell from one target, and cast it while still performingSTEALSPELL
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
JACK OF ALL TRADES
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
Level10
Level16
Level19
0
1
2
3
4
5
6
STEAL SPELLSTOLEN SPELL
+1+2+3
If the target fails their will save, you may steal: • Named spell (fails if they don’t have the spell) • Random spell up to the highest level you can castYou must cast the spell while still performingYou can only hold one stolen spell at once
Level
MASTER OF DECEPTION
SNEAKSPELL
DECEPTIONBONUS
Misc
=Apply this bonus to Bluff,Sleight of Hand and Stealth
Apply this bonus to reflex saves against trapsand dodge AC to avoid traps
BardLevel
( ÷ 2 ) +
TRAP SENSEBONUS
Misc
=
BardLevel
( ÷ 3 ) +
Damage bonus when flanking or opponent isdenied his DEX bonus to AC.
SNEAK ATTACKBONUS
Misc
=
BardLevel
( ÷ 5 ) +
WELL-VERSED
TRAP SENSE
SNEAK ATTACK
+4 Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
Level2
Level3
Level5
Spell DC against a flat-footed targetLevel
21018
+2+4
To overcome spell resistanceLevel
614
MASS SLUMBER SONGPut already fascinated creatures to sleep
Level18
SPELL CATCHINGAbsorb a spell targeting you, and immediately recast itor any spell you know of that level or lower
Level20
Level15
Level9
Level7
(BARD)
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SAVAGE SKALD(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
INCITE RAGEEnrage one target as long as they can hear you
DIRGE OF DOOMCause enemies within 30ft to become shaken
BARDIC KNOWLEDGE
WELL-VERSED
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Other:
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
=
+4
Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Misc
+CHA
LORE MASTER
Take 20 TodayUnlimited usesper day
TAKE 20 PER DAYTAKE 10
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
INSPIRING BLOWTEMPORARY HP
= CHAhp
When you confirm a critical hitAlso grant allies a +1 moralebonus to a single attack roll
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
INSPIRE COMPETENCE
+Level
3
Level6
Level8
Level12
Level10
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Level5
BATTLE SONGEnrage all allies within 30ft
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
SONG OF THE FALLENSummon barbarians as a silver Horn Of Valhalla
Brass horn13 Bronze horn16 Iron horn19
BERSERKERGANGSuppress pain, stunning,fear; DR 5/— (DR 10/— nonlethal)
1 target12 2 targets15 3 targets18
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SEA SINGER(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
SEA SHANTYCounter exhaustion, fatigue, nausea and sickness.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
WHISTLE THE WINDGust Of Wind; play for 5 rounds to extend for 1 minute
STILL WATERCalm waters within 30ft, reducing swim DCs by your levelPerform for 10 rounds to extend the effect for an hour
DIRGE OF DOOMCause enemies within 30ft to become shaken
BARDIC KNOWLEDGE
WELL-VERSED
FAMILIAR
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
=
+4
You can reroll one of these skill checks, but youmust take the second result
Apply this bonus to all Knowledge (geography),(nature), (local) and Linguistics
Bonus applies to saving throws against air and water effects, and anyeffect that may trip, slip or knock prone
+2 Bonus applies to CMD againstgrapple, overrun or trip
BardLevel
( ÷ 2 ) +
Misc
+CHA
LORE MASTER
JACK OF ALL TRADES
Take 20 TodayUnlimited usesper day
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
TAKE 20 PER DAYTAKE 10
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
Level3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Level2
Level5
Level10
Level16
Level19
CALL THE STORMControl Water, Control Weather, Control Winds orStorm of Vengeance; play for (spell level) rounds.
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SONGHEALER(BARD)
BardLevel
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
Cause the healing effect from a wand, potion or similar item to use your Bard level as its caster level
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
DIRGE OF DOOMCause enemies within 30ft to become shaken
ENHANCE HEALING
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
Misc
+CHA
LORE MASTER
JACK OF ALL TRADES
Take 20 TodayUnlimited usesper day
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
TAKE 20 PER DAYTAKE 10
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
ENHANCE HEALINGPER DAY
= CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
INSPIRE COMPETENCE
+Level
3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
HEALING PERFORMANCEPerform for 5 rounds to effect Heal on one target(or Harm on an undead target)
Level14
BARDIC KNOWLEDGE
WELL-VERSED
KNOWLEDGE BONUS
Misc
=
+4
Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Level2
Level5
Level10
Level16
Level19
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
FUNEREAL BALLADPerform for 20 rounds to effect Resurrection
Level20
Level15
Level9
Level7
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SOUND STRIKER(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
INSPIRE GREATNESS MAX AFFECTED2 × (d10 + CON) temporary hit points,+2 attack, +1 fortitude save
Begin or switch a bardic performance as a move action,rather than as a standard action.
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
DIRGE OF DOOMCause enemies within 30ft to become shaken
BARDIC KNOWLEDGE
WELL-VERSED
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Other:
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
KNOWLEDGE BONUS
Misc
=
+4
Bards can use all knowledge skills untrainedApply this bonus to all knowledge skills
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Misc
+CHA
LORE MASTER
JACK OF ALL TRADES
Take 20 TodayUnlimited usesper day
Use any skill as if you were trained
All skills are considered class skills
Able to take 10 on any skill
TAKE 20 PER DAYTAKE 10
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
WORDSTRIKE Bard LevelDamageto object
(or half that to aliving target)= 1d4 +
WEIRD WORDSDamage
to targets
Affects a number oftargets up to the
Bard’s Level= 1d8 + CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
Level3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
Level14
Level2
Level5
Level10
Level16
Level19
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
STREETPERFORMER
(BARD)
BardLevel
%
ARCANE SPELL FAILURE THRESHOLD
PREPARED SPELLS
0
1
2
3
4
5
6
Spell Save DC = 10 + CHA + Spell Level
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
KNOWN SPELLS
SPELLS
Bards can wear light armour without riskingspell failure.
rds
DURATIONPER DAY
BardLevel
Begin or switch a bardic performance as a move action,rather than as a standard action.
DISTRACTIONCounter magical effects that depend on sight.Allies within 30ft use Performance roll in place of a saving throw
SUGGESTIONSuggest actions to one already fascinated creature
HARMLESS PERFORMEREnemies that fail a will save cannot attack the BardConcentration allows a spell to affect a different target
DIRGE OF DOOMCause enemies within 30ft to become shaken
MADCAP PRANKBlinded Dazzled Deafened
Entangled NauseatedFall prone
STREETWISE
WELL-VERSED
GLADHANDLING
VERSATILE PERFORMANCE
Act Bluff, Disguise
Comedy Bluff, Intimidate
Dance Acrobatics, Fly
KeyboardInstruments Diplomacy, Intimidate
Oratory Diplomacy, Sense Motive
Percussion Handle Animal, Intimidate
Sing Bluff, Sense Motive
String Bluff, Diplomacy
Wind Instruments Diplomacy, Handle Animal
Use bonus in place of... Use bonus in place of...
× 2 ) += 2 + (
BARDIC PERFORMANCE
PERFORMANCES
STREETWISEBONUS
Misc
=
+4
Applies to • Bluff, Disguise and Knowledge (local) • Sleight of Hand, Diplomacy, and Intimidate checks made to influence a crowd • Diplomacy checks to gather information
Bonus applies to saving throws against Bardic Performance, sonicand language-dependent effects.
BardLevel
( ÷ 2 ) +
Misc
+CHA
QUICK CHANGE
JACK OF ALL TRADES
Use any skill as if you were trained
Earn double money from a public performance
Don as disguise as a standard action, with a -5 penaltyTake 10 on Bluff and Disguise checks
Use Bluff to create a diversion to hide as a swift actionTake 20 on Bluff and Disguise checks (limited uses)
Use Bluff in place of Diplomacy to improve a creature’s attitude for 1 minute; after that, their attitude worsens
All skills are considered class skills
Able to take 10 on any skill
WILL SAVE DC Bard Level
÷ 2 ) += 10 + ( CHA
RoundsToday
FASCINATEMAX AUDIENCE
BardLevel
÷ 3= (Round up)
ConcentrationCasterLevelCHA= +
Level3
Level6
Level8
SOOTHING PERFORMANCEMass Cure Serious WoundsRemoves the fatigued, sickened and shaken conditions
Level12
FRIGHTENING TUNEEnemies are frightened and flee your performance
SLIP THROUGH THE CROWDAllies affected by Disappearing Act gain Greater Invisibility
Level14
Level2
Level5
Level10
Level16
Level19
MASS SUGGESTIONSuggest actions to already fascinated creatures
Level18
DEADLY PERFORMANCECause an enemy to die of joy or sorrow
Level20
Level15
Level9
Level7
Allies are treated as invisible; cannot include yourself
DISAPPEARING ACTHIDDEN ALLIES Bard Level
+ 1 ) ÷ 6= (
TAKE 20PER DAY
BardLevel
+ 1 ) ÷ 6= (
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain Domain
CU
RE
/ I
NF
LIC
T
3 +
CHANNELPER DAY Misc
+= CHA
Today
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Moderate Wounds
Serious Wounds
Critical Wounds
Heal / Harm
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
CLERICOF
ClericLevel
Channel Positive EnergyGood Cleric
Channel Negative EnergyCure Wounds Inflict Wounds
Evil Cleric
DOMAINS
SPELLS
CHANNEL ENERGY
ENERGYROLL
=
ClericLevel
(Round down)
(Round up)
( ÷ 2 ) +Misc
Misc
d6
WILLSAVE DC
= CHA
ClericLevel
10 + ( ÷ 2 ) + +
ConcentrationCasterLevelWIS= +
Spell Save DC = 10 + WIS + Spell Level
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
2
3
PREPARED SPELLS
Radius centredon the Cleric
CHANNELRANGE
30 ft
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain
CU
RE
/ I
NF
LIC
T
3 +
CHANNELPER DAY Misc
+= CHA
Today
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Moderate Wounds
Serious Wounds
Critical Wounds
Heal / Harm
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
CLOISTEREDCLERIC
OF
ClericLevel
Channel Positive EnergyGood Cleric
Channel Negative EnergyCure Wounds Inflict Wounds
Evil Cleric
DOMAIN
SPELLS
CHANNEL ENERGY
WELL-READ
VERBAL INSTRUCTIONS
BREADTH OF KNOWLEDGE
ENERGYROLL
=
ClericLevel
(Round up)( ÷ 2 ) +Misc
Misc
d6
ALLIES
=Cleric Level
÷ 3
Cleric Level
÷ 2
WILL SAVE DC
= CHA
ClericLevel
10 + ( ÷ 2 ) + +
ConcentrationCasterLevelWIS=
Knowledge bonus =
+
Spell Save DC = 10 + WIS + Spell Level
Can make knowledge checks untrained.
+2 to skill checks, caster level checks and saving throwsif pertaining to glyphs, runes and other writing.
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
2
3
PREPARED SPELLS
Level3
Level2
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain
CU
RE
/ I
NF
LIC
T
3 +
CHANNELPER DAY Misc
+= CHA
Today
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Moderate Wounds
Serious Wounds
Critical Wounds
Heal / Harm
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
CRUSADER
(CLERIC)
OF
CrusaderLevel
Channel Positive EnergyGood Cleric
Channel Negative EnergyCure Wounds Inflict Wounds
Evil Cleric
DOMAIN
SPELLS
BONUS FEATS
CHANNEL ENERGY
ENERGYROLL
=
ClericLevel
(Round down)
(Round up)
( ÷ 2 ) +Misc
Misc
d6
WILLSAVE DC
= CHA
ClericLevel
10 + ( ÷ 2 ) + +
ConcentrationCasterLevelWIS= +
Spell Save DC = 10 + WIS + Spell Level
PREPARED SPELLS
0
1
1
5
10
15
20
4
5
6
7
8
9
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
2
3
PREPARED SPELLS
Radius centredon the Cleric
CHANNELRANGE
30 ft
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain
CU
RE
/ I
NF
LIC
T
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Initiative roll is always 20.
Bonus to ally’s concentration and caster level checks.Only applies half when used to support an arcane spellcaster oran ally using a magical item.
Add INT bonus to attacks when flanking or making an attack of opportunity.
Add INT bonus to any one d20 roll:
Moderate Wounds
Serious Wounds
Critical Wounds
Heal / Harm
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
DIVINESTRATEGIST
(CLERIC)
OF
DivineStrategist
Level
DOMAIN
SPELLS
MASTER TACTITIAN
CASTER SUPPORT
TACTICAL EXPERTISE
ConcentrationCasterLevelWIS= +
Spell Save DC = 10 + WIS + Spell Level
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
2
3
PREPARED SPELLS
INITIATIVEBONUS
=+
ClericLevel
÷ 2ALLIES’INITIATIVEBONUS
=
ClericLevel
÷ 4
CASTINGBONUS
= 2 + (ClericLevel
÷ 4 )
USESPER DAY
= (ClericLevel
÷ 2 )– 7
20Level
8Level
LAWFUL
CHAOTIC
GOOD
EVILCaster
Level
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
lSpell
Save DCSpells
per dayBase
Spells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
EVANGELIST
(CLERIC)
OF
ClericLevel
DOMAIN
SPELLS
PUBLIC SPEAKER
ConcentrationCasterLevelWIS= +
DC reductionClericLevelCHA= +
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
2
3
PREPARED SPELLS
Command Subject obeys commands for 1 rd
Enthrall Captivate all within 100ft + 10ft/lv
Tongues Speak and understand any language
Suggestion Influence subject’s actions
Greater Command Command 1 subject per level
Geas/Quest Subject must complete a task
Mass suggestion Influence 1 subject per level
Sympathy Gather creatures of one type/alignment
Demand Influence with a message at any distance
rds
DURATION Cleric Level
COUNTERSONGCounter magical effects that depend on sound.Allies within 30ft use Performance roll in place of a saving throw
× 2 ) += 2 + (SERMONIC PERFORMANCE
Misc
+CHA
WILL SAVE DC Cleric Level
÷ 2 ) += 10 + ( CHA
Rounds Today
FASCINATEMAX AUDIENCE
ClericLevel
÷ 3= (Round up)
Bonus against charm and compulsion effectsBonus to attack and damage rolls
INSPIRE COURAGE
+
3 +
CHANNEL PER DAY Misc
+= CHA
TodayChannel Positive Energy
Good ClericChannel Negative EnergyEvil Cleric
CHANNEL ENERGY
ENERGY
=Cleric Level
(Round up)( ÷ 2 ) +Misc
Misc
d6WILL SAVE DC
= CHACleric Level
10 + ( ÷ 2 ) + +
INSPIRE HEROICS MAX AFFECTED
+ 4 to all saving throws+ 4 to AC
Level15
INSPIRE GREATNESS MAX AFFECTED2 Bonus hit dice+ 2d10 (including CON)
Level9
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain
Healing
Rebuke Death
1 6
∞
Healer’s Blessingall healing spellsare “empowered”
ie +50% healing
Heal 1d4 + level (astouch) on anyonebelow 0hp.(3 + WIS per day)
CU
RE
3 +
CHANNELPER DAY Misc
+= CHA
Today
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Moderate Wounds
Instead of Merciful Healing, you may opt to reroll any 1s.
Serious Wounds
Critical Wounds
Heal
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
MERCIFULHEALER
(CLERIC)
OF
ClericLevel
Channel Positive EnergyGood Cleric
Channel Negative EnergyCure Wounds Inflict Wounds
Evil Cleric
HEALING DOMAIN
SPELLS
CHANNEL ENERGY
ENERGYROLL
MERCIFUL HEALING
TRUE HEALER
=
ClericLevel
(Round up)( ÷ 2 ) +Misc
d6
ConcentrationCasterLevelWIS= +
Spell Save DC = 10 + WIS + Spell Level
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
2
3
PREPARED SPELLS
Radius centredon the Cleric
CHANNEL RANGE
ft30
Fatigued Shaken Sickened
Dazed Diseased Staggered
CursedNauseated
ExhaustedPoisoned
Frightened
BlindedStunned
Deafened Paralyzed
Level3
Level8
6
9
12
Targets1
2
2
3
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain Forbidden Domain
CU
RE
/ I
NF
LIC
T
3 +
CHANNELPER DAY Misc
+= CHA
Today
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Moderate Wounds
Serious Wounds
Critical Wounds
Heal / Harm
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
SEPARATIST
(CLERIC)
OF
ClericLevel
Channel Positive EnergyGood Cleric
Channel Negative EnergyCure Wounds Inflict Wounds
Evil Cleric
DOMAINS
SPELLS
CHANNEL ENERGY
ENERGYROLL
=
ClericLevel
(Round down)
(Round up)
( ÷ 2 ) +Misc
Misc
d6
WILLSAVE DC
= CHA
ClericLevel
10 + ( ÷ 2 ) + +
ConcentrationCasterLevelWIS= +
Spell Save DC = 10 + WIS + Spell Level
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
2
3
PREPARED SPELLS
Radius centredon the Cleric
CHANNELRANGE
30 ft
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain
CU
RE
/ I
NF
LIC
T
3 +
CHANNELPER DAY Misc
+= CHA
Today
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Moderate Wounds
Serious Wounds
Critical Wounds
Heal / Harm
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
THEOLOGIAN
(CLERIC)
OF
ClericLevel
Channel Positive EnergyGood Cleric
Channel Negative EnergyCure Wounds Inflict Wounds
Evil Cleric
DOMAIN
SPELLS
DOMAIN SECRET
CHANNEL ENERGY
ENERGYROLL
=
ClericLevel
(Round down)
(Round up)
( ÷ 2 ) +Misc
Misc
d6
WILLSAVE DC
= CHA
ClericLevel
10 + ( ÷ 2 ) + +
ConcentrationCasterLevelWIS= +
Spell Save DC = 10 + WIS + Spell Level
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
2
3
PREPARED SPELLS
Radius centredon the Cleric
CHANNELRANGE
30 ft
Level Domain Spell Metamagic Effect5
10
15
20
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain
INF
LIC
T
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Moderate Wounds
Companion
Serious Wounds
Critical Wounds
Heal / Harm
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
UNDEADLORD
(CLERIC)
OF
ClericLevel
DEATH DOMAIN
SPELLS
CORPSE COMPANION
ConcentrationCasterLevelWIS= +
Spell Save DC = 10 + WIS + Spell Level
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
2
3
PREPARED SPELLS
3 +
CHANNELPER DAY Misc
+= CHA
Today
All spells, channelling and other effects to heal undeadare “empowered” for +50%.
Channel Positive EnergyGood Cleric
Channel Negative EnergyCure Wounds Inflict Wounds
Evil Cleric
CHANNEL ENERGY
UNLIFE HEALER
ENERGYROLL
=
ClericLevel
(Round up)( ÷ 2 ) +Misc
d6
Radius centredon the Cleric
CHANNEL RANGE
30 ft
Level8
All spells, channelling and other effects to heal undeadalways do their maximum effect +50%.
Creating a corpse companion takes 8 hours, and the companionmay have hit dice up to your cleric level.
Level16
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DRUID
Times per day Times Today
DruidLevel
Current Shape
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
+LevelBonus
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Woodland StrideMove through undergrowth at normal speedand taking no damage
Trackless StepLeave no trail, unless deliberately
Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
A Thousand FacesChange appearance at will13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain Spell + 1
Times per day Times Today
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
WILD EMPATHY
NATURE BOND
SCROLLS POTIONS
ANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Woodland StrideMove through undergrowth at normal speedand taking no damage
Trackless StepLeave no trail, unless deliberately
Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
A Thousand FacesChange appearance at will13
Timeless BodyNo longer age, cannot be magically aged15
4
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
WILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
DRUIDDruidLevel
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
+LevelBonus
Current Shape
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TempBonus
WILD SHAPE Creature Type
Ability Modifier = (Total Ability Score - 10) ÷ 2
INITIATIVE BONUS Misc
+= DEXINITSPEED
ft sq
Temp Speed
ft sq
Initiative
AbilityScore
AbilityModifier
ItemBonus
STRSTR
DEXDEX
CONCON
DruidLevel
SizeModifier
ABILITIES
Attack Bonus CriticalDamageRange
ft sq
CriticalDamageAttack BonusRange
ft sq
Attack BonusRange
ft sq
CriticalDamage
Attack BonusRange
ft sq
CriticalDamage
ATTACKS
DEX10 +
SizeModifier
-
NaturalArmour Misc
++
10 - ++
DEX10 + - +
=AC
=AC
=AC
Temp AC
AC
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Spell Resistance Damage Reduction
/
/
/
ARMOUR CLASS
COMBAT
CON
DEX
FORTITUDE SAVE
+
Temp
+
Base Misc
++REFLEX SAVE
=
=
FORT
REF
SAVES
SPECIAL ABILITIES
PORTRAIT
COMBAT MANOEUVREBONUS
STR= +
SizeModifier
++Base
Atta
ck
Misc
STR= 10 + + DEX
COMBAT MANOEUVRES
CMBCOMBAT MANOEUVREDEFENCE
CMD
MoraleBonus
++ +
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BAB
DodgeModifier
+
SizeModifier
TempBonus
WILD SHAPE Creature Type
Ability Modifier = (Total Ability Score - 10) ÷ 2
INITIATIVE BONUS Misc
+= DEXINITSPEED
ft sq
Temp Speed
ft sq
Initiative
AbilityScore
AbilityModifier
ItemBonus
STRSTR
DEXDEX
CONCON
DruidLevel
SizeModifier
ABILITIES
Attack Bonus CriticalDamageRange
ft sq
CriticalDamageAttack BonusRange
ft sq
Attack BonusRange
ft sq
CriticalDamage
Attack BonusRange
ft sq
CriticalDamage
ATTACKS
DEX10 +
SizeModifier
-
NaturalArmour Misc
++
10 - ++
DEX10 + - +
=AC
=AC
=AC
Temp AC
AC
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Spell Resistance Damage Reduction
/
/
/
ARMOUR CLASS
COMBAT
CON
DEX
FORTITUDE SAVE
+
Temp
+
Base Misc
++REFLEX SAVE
=
=
FORT
REF
SAVES
SPECIAL ABILITIES
PORTRAIT
COMBAT MANOEUVREBONUS
STR= +
SizeModifier
++Base
Atta
ck
Misc
STR= 10 + + DEX
COMBAT MANOEUVRES
CMBCOMBAT MANOEUVREDEFENCE
CMD
MoraleBonus
++ +
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BAB
DodgeModifier
+
SizeModifier
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SHAMAN(DRUID)
Times per day Times Today
ShamanLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
Creature Type
+4 when using Wild Empathy with your totem creature
Level +2 to wild shape into your totem creature, -2 otherwise
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
SHAMANDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Woodland StrideMove through undergrowth at normal speedand taking no damageTotem TransformationAdopt an aspect of your totem creature
Trackless StepLeave no trail, unless deliberately
Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
Totemic SummonsSummon your totem creature as a standardaction, with extra temporary hit points
5
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SHAMAN(DRUID)
Times per day Times Today
ShamanLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
+4 when using Wild Empathy with your totem creature
Level +2 to wild shape into your totem creature, -2 otherwise
ConcentrationCasterLevelWIS= +
SHAMANDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Woodland StrideMove through undergrowth at normal speedand taking no damageTotem TransformationAdopt an aspect of your totem creature
Trackless StepLeave no trail, unless deliberately
Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
Totemic SummonsSummon your totem creature as a standardaction, with extra temporary hit points
5
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AQUATIC DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
Creature Type
Current Shape
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS=
DruidLevel
WildShapeLevel
– 2 =
+
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Aquatic AdaptationBonus while in aquatic terrain
Natural SwimmerSwim at half land speed
Resist Ocean’s Fury+4 to saves against water spells and creaturesWild ShapeBecome any small or medium animal
1
2
3
SeabornAquatic subtype, amphibious trait, swim at land speed, endure cold
9
Deep DiverDamage reduction, withstand deep pressure13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
AQUATIC ADAPTATION
Bonus to Initiative, Knowledge (geography), Perception, Stealth,Survival and Swim while in aquatic terrains.
AQUATICBONUS Druid Level
÷ 2=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AQUATIC DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
ConcentrationCasterLevelWIS=
DruidLevel
WildShapeLevel
– 2 =
+
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Aquatic AdaptationBonus while in aquatic terrain
Natural SwimmerSwim at half land speed
Resist Ocean’s Fury+4 to saves against water spells and creaturesWild ShapeBecome any small or medium animal
1
2
3
SeabornAquatic subtype, amphibious trait, swim at land speed, endure cold
9
Deep DiverDamage reduction, withstand deep pressure13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
AQUATIC ADAPTATION
Bonus to Initiative, Knowledge (geography), Perception, Stealth,Survival and Swim while in aquatic terrains.
AQUATICBONUS Druid Level
÷ 2=
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCTIC DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Arctic NativeBonus in icy terrain
IcewalkingNo movement penalty in icy terrain
Arctic EnduranceEndure cold, immune to dazzlingWild ShapeBecome any small or medium animal
1
2
3
SnowcasterSee normally in icy conditions;cast fire spells as cold spells.
9
Flurry formBecome a swirling colum of snow13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
ARCTIC NATIVE
Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.
ARCTICBONUS Druid Level
÷ 2=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCTIC DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Arctic NativeBonus in icy terrain
IcewalkingNo movement penalty in icy terrain
Arctic EnduranceEndure cold, immune to dazzlingWild ShapeBecome any small or medium animal
1
2
3
SnowcasterSee normally in icy conditions;cast fire spells as cold spells.
9
Flurry formBecome a swirling colum of snow13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
ARCTIC NATIVE
Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.
ARCTICBONUS Druid Level
÷ 2=
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
BLIGHT DRUID
Times per day Times Today
DruidLevel
Current Shape
Spell Save DC = 10 + WIS + Spell Level
Also affects animals and undead animals, at a -4 penalty
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
+LevelBonus
Creature Type
Familiar’s NameFAMILIAR DOMAIN×
ConcentrationCasterLevelWIS= +
VERMIN EMPATHYVERMIN EMPATHYBONUS Druid Level
+
Misc
+= CHA
BLIGHT DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalVermin EmpathyImprove the attitude of vermin
Woodland StrideMove through undergrowth at normal speedand taking no damage
1
2
MiasmaNearby creatures, fey and plants are sickened
Wild ShapeBecome any small or medium animal
BlightbloodedImmune to all diseases and sickening effects9
PlaguebearerAttackers become diseased13
Timeless BodyNo longer age, cannot be magically aged15
4
5
MIASMA / PLAGUEBEARERFORTITUDESAVE DC
= WIS
DruidLevel
10 + ( ÷ 2 ) +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain Spell + 1
Times per day Times Today
Spell Save DC = 10 + WIS + Spell Level
Also affects animals and undead animals, at a -4 penalty
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
MIASMA / PLAGUEBEARER
VERMIN EMPATHY
NATURE BOND
SCROLLS POTIONS
FAMILIAR DOMAIN×
ConcentrationCasterLevelWIS= +
BLIGHT DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalVermin EmpathyImprove the attitude of vermin
Woodland StrideMove through undergrowth at normal speedand taking no damage
1
2
MiasmaNearby creatures, fey and plants are sickened
Wild ShapeBecome any small or medium animal
BlightbloodedImmune to all diseases and sickening effects9
PlaguebearerAttackers become diseased13
Timeless BodyNo longer age, cannot be magically aged15
4
5
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
VERMIN EMPATHYBONUS Druid Level
+
Misc
+= CHA
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
BLIGHT DRUIDDruidLevel
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
+LevelBonus
FORTITUDESAVE DC
= WIS
DruidLevel
10 + ( ÷ 2 ) +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CAVE DRUID
Times per day Times Today
DruidLevel
Current Shape
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Cavesense+2 to Knowledge (dungeoneering) and SurvivalWild EmpathyImprove the attitude of an animal
TunnelrunnerMove through narrow passages or rubbleat normal speed and taking no damage
LightfootCannot be detected by tremorsense
Resist Subterranean Corruption+2 to saves against the oozes and abberationsWild ShapeBecome any small or medium animal or ooze
1
2
3
Venom ImmunityImmune to all poisons9
A Thousand FacesChange appearance at will13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CAVE DRUID
Times per day Times Today
DruidLevel
Current Shape
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Cavesense+2 to Knowledge (dungeoneering) and SurvivalWild EmpathyImprove the attitude of an animal
TunnelrunnerMove through narrow passages or rubbleat normal speed and taking no damage
LightfootCannot be detected by tremorsense
Resist Subterranean Corruption+2 to saves against the oozes and abberationsWild ShapeBecome any small or medium animal or ooze
1
2
3
Venom ImmunityImmune to all poisons9
A Thousand FacesChange appearance at will13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DESERT DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Desert NativeBonus in desert terrain
SandwalkerNo movement penalty in sandy terrain
Desert EnsuranceEndure hot, reduced need to eat and drinkWild ShapeBecome any small or medium animal or vermin
1
2
3
Shaded VisionImmune to blinding, dazzling; +2 to savesagainst gaze attacks, figments and patterns
9
DunemeldBecome a swirling mass of sand13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
DESERT NATIVE
Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.
DESERTBONUS Druid Level
÷ 2=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DESERT DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Desert NativeBonus in desert terrain
SandwalkerNo movement penalty in sandy terrain
Desert EnsuranceEndure hot, reduced need to eat and drinkWild ShapeBecome any small or medium animal or vermin
1
2
3
Shaded VisionImmune to blinding, dazzling; +2 to savesagainst gaze attacks, figments and patterns
9
DunemeldBecome a swirling mass of sand13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
DESERT NATIVE
Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.
DESERTBONUS Druid Level
÷ 2=
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
JUNGLE DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Jungle GuardianBonus in jungle terrain
Woodland StrideMove through undergrowth at normal speedand taking no damage
Torrid EnduranceEndure hot; +4 against disease and exceptional abilities of animals and magical beastsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
Verdant SentinalCast tree shape at will13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
JUNGLE GUARDIAN
Bonus to Climb, Knowledge (geography), Perception, Stealthand Survival while in jungle terrains.
JUNGLEBONUS Druid Level
÷ 2=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
JUNGLE DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Jungle GuardianBonus in jungle terrain
Woodland StrideMove through undergrowth at normal speedand taking no damage
Torrid EnduranceEndure hot; +4 against disease and exceptional abilities of animals and magical beastsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
Verdant SentinalCast tree shape at will13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
JUNGLE GUARDIAN
Bonus to Climb, Knowledge (geography), Perception, Stealthand Survival while in jungle terrains.
JUNGLEBONUS Druid Level
÷ 2=
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MENHIR SAVANT(DRUID)
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
PLACE MAGICSCROLLS POTIONS
+LevelBonus
Creature Type
As a free action, increase your caster level by 1 for 1 round
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
MENHIR SAVANTDruidLevel Spirit Sense
Detect undead, fey, outsiders and astral,ethereal and incorporeal creatures
Place MagicTap into ley lines to increase your caster level
Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal
1
2
Venom ImmunityImmune to all poisonsWalk the LinesTransport any distance via plants
9
Empty BodyBecome ethereal13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
USES PER DAY
= 3 + WIS
Level2
WALK THE LINESCast transport via plantsUSES PER DAY
= WIS
Level9
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MENHIR SAVANT(DRUID)
Timesper day
TimesToday
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
PLACE MAGIC
SCROLLS POTIONS
+LevelBonus
As a free action, increase your caster level by 1 for 1 round
ConcentrationCasterLevelWIS= +
MENHIR SAVANTDruidLevel Spirit Sense
Detect undead, fey, outsiders and astral,ethereal and incorporeal creatures
Place MagicTap into ley lines to increase your caster level
Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal
1
2
Venom ImmunityImmune to all poisonsWalk the LinesTransport any distance via plants
9
Empty BodyBecome ethereal13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
USES PER DAY
= 3 + WISLevel
2
WALK THE LINESCast transport via plantsUSES PER DAY
= WISLevel
9
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOONCALLER(DRUID)
Times per day Times Today
DruidLevel
Current Shape
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
WOLFSBANE
NATURE BOND
SCROLLS POTIONS
+LevelBonus
Creature Type
Animal Companion’s Name
3/silver4/silver5/silver
ANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
MOONCALLERDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
NightsightLow light vision, or darkvision 30ft
Trackless StepLeave no trail, unless deliberately
Resist Call of the Wild+4 to saves against the confusion, daze,feeblemind and insanity effects;+4 against the abilities of shapechangersWild ShapeBecome any small or medium animal
1
2
3
Purity of BodyImmune to all diseases9
WolfsbaneDamage reduction13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
Level Damage Reduction131619
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOONCALLER(DRUID)
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
WOLFSBANE
SCROLLS POTIONS
+LevelBonus
3/silver4/silver5/silver
ConcentrationCasterLevelWIS= +
MOONCALLERDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
NightsightLow light vision, or darkvision 30ft
Trackless StepLeave no trail, unless deliberately
Resist Call of the Wild+4 to saves against the confusion, daze,feeblemind and insanity effects;+4 against the abilities of shapechangersWild ShapeBecome any small or medium animal
1
2
3
Purity of BodyImmune to all diseases9
WolfsbaneDamage reduction13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
Level Damage Reduction131619
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNTAIN DRUID DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
NATURE BOND
SCROLLS POTIONS
Times per day Times Today
Current Shape
WILD SHAPE
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
MountaineerBonus in mountain terrain, cannot be tracked
SurefootedNo speed penalty on slopes, rubble or scree
Spire WalkerEndure cold, immune to altitude sickness,keep dexterity bonus when climbingWild ShapeBecome any small or medium animal or giant
1
2
3
Mountain StanceImmune to petrification, +4 to saves and CMDagainst attempts to move
9
Mountain StoneBecome a weathered stony outcrop13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
MOUNTAINEER
Bonus to Initiative, Climb, Knowledge (geography), Perception, Stealth and Survival while in mountain terrains.
MOUNTAINBONUS Druid Level
÷ 2=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MOUNTAIN DRUID DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
SCROLLS POTIONS
Times per day Times TodayWILD SHAPE
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
MountaineerBonus in mountain terrain, cannot be tracked
SurefootedNo speed penalty on slopes, rubble or scree
Spire WalkerEndure cold, immune to altitude sickness,keep dexterity bonus when climbingWild ShapeBecome any small or medium animal or giant
1
2
3
Mountain StanceImmune to petrification, +4 to saves and CMDagainst attempts to move
9
Mountain StoneBecome a weathered stony outcrop13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
MOUNTAINEER
Bonus to Initiative, Climb, Knowledge (geography), Perception, Stealth and Survival while in mountain terrains.
MOUNTAINBONUS Druid Level
÷ 2=
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PACK LORD(DRUID)
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
+LevelBonus
Creature Type Levels
+2 Wild Empathy and Handle Animal with your animal companions
Animal Companion’s Name
ConcentrationCasterLevelWIS= +
PACK LORDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Woodland StrideMove through undergrowth at normal speedand taking no damage
Trackless StepLeave no trail, unless deliberately
Resist Nature’s Lure+4 to saves against the fey and plantsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
A Thousand FacesChange appearance at will13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
NATURE BOND
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PLAINS DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Plains TravellerBonus in plains terrain
Run Like The Wind+10ft speed; once an hour, run at double speed
Savanna AmbushConcealment and no penalty when prone;stand up from prone immediatelyWild ShapeBecome any small or medium animal
1
2
3
Canny ChargerCharge through allies, turn 90° while charging,+4 AC and damage against a charging foe
9
A Thousand FacesChange appearance at will13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
PLAINS TRAVELLER
Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.
PLAINSBONUS Druid Level
÷ 2=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PLAINS DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Plains TravellerBonus in plains terrain
Run Like The Wind+10ft speed; once an hour, run at double speed
Savanna AmbushConcealment and no penalty when prone;stand up from prone immediatelyWild ShapeBecome any small or medium animal
1
2
3
Canny ChargerCharge through allies, turn 90° while charging,+4 AC and damage against a charging foe
9
A Thousand FacesChange appearance at will13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
PLAINS TRAVELLER
Bonus to Initiative, Knowledge (geography), Perception, Stealthand Survival while in aquatic terrains.
PLAINSBONUS Druid Level
÷ 2=
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
REINCARNATEDDRUID
Times per day Times Today
DruidLevel
Current Shape
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONSCreature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
REINCARNATED DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Mysterious StrangerAdd half your level to the DC of Sense Motive,Diplomacy and Knowledge checks about you
Trackless StepLeave no trail, unless deliberately
Resist Death’s Touch+4 to saves against death effects, energydrain and necromancy
Wild ShapeBecome any small or medium animal
1
2
3
Cheat DeathReroll a save against death effects, energydrain or necromancy
9
Many LivesReincarnate if killed5
6
A Thousand FacesChange appearance at will13
Tongue of the Sun and MoonSpeak with any living creature15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
REINCARNATEDDRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
ConcentrationCasterLevelWIS= +
REINCARNATED DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Mysterious StrangerAdd half your level to the DC of Sense Motive,Diplomacy and Knowledge checks about you
Trackless StepLeave no trail, unless deliberately
Resist Death’s Touch+4 to saves against death effects, energydrain and necromancy
Wild ShapeBecome any small or medium animal
1
2
3
Cheat DeathReroll a save against death effects, energydrain or necromancy
9
Many LivesReincarnate if killed5
6
A Thousand FacesChange appearance at will13
Tongue of the Sun and MoonSpeak with any living creature15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SWAMP DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
NATURE BOND
SCROLLS POTIONS
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
MarshwrightBonus in swamp terrain, cannot be tracked
Swamp StriderNo movement penalty in bogs or undergrowth
Pond Scum+4 to saves against disease and the abilitiesof monstrous humanoids;damage reduction against swarmsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
SlipperyContinous freedom of movement13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
MARSHWRIGHT
Bonus to Initiative, Knowledge (geography), Perception, Stealth,Survival and Swim while in aquatic terrains.
SWAMPBONUS Druid Level
÷ 2=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SWAMP DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
MarshwrightBonus in swamp terrain, cannot be tracked
Swamp StriderNo movement penalty in bogs or undergrowth
Pond Scum+4 to saves against disease and the abilitiesof monstrous humanoids;damage reduction against swarmsWild ShapeBecome any small or medium animal
1
2
3
Venom ImmunityImmune to all poisons9
SlipperyContinous freedom of movement13
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 2 =
MARSHWRIGHT
Bonus to Initiative, Knowledge (geography), Perception, Stealth,Survival and Swim while in aquatic terrains.
SWAMPBONUS Druid Level
÷ 2=
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain Spell + 1
Timesper day
TimesToday
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
Domain Spell + 1
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
WILD EMPATHY
EYES OF THE STORM
SCROLLS POTIONS
ConcentrationCasterLevelWIS= +
STORM DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
WindwalkerWind effects (natural or magical) are one stepless severe
StormvoiceVoice is carried through the wind
Eyes of the StormSee through fog, mist, gas, wind or rainWild ShapeBecome any small or medium animal
1
2
3
WindlordSecond domain9
A Thousand FacesUnaffected by wind; immune to deafness;+2 to saves against sonic effects
13
Timeless BodyNo longer age, cannot be magically aged15
4
NATURE BOND / STORM LORD
WILD EMPATHY BONUS Druid Level
+
Misc
+= CHA
DISTANCE Druid Level
= 5 ft + ( 5 ft × )
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
DruidLevelSTORM DRUID
Nature Bond Domain Storm Lord Domain
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
ft
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
URBAN DRUID
Times per day Times Today
DruidLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SPELLS
WILD SHAPE
SCROLLS POTIONS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
ConcentrationCasterLevelWIS= +
DRUIDDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Woodland StrideMove through undergrowth at normal speedand taking no damageLorekeeper+2 Diplomacy, Knowledge (local, history,nobility)
Resist Temptation+2 to saves against divination and enchantmentWild ShapeBecome any small or medium animal
1
2
Mental StrengthImmune to charm and compulsion effects9
A Thousand FacesChange appearance at will6
Timeless BodyNo longer age, cannot be magically aged15
4
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
DruidLevel
WildShapeLevel
– 4 =
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WORLD WALKER(DRUID)
DruidLevel
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SCROLLS POTIONS
+LevelBonus
WORLD WALKERDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Woodland StrideMove through undergrowth at normal speedand taking no damage
Favoured TerrainBonus in a given terrain
Wild ShapeBecome any small or medium animal
1
2
3
Path of TreesTree stride9
A Thousand FacesChange appearance at will13
4
3Level FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
8
13
18
Times per day Times Today
WILD SHAPE
NATURE BOND
Creature Type
Animal Companion’s NameANIMAL COMPANION DOMAIN×
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
SPELLS
ConcentrationCasterLevelWIS= +
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WORLD WALKER(DRUID)
DruidLevel
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
SCROLLS POTIONS
+LevelBonus
WORLD WALKERDruidLevel
Nature Sense+2 to Knowledge (nature) and SurvivalWild EmpathyImprove the attitude of an animal
Woodland StrideMove through undergrowth at normal speedand taking no damage
Favoured TerrainBonus in a given terrain
Wild ShapeBecome any small or medium animal
1
2
3
Path of TreesTree stride9
A Thousand FacesChange appearance at will13
4
3Level FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
8
13
18
Times per day Times Today
WILD SHAPE
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
Spellsper day
BaseSpells= +
SPELLS
ConcentrationCasterLevelWIS= +
WILD EMPATHYWILD EMPATHYBONUS Druid Level
+
Misc
+= CHA
NATURE BONDANIMAL COMPANION DOMAIN×
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FIGHTERMELEE
DMG CRITATTACK BONUS
TEAMWORK FEATS
STR× 1½
- 6 / - 10
- 4 / - 4
DEX/
/ / /
/ / /
STR
++ +
Weapon Finesse Use DEX for melee attack
Double Slice No damage penalty
Two-weapon fighting Reduces penalty to:
Two-handed weapon
MAX ARMOURDEX BONUS
ARMOUR CHECKPENALTY REDUCTION
DR 5/— when wearing armour or using a shield
Weapon type
Off-hand weapon (2 less for a light weapon)
+ 1
+ 2
+ 2
+ 4
Weapon Focus:
+ 1Masterwork Doesn’t stack with magic bonus
Critical Focus
Critical Focus)
Greater Weapon Focus
Penetrating Strike Ignore damage reduction up to 5/—
Greater Penetrating Strike Ignore damage reduction up to 10/—
Weapon Specialisation:
× 2Improved Critical / Keen weapon / Keen magical effect Threat range
BaseAttackBonus
(Round down) + 1Weapon Mastery Increased critical range and always confirm critical hitsLe
vel
Leve
l
Multiplier
Greater Weapon Specialisation
CRITICAL EFFECTS
Coordinated Defence +2 to CMD
Coordinated Manoeuvres +2 to CMB
Duck and Cover Take ally’s result on reflex save
Lookout Act in surprise round if ally can act
Shield Wall +1 / +2 to AC when both using shields
Shielded Caster +4 to concentration checks
Swap Places Switch places with an ally
Allied Spellcaster +2 to overcome spell resistance
ATTACK FEATS
WEAPON MASTERY
ATTACK ACTIONS
Great Cleave Any number of extra attacks per round
Cleaving Finish Extra attack if enemy is knocked out
Improved Cleaving Finish Any number per round
Cleave Extra attack if you hit
Coordinated Charge Charge the same foe as an ally
Escape Route Don’t provoke AoO when adjacent to an ally
Feint Partner When ally feints, enemy loses DEX bonus to AC
Improved Feint Partner When ally feints, gain AoO
Pack Attack Ally’s attack allows you to take 5ft step
Seize the Moment AoO when ally confirms critical hit
Shake It Off +1 to all saving throws per adjacent ally
Tandem Trip When ally is adjacent, roll twice for trip CMB
Target of Opportunity Extra attack when ally hits with ranged
Back to Back +2 to AC against flanking
Improved Back to Back +2 to ally’s AC
Broken Wing Gambit Grant +2/+2, get attack of opportunity
Cavalry Formation Share space, charge through allied mount
× ½
—
Haste One extra attack at full bonus
Morale Bonus Inspire Courage and similar
Half of Ranger’sFavoured Enemybonus granted toallies within 30ft
Charge -2 to AC for the rest of the round
(require
Favo
ured
Enem
y
BU
FF
SW
EA
PO
N B
ON
USE
S
1
2
3
++
+ -
SUBTOTAL BUFFS & TEAMWORK
per successive hit
per successive hit
TE
AM
WO
RK
FE
AT
S
Outflank When flanking + 4
+ 1
to attacks of opportunityPaired Opportunists When adjacent
Precise Strike When flanking
+ 4
+ 1d6
SIN
GL
E A
TT
AC
K Vital Strike Extra damage dice
Improved Vital Strike
Greater Vital Strike
Devastating Strike +2 per extra die
Improved Devastating Strike +2 per die to confirm criticals
to confirm criticals
against larger foes
AT
TA
CK
AC
TIO
NS
Power Attack
Furious Focus Ignore power attack penalty for first attack
Death or Glory +4 (+1 at levels 11, 16, 20)
+ 2
+ 4
Hammer the Gap On a successful attack +1
+
+
-
++
++
d}+ 1 die
+ 2 dice
+ 3 dice
+Weapon Focus ( Greater )
Greater )
Improved Critical or Keen weapon Weapon MasteryGreater )Weapon Specialisation (
Penetrating Strike ( ×d
×d
++
Base Weapon
Special properties WeaponTraining
BasicDamageM’wk +
+
+Weapon Focus ( Greater )
Greater )
Improved Critical or Keen weapon Weapon MasteryGreater )Weapon Specialisation (
Penetrating Strike ( ×d
×d
++
Base Weapon
Special properties WeaponTraining
BasicDamageM’wk +
+/ / /
WEAPON TRAINING
ARMOUR TRAINING
BRAVERY
FighterLevel
5
9
13
17
Level
20
19
Leve
l
20
Critical Mastery Apply two critical effects at once
Bleeding Critical
Crippling Critical
Dispelling Critical
Sickening CriticalBlinding Critical
Deafening Critical
Staggering CriticalStunning Critical
Impaling CriticalImproved Impaling Critical
Tiring CriticalExhausting Critical
Sneaking Precision Apply a critical effect to the
FEAR EFFECTWILL BONUS
=+
FighterLevel
( + 2 ) ÷ 4
Weapon type
/ / /
second sneak attack in a round
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Attack Bonus CriticalDamageFlurry of Blows Attack Bonus
Make unarmed strikes with any free limbFlurry of blows uses full STR bonus, even with off hand
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Special AmmoAmmo# #
Special AmmoAmmo# #
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
ATTACKS
INITIATIVE BONUS Feats
+
Training
+
Misc
+= DEX
SizeModifier
-+
Misc
+= STR
Misc
++ STR
= 10 +
INIT
Speed with Armour Temp Speed
Unarmed Strike
SPEED
ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Climb Speed
ft sq
ft sq ft sq
BASEATTACK BONUS
MELEEATTACK
RANGEDATTACK
FLURRY OF BLOWSBASE ATTACK BONUS
COMBATMANOEUVREBONUS
CMB
INITIATIVE
SPEED
BASE ATTACK
COMBAT MANOEUVRES
BuffsMoraleBonus Nerfs
+ -
PowerAttack
-=
BuffsMoraleBonus Nerfs
+ -
PowerAttack
+=
Temp AttackBonus
+Temp DamageBonus
+
CONFORTITUDE SAVE
+=
Temp
+
Racial
+
Base
Evasion Endurance TrapSenseImproved Evasion
Misc
+= ++
+= +
+
+
+
++
REFLEX SAVE
WILL SAVE
WIS
FORT
DEXREF
WILL
SAVES
HIT POINTS Stable UnconsciousDyingWounds Non-lethal
Monk bonus applies whenunarmoured and unencumbered
hp hp hp
+
Spell Resistance
Conditional Modifiers
Notes
Damage Reduction
Conditional Modifiers
Conditional Modifiers
Temp AC
AC
+Temp CMB
CMB +Temp CMD
CMD
/
CMD
BaseAttack Bonus /
Monk Level
COMBAT MANOEUVREDEFENCE
= 10 +
+STR
STR
WIS
WIS
+
+
DeflectionModifier
DeflectionModifier
+
+
Monk Level÷ 4
Monk Level÷ 4
+
+
+
+CMD
FLAT-FOOTEDCMD
HEALTH
ARMOUR CLASS EFFECTS
-
-
BaseAttack Bonus
BAB
BaseAttack Bonus
BAB
SizeModifier
SizeModifier
DEX
/
WIS
WIS
WIS
DodgeModifier
/
=
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
AC
=AC
10 +
10
10 +
DeflectionModifier
+
+
+
Monk Level÷ 4
+
+
+
+
+
+
+
+
+
+=AC
+
+
+
SizeModifier
DEX
DEX
/
DodgeModifier
/
NaturalArmour
/
Level29
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK
FLURRY ATTACK BONUS
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
MonkLevel Monk
Level
MonkLevel
Effects
BonusFeats
1 Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands as weaponsStun (or other effects) target for one round
12Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
3Fast Movement +10 ftManeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB+2 saving throws against enchantment
5High Jump
Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to all diseases
2 Evasion Avoid all damage on successful reflex save
1 Stunned No action this roundLose DEX bonus to AC; -2 AC
›
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
14 Slow Fall 70 ft
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9 Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save
10 Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15 Quivering PalmFast Movement +50 ft
Delayed death
16 Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 Perfect SelfSlow Fall Any distance
Treated as outsider
18 Fast Movement +60 ftSlow Fall 90 ft
6 Fast Movement +20 ftSlow Fall 30 ft
17 Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial aging
HEALINGPOINTS
MONK
KI POOL
FLURRY OF BLOWS
UNARMED STRIKE
STUNNING FIST
ARMOUR CLASS BONUS
WHOLENESS OF BODY
WIS
SPELL RESISTANCE
Ki Pool
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=MonkLevel
÷ 2 ) += 10 + (
WIS
FORTITUDESAVE DC Monk Level
÷ 2 ) += 10 + (
UNARMED STRIKE DAMAGE ROLL
Bonus only applied when unarmoured,unencumbered and not helpless
(Round down)
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
Monk Level
÷ 4 )+ (
Monk Level
- 2=
WISAC
AC BONUS
=}+
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevel
MonkLevel
÷ 4 )+ (=
CMDCMD BONUS
+
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
PERFECT SELF
d6 d8 › d10 › 2d6 › 2d8 › 2d10
Level20
Level15
Level11
Level7
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DRUNKENMASTER
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
Grants +16 to Acrobatics
3Fast Movement +10 ftManoeuvre TrainingDrunken Ki
Use monk level in place of BAB for calculating CMBGrants +4 to Acrobatics
+1 temporary ki point (for 1 hour) on drinking
5High Jump
Drunken Strength 1d6+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Inflict extra damage - 1 ki point
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
11 Drunken Courage Immune to fear
13 Drunken Resilience 1/― Damage reduction
19 Firewater BreathDrunken Resilience 3/―
30ft cone of fire, deals 2d6 damage - 4 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex saveGrants +12 to Acrobatics
10Ki Pool (lawful)Slow Fall 50 ftDrunken Strength 2d6
Treat unarmed attacks as lawful weapons
2 ki points
15Quivering PalmFast Movement +50 ft
Delayed deathGrants +20 to Acrobatics
Drunken Strength 3d6 3 ki points
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ftDrunken Resilience 2/―
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect SelfSlow Fall Any distanceDrunken Strength 4d6
Treated as outsider
4 ki points
18Fast Movement +60 ftSlow Fall 90 ft
Grants +24 to Acrobatics
6Fast Movement +20 ftSlow Fall 30 ft
Grants +8 to Acrobatics
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
15 Acrobatics to ignore 10ft of falling damageFALL
Monk Level
=
Level1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion StyleImproved GrappleThrow Anything
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
HEALINGPOINTS
STUNNING FIST
WHOLENESS OF BODY
BONUS FEATS
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
Level7
Level1
Level6
Level10
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
days
WIS
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
QUIVERING PALM
PERFECT SELF
Level20
Level15
+
DRUNKENKIKI POOL
(MONK)
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FLOWING MONK MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeRedirection
Treat hands, feet, knees and elbows as weaponsReposition or trip when attacked
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki points
Slow Fall 60 ft
3Flowing DodgeManoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB+1 dodge bonus for each adjacent enemy
+2 saving throws against enchantment
5High Jump
Elusive Target+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Reflex save to avoid damage - 2 ki points
2 Unbalancing counter Attacks of opportunity leave enemy flat-footedEvasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
11 Elusive Target (2) No damage on successful save, half on failureRedirect damage to flanking attacker
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9 Improved Evasion Avoid half damage on failed reflex save
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15 Volley Spell Reflect a spell onto the caster - half spell level
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect SelfSlow Fall Any distance
Treated as outsider
18 Slow Fall 90 ft
6 Slow Fall 30 ft
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
15 Acrobatics to ignore 10ft of falling damageFALL
Monk Level
=
Once a round when attacked in melee, attempt a reposition ortrip on the attacker, provided the enemy is within range.If combat manoeuvre is successful, target is sickened.
If target charged, gain +2 on CMB and +2 to the save DCIf target used Power Attack, +2 on CMB and +2 to the save DC
Target may halve the duration with a reflex save:
(Round up)
Agile Manoeuvres Combat ReflexesDodgeDeflect Arrows
Improved TripWeapon Finesse
Improved RepositionNimble Moves
HEALINGPOINTS
REDIRECTION
WHOLENESS OF BODY
ELUSIVE TARGET
BONUS FEATS
SPELL RESISTANCE
WIS
REFLEXSAVE DC
MonkLevel
÷ 2 ) += 10 + (
rds
SICKENEDDURATION
MonkLevel
÷ 4 )= (
REDIRECTIONPER DAY
MonkLevel
RedirectionToday
Acrobatic Steps BodyguardImproved FeintImproved DisarmMobilityKi ThrowSidestepSecond Chance
In Harm’s Way Repositioning StrikeSpring AttackSnatch Arrows
Tripping Strike
=
Monk Level
= 10 +
DIAMOND SOUL
Level13
Level7
Level1
Use redirection on a target who melee attacks an allyLevel
4
When successfully attacked, attempt a reflex save againstthe attack roll to halve the damage.You suffer all the other effects of the attack.
Make both reposition and trip attacksLevel
8
Use redirection on any melee attackerLevel12
Level6
Level5
Take no damage on a successful reflex save, and only half damage on a failed save.If flanked, the attack is redirected to other attacker;if the attack is successful, they take half or full damage.
Level11
Level10
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
PERFECT SELF
Level20
KI POOL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HUNGRY GHOSTMONK
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
Damage
Fortitude save to avoid being knocked prone
Push a target back 5ft and knock them prone with the same attack
On a confirmed critical hit, or on reducing a target to 0hp,regain 1 ki point up to your maximum.
For each point regained, gain an immediate saving throwagainst one disease.
On a confirmed critical hit, or on reducing a target to 0hp,regain health.
Gain 1hp on a successful melee attackGain WIS hp on a confirmed critical attackYou may gain up to your monk level in temporary hit points.They disappear after 1 hour
Sml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikePunishing Kick
Treat hands, feet, knees and elbows as weaponsPush targets away from you
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
+2 saving throws against enchantment
5High Jump
Steal Ki+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Take ki from other creatures
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
11 Life from a Stone Take ki or hp from any creature at all
13 Sipping Demon Gain temporary hp on melee attacks
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Life Funnel Take hp from other creatures
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Quivering PalmFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect SelfSlow Fall Any distance
Treated as outsider
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+
15 Acrobatics to ignore 10ft of falling damageFALL
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion Style
days
Improved GrappleThrow Anything
HEALINGPOINTS
PUNISHING KICK
STEAL KI
LIFE FUNNEL
BONUS FEATS
WIS
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
DISTANCEPUSHED
MonkLevel
÷ 5 ) × 5ftft = (
(Round down)
PUNISHING KICKPER DAY
PUNISHING KICKTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
SIPPING DEMON
QUIVERING PALM
PERFECT SELF
Level20
Level15
Level13
Level7
Level1
Level15
Level5
Level11
Level6
Level10
KI POOL
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
KI MYSTIC MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingKi Pool
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
Insight bonus to knowledge and skills
5High Jump
Mystic Insight+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Ally may re-roll attack or save - 2 ki points
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
11 Mystic Visions Receive enlightenment while you rest - 2 ki points
13 Mystic Presence +2 Insight bonus to AC and CMD
19 Mystic Persistence 20ft aura of luck - 2 or more ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Quivering PalmFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect Self
Mystic Presence +4Slow Fall Any distance
Treated as outsider
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
MONK
KI POOL
ARMOUR CLASS BONUS
(Round down)
WISWIS
KI POOLCAPACITY Monk Level
+2 to all Knowledge skills as long as you have at least 1 ki point in you poolAs a swift action, gain +4 insight bonus to any skill or ability check, at a cost of 1 ki point
÷ 2 ) += 2 + (=
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
ACROBATICS
15 Acrobatics to ignore 10ft of falling damageFALL
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
As a swift action once a day, create a 20ft-radius aura ofluck allowing yourself and all allies to take the better of tworolls for attacks and saving throws.Aura lasts 1 round for every 2 ki points spent
Level1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion StyleImproved GrappleThrow Anything
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
STUNNING FIST
MYSTIC PERSISTENCE
BONUS FEATS
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
PERFECT SELF
Level20
Level1
Level3
Level4
Level6
Level10
Monk Level
=
HEALINGPOINTS
WHOLENESS OF BODY
days
WIS
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
QUIVERING PALM
Level15
Level19
Level7 KI POOL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MANOEUVREMASTER
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Manoeuvres Use a full attack action for more combat manoeuvresArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ft (which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingManoeuvre Defence
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
Attacks of opportunity against manoeuvres
5High Jump
Meditative Manoeuvre+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Add WIS to CMB, once a round
2 Evasion Avoid all damage on successful reflex save
14
11 Sweeping Manoeuvre Make a manoeuvre against two enemiesOR two manoeuvres against the same enemy
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Reliable Manoeuvre
Treat unarmed attacks as magic weaponsRoll twice for CMB - 1 ki point
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10 Ki Pool (lawful) Treat unarmed attacks as lawful weapons
15Whirlwind ManoeuvreFast Movement +50 ft
Make one manoeuvre against all adjacent enemies(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect Self Treated as outsider
18 Fast Movement +60 ft (which grants +24 to Acrobatics)
6 Fast Movement +20 ft (which grants +8 to Acrobatics)
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
FLURRY OF MANOEUVRES
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
As part of a full attack, make additionalcombat manoeuvres at a penalty to CMB.
15 Acrobatics to ignore 10ft of falling damageFALL
Level1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
Level CMB1 -2First combat manoeuvre
8 -3Second combat manoeuvre
15 -7Third combat manoeuvre
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion StyleImproved GrappleThrow Anything
Improved
Improved
Greater
Strike
Greater
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR, DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
STUNNING FIST
BONUS FEATS
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
Level1
Level6
Level10
Monk Level
=
HEALINGPOINTS
WHOLENESS OF BODY
SPELL RESISTANCE Monk Level
= 10 +
DIAMOND SOUL
Level13
Level7
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
PERFECT SELF
Level20
KI POOL
(MONK)
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MARTIAL ARTIST MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingPain Points
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
+1 to confirm critical hits
5High Jump
Extreme Endurance+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to fatigue
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
13 Defensive RollPhysical Resistance -3
Reflex for half damage to avoid hitting 0hp
19Greater Defensive RollPhysical Resistance -5
Reduced damage on Defensive Roll
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki pointsPhysical Resistance -1 Reduced ability damage
4 d8d6 / 2d6
Exploit WeaknessMartial Arts Master
Gain +2 to attack, bypass DR, other bonusesUse monk level to take Fighter feats
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
Extreme Endurance 2Physical Resistance -2
Immune to exhaustion
15Quivering PalmFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ftPhysical Resistance -4
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Extreme Endurance 4Slow Fall Any distance
Immune to death effects
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
17 Timeless Body No age penalties or artificial ageing
MONK
ARMOUR CLASS BONUS
(Round down)
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
(MONK)
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
Level1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion Style
days
Improved GrappleThrow Anything
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
HEALINGPOINTS
STUNNING FIST
WHOLENESS OF BODY
BONUS FEATS
WIS
SPELL RESISTANCE
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 11 + ( LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
EXPLOIT WEAKNESS
ACROBATICS
15 Acrobatics to ignore 10ft of falling damageFALL
As a swift action, make a wisdom check (above). If successful, gain +2 to attack until the end of your turn, and ignore damage reduction and hardness.Alternatively, add half your level to Sense Motive, Reflex saves and a dodge bonus to AC until your next turn.
WISDOMCHECK DC
= 10 +
ChallengeRating
or object’shardness
CRWIS
WISDOMCHECK BONUS
MonkLevel
+=+
WIS
FORTITUDESAVE DC
MonkLevel
fromlevel 3
÷ 2 ) + (+ 1)= 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
Martial Artist cannot use ki abilities without gaining a ki pool from another class†
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
PERFECT SELF
Level20
Level15
Level13
Level7
Level1
Level6
Level10
†
†
†
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MASTER OFMANY STYLES
(MONK)
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Fuse Style 2 Use two styles at onceArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
+2 saving throws against enchantment
5High Jump
Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to all diseases
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ftFuse Style 3
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Quivering PalmFast Movement +50 ftFuse Style 4
Delayed death(which grants +20 to Acrobatics)Enter up to 4 stances immediately - 1 ki point
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect StyleSlow Fall Any distance
Use 5 styles at once, enter 5 stances as a free action
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
15 Acrobatics to ignore 10ft of falling damageFALL
Enter up to 3 stances as a swift action
Monk Level
=
Level
Level
1 Stunned No action this roundLose DEX bonus to AC; -2 AC
2
6
10
14
18
1
days
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
HEALINGPOINTS
STUNNING FIST
WHOLENESS OF BODY
BONUS FEATS
WIS
SPELL RESISTANCE
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (=
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
Level15
Level13
Level7
KI POOL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THEEMPTY HAND
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingVersatile Improvisation
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
Use weapon of the wrong type
5High Jump
Ki Weapons+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Enhance improvised weapons
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)
Slow Fall 20 ft
Treat unarmed attacks as magic weaponsIncrease range of a thrown object 20ft - 1 ki pointReduce effective falling height using wall
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Quivering PalmFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect SelfSlow Fall Any distance
Treated as outsider
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
MONK
KI POOL
KI WEAPONS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+
LONG JUMP
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
15 Acrobatics to ignore 10ft of falling damageFALL
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
Level1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion StyleScorpion Style
days
Improved GrappleThrow Anything
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
HEALINGPOINTS
STUNNING FIST
WHOLENESS OF BODY
BONUS FEATS
WIS
SPELL RESISTANCE
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved DisarmImproved Dirty TrickImproved StealImproved FeintImproved WeaponMastery
Improved TripMobility
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
Monk LevelAs a swift action, deal damage equal to your Unarmed Strike when using an improvised weaponDamage bonus lasts for one round - 1 ki point
Spend up to 3 ki points to enhance an improvised weapon, granting magical enhancement or additionalweapon effects. Enhancement lasts for one round, and does not require a suitable weapon.
= 10 +
DIAMOND SOUL
QUIVERING PALM
PERFECT SELF
Level20
Level15
Level13
Level7
Level5
Level11
Level1
Level6
Level10
KI POOL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THEFOUR WINDS
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeElemental Fist
Treat hands, feet, knees and elbows as weaponsAdd elemental damage to an attack
12 2d6d10 / 3d6
Slow Time Gain two extra standard actions - 6 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
+2 saving throws against enchantment
5High Jump
Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to all diseases
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Quivering PalmFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
ImmortalitySlow Fall Any distance
Never age, spontaneously reincarnate
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
17Aspect MasterTongue of the Sun and Moon Speak with any living creature
Choose an aspect of the natural world
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
Declare an elemental damage type before making an attack:Acid, Cold, Electricity or Fire
15 Acrobatics to ignore 10ft of falling damageFALL
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion Style
days
Improved GrappleThrow Anything
HEALINGPOINTS
ELEMENTAL FIST
WHOLENESS OF BODY
BONUS FEATS
WIS
SPELL RESISTANCE
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
Aspect
Special Abilities
=
MonkLevel
÷ 2 ) += 10 + (
ELEMENTALDAMAGE
MonkLevel
÷ 5 )= 1 + (
(Round down)
(Round down)
ELEMENTAL FISTPER DAY
ELEMENTAL FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
ASPECT MASTER
PERFECT SELF
Level20
Level15
Level17
Level13
Level7
Level1
Level6
Level10
KI POOL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THEHEALING HAND
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
+2 saving throws against enchantment
5High Jump
Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to all diseases
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
11 Ki Sacrifice Bring a target back to life - all your ki points
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Ancient Healing Hand Heal somebody else’s wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Ki SacrificeFast Movement +50 ft
Resurrect a target - all your kit points(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
True SacrificeSlow Fall Any distance
Give your life to revive allies within 50ft
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
15 Acrobatics to ignore 10ft of falling damageFALL
Monk Level
Spend an hour and sacrifice your entire ki pool (which must be at least 6 ki points) to cast Raise Dead with a caster level equal to your Monk level.
All dead allies within 50ft are revived, as if the subject ofa True Resurrection.The monk is utterly destroyed, and can never be revived.His name can never be spoken or written down again,all all written mentions of his name become blank.
As above, but cast Resurrection.This requires that your ki pool contain at least 8 ki points.
=
HEALINGPOINTS
Level1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion StyleImproved GrappleThrow Anything
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
STUNNING FIST
WHOLENESS OF BODY
BONUS FEATS
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
KI SACRIFICE
TRUE SACRIFICE
Level20
Level11
Level15
SPELL RESISTANCE Monk Level
= 10 +
DIAMOND SOUL
Level13
Level7
Level1
Level6
Level10
KI POOL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THELOTUS
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeTouch of Serenity
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Touch of Surrender Target of an attack surrenders - 6 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
+2 saving throws against enchantment
5High Jump
Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to all diseases
2 Evasion Avoid all damage on successful reflex save
14 Slow Fall 70 ft
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Touch of PeaceFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect SelfSlow Fall Any distance
Treated as outsider
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
17Timeless BodyLearned Master Linguistics and Knowledge are class skills using WIS
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
15 Acrobatics to ignore 10ft of falling damageFALL
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion Style
rds
Improved GrappleThrow Anything
HEALINGPOINTS
STUNNING FIST
WHOLENESS OF BODY
BONUS FEATS
SPELL RESISTANCE
WIS
WILLSAVE DC
MonkLevel
÷ 2 ) += 10 + (
SERENITYDURATION
MonkLevel
÷ 6 )= 1 + (
(Round down)
TOUCH OFSERENITYPER DAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
Monk Level
When an attack would reduce a target to 0hp or below,opt to make the target surrender. Target is reduced to 0hp,is disabled and charmed. No saving throw.Effect lasts until dismissed, used on another target ortarget is next reduced to 0hp.
Once a day, announce before making a melee attack. On a hit, the attack deals no damage but target is charmed.No saving throw.
= 10 +
DIAMOND SOUL
TOUCH OF SURRENDER
TOUCH OF PEACE
PERFECT SELF
TOUCH OFSERENITYTODAY
Level20
Level15
Level13
Level12
Level7
Level1
Level6
Level10
KI POOL
Declare before making an attack; if successful, the attack dealsno damage, but target cannot attack or cast spells. Target mayattempt a will save to end the effect.
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MONK OF THESACRED MOUNTAIN
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ft (which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
+2 saving throws against enchantment
5Iron Limb Defence
Purity of BodyIncrease bonus to +4 - 1 ki point+2 shield bonus to AC and CMD while stationary
Immune to all diseases
2 Iron Monk Toughness and +1 natural armour
14
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Bastion Stance
Treat unarmed attacks as magic weaponsCannot be knocked prone or moved while stationary
9Fast Movement +30 ft
Double damage reduction - 1 ki pointAdamantine Monk Damage reduction
(which grants +12 to Acrobatics)
10 Ki Pool (lawful) Treat unarmed attacks as lawful weapons
15Quivering PalmFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Bastion Stance 2
Treat unarmed attacks as adamantine weaponsCannot be moved, even by teleportation
20 2d102d8 / 4d8
Perfect Self Treated as outsider
18 Fast Movement +60 ft (which grants +24 to Acrobatics)
6 Fast Movement +20 ft (which grants +8 to Acrobatics)
17Timeless BodyVow of Silence +2 insight to AC and CMD
+4 to Sense Motive, Stealth, Perception
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
15 Acrobatics to ignore 10ft of falling damageFALL
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
Level1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion Style
days
Improved GrappleThrow Anything
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
HEALINGPOINTS
STUNNING FIST
WHOLENESS OF BODY
BONUS FEATS
WIS
SPELL RESISTANCE
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
PERFECT SELF
Level20
Level15
Level13
Level7
Level1
Level6
Level10
KI POOL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SENSEI MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Advice Inspire CourageArmour Class Bonus
Unarmed StrikeStunning Fist
Treat hands, feet, knees and elbows as weaponsStun (or other effects) target for one round
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsMystic Wisdom 2Slow Fall 60 ft
Grant bonus to allies in 30ft - 1 ki point
3Advice 2Manoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMBInspire Competence
+2 saving throws against enchantment
5High Jump
Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to all diseases
2 Insightful Strike Use WIS in place of STR/DEX for monk weapons
14 Slow Fall 70 ft
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9 Advice 3 Inspire Greatness
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15 Quivering Palm Delayed death
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect SelfSlow Fall Any distance
Treated as outsider
18Mystic Wisdom 3Slow Fall 90 ft
Grant more abilities to allies - 2 ki points
6Mystic WisdomSlow Fall 30 ft
Grant bonus to an ally - 1 ki point
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
DCDC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
MYSTIC WISDOM
ACROBATICS
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
15 Acrobatics to ignore 10ft of falling damageFALL
(MONK)
Level1 Stunned No action this round
Lose DEX bonus to AC; -2 AC
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion StyleImproved GrappleThrow Anything
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
STUNNING FIST
BONUS FEAT
ADVICE
WIS
PERFORMANCEPER DAY
MonkLevel
+=
WIS
FORTITUDESAVE DC
MonkLevel
÷ 2 ) += 10 + (
(Round down)
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (=
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
days
HEALINGPOINTS
WHOLENESS OF BODY
WIS
SPELL RESISTANCE
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
PERFECT SELF
Level20
Level15
Level13
Level7
KI POOL
INSPIRE COMPETENCE
+Level
3
Bonus against charm and compulsionBonus to attack and damage rolls
INSPIRE COURAGE
+Level
1
INSPIRE GREATNESS MAX AFFECTED2 Bonus hit dice+ 2d10 (including CON)
Level9
Level6 Grant a single ally within 30ft: 1 ki point
Level12
Grant all allies within 30ft: Grant a single ally within 30ft: Evasion, Fast Movement, High Jump, Purity of Body, Slow Fall 1 ki point
Level18
Grant all allies within 30ft: Evasion, Fast Movement, High Jump, Purity of Body, Slow FallGrant a single ally within 30ft: Diamond Body, Diamond Soul, Improved Evasion
2 ki points2 ki points
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SOHEI MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikeDevoted Guardian
Treat hands, feet, knees and elbows as weaponsAlways get to act in a surprise roundAdd ½ Monk level to initiative
12
3 Maneuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB+2 saving throws against enchantment
5High Jump
Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to all diseases
2 Evasion Avoid all damage on successful reflex save
14
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
7 Wholeness of Body Heal your own wounds - 2 ki points
4Monastic MountKi Weapon
Gain temporary hp, grant bonuses to mountKi Pool (magic) Treat unarmed attacks as magic weapons
Enhance weapon - 1 ki point per enhancement
9Improved Evasion Avoid half damage on failed reflex save
10Ki Pool (lawful) Treat unarmed attacks as lawful weapons
15Quivering Palm Delayed death
16Ki Pool (adamantine) Treat unarmed attacks as adamantine weapons
20Perfect Self Treated as outsider
18
6
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
rds
DURATIONPER DAY
BardLevel
× 2 ) += 2 + (
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
HEALINGPOINTS
MONASTIC MOUNT
WHOLENESS OF BODY
SPELL RESISTANCE Monk Level
= 10 +
DIAMOND SOUL
PERFECT SELF
Level20
Level13
Level7
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion StyleImproved GrappleThrow Anything
Mounted Combat Avoid attacks on mount with Ride check
Mounted Archery Halve the penalty for ranged attacks
Ride-by Attack Move before and after a charge attack
Spirited Charge Double damage
Trample Overrun enemies
Unseat Knock opponents from their mounts
BONUS FEATS
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
Level1
Level6
Level10
KI POOL
WEAPON TRAINING
5
9
13
17
Level Weapon type
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WEAPON ADEPT(MONK)
MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacksArmour Class Bonus
Unarmed StrikePerfect Strike
Treat hands, feet, knees and elbows as weaponsRoll attack twice when using a monk weapon
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftManoeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB(which grants +4 to Acrobatics)
+2 saving throws against enchantment
5High Jump
Purity of Body+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Immune to all diseases
2 Way of the Weapon Master Weapon Focus for one monk weapon
14 Slow Fall 70 ft
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)Slow Fall 20 ft
Treat unarmed attacks as magic weaponsReduce effective falling height using wall
9EvasionFast Movement +30 ft
Avoid all damage on successful reflex save(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Quivering PalmFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Pure PowerSlow Fall Any distance
+2 to Strength, Dexterity and Wisdom score
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
Way of the Weapon Master 2 Weapon Specialisation for the same monk weapon
17Uncanny InitiativeTongue of the Sun and Moon Speak with any living creature
Choose your own initiative roll
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
Announce before making an attack using a kama, nunchaku,quarterstaff, sai or siangham. Roll the attack twice, and take the higher result. If one attack is within critical threat range,the other is the confirmation roll.
Weapon
15 Acrobatics to ignore 10ft of falling damageFALL
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
Catch off-guard Combat ReflexesDodgeDeflect Arrows
Scorpion Style
days
Improved GrappleThrow Anything
HEALINGPOINTS
PERFECT STRIKE
WAY OF THE WEAPON MASTER
WHOLENESS OF BODY
BONUS FEATS
WIS
SPELL RESISTANCE
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
(Round down)
PERFECT STRIKEPER DAY
PERFECT STRIKETODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (
Gorgon’s Fist Improved Bull RushImproved FeintImproved DisarmMobilityImproved Trip
Improved Critical Medusa’s WrathSpring AttackSnatch Arrows
=
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
PERFECT SELF
Level20
Level15
Level13
Level7
Level1
Level6
Level10
KI POOL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ZEN ARCHER MonkLevel
MonkLevel
BonusFeats
UnarmedStrike
DamageSml / Lrg
1 d6d4 / d8
Flurry of Blows Use a full attack action for more attacks - bow onlyArmour Class Bonus
Unarmed StrikePerfect Strike
Treat hands, feet, knees and elbows as weaponsRoll attack twice when using a monk weapon
12 2d6d10 / 3d6
Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
(which grants +16 to Acrobatics)
3Fast Movement +10 ftZen ArcheryPoint Blank Master
Use WIS instead of DEX for attacks with a bow(which grants +4 to Acrobatics)
Don’t provoke attack of opportunity with chosen bow
5High Jump
Ki Arrows+20 to jump checks - 1 ki pointAdd monk level to Acrobatics checks for jumping
Use unarmed strike damage dice for 1 rd - 1 ki point
2 Way of the Bow Weapon Focus with one type of bow
14 Slow Fall 70 ft
11 Trick Shot Ignore concealment - 1 ki pointIgnore total concealment or cover - 2 ki pointIgnore total cover, fire around corners - 3 ki point
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 d10d8 / 2d8
Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4 d8d6 / 2d6
Ki Pool (magic)
Slow Fall 20 ft
Treat unarmed attacks as magic weaponsIncrease range of attack by 50ft - 1 ki pointReduce effective falling height using wall
9Reflexive ShotFast Movement +30 ft
Make attacks of opportunity with a bow(which grants +12 to Acrobatics)
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
15Quivering PalmFast Movement +50 ft
Delayed death(which grants +20 to Acrobatics)
16 2d82d6 / 3d8
Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20 2d102d8 / 4d8
Perfect SelfSlow Fall Any distance
Treated as outsider
18Fast Movement +60 ftSlow Fall 90 ft
(which grants +24 to Acrobatics)
6Fast Movement +20 ftSlow Fall 30 ft
(which grants +8 to Acrobatics)
Way of the Bow 2 Weapon Specialisation with the same bow
17Timeless BodyKi Focus Bow Use ki attacks with arrows as if they were melee
No age penalties or artificial ageing
LONG JUMP
Acrobatics DC = Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH THREATENED SQUARE
Acrobatics DC = 5 + Opponent’s CMD +10 to move at full speedat half speedMOVE THROUGH ENEMY’S OWN SQUARE
HIGH JUMP
20 Reflex save if you fail a jump by 4 or lessCATCH LEDGE
Acrobatics skill +4 for every 10ft of your standard move above 30ftDC
DC
DC
DCDistance
4
55ft
1ft8
1010ft
2ft12
1515ft
3ft16
2020ft
4ft20
2525ft
5ft24
3030ft
6ft28
3535ft
7ft32
4040ft
8ft36
4545ft
9ft40
5050ft
10ft44
5555ft
11ftDistance
MONK
KI POOL
ACROBATICS
ARMOUR CLASS BONUS
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
MonkLevel
÷ 4 )+ (WISAC
AC BONUS
=}+
CMD
CMD BONUS
+Bonus only applied when unarmoured,
unencumbered and not helpless
15 Acrobatics to ignore 10ft of falling damageFALL
WeaponWAY OF THE BOW
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
=
Combat Reflexes Deflect ArrowsDodge Far Shot
Precise Shot
days
Point-Blank ShotRapid Shot
HEALINGPOINTS
PERFECT STRIKE
WHOLENESS OF BODY
BONUS FEATS
WIS
SPELL RESISTANCE
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
Focused Shot Improved Precise ShotMobilityManyshot
Parting Shot
Improved Critical Pinpoint TargetingSnatch ArrowsShot on the Run
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
PERFECT SELF
Level20
Level15
Level13
Level7
Level1
Level6
Level10
KI POOL
Announce before making an attack using a kama, nunchaku,quarterstaff, sai or siangham. Roll the attack twice, and take the higher result. If one attack is within critical threat range,the other is the confirmation roll.
(Round down)
PERFECT STRIKEPER DAY
PERFECT STRIKETODAY
Non-MonkLevels
MonkLevel
÷ 4 )+ (=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PALADIN PaladinLevel
Spell Save DC = 10 + CHA + Spell Level
Channelling positive energy uses up two of today’suses of Lay On Hands.
SpellSave DC
Spellsper day
BaseSpells= + Bonus Spells
CHA
2
3
4
1
Uses Today
FoesToday
Smiting damage bonus applies double for thefirst successful strike against evil outsiders, evil dragons and the undead.
A successful strike with smite evilbypasses damage reduction.
DAMAGEBONUS
PaladinLevel
=+
EVIL DAMAGEBONUS
PaladinLevel
+
LAWFUL
CHAOTIC
GOOD
EVIL
+
ATTACKBONUS
= CHA
SMITE EVIL
LAY ON HANDS
SPELLS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
SCROLLS POTIONS
Type
Enhancements
Name
SummonedToday
CasterLevel
PaladinLevel - 3 =
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
1
2
3
4
PREPARED SPELLS
CHANNEL POSITIVE ENERGY
MERCIES
USESPER DAY
= ( × 2 ) +
SPECIAL MOUNT BONDED WEAPON
DIVINE BOND
ENERGYROLL
=
PaladinLevel
(Round down)
(Round up)
( ÷ 2 ) +Misc
d6
HEALINGHIT POINTS
(Round down)
(Round down)
= CHA
PaladinLevel
( ÷ 2 ) +
=
PaladinLevel
( ÷ 2 ) +Misc
+Misc
+
DEFLECTIONBONUS
= CHAAC +Misc
+Misc
+Misc Misc
(Round up)
FOESPER DAY
=
PaladinLevel
( ÷ 3 ) +
Misc
d6
WILLSAVE DC
= CHA
PaladinLevel
10 + ( ÷ 2 ) +
ConcentrationCasterLevelCHA= +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PALADIN PaladinLevel
Spell Save DC = 10 + CHA + Spell Level
Channelling positive energy uses up two of today’suses of Lay On Hands.
SpellSave DC
Spellsper day
BaseSpells= + Bonus Spells
CHA
2
3
4
1
Uses Today
FoesToday
Smiting damage bonus applies double for thefirst successful strike against evil outsiders, evil dragons and the undead.
A successful strike with smite evilbypasses damage reduction.
DAMAGEBONUS
PaladinLevel
=+
EVIL DAMAGEBONUS
PaladinLevel
+
LAWFUL
CHAOTIC
GOOD
EVIL
+
ATTACKBONUS
= CHA
SMITE EVIL
LAY ON HANDS
SPELLS
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
SCROLLS POTIONS
Type
Enhancements
Name
SummonedToday
CasterLevel
PaladinLevel - 3 =
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
1
2
3
4
PREPARED SPELLS
CHANNEL POSITIVE ENERGY
MERCIES
USESPER DAY
= ( × 2 ) +
SPECIAL MOUNT BONDED WEAPON
DIVINE BOND
ENERGYROLL
=
PaladinLevel
(Round down)
(Round up)
( ÷ 2 ) +Misc
d6
HEALINGHIT POINTS
(Round down)
(Round down)
= CHA
PaladinLevel
( ÷ 2 ) +
=
PaladinLevel
( ÷ 2 ) +Misc
+Misc
+
DEFLECTIONBONUS
= CHAAC +Misc
+Misc
+Misc Misc
(Round up)
FOESPER DAY
=
PaladinLevel
( ÷ 3 ) +
Misc
d6
WILLSAVE DC
= CHA
PaladinLevel
10 + ( ÷ 2 ) +
ConcentrationCasterLevelCHA= +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ANTIPALADINAntipaladin
Level
Spell Save DC = 10 + WIS + Spell Level
Channelling negative energy uses up two of today’suses of Touch of Corruption.
SpellSave DC
Spellsper day
BaseSpells= + Bonus Spells
CHA
2
3
4
1
Uses Today
VictimsToday
Smiting damage bonus applies double for asuccessful strike against good outsiders, good dragons, good Clerics and Paladins.
A successful strike with smite goodbypasses damage reduction.
DAMAGEBONUS
AntipaladinLevel
=+
GOOD DAMAGEBONUS
AntipaladinLevel
+
LAWFUL
CHAOTIC
GOOD
EVIL
+
ATTACKBONUS
= CHA
SMITE GOOD
TOUCH OF CORRUPTION
SPELLS
LAWFUL
CHAOTIC
GOOD
EVIL
PATRON
SCROLLS POTIONS
Type
Enhancements
Name
SummonedToday
CasterLevel
AntipaladinLevel - 3 =
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
1
2
3
4
PREPARED SPELLS
CHANNEL NEGATIVE ENERGY
CRUELTIES
USESPER DAY
= ( × 2 ) +
FIENDISH SERVANT BONDED WEAPON
FIENDISH BOON
ENERGYROLL
=
AntipaladinLevel
(Round down)
(Round up)
( ÷ 2 ) +Misc
d6
CORRUPTIONHIT POINTS
(Round down)
(Round down)
= CHA
AntipaladinLevel
( ÷ 2 ) +
=
AntipaladinLevel
( ÷ 2 ) +Misc
+Misc
+
DEFLECTIONBONUS
= CHAAC +Misc
+Misc
+Misc Misc
(Round up)
VICTIMSPER DAY
=
AntipaladinLevel
( ÷ 3 ) +
Misc
d6
WILLSAVE DC
= CHA
AntipaladinLevel
10 + ( ÷ 2 ) +
ConcentrationCasterLevelCHA= +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
N/A
Campaign
Player
XP
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
AbilityScore
AbilityModifier
ItemBonus
TempScore
TempModifier
STRSTR STR
DEXDEX DEX
CONCON CON
INTINT INT
WISWIS WIS
CHACHA CHA
LAWFUL
CHAOTIC
GOOD
EVIL
EffectiveCharacter
Level
CLASSES LevelSkill Ranks LevelAdjustment
Hit Die
Favoured class+1 per level
+ CON per level
+ INT per level
ddddd
1
23
4
5
Name
Race Size SizeModifier
FEMALEM
ALE
ABILITIES
CHARACTER
RanksRacial,Feats,
SynergySkill
BonusMisc
ArmourCheck
Penalty
Favoured Enemy TerrainUntrained
Acrobatics DEX -Appraise INTBluff CHA
-Climb STRDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX
-
--
Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS
-Ride DEX
- 1 per 5lb carried
Sense Motive WIS-Sleight of Hand DEX
Spellcraft INT-Stealth DEX
Survival WIS
Swim STRUse Magical Device CHA
-
INTINTINTINTINT
Track
ClassSkills
+3
SURVIVAL
SKILLS
INT
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Geography
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
Ranger
LA
NG
UA
GE
S
FEATS & SPECIAL ABILITIES
if larger/smaller±4
hp rks
Craf
t - IN
TPe
rform
- C
HA
Know
ledg
e - I
NT
Prof
essi
on -
WIS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Special AmmoAmmo
Range Type
ft sq
# #
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Special AmmoAmmo# #
Special AmmoAmmo# #
Range Type
ft sq
Attack Bonus CriticalDamage
×d
ATTACKS
SizeModifier
-+
Misc
+= STR
= 10 + STR +DEX
Speed with Armour Temp SpeedSPEED
ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Climb Speed
ft sq
ft sq ft sq
BASEATTACK BONUS
MELEEATTACK
RANGEDATTACK
COMBAT MANOEUVREBONUS
CMB
INITIATIVE
SPEED
BASE ATTACK
COMBAT MANOEUVRES
MoraleBonus
Favoured Enemy Buffs Nerfs
=MoraleBonus
Favoured Enemy Buffs
+
+
+
+
-
-Nerfs
=
Temp AttackBonus
+Temp DamageBonus
+
CONFORTITUDE SAVE
+=
Temp
+
Racial
+
Base
Evasion Endurance TrapSense
ImprovedEvasion
Misc
+= ++
+= +
+
+
+
++
REFLEX SAVE
WILL SAVE
WIS
FORT
DEXREF
WILL
SAVES
=
HIT POINTS Stable UnconsciousDyingWounds Non-lethal
hp hp hp
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
AC
SizeModifier
-+
Misc
+
DeflectionModifier
+
=AC
DEX
DEX
10 +
10
10 +
DeflectionModifier
+
+
+
+
Armour AC
+
Shield AC
+
+
NaturalArmour
+
+
DodgeModifier
+
+=AC
Spell Resistance Conditional Modifiers
Notes
Damage Reduction
Conditional Modifiers
Conditional Modifiers
Temp AC
AC
+Temp CMB
CMB +Temp CMD
CMD
/
CMD
BaseAttack Bonus
BAB
BaseAttack Bonus
BAB
COMBAT MANOEUVREDEFENCE
= 10 +
DodgeModifier
+
STR +
SizeModifier
-
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BABCMD
FLAT-FOOTEDCMD
HEALTH
ARMOUR CLASSSize
Modifier
+
+
+
/ /
/ /
/ / /
INITIATIVE BONUS Feats
+
Training
+
Misc
+= DEXINIT
Conditional Modifiers
EFFECTS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
RANGERRanger
Level
CasterLevel
RangerLevel
+2 4 6 8 10
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
Name
Creature typerds
RangerLevel
3Level
1
5
10
15
20
Level
4Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft
Use in place of Diplomacy to improve the attitude of an animal
(WIS minimum 1)
+
Misc
+= CHA
SHARE FAVOURED ENEMYDURATION
+
Misc
= WIS
Spellsper day
BaseSpells= +
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
DruidLevel
RangerLevel - 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
SHARE FAVOURED ENEMY ANIMAL COMPANION
HUNTER’S BOND
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
8
13
18
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
10
+2
14
18
BATTLE SCOUT(RANGER)
RangerLevel
CasterLevel
RangerLevel
+2 4
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
rds
RangerLevel
3Level
3Level
20Level
1
20
Level
4Level
15Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
Once per day, rearrange your party’s initiatives after they’ve been rolledInitiative bonus for yourself and allies within an area you’ve already scouted out
As a move action, share half your Favoured Enemy bonus against a single target with all allies within 30 ft
Use in place of Diplomacy to improve the attitude of an animal
(WIS minimum 1)
+
Misc
+= CHA
SHARE FAVOURED ENEMYDURATION
+
Misc
=
mins
BONUSDURATION
RangerLevel
=
WIS
Spellsper day
BaseSpells= +
COMBAT STYLE
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS
AD
VA
NT
AG
EO
US
TE
RR
AIN
INFILTRATION
PERFECT ADVANTAGE
+2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
+LevelBonus
HUNTER’S BOND
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
1
2
3
4
PREPARED SPELLS
SUPERIOR TACTICS
8
13
18
1Round
2Round
Allies gain +2 bonus to Initiative in the area
Bonus applies in a 60 ft radius area centred on yourself
Gain the above bonuses in just one round
10Level
Once a day, pick an extra favoured terrain for one hour.
Allies gain +2 bonus Perception, Stealth andSurvival checks in the area
3Round Not hampered by difficult terrain;
Take 10 on Climb and Swim, even in a hurry
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
BEAST MASTER(RANGER)
RangerLevel
CasterLevel
RangerLevel
+2 4 6 8 10
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
RangerLevel
3Level
1
5
10
15
20
Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
Use in place of Diplomacy to improve the attitude of an animal
+
Misc
+= CHA
Spellsper day
BaseSpells= +
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
ANIMAL COMPANIONS
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
8
13
18
Companion Name Creature type Levels
EffectiveDruid Level
RangerLevel
untillevel 12( - 3 ) =
1
2
3
4
5
6
4Level
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
DEEP WALKER(RANGER)
RangerLevel
CasterLevel
RangerLevel
+2 4 6 8 10
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
Name
Creature typerds
RangerLevel
3Level
1
5
10
15
20
Level
4Level
4Level
7Level
12Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft
Use in place of Diplomacy to improve the attitude of an animal
Bonus to Initiative, Knowledge (dungeoneering),Perception, Stealth and Survival checkswhile underground
(WIS minimum 1)
+
Misc
+= CHA
SHARE FAVOURED ENEMYDURATION
+
Misc
= WIS
Spellsper day
BaseSpells= +
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
FAVOURED ENEMIES
DEEP KNOWLEDGE
WILD EMPATHY
SPELLS
ROCK HOPPER
DEEP WALKER CAMOUFLAGE
ONE WITH THE STONE
TRACK
SCROLLS POTIONS
- 3 =
DruidLevel
RangerLevel - 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
SHARE FAVOURED ENEMY ANIMAL COMPANION
HUNTER’S BOND
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
8
13
18
+2
+5
+8
+11
+5Ignore difficult terrain while underground
Use Stealth to hide underground, even if theenvironment doesn’t provide cover
17Level Use Stealth to hide underground, even when
being observed
Bonus to Acrobatics and Climb checkswhile underground
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
1014
18
FALCONER(RANGER)
RangerLevel
+2 4 6 8 10
Name
Bird of prey type
RangerLevel
3Level
1
5
10
15
20
Level
1Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
With half hit points
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
SCROLLS POTIONS
DruidLevel
RangerLevel - 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
FEATHERED COMPANION4
LevelFull hit points
HUNTER’S BOND
6Level Swooping Charge DC 20
The bird flies to a high vantage point, then next round makes a charge attack. If successful, this deals2d4 damage from a bite, with a ×4 critical modifier, and the target is staggered for a round.
Roam DC 15The bird roams and forages on its own, and returns at a set time.Distract DC 20The bird flutters distractingly around an enemy. On a successful attack, the enemy is shaken.
FAVOURED ENEMY BONUS
CasterLevel
RangerLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
4Level
Spellsper day
BaseSpells= +
SPELLS
TRACK
- 3 =
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
8
13
18
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
(RANGER)
GUIDERanger
Level
CasterLevel
RangerLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
RangerLevel
3Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
Use in place of Diplomacy to improve the attitude of an animal
+
Misc
+= CHA
Spellsper day
BaseSpells= +
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
8
13
18
Misc
FOCUSBONUS
RangerLevel
RANGER’S FOCUS
(Round up)Bonus to attack and damage applies against chosen subject
FocusSubjects
Today
(Round up)
= ( ÷ 5 ) × + 2
FOCUSSUBJECTSPER DAY
RangerLevel
= ( ÷ 3 ) +
+
11Level
19
×
Level
INSPIRED MOMENTOnce per day, for one turn gain a bonus to attack,armour class, skill checks and ability checks Twice per day
Automatically confirm any critical
Today
9Level
14Level
RANGER’S LUCKOnce per day, reroll one attack rollor force an enemy to reroll one attack roll.You must take the second result.
16Level Bonus to ranger’s luck reroll
(or penalty to attacker’s reroll)
Twice per day
19Level
Thrice per day
Ranger’sLuck
Today
+ 4
+ 4
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
(RANGER)
HORSE LORDRanger
Level
CasterLevel
RangerLevel
+2 4 6 8 10
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
RangerLevel
3Level
1
5
10
15
20
Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
Use in place of Diplomacy to improve the attitude of an animal
+
Misc
+= CHA
Spellsper day
BaseSpells= +
COMBAT STYLE
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
1
2
3
4
PREPARED SPELLS
8
13
18
Name
Creature type
TEMPORARYHIT POINTS Ranger Level Misc
hp +=
MOUNTED BOND
EffectiveDruid Level
RangerLevel
untillevel 12( - 3 ) =
MOUNTED COMBAT
Mounted Combat Once a round, make a Ride check to negate a hit against your mountMounted Archery Half the penalty for firing while moving: -2 and -4 rather than -4 and -8
Trick Riding Ignore Ride checks of DC 15; no penalty for riding bareback; use Mounted Combat twiceRide-By Attack Continue moving after a charge, up to double your move speed
Mounted Shield Add your shield bonus to mount’s AC, and to Mounted CombatSpirited Charge Double melee damage when charging (triple with a lance)
Mounted Skirmisher Move and make a full-round set of attacksUnseat Charge with a lance and bull rush to knock opponent down
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
(RANGER)
INFILTRATORRanger
Level
SCROLLS POTIONS
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
CasterLevel
RangerLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
4Level
Use in place of Diplomacy to improve the attitude of an animal
+
Misc
+= CHA
Spellsper day
BaseSpells= +
WILD EMPATHY
SPELLS
TRACK
- 3 =
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +2
6
1014
18
Name
Creature typerds
RangerLevel
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft
(WIS minimum 1)
SHARE FAVOURED ENEMYDURATION
+
Misc
= WIS
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
DruidLevel
RangerLevel - 3 =
SHARE FAVOURED ENEMY ANIMAL COMPANION
HUNTER’S BOND
BONUS ADAPTATIONS
FAVOURED ENEMIES+2 4 6 8 10
1
5
10
15
20
Level at levels 3, 8, 13 and 18
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
(RANGER)
SHAPESHIFTER RangerLevel
CasterLevel
RangerLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
RangerLevel
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
Use in place of Diplomacy to improve the attitude of an animal
NATURAL WEAPON COMBAT
Aspect of the Beast
Rending Claws If two claw attacks hit in a turn, the second does an extra 1d6 damage
Low Light Vision Dark Vision Claws: 1d4 damage (1d3 if small)Predator’s Leap: Jump without a run-up Wild Instinct: +2 to Initiative and Survival
Improved Natural Weapon Increased damage dice
Weapon Focus +1 to attack with selected weapon
Eldritch Claws Natural weapons considered both magical and silverVital Strike Make a single attack for an extra set of damage dice
Multiattack Second attack with natural weapons takes only -2 penalty rather than -5Improved Vital Strike Make a single attack for two extra sets of damage dice
+
Misc
+= CHA
Spellsper day
BaseSpells= +
COMBAT STYLE
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
+2 4 6 8 10
1
5
10
15
20
Level
FAVOURED ENEMIESFAVOURED ENEMY BONUS
Name
Creature typerds
4Level
As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft
(WIS minimum 1)
SHARE FAVOURED ENEMYDURATION
+
Misc
= WIS
1
2
3
4
PREPARED SPELLS
DruidLevel
RangerLevel - 3 =
SHARE FAVOURED ENEMY ANIMAL COMPANION
HUNTER’S BOND
1d2 → 1d3 → 1d4 → 1d6 → 1d8 → 2d6 → 3d6 → 4d6 → 6d6 → 8d6 → 12d61d10 → 2d8 → 3d8 → 4d8 → 6d8 → 8d8 → 12d8
FO
RM
S
SHIFTER’S BLESSING
18Level
13Level
8Level
3Level
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
(RANGER)
SKIRMISHERRanger
Level
+2 4 6 8 10
WILD EMPATHYBONUS
RangerLevel
Name
Creature typerds
RangerLevel
3Level
1
5
10
15
20
Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft
Use in place of Diplomacy to improve the attitude of an animal
(WIS minimum 1)
+
Misc
+= CHA
SHARE FAVOURED ENEMYDURATION
+
Misc
= WIS
COMBAT STYLE
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
TRACK
SCROLLS POTIONS
DruidLevel
RangerLevel - 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
SHARE FAVOURED ENEMY ANIMAL COMPANION
HUNTER’S BOND
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
8
13
18
Misc
(Round up)
TRICKSKNOWN
RangerLevel
÷ 2 ) - 2 +
1
2
3
4
5
6
7
8
9
= (
HUNTER’S TRICKS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
SPIRITRANGER
RangerLevel
CasterLevel
RangerLevel
+2 4 6 8 10
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
RangerLevel
3Level
4Level
12Level
1
5
10
15
20
Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
Use in place of Diplomacy to improve the attitude of an animal
+
Misc
+= CHA
Spellsper day
BaseSpells= +
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
8
13
18
SPIRIT BOND
Misc
(Round up)
SPIRIT SPELLSPER DAY
RangerLevel
÷ 4 ) - 1 += (
Augury Divination
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
(RANGER)
TRAPPERRanger
Level
+2 4 6 8 10
WILD EMPATHYBONUS
RangerLevel
Name
Creature typerds
RangerLevel
3Level
1
5
10
15
20
Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft
Use in place of Diplomacy to improve the attitude of an animal
(WIS minimum 1)
+
Misc
+= CHA
SHARE FAVOURED ENEMYDURATION
+
Misc
= WIS
COMBAT STYLE
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
TRACK
SCROLLS POTIONS
DruidLevel
RangerLevel - 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
SHARE FAVOURED ENEMY ANIMAL COMPANION
HUNTER’S BOND
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
8
13
18
Trapstoday
TRAPSAVE DC Misc
+WIS
SNARE TRAP
TRAPS
RangerLevel
= 10 + ( ÷ 2 ) +
TRAPSPER DAY
WIS
RangerLevel
= ( ÷ 2 ) +
ExtraordinaryTrap Modifier
-2
Level5
5
7
9
11
13
15
17
19
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
610
14
18
TROPHY HUNTER(RANGER)
RangerLevel
+2 4 6 8 10
3Level
1
5
10
15
20
Level
2Level
You may gain up to WISgrit points each day
GritPoints
FIREARM STYLE
FAVOURED ENEMIES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
SCROLLS POTIONS
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
FAVOURED ENEMY BONUS
CasterLevel
4Level Firearm attacks target the enemy’s touch AC in the first two
range increments. This stacks with similar effects.Touch range
increments
1
2
3
4
PREPARED SPELLS
HUNTER’S AIM
RangerLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
4Level
DC 15 Knowledge (nature) check to discern a creature’s health,manoeuvrability and general behaviour from their tracks.
Spellsper day
BaseSpells= +
SPELLS
IMPROVED TRACK
- 3 =
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) + + 2
8
13
18
Deadeye Cost: 1 pt per range increment
Quick Clear Cost: (1 pt to fix as a move action)
Gunslinger’s Dodge
Use touch AC beyond first range increment
Fix a broken firearm as standard action
Move 5ft immediately; +2 AC against triggering attackAlternatively, drop prone for +4 AC
Cost: 1 pt
1
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
2
6
1014
18
URBANRANGER
RangerLevel
CasterLevel
RangerLevel
+2 4 6 8 10
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
Name
Creature typerds
RangerLevel
3Level
7Level
1
5
10
15
20
Level
4Level
4Level
Ranger bonus feats can be taken without the normal pre-requisites,but only apply when not wearing heavy armour.
As a move action, share half your Favoured Enemybonus against a single target with all allies within 30 ft
Use in place of Diplomacy to improve the attitude of an animal
Never slowed by difficult terrain in these communitiesMove through local citizens as if they were allies
(WIS minimum 1)
+
Misc
+= CHA
SHARE FAVOURED ENEMYDURATION
+
Misc
= WIS
Spellsper day
BaseSpells= +
COMBAT STYLE
1
2
3
4
PREPARED SPELLS
FAVOURED ENEMIES
COMMUNITY BONUS +2 4 6 8
FAVOURED COMMUNITIES
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
DruidLevel
RangerLevel - 3 =
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
SHARE FAVOURED ENEMY ANIMAL COMPANION
HUNTER’S BOND
12Level Use Stealth in place of Disguise in these communities
If successful, you blend into the crowd
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
FAVOURED ENEMY BONUS
8
13
18
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WARDEN(RANGER)
RangerLevel
CasterLevel
RangerLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
4Level
2Level
Spellsper day
BaseSpells= +
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
+LevelBonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
1
2
3
4
PREPARED SPELLS
WILD EMPATHYBONUS
RangerLevel
Use in place of Diplomacy to improve the attitude of an animal
+
Misc
+= CHA
FAVOURED TERRAIN
Take 10 on Survival checks in your favoured terrainsIf not in immediate danger, take 20
LIVE IN COMFORT
MASTER OF TERRAIN
WILD EMPATHY
5Level
Take the higher of two rolls on Acrobatics, Climb, Fly,Ride or Swim checks in your favoured terrains
ABLE EXPLORER
20Level
Take 20 on Initiative checks in your favoured terrainsWILDERNESS WHISPERS
4Level +2 Bonus to Perception, Survival and Stealth
checks to allies in your favoured terrainsAllies leave no trail and cannot be tracked (unless you want them to be) in your favoured terrains
TERRAIN BOND
+2 4 6 8 10
1
5
10
15
20
Level
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WILD STALKER(RANGER)
RangerLevel
CasterLevel
RangerLevel
Spell Save DC = 10 + WIS + Spell Level
SpellSave DC
Bonus SpellsWIS
2
3
4
1
WILD EMPATHYBONUS
RangerLevel
3Level
4Level
Use in place of Diplomacy to improve the attitude of an animal
(Round up)(Max +7)
+
Misc
+= CHA
PERCEPTIONBONUS
Spellsper day
BaseSpells= +
STRONG SENSES
FAVOURED TERRAIN BONUS +2 4 6 8
FAVOURED TERRAINS
WILD EMPATHY
SPELLS
TRACK
SCROLLS POTIONS
- 3 =
4Level Barbarian
LevelRanger
Level - 3 = +Level
Bonus
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
ConcentrationCasterLevelWIS= +
Track
SurvivalBonus
RangerLevel
= ( ÷ 2 ) +
OptionalBonus
Optional bonus applies if the character already has low-light vision
RangerLevel
= (+ ÷ 4 ) + 1
1
2
3
4
PREPARED SPELLS
WILD TALENTS
8
13
18
RAGE OF THE WILD!
rds
rds
rds
FATIGUEDDURATION
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
=
RangerLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) - 4 +
4 4 2 -2
6 6 3 -2
8 8 4 -2
CON
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
RogueLevel
ROGUE
1TrapfindingSneak Attack
RogueLevel
{2 Evasion
4 Uncanny Dodge
8 Improved Uncanny Dodge
10 Advanced Talents
20 Master Strike
ROGUE TALENTSTALENTSKNOWN
MiscFrom level 10, a Roguecan take Advanced Talents
Sneak attack damage can be applied when a target is flanked oris denied their DEX bonus to AC.On ranged attacks, it only applies within 30 ft.It is not multiplied by critical hits.It cannot be non-lethal unless using a non-lethal weapon.
(Round up)
=(Round down)
RogueLevel
( ÷ 2 ) +
1
2
3
4
5
6
7
8
9
10
11
12
13
14
ROGUE
Perception
TRAP SENSEREFLEX BONUS Misc
=+
RogueLevel
( ÷ 3 ) +
TRAPS
SNEAK DAMAGEBONUS Misc
=
RogueLevel
( ÷ 2 ) +
SNEAK ATTACK
Locate Traps
RogueLevel
= + ( ÷ 2)DisableDevice
Disable Traps
d6
RogueLevel
= + ( ÷ 2)
A successful sneak attack can also deliver one of: • Sleep for 1d4 hours • Paralysed for 2d6 rounds • Slain
Master strike cannot be used again on the same target within24 hours, whether they pass the Fortitude save or not.
MASTER STRIKEFORTITUDE DC
= 10 +
RogueLevel
( ÷ 2 ) +
MASTER STRIKE
INT
20Level
3Level
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ScoutLevel
SCOUT
1TrapfindingSneak Attack
RogueLevel
{2 Evasion
4 Scout’s Charge
8 Skirmisher
10 Advanced Talents
20 Master Strike
ROGUE TALENTSTALENTSKNOWN
MiscFrom level 10, a Roguecan take Advanced Talents
Sneak attack damage can be applied when a target is flanked oris denied their DEX bonus to AC.On ranged attacks, it only applies within 30 ft.It is not multiplied by critical hits.It cannot be non-lethal unless using a non-lethal weapon.
(Round up)
Deal sneak attack damage when you charge.Enemies with Uncanny Dodge are immune to this.
=(Round down)
RogueLevel
( ÷ 2 ) +
1
2
3
4
5
6
7
8
9
10
11
12
13
14
SCOUT(ROGUE)
Perception
TRAP SENSEREFLEX BONUS Misc
=+
RogueLevel
( ÷ 3 ) +
TRAPS
SNEAK DAMAGEBONUS
SCOUT’S CHARGE
SKIRMISHER
Misc
=
RogueLevel
( ÷ 2 ) +
SNEAK ATTACK
Deal sneak attack damage whenever you move 10 ft.Enemies with Uncanny Dodge are immune to this.
Locate Traps
RogueLevel
= + ( ÷ 2)DisableDevice
Disable Traps
d6
RogueLevel
= + ( ÷ 2)
A successful sneak attack can also deliver one of: • Sleep for 1d4 hours • Paralysed for 2d6 rounds • Slain
Master strike cannot be used again on the same target within24 hours, whether they pass the Fortitude save or not.
MASTER STRIKEFORTITUDE DC
= 10 +
RogueLevel
( ÷ 2 ) +
MASTER STRIKE
INT
20Level
4Level
3Level
8Level
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CasterLevel
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
%
ARCANE SPELL FAILURE THRESHOLD
Spell Save DC = 10 + CHA + Spell Level
SpellSave DC
SpellsKnown = +Spells
per dayBase
Spells
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
KNOWN SPELLS
SPELLS
+LevelBonus
SCROLLS
SORCERER
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
BLOODLINE
ConcentrationCasterLevelCHA= +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CasterLevel
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
%
ARCANE SPELL FAILURE THRESHOLD
Spell Save DC = 10 + CHA + Spell Level
SpellSave DC
SpellsKnown = +Spells
per dayBase
Spells
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
KNOWN SPELLS
SPELLS
+LevelBonus
SCROLLS
CROSSBLOODEDSORCERER
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
BLOODLINES
ConcentrationCasterLevelCHA= +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
OPPOSED SCHOOLS
SPECIALITY SCHOOL
WIZARD CasterLevel
+LevelBonus
%
ARCANE SPELL FAILURE THRESHOLD
FAMILIAR
Spell Save DC = 10 + INT + Spell Level
Spells from your opposed schools cost two slots to prepare.
SpellSave DC = + +Spells
per dayBase
Spells
INT
INT
- 4IN
T - 8
INT
- 12
BonusSpells
1
2
3
4
5
6
0
7
8
9
SpecialistSpell
Speciality Spell
PREPARED SPELLS
0
1
4
5
6
7
8
9
2
3
BONDED OBJECT
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
PREPARED SPELLS
SPELLS
SPELL SCHOOLS
ARCANE BOND
SCROLLS
POTIONS
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
ConcentrationCasterLevelINT= +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AlchemistLevel
PREPARED SPELLS
Extract Save DC = 10 + INT + Extract Level
ExtractSave DC = +Extracts
per dayBase
Extracts
INT
INT
- 4IN
T - 8
INT
- 12
EXTRACTS
MUTAGENS
BOMBS
ALCHEMY
POISON RESISTANCE
MUNDANE POTIONS
ALCHEMIST
10 minsmins
AlchemistLevel
= ×
DISCOVERIES
STR ACIntelligencePenalty
StrengthBonus INT
WisdomPenalty
DexterityBonus DEX WIS
CharismaPenalty
ConstitutionBonus CON CHA
Natural ArmourBonus
Immune to all poisons
(Round down)
(Round up)
DISCOVERIESKNOWN
DURATION
=
AlchemistLevel
( ÷ 2 ) +
Misc
SPLASH DAMAGE
AlchemistLevel
OTHER DAMAGE
1
+ +
+
-
+ -
+ -
2
3
4
5
6
7
8
9
10
11
12
POISON RESISTANCE FORTITUDE SAVE BONUS
1
2
3
4
5
6
1
3
2
6
5
4
INT
+
BASIC DAMAGE
d6 +
( ÷ 2 )
Splashradius
(Round down)
SAVINGTHROW DC
= INT
AlchemistLevel
10 + ( ÷ 2 ) +
Use this DC for Splash reflex saves,Discovery fortitude saves etc.
BOMBSPER DAY
= INT
AlchemistLevel
Misc
+ +
Level10
Bombs Today
ft
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CAVALIER CavalierLevel
SKILLS
CHALLENGE
BANNER
PREPARED SPELLSMOUNT
ORDER
EDICTSCHARGE
CAVALIER ORDER — CHALLENGE ABILITY
CAVALIER ORDER — SKILLS
ABILITIES
Creature type
Charge attack
Name
TACTICIAN
TEAMWORK FEATS
rds
Misc
+
FEAT SHARINGPER DAY
Level3
Level11
Level20
= 1 + ( ÷ 5 )Cavalier
Level
Misc
+
FEAT SHARINGDURATION
= 1 + ( ÷ 2 )Cavalier
Level
Misc
+
Misc
+
CHALLENGESPER DAY
= ( ÷ 3 )Cavalier
Level
MELEE DAMAGEBONUS
=
CavalierLevel
Mounted Speed
ft sq
EXPERTTRAINER
TrainingHandle AnimalBonus
When training an animal to serve as a mount
=
=+
+
CavalierLevel ÷ 2=
CavalierLevel ÷ 5=
Rounds SharedThis Encounter
ChallengesToday
(Round up)
Feat SharingToday
Attack Bonus CriticalDamage
Attack Bonus Critical RangeDamage
Cavalier’s ChargeNo Armour Check penalty when charging.
Level2
Level8
Level15
+ 4
Mighty ChargeFree bull rush, disarm, sunder or trip on successful charge; no Attack of Opportunity.
× 2
Supreme ChargeOn critical hit, target is stunned (or staggered if they pass a Will save) for 1d4 rds.(damage is triple only if using a lance)
Level9
Level17
Level17
Level14
Level4
Level5
× 2 / × 3
Take -2 penalty to AC against any enemy except challenged target
Challenged target suffers -2 penalty to AC againstany target other than you.
AttackBonus
=+ + 1SavingThrowBonus
+ 2Bonus to saves against charmand compulsion effects.
×d
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
INQUISITORCaster
Level
Spell Save DC = 10 + WIS + Spell Level
The inquisitor cannot cast spells of an alignmentopposed to her own or her deity’s.
SPELLS
TEAMWORK FEATS
DISCERN LIES
BANE
LAWFUL
CHAOTIC
GOOD
EVIL
DEITY
SpellsKnown
SpellSave DC
Spellsper day
BaseSpells
= +W
ISW
IS -
4W
IS -
8W
IS -
12
Bonus Spells
1
2
3
4
5
6
0
PREPARED SPELLS
0
1
2
3
4
5
6
KNOWN SPELLS
Domain
Granted Powers
DOMAIN
JUDGEMENTSPER DAY
3-LevelBonus
DestructionDamage bonus +
3-LevelBonus
HealingFast healing per round +
5-LevelBonus
JusticeAttack bonusFrom level 10, bonus doubles to confirm critical hits
+
3-LevelBonus
PiercingOvercome spell resistance +
5-LevelBonus
ProtectionArmour class bonusFrom level 10, bonus doubles against critical hits
+
}Misc
(Round up)
CURRENTFEATS
= (
Discern LiesToday
InquisitorLevel
Temporary feat
Misc
÷ 3 ) +
DISCERN LIESPER DAY
=
InquisitorLevel
Misc
+
Bane RoundsToday
BANEPER DAY
=
InquisitorLevel
WeaponEnhancement
Bonus
DamageBonus
Misc
rds +
5-LevelBonus
PuritySaving throw bonus +
5-LevelBonus
ResilienceDamage reduction +
3-LevelBonus × 2
ResistanceEnergy resistance bonus +
SmitingYour weapon counts as magical forbypassing damage resistance.
Your weapon also counts as aligned,to an alignment that matches your own.
Your weapon also counts as adamantinefor overcoming damage resistance.
Level6
Level10
+
+
+
= ( ÷ 3 ) +
InquisitorLevel
FORTITUDESAVE DC
= (Inquisitor
Level
÷ 2 ) + WIS
LAWFUL
CHAOTIC
GOOD
EVIL
JUDGEMENT
SKILLSMONSTER LORE
STERN GAZE
CUNNING INITIATIVE
Knowledge
When identifying the abilities and weaknesses of creatures.
WIS=+
Initiative WIS=+
Sense Motive
Track
Intimidate
Level3
Level2
JudgementsTodayInvoke one Judgement on your
foes and receive a bonusas long as you are in combat.
Level1
Invoke two judgements at once
Invoke three judgements at once
Level8
Level16
SLAYERSelect one judgement at start of combatto apply its bonus at 5 levels higher
Level17
TRUE JUDGEMENTInvoke True Judgement before one attackIf the attack is successful, the target must pass a Fortitude save or dieWhether successful or not, that target is then immune to True Judgement for 24 hours
Level20
Level5
Level12
÷ 2
InquisitorLevel+
+
+
5-LEVELBONUS
3-LEVELBONUS }
= 1 + (
+ = 1 + (
÷ 5 )
÷ 3 )
InquisitorLevel
InquisitorLevel
+
+ 2 + 2 + 2d6
+ 2 + 2 + 4d6
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DeityMystery
%
ARCANE SPELL FAILURE THRESHOLD
1
2
3
4
5
6
7
8
9
10
Spell Save DC = 10 + CHA + Spell Level
SpellSave DC
SpellsKnown = +Spells
per dayBase
SpellsCH
ACH
A - 4
CHA
- 8CH
A - 1
2
Bonus Spells
1
2
3
4
5
6
0
7
8
9
0
1
2
3
4
5
6
7
8
9
MYSTERY
SPELLS
CasterLevel
+LevelBonus
ORACLE
SCROLLS
POTIONS
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
CURSE
ConcentrationCasterLevelCHA= +
Bonus Spell2
Bonus Spell4
Bonus Spell6
Bonus Spell8
Bonus Spell10
Bonus Spell12
Bonus Spell14
Bonus Spell16
Bonus Spell18
KNOWN SPELLS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
%
ARCANE SPELL FAILURE THRESHOLD
Spell Save DC = 10 + CHA + Spell Level
SpellSave DC
SpellsKnown = +Spells
per dayBase
Spells
CHA
CHA
- 4CH
A - 8
CHA
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
PREPARED SPELLS
0
1
2
3
4
5
6
KNOWN SPELLS
SPELLS
CasterLevelSUMMONER
SUMMONER
1EidolonLife LinkSummon monster I
SummonerLevel
{2 Bond Senses
3 Summon monster II
4 Shield ally
5 Summon monster III
6 Maker’s call
7 Summon monster IV
8 Transposition
9 Summon monster V
10 Aspect
16 Merge forms
17 Summon monster IX
18 Greater aspect
19 Gate
20 Twin eidolon
11 Summon monster VI
12 Greater shield ally
13 Summon monster VII
14 Life bond
15 Summon monster VIII
SCROLLS POTIONS
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
AbilityScore
AbilityModifier
ItemBonus
TempScore
TempModifier
STRSTR STR
DEXDEX DEX
CONCON CON
INTINT INT
WISWIS WIS
CHACHA CHA
LAWFUL
CHAOTIC
GOOD
EVIL
Othe
r ski
lls:
Craf
t - IN
TPe
rfor
m -
CHA
Know
ledg
e - I
NTPr
ofes
sion
- W
IS
RanksEvo
lutions
SkillBonus
FeatsUntrained
Good saves:
Acrobatics DEXAppraise INTBluff CHAClimb STR
FORTREFWILL
Diplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEXHandle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WISRide DEX
+ Size diff x4
Sense Motive WISSleight of Hand DEXSpellcraft INTStealth DEXSurvival
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
WIS
Swim STRUse Magical Device CHA
INTINTINTINTINT
Misc
Track Trained
ClassSkills
+3
SURVIVAL
Name
Base Form SizeModifier
Size
FEMALEM
ALE
ABILITIES
EVOLUTIONS
EIDOLON
SKILLS
SkillRanks
MaxAttacks
(Good)
/(Bad)
Saves
Feats
ArmourBonus
Hit Dice
d10
EIDOLONBase Attack
BonusSUMMONERLEVEL
EVOLUTIONPOOL
N/A
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
Range Type
ft sq
Attack Bonus CriticalDamage
×d
ATTACKS
SizeModifier
-+
Misc
+= STR
= 10 + STR +DEX
Temp SpeedSPEED
ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Climb Speed
ft sq
ft sq
BASEATTACK BONUS
MELEEATTACK
RANGEDATTACK
COMBAT MANOEUVREBONUS
CMB
INITIATIVE
SPEED
BASE ATTACK
BuffsMoraleBonus Nerfs
+ -
PowerAttack
-=
BuffsMoraleBonus Nerfs
+ -
PowerAttack
+=
Temp AttackBonus
+
Temp DamageBonus
+
+
CONFORTITUDE SAVE
+=
Temp
+
Racial
+
Base
Evasion Endurance TrapSense
ImprovedEvasion
Misc
+= ++
+= +
+
+
++
REFLEX SAVE
WILL SAVE
WIS
FORT
DEXREF
WILL
SAVES
=
HIT POINTS Stable UnconsciousDyingWounds Non-lethal
hp hp hp
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
AC
SizeModifier
-+
Misc
+
DeflectionModifier
+
=AC
DEX
DEX
10 +
10
10 +
DeflectionModifier
+
+
+
+
Evolutions
+
+
NaturalArmour
+
+
DodgeModifier
+
+=AC
Spell Resistance Conditional Modifiers
Notes
Damage Reduction
Conditional Modifiers
Temp AC
AC
+Temp CMB
CMB +Temp CMD
CMD
/
CMD
BaseAttack Bonus
BAB
BaseAttack Bonus
BAB
COMBAT MANOEUVREDEFENCE
= 10 +
DodgeModifier
+
STR +
SizeModifier
-
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BABCMD
FLAT-FOOTEDCMD
HEALTH
COMBAT MANOEUVRES
ARMOUR CLASS
EFFECTS
FEATS
SizeModifier
+
+
+
Misc
+
+
+
/
/ /
/
/
INITIATIVE BONUS Feats
+
Training
+
Misc
+= DEXINIT
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WITCHCaster
Level
+LevelBonus
%
ARCANE SPELL FAILURE THRESHOLD
Spell Save DC = 10 + INT + Spell Level
Patron
Level
Creature type
Name
SpellSave DC = +Spells
per dayBase
Spells
INT
INT
- 4IN
T - 8
INT
- 12
BonusSpells
1
2
3
4
5
6
0
7
8
9
2
4
6
8
12
10
14
16
18
PREPARED SPELLS
0
1
4
5
6
7
8
9
2
3
PREPARED SPELLS
KNOWN HEXES
SPELLS
FAMILIAR
PATRON SPELLS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MAGUSMagus
Level
PREPARED SPELLS
0
1
2
3
4
5
6
PREPARED SPELLS
=
MiscARCANE POOLCAPACITY
INT
MagusLevel
( ÷ 2 ) + +pts
pts
SPELL RECALL / KNOWLEDGE POOL
MAGUS ARCANA
1
2
3
4
5
6
=
ARCANAKNOWN
MagusLevel
÷ 3
pts
pts
pts
pts
pts
pts
ArcanePool Cost
+
Dancing
Flaming Frost Keen Shock
Flaming burst Icy burst Shocking burst
Speed
Vorpal
(Round up)=
MAX WEAPONENHANCEMENT
ENHANCEMENT
MagusLevel
÷ 4
+4
+1
+2
+5
5
13
+39
MagusLevel En
hanc
emen
tCo
st
17
WEAPON ENHANCEMENT
ARCANE POOL
Weapon enhancements are poweredfrom your Arcane Pool
(round down, min 1)
=ArcanePool Cost
SpellLevel + Metamagic
Adjustment
=ArcanePool Cost 1 pt
=ArcanePool Cost
SpellLevel (cannot use metamagic)
Spell RecallReprepare any spell already cast today
Level4
Knowledge PoolPrepare any Magus spell as if known
Level7
Improved Spell RecallReprepare any spell already cast today = (Arcane
Pool CostSpellLevel ÷ 2 ) + Metamagic
Adjustment
Improved Spell RecallPrepare any known spell as a swift action
Level11
Spell Save DC = 10 + INT + Spell Level
SpellSave DC
Spellsper day
BaseSpells= +
INT
INT
- 4IN
T - 8
INT
- 12
Bonus Spells
1
2
3
4
5
6
0
SPELLS
%ARCANE SPELL FAILURETHRESHOLD
WEAPON
DEFENSIVE CASTING
+- 2
When casting a spell and attempting a melee attack against the same target, choose one of:Automatic success on casting defensively
Level20
Attack BonusEnhancementSpell CombatAttack Penalty
CriticalDamage
×d
+ 2 + 2 Spell SaveDC Bonus
- Defensive CastingAttack Penalty
MaximumPenaltyINT
AttackBonus + 2 to overcome target’s
spell resistance
DefensiveCastingBonus
Concentration INT
CasterLevel
= +
Level 8
2Bonus
++
Defensive Casting Bonus is double the Attack Penalty takenLevel14
CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
GUNSLINGER GunslingerLevel
Successful critical hit with a firearmKilling blow with a firearm
+1 grit point+1 grit point
Daring acts GM’s ruling
=
MiscGRIT POINTSPER DAY
WIS +pts
=DAMAGE BONUS MISFIRE VALUE
FIREARMS
2DEX
AC
pts
GRIT
GUN TRAINING
NIMBLE
Gunslinger Initiative
Utility Shot
Deadeye Cost: 1 pt per range increment
Quick Clear Cost: (1 pt to fix as a move action)
Pistol-whip Cost: 1 pt
*
*
*
*
*
*
Dead Shot Cost: 1 pt
Startling Shot
Evasive
Lightning Reload
Stunning Shot Cost: 2 pt
Death’s Shot Cost: 1 pt
Cheat Death Cost: all remaining pts
Slinger’s Luck Cost: 2 ptCost: 1 pt
Menacing Shot Cost: 1 pt
Expert Loading Cost: 1 pt
Bleeding Wound Cost: 1 ptCost: 2 pt
Targeting Cost: 1 pt
Gunslinger’s Dodge
+2 Initiative; (with Quick Draw, draw firearm as part of initiative)
Blast lock orShoot unattended object or Stop bleeding
Use touch AC beyond first range increment
Fix a broken firearm as standard action
Surprise melee attack. One handed: d6/d4 Two handed: d10/d8Also, CMB to knock prone
Roll all attacks, additional hits add dice
On a miss, target is flat footed till its next turn
Gain Evasion and Improved Uncanny Dodge
Reload as a swift action once per round (with Rapid Reload, free action)
On a hit, Fort (DC 10 + ½ level + WIS) or stunned for 1 round
On a critical, Fort (DC 10 + ½ level + DEX) or die
On falling to 0hp or below, restore to 1hp
Reroll a saving throw (must take second roll)Reroll a skill check
Shoot into the air to inspire fear within 30ft
Keep a broken gun from exploding on a misfire
Bleed damage equal to DEXAlternatively, 1 pt Strength, Dexterity or Constitution damage
As a full round, target a part of the body: Arms: drops one carried item (no damage) Head: confused for one round Legs: knocked prone Torso: 19-20 critical range Wings: begins to fall
Move 5ft immediately; +2 AC against triggering attackAlternatively, drop prone for +4 AC
Cost: 1 ptLevel1
Level3
Level7
Level11
Level15
Level19
Deeds with no cost are only available while you have at least 1 grit point remaining
DEEDS
Attack Bonus Critical
Capacity
Damage
×dRange Misfire
1 - ( )ft ftsq
Attack Bonus Critical
Capacity
Damage
×dRange Misfire
1 - ( )ft ftsq
Attack Bonus Critical
Capacity
Damage
×dRange Misfire
1 - ( )ft ftsq
Attack Bonus Critical
Capacity
Damage
×dRange Misfire
1 - ( )ft ftsq
Attack Bonus Critical
Capacity
Damage
×dRange Misfire
1 - ( )ft ftsq
FIREARMS
BONUS FEATS
TRUE GRIT
Any 2 deeds except Slinger’s Luck
Level4
Level8
Level12
Level16
Level20
Level20
(Round down)
NIMBLEDODGE BONUS
=+
GunslingerLevel
( + 2 ) ÷ 4
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
NinjaLevel
NINJANinjaLevel
1Poison UseSneak Attack{
2Ki PoolNinja Tricks{
3 No Trace
4 Uncanny Dodge
6 Light Steps
8 Improved Uncanny Dodge
10 Master Tricks
20 Hidden Master
SneakAttackTrick
1Make one additional attack when making a full attack
Treat any jump check as if from a running startAs long as you have at least one ki point
Sneak attack damage can be applied when a target is flanked oris denied their DEX bonus to AC.On ranged attacks, it only applies within 30 ft.It is not multiplied by critical hits.It cannot be non-lethal unless using a non-lethal weapon.
(Round up)
No Trace bonus is added to: • the DC of a Survival check to track the Ninja; • Disguise skill checks • opposed Stealth checks while stationary
(Round down)
(Round down)
SNEAK DAMAGEBONUS Misc
Misc
=
NinjaLevel
( ÷ 2 ) +
SNEAK ATTACK
d6
NO TRACEBONUS Misc
=+
NinjaLevel
( ÷ 3 ) +
NO TRACE
NINJA TRICKSTRICKSKNOWN
Misc
=(Round down)
NinjaLevel
( ÷ 2 ) +
1
2
3
4
5
6
7
8
9
10
11
12
13
14
NINJAKI POOL
1Increase your move speed by 20ft for one round
1+4 insight bonus to Stealth checks for one round
3Hidden Master: cast Greater Invisibility as a standard actionTrade sneak attack dice for ability score damage
Ki Pool
CHA
KI POOLCAPACITY Ninja Level
Ki cost
20Level
÷ 2 ) += ( +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SamuraiLevel
CHALLENGE
BANNER
PREPARED SPELLSMOUNT
RESOLVE
WEAPON EXPERTISE
ORDER
EDICTS
SAMURAI ORDER — CHALLENGE ABILITY
ABILITIES
Creature type
Name
Misc
+
Misc
+
CHALLENGESPER DAY
= ( ÷ 3 )Samurai
Level
MELEE DAMAGEBONUS
HONOURABLE STAND
DEMANDING CHALLENGE
=
SamuraiLevel
Mounted Speed
ft sq
=+
SamuraiLevel ÷ 5=
ChallengesToday
(Round up)
Misc
+
RESOLVEUSES PER DAY
= ( ÷ 2 )Samurai
Level
(Round down)
ResolveToday
Level2
Level8
Level15
Level12
Level11
Level9
Level17
Level14
Level5
Take -2 penalty to AC against any enemy except challenged target
DETERMINED Recover from being fatigued, shaken or sickenedLevel 8: recover from being exhausted, frightened, nauseated or staggered
RESOLUTE Take the better of two rolls on a Fortitude or Will save
UNSTOPPABLE Immediately stabilise and remain conscious (but staggered)
GREATER RESOLVE Convert a confirmed critical hit to a standard hit
TRUE RESOLVE Spend all remaining resolve (at least 2) to avoid death
Regain one use of Resolve when youdefeat the target of a Challenge
Challenged target suffers -2 penalty to AC againstany target other than you.
Once per day, while fighting a challenge: • immune to being shaken, frightened or panicked • remain conscious below 0 hp • may spend one use of Resolve to reroll any save.
Level 16: Twice per day
LAST STAND
Level20
Once per day, while fighting a challenge: • all weapons (except criticals) do minimum damage • remain conscious and not staggered below 0 hp • cannot be killed by weapons except by target
Katana LongbowNaginata WakizashiLevel
3Draw selected weapon as an immediate action:
+2 to confirm critical hits with selected weapon
AttackBonus
=+ + 1SavingThrowBonus
+ 2Bonus to saves against charmand compulsion effects
SAMURAI
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
RoninLevel
CHALLENGE
BANNER
PREPARED SPELLSMOUNT
RESOLVE
WEAPON EXPERTISE
RONINCODE OF HONOUR
RONIN CHALLENGE ABILITY
Creature type
Name
Misc
+
Misc
+
CHALLENGESPER DAY
= ( ÷ 3 )RoninLevel
SELF RELIANTRetry a will save after the 2nd round of durationRoll twice to stabilise
WITHOUT MASTEROnce per combat: remain at 1 hp; reroll to confirm acritical hit; or take 10 on a skill check during combat
CHOSEN DESTINYRoll twice against charm or compulsionOnce per day, take 20 on any d20
MELEE DAMAGEBONUS
HONOURABLE STAND
DEMANDING CHALLENGE
=
RoninLevel
Mounted Speed
ft sq
=+
RoninLevel ÷ 5=
ChallengesToday
(Round up)
Misc
+
RESOLVEUSES PER DAY
= ( ÷ 2 )RoninLevel
(Round down)
ResolveToday
Level2
Level8
Level15
Level12
Level11
Level9
Level17
Level14
Level5
Take -2 penalty to AC against any enemy except challenged target
DETERMINED Recover from being fatigued, shaken or sickenedLevel 8: recover from being exhausted, frightened, nauseated or staggered
RESOLUTE Take the better of two rolls on a Fortitude or Will save
UNSTOPPABLE Immediately stabilise and remain conscious (but staggered)
GREATER RESOLVE Convert a confirmed critical hit to a standard hit
TRUE RESOLVE Spend all remaining resolve (at least 2) to avoid death
Regain one use of Resolve when youdefeat the target of a Challenge
Challenged target suffers -2 penalty to AC againstany target other than you.
Bonus in combat against thetarget of the challenge:
Once per day, while fighting a challenge: • immune to being shaken, frightened or panicked • remain conscious below 0 hp • may spend one use of Resolve to reroll any save.
Level 16: Twice per day
LAST STAND
Level20
Once per day, while fighting a challenge: • all weapons (except criticals) do minimum damage • remain conscious and not staggered below 0 hp • cannot be killed by weapons except by target
Katana LongbowNaginata WakizashiLevel
3Draw selected weapon as an immediate action:
+2 to confirm critical hits with selected weapon
AttackBonus
=+ + 1SavingThrowBonus
=+
RoninLevel ÷ 4=
AttackBonus
=+ ACDodgeBonus
+ 2Bonus to saves against charmand compulsion effects
RONIN(SAMURAI)
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CasterLevel
PREPARED SPELLS
0
1
2
3
4
5
6
7
8
9
PREPARED SPELLS
ARCANE RESERVOIR
ARCANIST
ARCANIST EXPLOIT
%
ARCANE SPELL FAILURE THRESHOLD
Spell Save DC = 10 + INT + Spell Level
SpellSave DC
SpellsPrepared = +Spells
per dayBase
Spells
INT
INT
- 4IN
T - 8
INT
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
SPELLS
ConcentrationCasterLevelINT= +
pts
POINTSPER DAY
ArcanistLevel
÷ 2 )= 1 + ( ArcaneReservoir
Arcane reservoir can neverexceed the daily allowance
Spend one arcane reservoir point when casting a spell to add 1 to either the caster level or the saving throw DC.
MAGICAL SUPREMACYCast a prepared spell by spending points equal to the spell level.
CONSUME SPELLSAs a standard action, convert any prepared spell into a number of arcan reservoir points equal to the spell level.t
Level20
Level1
Level3
Level5
Level7
Level9
Level11
Level13
Level15
Level17
Level19
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Campaign
Player
XP
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
AbilityScore
AbilityModifier
ItemBonus
TempScore
TempModifier
STRSTR STR
DEXDEX DEX
CONCON CON
INTINT INT
WISWIS WIS
CHACHA CHA
LAWFUL
CHAOTIC
GOOD
EVIL
EffectiveCharacter
Level
CLASSES Level
RanksRacial,FeatsSkill
BonusMisc
ArmourCheck
Penalty
Skill Ranks LevelAdjustment
Hit Die
UntrainedAcrobatics
Favoured class+1 per level
+ CON per level
+ INT per level
DEX -Appraise INT
STR
ddddd
1
23
4
5
ClassSkills
+3
Bluff CHA-Climb STR
Autohypnosis WIS
Diplomacy CHADisable Device DEXDisguise CHAEscape Artist DEXFly DEX
-
--
Handle Animal CHAHeal WISIntimidate CHALinguistics INTPerception WIS
-Ride DEXSense Motive WIS
-Sleight of Hand DEXSpellcraft INT
-Stealth DEXSurvival
Knowledge: Arcana
Knowledge: Dungeoneering
Knowledge: Psionics
Knowledge: Religion
Knowledge: Nature
Knowledge: The Planes
WIS
Swim
Use Magical Device CHA-
INTINTINTINT
INTINT
Track SURVIVAL N/A
hppp rks
Name
Race Size SizeModifier
FEMALEM
ALE
ABILITIES
CHARACTER
SKILLS
LA
NG
UA
GE
S
FEATS & SPECIAL ABILITIES
if larger/smaller±4
Craf
t - IN
TPe
rform
- C
HA
Know
ledg
e - I
NT
Prof
essi
on -
WIS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WeightValueINVENTORY
POWER STONES TATTOOS
1
2
3
4
5
6
7
8
9
10
11
12
lb
Light Load
lb
Medium Load
lb
Heavy Load
lb
Max Load
lb
lb
lbCarried Items
Weapons, Ammo
Armour, Shield
lb
lbWorn ItemsDorjes, Power stones,Tattoos, Components
Total Weight lb
DORJES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
MONEY
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total .,,,
Check Penalty
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Properties
Hat / Mask
Properties
Properties
Properties
Hands
Headband
Eyes
Neck / Throat
Shoulders
Chest
Belts
Clothes / Body
Ring Arms / Wrists
Ring Feet
Type Max AC DEX
sqft
Max Speed
Armour ACWeight
lb ACSpell Failure
%
Check Penalty Shield ACWeight
lb ACSpell Failure
%
Properties
Properties
ARMOUR
SHIELD
EQUIPMENT
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
PSIoNPSIONICS UNLEASHED PREPARED SPELLS
POWER POINTSPER DAY
BasePoints
Power Points
= +
BonusPoints Racial
+
Misc
Power Level Cost
+
(Round down)
Bonus Points
=
ManifesterLevel
÷ 2×INT
Power Save DC = 10 + INT + Power Level
Bonus feats should be Psionic Feats, Metapsionic Featsor Psionic Item Creation Feats
PowerSave DC
Level2
8
14
20
5
10
15
20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
PowerLevel
1
2
3
4
5
6
7
8
9
PointCost
1
3
5
7
9
11
13
15
17
pts
pts
Seer (clairsentience) Diplomacy, Perception
Discipline
Discipline Talents
Discipline Abilities
Additional Class Skills
Generalist UMD,
Shaper (metacreativity) Bluff, Disguise, UMD
Kineticist (psychokinesis) Disable Device, Intimidate
Egoist (psychometabolism) Acrobatics, Heal
Nomad (psychoportation) Climb, Fly, Survival, Swim
Telepath (telepathy) Bluff, Diplomacy, Sense Motive
DISCIPLINE
PSIONICS
POWER LEVELS
BONUS FEATS
KNOWN POWERSPOWERSKNOWN
MAX POWERLEVEL
MAX POINTSPOWER COST
=
ManifesterLevel
Level1
PsionLevel
ManifesterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Power Level Cost
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
PREPARED SPELLS
POWER POINTSPER DAY
POWERSKNOWN
MAX POWERLEVEL
BasePoints
Uses per day
TWISTING PATHSwitch your trance as a swift action
PATHWEAVINGGain the benefit of both trances for up to5 mins, provided you maintain psionic focus
ETERNAL WARRIORAdd your wisdom modifier to attack, damage,AC, skill checks, ability checks, saving throws,initiative rolls and speed (gain 5ft per point)
Power Points
= +
BonusPoints
MAX POINTSPOWER COST
=
ManifesterLevel
Racial
+
Misc
Path Power Level Cost
+
(Round down)
Bonus Points
=
ManifesterLevel
÷ 2×WIS
WIS
Power Save DC = 10 + INT + Power Level
PowerSave DC
PowerLevel
1
2
3
4
5
6
PointCost
1
3
5
7
9
11
POWER LEVELS
KNOWN POWERS
WARRIOR’S PATH
PSYCHICWARRIoR
1
2
3
PsychicWarrior
LevelManifester
Level
PATH SKILLS+2 4 6
Trance
Manoeuvre
SECONDARY PATH
Trance
Manoeuvre
Level9
Level12
Level15
Level20
PSIONICS
Bonus feats should be Combat Feats or Psionic Feats
2
5
8
11
BONUS FEATS
TRANCE
Level1
14
17
20
PSIONICS UNLEASHED
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SoULKNIFE
ATTACK BONUS
ENHANCEMENTPOOL
Default critical range19-20, ×2
Attack Bonus CriticalDamage
d
d
BAB
BAB
+
×
STR +
MiscBase Attack
Bonus
+
+
×+
+
ENHANCEMENTBONUS
+
EnhancementBonus
Misc
+
EnhancementBonus
d
Dice
ATTACK BONUS
+DEX +
EnhancementBonus
Base AttackBonus
+
Misc
Range Type
ft sq
+
Small
1d4Light weapon 1d6 1d8
1d6One-handed weapon 1d8 2d6
StrengthMultiplier
1½ *1d10
ThrownRange
20 ft 4 sq
15 ft 3 sq
10 ft 2 sqTwo-handed weapon 2d6 3d6
PointCost
Maximum +5
BladeShape
Changing blade shape or damagetype requires a full-round action
* Requires the Two Handed Throw blade skill
Default damage typeSlashing
MediumDamage:
Large
Defending
Distance
Flaming
Frost
Ghost touch
Keen
Lucky
Merciful
Dual light weapons
PiercingSlashingBludgeoning
Damage type:
Mighty cleaving
Psychokinetic
Shock
Sundering
Vicious
Anarchic
Axiomatic
Collision
Flaming burst
Holy
Icy burst
Mindcrusher
Psychokinetic burst
Shocking burst
Suppression
Unholy
Wounding
Bodyfeeder
Mindfeeder
Soulbreaker
Brilliant energy
Coup de grace
1
1
1
1
1
1
1
1
1
1
1
1
1
2
2
SoulknifeLevel
5
Level2
Level4
Level6
Level8
Level10
Level12
Level14
Level20
Level20
Level16
Level18
5
5
5
5
5
5
5
5
5
5
5
5
7
7
2
2
2
2
2
2
2
2
2
2
3
3
3
4
5
7
7
7
7
7
7
7
7
7
7
9
9
9
12
15
MIND BLADE ENHANCEMENT
MIND BLADE
THROW MIND BLADE
BLADE SKILLS
Attack Bonus CriticalDamageTypeRange
sqft
PsychicStrike
d8
No longer need a will save to maintain your mind blade in anull psionics field. A blade still loses its enhancement bonus.Change the configuration of you mind blade as a full-roundaction, resetting any penalties from Fluid Form.
Level5
PSYCHIC STRIKECAPACITY
SoulknifeLevel
(Round down)= ( + 1 ) ÷ 4d8Imbuing a weapon with a psychic strike charge requires amove action, or a swift action if you lose psionic focus.Psychic strike is discharged on any attack you choose touse it, whether successful or not.
Level3
Manifest your mind blade as a free action, once per round.(More often when using the Multiple Throw blade skill)
PSYCHIC STRIKE
QUICK DRAW
MIND BLADE MASTERY
SoulknifeLevel
ManifesterLevel
PSIONICS UNLEASHED
DAMAGE
STR+ ( × ) +
StrengthMultiplier
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WILDER
POWER POINTSPER DAY
BasePoints
Power Points used today
= +
BonusPoints Racial
+
Misc
+
(Round down)
(Round down)
Bonus Points
=
ManifesterLevel
÷ 2×CHA
Power Save DC = 10 + CHA + Power Level
PowerSave DC
Wild SurgeSave DC
WilderLevel
+ 2 ) ÷ 4= (DODGEBONUS
PowerLevel
1
2
3
4
5
6
7
8
9
PointCost
1
3
5
7
9
11
13
15
17
POWER LEVELS
ELUDE ATTACK
PSIONICS
Power Level Cost
1
2
3
4
5
6
7
8
9
10
11
POWERSKNOWN
MAX POWERLEVEL
POWER POINTSMAX COST
=
ManifesterLevel
KNOWN POWERS
WilderLevel
ManifesterLevel
SURGE BLAST
SURGING EUPHORIA
Surge Type
Psychic Enervation
Surge Bond
Improved Surge Bond
Make a ranged touch attack (range 30ft)Surge blasts do not trigger psychic enervation
rdsWild SurgeBonus
EuphoriaDuration =
d6Wild SurgeBonus
Surge BlastDamage =
WILD SURGEBONUS
Risk of PsychicEnervation15 %
While surging, receive a morale bonus to attack rolls, damage and saving throws.The effect of this bonus ends if yousuccumb to psychic enervation.
EuphoriaBonus
+
WILD SURGEBONUS
Risk of PsychicEnervation100
10
AC
%
+
+
+
WILD SURGE
Level5
Level4
Level2
PERFECT SURGEOnce per day, manifest one power with a +10 wild surge bonus.Also add +3 to the power’s save DC, +3 to any attack rollsand treat the power as if it were 5 levels higher.Double the power’s effect radius, and its visual intensity.Anyone touching you during a perfect surge suffers 1d4 fire damage.Psychic enervation: Using perfect surge triggers psychic enervation for 1d4 rounds.Also lose power points or hp equal to manifester level +10, and take 2 points burn to every ability score.
Level20
PSIONICS UNLEASHED
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
aegisPSIONICS expanded PREPARED SPELLS
Customisation Points
BasePoints
= +
BonusPoints Misc
+
AegisLevel
ReconfigurePoints
(Round up)
÷ 2 ) - 1+ (
Racial
+
Misc
+
AstralSuit
INT
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
CUSTOMISATIONPOINTS
RECONFIGURE
pts
=pts
Astral Skin
ASTRAL SUIT
CUSTOMISATIONS
ASTRAL REPAIR
DAMAGE REDUCTION
CUSTOMISATIONS
Level3
Level4
Level12
Level20
AegisLevel
ManifesterLevel
Level Free customisations:Speed × 2, Nimble1Evasion2Improved Evasion12
Astral Armour Brawn, Improved Damage1Flexible Suit2(astral armour is treated as a Masterwork Breastplate)
8
Astral Juggernaut Brawn, Improved Damage1Flexible Suit2(astral suit resembles and istreated as Full Plate)
7
Once a day as a standard action, swap customisations:
2 / ―
Level1
Repair an object 2hp as a standard action.The ‘broken’ condition is removed when the object reachesat least half its total hit points.
Level2
3 / ―54 / ―105 / ―156 / ―20
AegisLevel
BonusPoints
(Round down)
÷ 4 )(
AUGMENT SUIT
=pts
As a standard action, gain temporary customisation points
CANNIBALISE SUITOnce a day as a standard action, dismiss your suit to gainhealing equal to your customisation points.This healing does not include temporary points.You cannot reform the astral suit for 1 minute.
PERFECT MERGERSuit cannot be forcibly dispelled (but still does not functioninside a null psionic field).Spend two uses of Reconfigure to reset all customisations.Cannibalise your suit to heal all damage. If you choose this,you cannot reform the astral suit for 10 minutes.
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CRYPTIC
POWER POINTSPER DAY
BasePoints
Aberration Animal Construct DragonFey Humanoid Magical beast Monstrous
humanoidOoze Outsider PlantUndead Vermin Construct
As a swift action,choose one of:
Uses today
rds
Use your altered defence as a free action, even when notyour turn, by expending psionic focus
On gaining psionic focus, choose one enemy type:
Attack range 30ft, half damage to targets of the wrong type
Create traps in half the normal time
Absorb Damage reduction /―Deflect Dodge bonus to ACRetaliate Bonus to attack in return
Power Points used today
=
DISRUPTIONDAMAGE
BONUS
ENDURING DEFENCE
=+
USES PER DAY
+
BonusPoints Racial
+
Misc
+
Misc
+
(Round down)
Bonus Points
=
ManifesterLevel
÷ 2×INT
= INT
(Round up)
CrypticLevel
(Round up)
d6 +
CrypticLevel ÷ 2
= 4 + INT
÷ 4
Power Save DC = 10 + CHA + Power Level
PowerSave DC
Wild SurgeSave DC
PowerLevel
0
1
2
3
4
5
6
PointCost
0
1
4
5
7
9
11
POWER LEVELS
ALTERED DEFENCE
DISRUPT PATTERN
PSIONICS
CrypticLevel
ManifesterLevel
SWIFT TRAPPERLevel6
Level4
Keep one ability active indefinitelyLevel14
PSIONICS expanded
Power Level Cost
1
2
3
4
5
6
7
8
910
11
POWERSKNOWN
MAX POWERLEVEL
POWER POINTSMAX COST
=
ManifesterLevel
=
CrypticLevel
KNOWN POWERS
12
13
14
15
16
17
18
19
20
INSIGHTS
1
2
3
4
5
6
7
8
9
10
TRAPS
Locate Traps
PerceptionCrypticLevel
= + ( ÷ 2)
Craft Traps
Craft:traps
CrypticLevel
= +
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
DREAD
POWER POINTSPER DAY
BasePoints
Power Points used today
= +
BonusPoints
INTIMIDATEBONUS
Racial
+
Misc
+
(Round down)
(Round down, min 1)
Bonus Points
=
ManifesterLevel
÷ 2×CHA
Power Save DC = 10 + CHA + Power Level
PowerSave DC
Wild SurgeSave DC
PowerLevel
0
1
2
3
4
5
6
PointCost
0
1
4
5
7
9
11
POWER LEVELS
POWER LEVELS
PSIONICS
DEVASTATING TOUCH
DreadLevel
ManifesterLevel
PSIONICS expanded
2
FEARSOME INSIGHT
AURA OF FEAR
SHADOW TWIN
DreadLevel
= ( ÷ 2)
FEARDAMAGE = d6 +
SHADOW TWINDURATION
DreadLevel=
DreadLevel
1
Power Level Cost
1
2
3
4
5
6
7
8
910
11
POWERSKNOWN
MAX POWERLEVEL
POWER POINTSMAX COST
=
ManifesterLevel
=
DreadLevel
KNOWN POWERS
12
13
14
15
16
17
18
19
20
TERROR
1
2
3
4
5
6
7
8
9
10
TERRORSPER DAY
= +
BonusPoints
CHA
Uses today
Choose to replace the devastating touch damage withthe effects of one terror
CHANNEL TERRORLevel3
Foes within 10ft take -4 on saving throws against fearFoes within 10ft lose any immunity to fear
Level3
Shadow twin must stay within 30ft at all times
If any creature within 30ft of either self or twin is shaken,frightened or panicked, both self and twin get a full round.
Level11
Level15
Shadow twin must stay within 100ft at all timesIf anyone within 30ft of self or twin is shaken, frightened orpanicked, twin gains the effects of Form of Doom
Immune to fear, psionic or otherwiseIMMERSED IN FEARLevel
7
Level15
Become a native outsider
Damage resistance 10 / psionicTurn ethereal at willUse Nightmare Form at will
Shadow twin must stay within 400ft at all times19
DREAD TALENTS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Marksman
MarksmanLevel
ManifesterLevel
PSIONICS expanded
COMBAT STYLEStyle techniqueLevel
2
Style skillLevel3
Style mantraLevel3
Level4
Level8
Level12
Level16
Level20 WIND READER
FAVOURED WEAPON
COVER FIRE
DISENGAGE
DEFENSIVE SHOT
MarksmanLevel
COMPETENCEBONUS
= (Misc
+ 2 ) ÷ 4 +
As a swift action while maintaining psionic focus, add your WIS bonus to ranged attack rolls.Marksman
LevelUSESPER DAY
= 3 +
Misc
+
Uses today
Level2
Level4
Bows: composite longbow, composite shortbow, longbow and shortbow
Crossbows: double crossbow, hand crossbow, heavy crossbow, light crossbow, repeating heavy crossbowand repeating light crossbow
Spears: javelin, lance, pilum, shortspear, spear and trident
Thrown: blowgun, bolas, boomerang, chakram, club, dagger, dart, halfling sling staff, javelin, light hammer,net, shortspear, shuriken, sling, spear, starknife, throwing axe, trident and wooden stake
Fire an arrow into a square (AC 10) to distract an enemy instead of doing damage. If enemy fails a reflex save,they’re staggered for one round. A confirmed critical does normal damage.
Level7
When moving out of a threatened square, expend psionic focus to add WIS to Acrobatics rolls to evade attacksof opportunity. Move at full speed without increasing Acrobatic rolls.
Level13 Make ranged attacks without proviking attacks of opportunity.
RANGED SPECIALISTLevel19
Critical multiplier is one higher.If you have the Far Shot feat, suffer no penalty for range increments instead.
MarksmanLevel
DODGEBONUS
= 10 + + ( ÷ 2)DEX
EVADE ARROWS
Level5
Level8
Level11
Level14
Level17
Level20
MarksmanLevel
DODGEBONUS
= ( + 2 ) ÷ 4
BONUS FEATS
Level2
Power Level Cost
1
2
3
4
5
6
7
8
910
11
POWERSKNOWN
MAX POWERLEVEL
POWER POINTSMAX COST
=
ManifesterLevel
KNOWN POWERS
12
POWER POINTSPER DAY
BasePoints
Power Points used today
= +
BonusPoints Racial
+
Misc
+
(Round down)
Bonus Points
=
ManifesterLevel
÷ 2×WIS
Power Save DC = 10 + WIS + Power Level
PowerSave DC
Wild SurgeSave DC
PowerLevel
0
1
2
3
4
5
6
PointCost
0
1
4
5
7
9
11
POWER LEVELS
PSIONICS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TACTICIAN
TacticianLevel
ManifesterLevel
PSIONICS expanded
POWER POINTSPER DAY
BasePoints
Power Points used today
= +
BonusPoints Racial
+
Misc
+
(Round down)
Bonus Points
=
ManifesterLevel
÷ 2×INT
Power Save DC = 10 + INT + Power Level
PowerSave DC
Wild SurgeSave DC
PowerLevel
0
1
2
3
4
5
6
PointCost
0
1
4
5
7
9
11
POWER LEVELS
PSIONICS
INSIGHTBONUS
TacticianLevel
= ( + 3) ÷ 4
KNOWN POWERS
Power Level Cost
1
2
3
4
5
6
7
8
910
11
POWERSKNOWN
MAX POWERLEVEL
POWER POINTSMAX COST
=
ManifesterLevel
=
TactitianLevel
12
13
14
15
16
17
18
19
20
COLLECTIVE
INT
MAXIMUMMEMBERS
= or
TacticianLevel
÷ 2
INT
USESPER DAY
= 3 +
SPIRIT OF MANY
Network powers may manifest on any members, eventhose out of range or who would be immune.
Spend additional power points to affect more members.
Members must be within Medium range (100ft + 10ft per level).
If a member dies, make a Fortitude save (DC 15) or losepower points equal to their hit dice.
Level2
TELEPATHY
Members can communicate without sharing a language.
Members can borrow abilities as if they were touching.
Level3
ECHO EFFECT
Copy magical and psionic effects between members.This costs points equal to the caster or manifester level.
For 4 points, extend the effect to an extra target.
Level8
SHARED KNOWLEDGE
By expending psionic focus, try to manifest a powerknown by any member. Must pass a spellcraft check(DC = 20 + spell level).
Level14
COORDINATE
Share a teamwork feat with any member as a free action,if you have psionic focus and have line of sight and effect.
Level6
IMPROVED SHARE
May manifest 2 Shared powers at onceLevel5
3 Shared powersLevel11 4 Shared powers
Level17
Unlimited rangeLevel15 Collective may cross planes
Level19
MASTER STRATEGISTSacrifice two daily uses of Strategy to grant all allies an insight bonus to attack, damage, AC and savesequal to INT for up to two minutes.
COORDINATED STRIKEAs a swift action, grant members a bonus against one foe.
STRATEGIES
Level4
Level20
7
10
13
16
19
Uses todayMisc
+
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Vitalist
VitalistLevel
ManifesterLevel
PSIONICS expanded
Cannot take a target below 0hp.
Touch a target to heal their injuries, and take equivalent non-lethal damage yourself.
d6(Round up)
Cannot take from members of the collective.Gain no healing from targets with hit dice lessthan half of Vitalist level.
Steal health as a ranged touch attack within 30ft
Gain 5hp for each of the target’s hit dice.
Cannot steal life from members of the collective, or targets with more than 140 total hit points.
FORTITUDEDC
VitalistLevel
= 10 + + ( ÷ 2)DEX
VitalistLevelHEALING
= ÷ 3
Level3
Level7
Level14
hp
VitalistLevel
MAXHEALTH
= +WIS
USESPER DAY
= 3 + WIS
POWER POINTSPER DAY
BasePoints
Power Points used today
= +
BonusPoints Racial
+
Misc
+
(Round down)
Bonus Points
=
ManifesterLevel
÷ 2×WIS
Power Save DC = 10 + WIS + Power Level
PowerSave DC
Wild SurgeSave DC
PowerLevel
0
1
2
3
4
5
6
PointCost
0
1
4
5
7
9
11
POWER LEVELS
PSIONICS
Power Level Cost
1
2
3
4
5
6
7
8
910
11
POWERSKNOWN
EXTRA
MAX POWERLEVEL
POWER POINTSMAX COST
=
ManifesterLevel
KNOWN POWERS
COLLECTIVE
INT
MAXIMUMMEMBERS
= or
VitalistLevel
÷ 2
Members must be within Medium range (100ft + 10ft per level).
If a member dies, make a Fortitude save (DC 15) or losepower points equal to their hit dice.
SPIRIT OF MANY
Network powers may manifest on any members, eventhose out of range or who would be immune.Spend additional power points to affect more members.
Level2
HEALTH SENSE
HEALTH SENSE
As a swift action, learn the health of members.DC 15 Heal check to learn if any members are sufferingfrom poison or disease.
Heal check to stablise a dying member or heal woundsthat inflict a movement penalty.
Level2
Level7
HEALTH SENSE
Heal check to stablise a dying member or heal woundsthat inflict a movement penalty.
Level8
HEALTH SENSE
Heal check to treat a poisoned member.Level12
HEALTH SENSE
Heal check to treat a diseased member.Level17
TELEPATHY
Members can communicate without sharing a language.Members can borrow abilities as if they were touching.
Level3
REQUEST AID
Members can request healing as a standard action; vitalistcan grant the request as a free action. Or vitalist can healany member as a standard action.Spend up to your level in power points, each healing 3hp.
Level5
Unlimited rangeLevel15 Collective may cross planes
Level19
COLLECTIVE HEALINGDistribute healing between members.
VITALIST METHOD
STEAL HEALTH
TRANSFER WOUNDS
STEAL LIFE
Extra power
Method
Master Vitalist
Pulse
Vitalist’s Touch
Swift Aid
Vitalist’s Expertise
Level2
Level6
Level8
Level11
Level20
Uses today
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARTIFICERArtificer
Level
CasterLevel
Invention Save DCInvention time
= 10 + INT + Spell Level= 4 hours per spell level
InventionSave DC Level Inventions
per day= +Base
Inventions
BonusInventions
INT1
To use an invention crafted by someone elseDC 15
To use an invention when its uses are spentrising 1 each time it’s used
DC 20
To create a magical itemplus required caster level
DC 20
To create magical item with metamagicplus 3× modified caster level
DC 20
Salvaging a magical item takes one day, and recovers the a valueequal to the cost of the materials that can be used to craft otheritems. It cannot be spent.When deconstructing a wand with some spent charges, the valuerecovered is an equivalent fraction of the cost of the wand.
To use several magical effects at onceplus the number of effects
DC 25
Select a bonus feat from this list at 3rd, 8th, 12th, 16th and 19th levels:
Metamagic feats apply a spell level increase
2
3
4
ARTIFICER
BONUS FEATS
INVENTIONS
CRAFT MAGIC ITEM
MATERIALS MAGIC ITEMS
SCROLLS POTIONS
WANDS
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
#
CHAR
GES
(Round up)
INVENTION USES PER DAY
USE MAGICAL DEVICE
CRAFT
=
ArtificerLevel
1 + ( ÷ 2 )
+2
+4
+6
ArtificerLevel
2 Item Creation
1 Jack of All Trades
ElbowGrease
CraftingAbilities
3 Bonus Feat
4
5 Salvage
6 Metamagic Science
7
8 Bonus Feat
9
10
11 Improved Metamagic Science
12 Bonus Feat
13 Improved Jack of All Trades
14
16 Bonus Feat
Empower Spell +2Enlarge Spell +1Extend Spell +1
Heighten SpellMagical AptitudeMaximise Spell +3
Quicken Spell +4Silent Spell +1Skill Focus
Still Spell +1Widen Spell +3
19 Bonus Feat
20 Exemplar
Scribe Scroll
Weird Science
Brew Potion
Craft Wondrous Item
Craft Magic Arms and Armour
Craft Wand
Craft Rod
Craft Staff
Forge Ring
SALVAGE
Salvage Value .,,,
TOME OF SECRETS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
3 +
CHANNEL ENERGY PER DAY
ENERGY ROLL
Misc
+=
=
PriestLevel
(Round down)
(Round up)
( ÷ 2 ) +
CHA
Today
Spell Save DC = 10 + WIS + Spell Level
PRIESTPriestLevel
Channel Positive Energy Channel Negative Energy
Misc
DOMAINS
SPELLS
CHANNEL ENERGY
d8
WILL SAVE DC
= CHA
PriestLevel
10 + ( ÷ 2 ) +
ConcentrationCasterLevelWIS= +
PREPARED SPELLS
0
1
4
5
6
7
8
9
2
3
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
Domain Spell
PREPARED SPELLS
Domain
Granted Powers
Domain
Granted Powers
1
2
3
4
5
6
7
8
9
Additional Domain
Granted Powers
Domain
Granted Powers
1
2
3
4
5
6
7
8
9
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
+ 2
LAWFUL
CHAOTIC
GOOD
EVIL
TOME OF SECRETS
OF CasterLevel
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
SHAMANShaman
Level
INSIGHT BONUS
= CHA
CHA
CONTROLLEDSPIRITCAPACITY
COMPANION CREATURE TYPE
CONTROLLEDSPIRITS
=
SPIRIT COMPANION
CONTROL SPIRIT
SPIRIT HEAL
SPIRIT WALK
To give an item spiritual significanceDC 20
To create a tetherDC 15
Knowledge (spirits) to add this bonus to next skill checkDC 15
CRAFT: FOCUS
To gain the insight bonus from See Spirit DC 15
To persuade an indifferent or unfriendly spirit to communicate, or a spirit associated witha deity that is unfriendly to shamans
DC 15
To persuade a hostile spirit to communicateDC 20
To persuade a spirit that is associated witha deity that is unfriendly to shamans tocommunicate.
DC 25
To communicate with spirits
To summon any spiritDC 5
To summon an unembodied spirit of anon-particular spell effect
DC 10
To summon an unembodied spirit of aparticular spell effect
DC 15
To summon an unfriendly deceased spiritDC 20
To summon any type of spirit associated witha deity unfriendly to shamans
DC 25
To summon any type of spirit associated witha deity hostile to shamans
DC 30
To locate a spirit with a desired abilityDC 30
To summon spirits
To break a tetherDC 20To tether spirits
KNOWLEDGE: SPIRITS
PERFORM: RITUAL
SHAMAN
SKILLS
1Communicate with spirit
Spirit’sCharismaCharisma
Score
HEALINGPER DAY
= + 2 d6
SPIRITHEALING
=
ShamanLevel
sqft sqft
TETHERRANGE
= × 150 /30
ShamanLevel
% %
BREAKINGRISK
= × 10
10-minuteincrements
See spirit
ShamanLevel
{2 Spirit companion
3 Bonus feat
4 Summon spirit
5 Control spirit
6 Bonus feat
7 Spiritual significance (self)
8 Spirit heal
9 Bonus feat
10 Spirit walk
11 Spiritual significance (other)
12 Bonus feat
13 Spirit heal, mass
14 Tether spirit
15 Bonus feat
16 Control living spirit
17 Break spirit
18 Bonus feat
19 Bonus feat
20 Lasting spiritual significance
SEE SPIRIT
Spiritualsignificance
bonus
+1
+2
+3
+4
+5
BONUS FEATSMETAMAGIC FEATS ITEM CREATION FEATS OTHER FEATS
AlertnessAnimal AffinityDeceitfulEnduranceDiehardFleetGreat FortitudeImproved Great FortitudeIntimidating ProwessIron WillImproved Iron WillLeadershipLightning ReflexesImproved Lightning ReflexesPersuasiveSelf-SufficientSpell PenetrationGreater Spell Penetration
Awakened Arcane Bond Brew Fleshcrafting Poison Brew Potion Craft Construct Craft Magic Arms and Armor Craft Rod Craft Staff Craft Wand Craft Wondrous Item Forge Ring Improved Arcane BondScribe Scroll
Bouncing Spell +1Dazing Spell +3Disruptive Spell +1Ectoplasmic Spell +1Elemental Spell +1Empower Spell +2Enlarge Spell +1Extend Spell +1Focused Spell +1Heighten Spell Intensified Spell +1Lingering Spell +1Maximize Spell +3Merciful Spell +0Persistent Spell +2Quicken Spell +4Reach Spell Selective Spell +1Sickening Spell +2Silent Spell +1Still Spell +1Thanatopic Spell +2Threatening Illusion +1Threnodic Spell +1Thundering Spell +2Widen Spell +3
HealingToday
TOME OF SECRETS
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
WITCH HUNTERWitch
HunterLevel
DEVOTEE TALENTS
DEVOTEE TALENTS
WITCH SENSE
WITCH FOCUS
TOME OF SECRETS
(Round down)
AdvancedTalents
TALENTSKNOWN
=
Witch HunterLevel
( ÷ 2 ) +
Misc
1
2
3
4
5
6
7
8
9
10
11
12
DEVOTED STRIKE
SPELLBANE & CURSEBREAKER
BACKLASH
WIS
DEVOTED STRIKESPER DAY
=
=
ATTACK BONUS
+KNOWLEDGE BONUS
+DISPEL BONUS
+ARMOUR BONUS
+ AC
PerceptionCheck
DC
HighestLevel orHit Dice
= 30 - Number ofWitches
WitchFocusBonus
-
WIS
DAMAGEBONUS
=+ 3
WIS
SPELLBANE OR CURSEBREAKERPER DAY
= + 3
Witch HunterLevel
BACKLASHWILL SAVE DC
= +10 +
BACKLASHDAMAGE
2d6WIS
}+
StrikesToday
UsesToday
1Devoted StrikeWitch Sense
WitchHunterLevel
{
20Mystic NullAdvanced Talent{
2 Devotee Talent
3 Detect Curse
4 Devotee Talent
5 Spellbane
6 Devotee Talent
7 Disruptive
8 Devotee Talent
9 Cursebreaker
10 Advanced Talent
11 Spellbreaker
12 Advanced Talent
13 Backlash
14 Advanced Talent
15 Greater Spellbane
16 Advanced Talent
17
18 Advanced Talent
19 Uncursed
WitchFocus
+1
+2
+3
Level10
Level Mystic NullUnlimited spellbaneuses per day20
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
ARCHMAGE MythicTier
ARCHMAGE ARCANA
MYTHIC POWER
HARD TO KILL
SURGE
AMAZING INITIATIVE
RECUPERATION
MYTHIC SAVING THROWS
FORCE OF WILL
UNSTOPPABLE
IMMORTAL
LEGENDARY HERO
TRUE ARCHMAGE
POWERPER DAY
MythicTier
× 2 ) += 3 + (
INITIATIVEBONUS
MythicTier
=
Extra
UsesToday
Spend one use of mythic power to add to any d20Tier
Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities
Tier3
Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.
Tier6
If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.
Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.
This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.
Tier9
Tier10
When you cast a spell targeting non-mythic creatures,the target must make any saving throws twice and takethe lower result.Gain spell resistance 15 + your highest caster level.Once per round, when this spell resistance protects youfrom a mythic enemy, regain one use of mythic power.
Tier10
Regain one use of mythic power per hour.Tier10
Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened
• Blind• Dazed• Entangled
• Confused• Dazzled• Exhasted
• Fascinated• Nauseated• Shaken• Stunned
• Fatigued• Panicked• Sickened
• Frightened• Paralysed• Staggered
Tier8
On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.
Tier5
Spend one use of mythic power to take an additionalstandard action
When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.
Tier2
d62d84d107d1210
ABILITY SCOREBonus to ability scoresTier
+22+24+26+28+210
STR
DEX
CON
INT
WIS
CHA PATH ABILITIES
PA
TH
AB
ILIT
IES
MY
TH
IC F
EA
TS
Tier1
3
5
7
9
Tier1
2
3
4
5
6
7
8
9
10
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CHAMPION MythicTier
CHAMPION’S STRIKE
MYTHIC POWER
HARD TO KILL
SURGE
AMAZING INITIATIVE
RECUPERATION
MYTHIC SAVING THROWS
FORCE OF WILL
UNSTOPPABLE
IMMORTAL
LEGENDARY HERO
LEGENDARY CHAMPION
POWERPER DAY
MythicTier
× 2 ) += 3 + (
INITIATIVEBONUS
MythicTier
=
Extra
UsesToday
Spend one use of mythic power to add to any d20Tier
Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities
Tier3
Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.
Tier6
If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.
When an attack against a non-mythic creature misses,you may reroll once.Once per round, if your roll a natural 20, regain one useof mythic power.
Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.
This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.
Tier9
Tier10
Regain one use of mythic power per hour.Tier10
Tier10
Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened
• Blind• Dazed• Entangled
• Confused• Dazzled• Exhasted
• Fascinated• Nauseated• Shaken• Stunned
• Fatigued• Panicked• Sickened
• Frightened• Paralysed• Staggered
Tier8
On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.
Tier5
Spend one use of mythic power to take an additionalstandard action
When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.
Tier2
d62d84d107d1210
ABILITY SCOREBonus to ability scoresTier
+22+24+26+28+210
STR
DEX
CON
INT
WIS
CHA PATH ABILITIES
PA
TH
AB
ILIT
IES
MY
TH
IC F
EA
TS
Tier1
3
5
7
9
Tier1
2
3
4
5
6
7
8
9
10
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
GUARDIAN MythicTier
GUARDIAN’S CALL
MYTHIC POWER
HARD TO KILL
SURGE
AMAZING INITIATIVE
RECUPERATION
MYTHIC SAVING THROWS
FORCE OF WILL
UNSTOPPABLE
IMMORTAL
LEGENDARY HERO
TRUE DEFENDER
POWERPER DAY
MythicTier
× 2 ) += 3 + (
INITIATIVEBONUS
MythicTier
=
Extra
UsesToday
Spend one use of mythic power to add to any d20Tier
Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities
Tier3
Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.
Tier6
If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.
Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.
This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.
Tier9
Tier10
Damage from attacks by non-mythic enemies is halved.This is applied after all other reductions.Once a round, when an enemy makes a successful criticalhit, regain one use of mythic power.
Tier10
Regain one use of mythic power per hour.Tier10
Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened
• Blind• Dazed• Entangled
• Confused• Dazzled• Exhasted
• Fascinated• Nauseated• Shaken• Stunned
• Fatigued• Panicked• Sickened
• Frightened• Paralysed• Staggered
Tier8
On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.
Tier5
Spend one use of mythic power to take an additionalstandard action
When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.
Tier2
d62d84d107d1210
ABILITY SCOREBonus to ability scoresTier
+22+24+26+28+210
STR
DEX
CON
INT
WIS
CHA PATH ABILITIES
PA
TH
AB
ILIT
IES
MY
TH
IC F
EA
TS
Tier1
3
5
7
9
Tier1
2
3
4
5
6
7
8
9
10
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
HIEROPHANT MythicTier
DIVINE SURGE
MYTHIC POWER
HARD TO KILL
SURGE
AMAZING INITIATIVE
RECUPERATION
MYTHIC SAVING THROWS
FORCE OF WILL
UNSTOPPABLE
IMMORTAL
LEGENDARY HERO
DIVINE VESSEL
POWERPER DAY
MythicTier
× 2 ) += 3 + (
INITIATIVEBONUS
MythicTier
=
Extra
UsesToday
Spend one use of mythic power to add to any d20Tier
Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities
Tier3
Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.
Tier6
If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.
Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.
This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.
Tier9
Tier10
When you cast a spell targeting non-mythic creatures,the target must make any saving throws twice and takethe lower result.
When healed using a spell or effect, you are healed themaximum possible amount.
Tier10
Regain one use of mythic power per hour.Tier10
Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened
• Blind• Dazed• Entangled
• Confused• Dazzled• Exhasted
• Fascinated• Nauseated• Shaken• Stunned
• Fatigued• Panicked• Sickened
• Frightened• Paralysed• Staggered
Tier8
On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.
Tier5
Spend one use of mythic power to take an additionalstandard action
When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.
Tier2
d62d84d107d1210
ABILITY SCOREBonus to ability scoresTier
+22+24+26+28+210
STR
DEX
CON
INT
WIS
CHA
Gain damage resistance 10/epic
Once a round, when you take more than 20 hp actualdamage, regain one use of mythic power.
PATH ABILITIES
PA
TH
AB
ILIT
IES
MY
TH
IC F
EA
TS
Tier1
3
5
7
9
Tier1
2
3
4
5
6
7
8
9
10
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
MARSHAL MythicTier
MARSHAL’S ORDER
MYTHIC POWER
HARD TO KILL
SURGE
AMAZING INITIATIVE
RECUPERATION
MYTHIC SAVING THROWS
FORCE OF WILL
UNSTOPPABLE
IMMORTAL
LEGENDARY HERO
VISIONARY COMMANDER
POWERPER DAY
MythicTier
× 2 ) += 3 + (
INITIATIVEBONUS
MythicTier
=
Extra
UsesToday
Spend one use of mythic power to add to any d20Tier
Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities
Tier3
Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.
Tier6
If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.
Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.
This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.
Tier9
Tier10
When you are an ally within 30ft rolls initiative, roll twiceand take either result.In a surprise round, you and allies within 30ft can take afull round action instead of just a standard action.Once per round, when you or an ally within 30ft scores acritical hit, regain one use of mythic power.
Tier10
Regain one use of mythic power per hour.Tier10
Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened
• Blind• Dazed• Entangled
• Confused• Dazzled• Exhasted
• Fascinated• Nauseated• Shaken• Stunned
• Fatigued• Panicked• Sickened
• Frightened• Paralysed• Staggered
Tier8
On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.
Tier5
Spend one use of mythic power to take an additionalstandard action
When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.
Tier2
d62d84d107d1210
ABILITY SCOREBonus to ability scoresTier
+22+24+26+28+210
STR
DEX
CON
INT
WIS
CHA PATH ABILITIES
PA
TH
AB
ILIT
IES
MY
TH
IC F
EA
TS
Tier1
3
5
7
9
Tier1
2
3
4
5
6
7
8
9
10
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
TRICKSTER MythicTier
TRICKSTER ATTACK
MYTHIC POWER
HARD TO KILL
SURGE
AMAZING INITIATIVE
RECUPERATION
MYTHIC SAVING THROWS
FORCE OF WILL
UNSTOPPABLE
IMMORTAL
LEGENDARY HERO
SUPREME TRICKSTER
POWERPER DAY
MythicTier
× 2 ) += 3 + (
INITIATIVEBONUS
MythicTier
=
Extra
UsesToday
Spend one use of mythic power to add to any d20Tier
Recover all hit points with 8 hours restSpend one use of mythic power to regain half yourmaximum hit points and use of any limited daily abilities
Tier3
Spend one use of mythic power to reroll any d20, orforce a foe to reroll, even after the result is revealed.
Tier6
If you are killed return to life 24 hours later, regardless ofthe condition of your body. You do not regain any limiteddaily abilities.
Can only be permanently killed by a coup-de-grace orcritical hit with an artefact.
This does not apply if you were killed by a coup-de-graceor critical hit by a mythic enemy, or an epic weapon.
Tier9
Tier10
Whenever you attack a non-mythic enemy, they are treatedas flat-flooted, even if they have enemies to preven it.
Once per round, when you roll a natural 20 on an opposedskill check against a mythic enemy, regain one use ofmythic power.
Tier10
Regain one use of mythic power per hour.Tier10
Spend one use of mythic power to end any one of:• Bleed• Cowering• Deafened
• Blind• Dazed• Entangled
• Confused• Dazzled• Exhasted
• Fascinated• Nauseated• Shaken• Stunned
• Fatigued• Panicked• Sickened
• Frightened• Paralysed• Staggered
Tier8
On a successful saving throw against a non-mythiceffect, suffer no effects.Saving throws against mythic effects are unaffected.
Tier5
Spend one use of mythic power to take an additionalstandard action
When below 0hp, always stabilise without needing to make a constitution check (though bleed damage still counts).Don’t die until negative hp equals double your constitution score.
Tier2
d62d84d107d1210
ABILITY SCOREBonus to ability scoresTier
+22+24+26+28+210
STR
DEX
CON
INT
WIS
CHA PATH ABILITIES
PA
TH
AB
ILIT
IES
MY
TH
IC F
EA
TS
Tier1
3
5
7
9
Tier1
2
3
4
5
6
7
8
9
10
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AlchemistLevel
PREPARED SPELLS
Extract Save DC = 10 + INT + Extract Level
ExtractSave DC = +Extracts
per dayBase
Extracts
INT
INT
- 4IN
T - 8
INT
- 12
EXTRACTS
HEALING SALVE
BOMBS
ALCHEMY
POISON RESISTANCE
MUNDANE POTIONS
DISCOVERIES
Immune to all poisons
(Round down)
(Round up)
DISCOVERIESKNOWN
=
AlchemistLevel
( ÷ 2 ) +
Misc
SPLASH DAMAGE
AlchemistLevel
OTHER DAMAGE
1
+
2
3
4
5
6
7
8
9
10
11
12
POISON RESISTANCE FORTITUDE SAVE BONUS
1
2
3
4
5
6
1
3
2
6
5
4
INT
+
BASIC DAMAGE
d6 +
( ÷ 2 )
Splashradius
(Round down)
SAVINGTHROW DC
= INT
AlchemistLevel
10 + ( ÷ 2 ) +
Use this DC for Splash reflex saves,Discovery fortitude saves etc.
Apply a healing salve or potion as a move action.Apply a healing salve to self as a swift action.
Using a healing salve counts as one use of your bombs for today.
BOMBSPER DAY
= INT
AlchemistLevel
Misc
+ +
AlchemistLevel
÷ 2
HEALINGPOINTS
=
Level10
Instant Alchemy Craft any alchemical item as a full round actionApply a healing salve as a swift action
Level18
Bombs Today
ft
APOTHECARY(ALCHEMIST)
d6
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Domain Domain
CU
RE
/ I
NF
LIC
T
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Granted Power
Usesper day
Leve
lDC DC
Granted Power
Usesper day
Leve
l
Light Wounds
Moderate Wounds
Serious Wounds
Critical Wounds
Heal / Harm
+ Level
+ Level
+ Level
+ Level
Level
(1 - 5)
(3 - 10)
(5 - 15)
(7 - 20) Spel
l Lev
el
SpellSave DC
Spellsper day
BaseSpells= +
WIS
WIS
- 4
WIS
- 8
WIS
- 12
Bonus Spells
1
2
3
4
5
6
0
7
8
9
1
2
3
4
6 Mas
s Sp
ell L
evel
5
6
7
8
9
1d8
2d8
3d8
4d8
10 ×
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
+ 1
CLERIC
THE KAGAOF
ClericLevel
DOMAINS
SPELLS
ConcentrationCasterLevelWIS= +
Spell Save DC = 10 + WIS + Spell Level
PREPARED SPELLS
0
1
4
5
6
7
8
9
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
Domain Spell + 1 Domain Spell + 1
2
3
PREPARED SPELLS
ARCANE BOND
Creature Type
Animal Companion’s Name
LAWFUL
CHAOTIC
GOOD
EVIL CasterLevel
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FLURRY ATTACK BONUS
Monk Level
Monk Level
Treated as an OutsiderImmune to Charm Person and other effects thattarget non-outsiders.Damage reduction 10/chaotic
Intimidate check to impose a truce between warring parties.The truce is broken if anyone in your group draws a weapon,casts a spell or takes a threatening action.
=
MonkLevel Monk
Level
MonkLevel
Effects
BonusFeats
1
Flurry of Blows Use a full attack action for more attacksArmor Class Bonus
Unarmed StrikeStunning Fist
Treat hands as weaponsStun (or other effects) target for one round
Psionic Aura Unnerve non-sentient beings; Charm Person 1/day
12Abundant step Slip magically between spaces - 2 ki pointsFast Movement +40 ftSlow Fall 60 ft
3Fast Movement +10 ftManeuvre TrainingStill Mind
Use monk level in place of BAB for calculating CMB+2 saving throws against enchantment
5Command TrucePurity of Body
Impose a truce between fighting parties - 1 ki point / minImmune to all diseases
2 Evasion Avoid all damage on successful reflex save
1 Stunned No action this roundLose DEX bonus to AC; -2 AC
›
4 Fatigued Cannot run or charge-2 Strength and Dexterity
8 Sickened -2 to attack rolls, damage rolls, saving throws, skill and ability checks
12 Staggered May make a standard or move action, but not both
16 Blinded
or
Lose DEX bonus to AC; -2 AC-4 on STR and DEX skills, opposed Perception50% miss chance when attackingDC 10 Acrobatics to move more than half speed
Deafened -4 initiative; 20% miss chance when attacking-4 on opposed Perceptionautomatically fail Perception checks for sound
20 Paralysed No action this roundLose DEX bonus to AC; -2 AC
14 Slow Fall 70 ft
11 Diamond Body Immune to all poisons
13 Diamond Soul Spell resistance
19 Empty Body Assume ethereal state for 1 minute - 3 ki points
8 Slow Fall 40 ft
7 Wholeness of Body Heal your own wounds - 2 ki points
4Ki Pool (magic)Mind Over Magic
Treat unarmed attacks as magic weaponsGain a bonus to saving throws - 1 ki point
9Improved EvasionFast Movement +30 ft
Avoid half damage on failed reflex save
10Ki Pool (lawful)Slow Fall 50 ft
Treat unarmed attacks as lawful weapons
Psionic Aura Charm Person 2/day
15Quivering PalmFast Movement +50 ft
Delayed death
Psionic Aura Charm Person 3/day
16Ki Pool (adamantine)Slow Fall 80 ft
Treat unarmed attacks as adamantine weapons
20Perfect SelfSlow Fall Any distance
Treated as outsider
Psionic Aura Charm Person 4/day
18Fast Movement +60 ftSlow Fall 90 ft
6Fast Movement +20 ftSlow Fall 30 ft
17Timeless BodyTongue of the Sun and Moon Speak with any living creature
No age penalties or artificial aging
HEALINGPOINTS
MONK
KI POOL
FLURRY OF BLOWS
UNARMED STRIKE
STUNNING FIST
WHOLENESS OF BODY
MIND OVER MAGIC
WIS
SPELL RESISTANCE Ki Pool
QUIVER DAYS
FORTITUDESAVE DC
Monk Level
=
MonkLevel
÷ 2 ) += 10 + (
INSIGHTBONUS
÷ 2= +
WIS
FORTITUDESAVE DC Monk Level
÷ 2 ) += 10 + (
UNARMED STRIKE DAMAGE ROLL
(Round down)
WIS
KI POOLCAPACITY Monk Level
÷ 2 ) += (
Monk Level
- 2=
STUNNING FISTPER DAY
STUNNING FISTTODAY
Non-MonkLevel
MonkLevel
÷ 4 )+ (=
Monk Level
= 10 +
DIAMOND SOUL
QUIVERING PALM
PERFECT SELF
COMMAND TRUCE
d6 d8 › d10 › 2d6 › 2d8 › 2d10
Level20
Level5
Level15
Level4
Level11
Level7
JANISSARY(MONK)
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
FIST OF THEDRAGON
BarbarianLevel
RAGE! POWERS KNOWN
Misc
=
=
RAGE!
RAGE! POWERS
(Round down)
rds
rds
1 pt
rds
BarbarianLevel
( ÷ 2 ) +
BarbarianLevel
÷ 2
FATIGUEDDURATION
DRACONIC WRATH
DRAGON COLOR
=
RAGE!Duration
× 2
RAGE! DURATIONPER DAY
STRENTHSCOREBONUS
CONSTITUTIONSCOREBONUS
WILLSAVE
BONUS
ARMOURCLASS
PENALTY
RAGE!TODAY
Misc
= 2 +
BarbarianLevel
Cannot rage, run or chargewhile fatigued.
Strength ScorePenalty: -2
Dexterity ScorePenalty: -2
+ ( × 2 ) +
4
1
2
3
4
5
6
7
8
9
10
11
12
13
14
4 2 -2
6 6 3 -2
8 8 4 -2BARBARIAN
DRACONIC RESISTANCE
1Fast MovementRAGE!
BarbarianLevel
{2 Uncanny Dodge
Black AcidBlue ElectricityGreen AcidRed FireWhite Cold
Energy affinity
5 Improved Uncanny Dodge
Damage Reduction 1/―7
Damage Reduction 2/―10
11 Greater RAGE!
16 Damage Reduction 4/―
17 Tireless RAGE!
20 Mighty RAGE!
19 Damage Reduction 5/―
Indomitable Will14
13 Damage Reduction 3/―
FIST OF THE DRAGON
CON
ENERGYRESISTANCE
=
BarbarianLevel
CONSTR AC
DEXSTR
RAGE!
MIGHTY RAGE!
GREATER RAGE!
-1 -1
Ability Modifier = (Total Ability Score - 10) ÷ 2
While raging, deal additional damage: of selected energy type, using any weapon.
DRACONIC SKIN
While raging, gain damage resistance:
( BARBARIAN )
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
caneus
HIGH GUARD
PRESTIGE CLASS
HighGuardLevel
COMBAT STYLE
HIGH GUARD
LevelBonus
CombatFeat
1Danger SenseUncanny Dodge{
2DedicatedTake The Blow{
3 Hold The Line
4 Focused Mind
5 Ultimate Defender
LAWFUL
CHAOTIC
GOOD
EVIL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
imperial
man-at-arms
PRESTIGE CLASS
Man-at-ArmsLevel
FORCE OF WILL
UNDYING LOYALTY
ARMORED STEALTH
IMPERIAL BATTLE TRAINING
BROTHER IN ARMS
NO FAILURE ALLOWED
MAN-AT-ARMS
LevelBonus
CombatFeat
1Armored StealthImperial Battle Training{
2Brother In ArmsCommanding Aura{
3 Force Of Will
4 No Failure Allowed
5 Undying Loyalty
LAWFUL
CHAOTIC
GOOD
EVIL
ARMOR CHECKPENALTYREDUCTION
Man-at-armsLevel
(Round down)
An Imperial Man-at-Arms is assumed to have anyteamwork feat to allow an ally to use the feat.The Man-at-Arms does not himself gain any benefit fromthe teamwork feat.
Applies against compulsion and mind-affecting effects.
=- ÷ 2
WILL SAVEBONUS
Man-at-armsLevel
=+
DURATIONMan-at-arms
Level
=
Currentnegative hp
Continue fightingWill save DC
Staggered rather than disabled when hp drops below 0.
= 15 +
Currentnegative hp
Continue fightingWill save DC
Avoid death when hp reaches your negative constitution score.You die after the effect of Undying Loyalty ends.Raise Dead or similar spell is necessary to recover,but if used during the duration has no material cost.
rds
= 20 +
Man-at-armsLevel
FighterLevel
EffectiveFighterLevel
= + +
Level3
Level5
Level2
Level4
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
dominion
khalidasad
PRESTIGE CLASS
KhalidAsadLevel
COMBAT STYLE
ASADLevel
1Disruptive AttackSpell Resistance{
3 Dazing Disruption
2 Sneak Attack +1d6
4 Sneak Attack +2d6
5 Stunning Attack
LAWFUL
CHAOTIC
GOOD
EVIL
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
CONFEDERATE
pantherwarrior
PRESTIGE CLASS PantherWarrior
Level
Take no penalty for fighting while prone
mins
PANTHER WARRIOR
HEROIC COMBAT
Level
1Wild Shape (Feline only)Heroic Combat +1{
3ScentHeroic Combat +2{
5Weapon PounceHeroic Combat +3{
2 Feline Fighting
4 Feline Leap
ATTACK BONUS
SCENT ABIILITYDURATION
DAMAGE BONUS =}+
+
Times per day Times Today
FELINE FIGHTING
SCENT
PantherWarriorLevel
DruidLevel
WildshaperLevel
= + +
Creature Type SizeModifierWILD SHAPE
INITIATIVE BONUS Misc
+= DEXINITSPEED
ft sq
Temp Speed
ft sq
TempBonus
Modifier = (Ability Score - 10) ÷ 2
AbilityScore
AbilityModifier
ItemBonus
STR
DEX
CON
ABILITIES
COMBAT
SAVES
MANOEUVRES
Attack Bonus CriticalDamageRange
ft sq
CriticalDamageAttack BonusRange
ft sq
Attack BonusRange
ft sq
CriticalDamage
Attack BonusRange
ft sq
CriticalDamage
ATTACKS
DEX10 +
SizeModifier
-
NaturalArmour Misc
++
10 - ++
DEX10 + - +
=AC
=AC
=AC
Temp AC
AC
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Spell Resistance Damage Reduction
/
/
/
ARMOUR CLASS
CON
DEX
FORTITUDE SAVE
++
Base Misc
++REFLEX SAVE
=
=
FORT
REF
SPECIAL ABILITIES
STR= 10 + + DEX
COMBAT MANOEUVREDEFENCE
CMD
COMBAT MANOEUVREBONUS
STR= ++Base
Atta
ck
CMB
SizeModifier
+ +
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BAB
DodgeModifier
+
SizeModifier
WILD SHAPE
Level2
Stand from prone without provokingany attacks of opportunity.
Charge with two weapons and make a full attack.
Level3
FELINE LEAPLevel4
WEAPON POUNCELevel
5
PantherWarriorLevel
=
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
dominion
wyrdcaster
PRESTIGE CLASS WyrdcasterLevel
WYRDCASTER
LevelBonusFeat
1 Wyrd Technique
Extend the duration of a spell, withoutincrease in spell level or casting time.
Concentration check to keep the spell active:DC = 20 +spell level + augmented spell level
Augment Duration
Reroll a spell’s attack roll. For a number of rounds equal to the spell level,reduce AC by the spell level.
Augment Precision
Drain points from your Arcane Health totake your hit points back to zero.
Cannot use again for 1 hour.Drain Arcane Reserve
Always succeed at concentration checks. For a number of rounds equal to the spell level,provoke attacks of opportunity when casting anyspell.
Ignore Environment
Increase caster level for the next spell by upto half your Wyrdcaster level.
For a number of rounds equal to the spell level,provoke attacks of opportunity when casting anyspell.
Increase Caster Level
Cast one spell using a metamagic feat,without increasing its casting time.
For a number of rounds equal to the spell level,all spells take additional time as if cast with themetamagic feat.
Speed Casting
2 Arcane Synergy
3 Arcane Health
5 Bonus Feat
4 Wyrd Technique
6 Arcane Luck
7 Wyrd Technique
8 Wyrd Mastery 2/day, Bonus Feat
9 Greater Arcane Luck
10
WyrdTechnique
Wyrd Technique
WyrdcasterLevel
EffectiveCasterLevel
BonusSpellcasting
Levels
Level
- 1 =
WyrdcasterLevel
SpellcastingClass Level
For calculatinglevel-based effects: +
+
+
+
ArcaneHealthPoints
Sacrifice a spell slot to gain temporary hit points.These points can only be used to absorb spell damage.They disappear when you rest or fall below 0 hit points.
= SpellLevel
InsightBonus
Sacrifice a spell slot to gain an insight bonus toone saving throw or skill check.May only be used once per round.
Apply your Arcane Luck ability after the roll has been made.
= SpellLevel
WyldcasterLevel×
SPELLCASTING CLASS
ARCANE SYNERGY
WYRD TECHNIQUE DRAWBACK
WYRD TECHNIQUES
ARCANE HEALTH
ARCANE LUCK
Level4
Level2
Level3
Level6
Level9
Arcane Health Pool
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Name
Origin
Age Height Weight
Defining Features
Preferred Clothing
Motivations
Fears
Likes
Dislikes
Quirks
Eyes Hair
Race FEMALEM
ALE
CHARACTERBACKGROUND
Religion
Employer
Parents
Country / Region / Town
/ Region / TownCurrent Country
Affiliation
AffiliationLAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
LAWFUL
CHAOTIC
GOOD
EVILFRIENDLY
HOSTILE
PORTRAIT
APPEARANCE
PERSONALITY
ORIGINS
AFFILIATIONS
FRIENDS AND FOES
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Temp
SPEED
ft sq ft sq
Temp Speed
ft sq
Base Modifier
Use your base or animal score, whichever is higher
STR
DEX
CON
+ 2
- 2
INT
WIS
CHA
STR
DEX
CON
INT
WIS
CHA
Animal
STR
DEX
CON
INT
WIS
CHA
SizeModifier
ABILITIES
Attack Bonus CriticalDamageRange
ft sq
CriticalDamageAttack BonusRange
ft sq
Attack BonusRange
ft sq
CriticalDamage
Attack BonusRange
ft sq
CriticalDamage
ATTACKS
DEX12 +
SizeModifier
-
NaturalArmour
MiscModifier
++
12 - ++
DEX12 + - +
=AC
=AC
=AC
Temp AC
AC
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Spell Resistance Damage Reduction
silver/
/
/
ARMOUR CLASS
SPECIAL ABILITIES
COMBAT MANOEUVREBONUS
STR= +
SizeModifier
++Base
Atta
ck
Misc
STR= 10 + + DEX
COMBAT MANOEUVRES
CMBCOMBAT MANOEUVREDEFENCE
CMD
MoraleBonus
++ +
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BAB
DodgeModifier
+
SizeModifier
LYCANTHROPE
+ 2
+ 2
TempBase Misc
SAVES
CON
FORTITUDE SAVE
++=FORT
WIS ++WILL SAVE
=WILL
LYCANTHROPE
Creature Type
Temp
SPEED
ft sq ft sq
Temp Speed
ft sq
Base Modifier
Use your base or animal score, whichever is higher
STR
DEX
CON
+ 2
- 2
INT
WIS
CHA
STR
DEX
CON
INT
WIS
CHA
Animal
STR
DEX
CON
INT
WIS
CHA
SizeModifier
ABILITIES
Attack Bonus CriticalDamageRange
ft sq
CriticalDamageAttack BonusRange
ft sq
Attack BonusRange
ft sq
CriticalDamage
Attack BonusRange
ft sq
CriticalDamage
ATTACKS
DEX12 +
SizeModifier
-
NaturalArmour
MiscModifier
++
12 - ++
DEX12 + - +
=AC
=AC
=AC
Temp AC
AC
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Spell Resistance Damage Reduction
silver/
/
/
ARMOUR CLASS
SPECIAL ABILITIES
COMBAT MANOEUVREBONUS
STR= +
SizeModifier
++Base
Atta
ck
Misc
STR= 10 + + DEX
COMBAT MANOEUVRES
CMBCOMBAT MANOEUVREDEFENCE
CMD
MoraleBonus
++ +
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BAB
DodgeModifier
+
SizeModifier
LYCANTHROPE
+ 2
+ 2
TempBase Misc
SAVES
CON
FORTITUDE SAVE
++=FORT
WIS ++WILL SAVE
=WILL
LYCANTHROPE
Creature Type
HYBRID FORM ANIMAL FORM
CHANGE SHAPE
CURSE OF LYCANTHROPY
LYCANTHROPIC EMPATHY
Change shape as a move action.
+2 WIS and -2 CHA in all three forms.
Change shape as a full-round action,given a fortitude save:
Revert to base form at dawn or after 8 hrs rest.
Damage Reduction: silver10 /
Damage Reduction: silver5 / to negateDC 15
to Diplomacy to alter an animal’s attitude+4
Equipment does not meld between Humanoid andHubrid forms, but does with Animal form.
A natural lycanthrope’s bite afflicts the victim withafflicted lycanthropy.
A dose of wolfsbane grants another fortitude save.
Can communicate with related animals.
AFFLICTED LYCANTHROPE
NATURAL LYCANTHROPE
DC 10to Hybrid or Animal form:
FullMoon
DC 25DC 15DC 20to Humanoid form:
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Item Carried by / given toAttained
lbTotal Weight
WeightValuePARTY INVENTORY
QUEST ITEMS
CASH
DEBTS
TOTAL FUNDS
REGULAR PAYMENTS
Copper cp,
Silver sp,,
Gold gp,,
ppPlatinum ,,
Total ,,, Total .,,,
Assets + .,,
Sundry + .,,
Credit - .,,
Debit + .,,
Valuables + .,,
Cash .,,
#
PAYM
ENTS
per.,,
#
PAYM
ENTS
per.,,
#
PAYM
ENTS
per.,,
.,,,
.,,,
.,,,
.,,,
PARTY FUNDS
WeightValueCash
lbTotal Weight
CONTAINER
.,,,WeightValue
Cash
lbTotal Weight
CONTAINER
.,,,
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
Level
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
Level
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
School
Components / Focus PageBook
Level
SPELL BOOK
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
Level
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
School
Duration
Area / Target
SpellResistance
Saving throw
Casting time
ComponentsV S M
YN
Focus PageBook
Range:Short Medium Long
LevelSPELL BOOK
10
SAV
ING
TH
RO
WSP
EL
LR
AN
GE
2 3 4 5 6 7 8 9
CLOSE RANGE MEDIUM RANGE LONG RANGE25’+ 5’ × (Level ÷ 2)
Saving throw = 10 + Casting Stat + Spell Level
ft sq ft sq ft sq
100’+ 10’ × Level 400’+ 40’ × Level
Concentration
CastingStat
CasterLevel
Caster Levels
= +
INT
WIS
CHA
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
Level
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
School
Level
SPELL BOOK
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
AbilityScore
AbilityModifier
ItemBonus
TempBonus
STRSTR
DEXDEX
CONCON
INTINT
WISWIS
CHACHA
FAMILIAR MOUNTANIMAL COMPANION
TR
AIN
ING
SUMMONED CREATURE
HIT
DIC
E
Creature Name
XP
Creature Type Subtype Weight
Age CreatureLevel
lbHeight
ft d
Ability Modifier = (Total Ability Score - 10) ÷ 2
LAWFUL
CHAOTIC
GOOD
EVIL
FEMALEM
ALE
ABILITIES
EQUIPMENT
Acrobatics
Climb
Escape ArtistFly
Perception
Sense Motive
Stealth
Survival
Swim
Ranks
DEXSTRDEXDEXWISWISDEXWIS
STR
Misc
SKILLS
Track SURVIVAL
PORTRAIT
CON
DEX
FORTITUDE SAVE
+
Temp
+
Base Save Misc
++
++
REFLEX SAVE
WILL SAVE
WIS
=
=
=
FORT
REF
WILL
EnduranceEvasion
SAVING THROWS
EFFECTS
DEX10 +
SizeModifier
-
Armour& Shield
Misc
++
10 - ++
DEX10 + - +
=AC
=AC
=ACTemp AC
AC
TOUCH ARMOUR CLASS
FLAT-FOOTED ARMOUR CLASS
ARMOUR CLASS
Spell Resistance Damage Reduction
/
/
/
DEFENCE
COMBAT ABILITIES
HIT POINTS Stable UnconsciousDyingWounds Non-lethal
hp hp hp
HEALTH
BASIC SPEED
ft sq ft sq
Swim Speed
ft sq
Fly Speed
ft sq
Burrow Speed
ft sq
Climb Speed
ft sq
Temp Speed
BASE ATTACK
INITIATIVE BONUS Misc
+= DEXINITTemp Attack
+Temp Damage
+
COMBAT
CriticalDamage
Attack Bonus CriticalDamage
Attack Bonus
Attack BonusRange
ft sq
Range
ft sq
Range
ft sq
CriticalDamage
ATTACKS
Ammo#
COMBAT MANOEUVREBONUS
STR= +
SizeModifier
++Base
Atta
ck
Misc
STR= 10 + + DEX
COMBAT MANOEUVRES
CMBCOMBAT MANOEUVREDEFENCE
CMD
MoraleBonus
++ +
Misc
+
DeflectionModifier
+
BaseAttack Bonus
BAB
DodgeModifier
+
SizeModifier
/
FEATS & SPECIAL ABILITIES
© Marcus Downing 2014 http://charactersheets.minotaur.cc This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use oraccess this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
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