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Greenwood Primary School
Group Members:
Shernelle Lim Xin Yu
Melvyn Kuan
Wong Shijie Enzo
Khloe Lee Rou Yi
Zelia Boon
P3 Integrative Project Work: A Healthier Me, A Healthier Community
Content
A. Introduction
- About Us
- Philosophy
B. Our Project
- Task
- Stakeholders
- Targets
C. Solution Innovation
D. Project Results
- Our Achievement
- Problems & Solutions
- Reflection
- Impact on stakeholders & school
E. Future Plans
Greenwood Primary School
Introduction
Our Philosophy
• Our school’s vision is to develop pupils into Motivated Learners, Critical Thinkers and Leaders of Character.
• The school’s mission is to develop pupils into life-long learners and responsible citizens through a well-rounded education.
• Our vision and mission are supported by six core school values (WEGR2O) – Wise, Enterprising, Gracious, Responsible, Resilient and Open – which we strive to achieve through our learning and participation in school programme.
About us
Group Member Role
Shernelle Group Leader
Melvyn Reporter
Enzo Timekeeper
Khloe Resource Manager
Zelia Recorder
Enzo Encourager
Why are we doing this project?
• To equip ourselves with important life skills such as
teamwork and responsibility
• To learn how to apply thinking and decision-making
skills
• To strengthen our leadership character
• To achieve school’s Vision, Mission and Values
• To develop the 3Cs (curiosity, confidence and
cooperation)
Our StakeholdersStakeholders Benefits/ Impact
Parents Parent will benefit from or project as our game is cheap and parents
can save money.
It will also promote bonding and interaction with friends, parents and
teachers as anyone (all age groups) can play the game. Parents do
not have to spend hundreds of dollars on I-pad games to keep their
children engaged and occupied.
Our parents observed that we enjoyed the project work and we had
become more confident in working with our peers.
Teachers The game is portable and easily assessable. It can be placed in
every classroom to develop thinking skills in pupils.
Works closely with our teachers and builds stronger bonds with
them.
Teachers act as facilitators and offers suggestions and guidance.
Children Children will have better eyesight. Myopia is on the rise die to
excessive use of touchscreen devices which can harm children’s
eyesight. They will also be better focused and less distracted with
their school work.
Alignment of project objectives to VMV
Project Work Objectives School Vision School MissionMotivated Learners
Critical Thinkers
Leaders of Character
Lifelong Learners
Responsible Citizens
To apply Thinking skills learnt through authentic experiences.
√ √
To strengthen character and maximise one’s potential
√ √ √ √ √
To foster greater teamwork and enhance communication skills, which will in turn bring about better relationship management.
√ √ √ √
To provide opportunities to exercise autonomy of choice.
√ √ √
To develop 3Cs competencies (Curiosity, Confidence and Cooperation)
√ √ √ √ √
Greenwood Primary School
Our Project
Scenario
Parents were shocked to find out that excessive use of touchscreen devices like i-pads and smartphones can hamper a child‘s development and lead to many harmful effects.
Our group chose to work on task 3 as it allows us to design and invent a toy/game.
Task 3- Design & Invent ‘Go Green’
• To help parents save cost by designing and creating a safe, low-cost educational toy game for children to play with.
• Our game is also environmentally friendly and cost effective as we used mostly recyclable materials to create our game.
• Our game is created with the intent of developing mathematical thinking skills in pupils.
Our targets
Our targets are to:
• do a successful research best possible games that are engaging and promotes thinking skills in children
• work together well as a group • present our project to other pupils with
confidence.• learn and apply the thinking skills that we had
learnt• to be selected as the best class project.• to get an A grade (more than 75%) for Project
Work
Our Targets
Our Targets3Cs
competencies
developed
School Vision School Mission
Motivated
Learners
Critical
Thinkers
Leaders
of
Character
Lifelong
Learners
Responsible
Citizens
To do a successful on
best possible games that
are engaging and
promotes thinking skills in
children
C1- Curiosity √ √ √ √
To work together well and
to not quarrel.
C3-
Cooperation
√ √ √
To present our project to
other children with
confidence.
C2- Confidence √ √
To learn and apply
thinking skills taught
C1- Curiosity √ √ √ √
Our project to be selected
as the best class project.
C2- Confidence √
To get an A grade for
Project Work (More than
75%)
C2- Confidence √ √
Our TargetsProject Work Objectives Core Values : (WeGR2O)
Wise Enterprising Gracious Responsible Resilient Open
To apply thinking skills
learnt through authentic experiences.
√ √ √ √
To strengthen character
and maximise one’s potential.
√ √ √ √ √
To foster greater teamwork
and enhance
communication skills,
which will in turn bring
about better relationship management.
√ √ √ √
To provide opportunities to
exercise autonomy of choice.
√ √ √ √ √ √
To develop 3Cs
competencies (Curiosity,
Confidence and Cooperation)
√ √ √ √ √ √
Greenwood Primary School
Solution Innovation
Our Fishbone Diagram
Fishbone Diagram
Causes Solutions
We did not do enoughresearch, hence, could onlycome up with limited ideason the types of games thatwe could create
Each member will do primary and secondaryresearch at home and everyone has to shareat least one idea during the next meeting.
We were not focused andtook a long time to completeour task.
Our teacher reiterated our different roles.We agree that the Team Leader would beresponsible to remind everyone to be ontask.
We came up with rules for the group tofollow to avoid and prevent potentialarguments.
We sometimes argue amongourselves while doing theproject.
Final Root Cause
Complete the
fishbone diagram.
Identify possible causes.
Identify final root cause.
• Tally mark method
The cause with the highest score is the final root cause.
Brainstorming
Games
Bowling
Magnet Maze
DIY Ping Pong Toss
Pin Ball Machine
SurveyOur group designed a survey to allow people vote the favourite game. We drew our survey on a piece of vanguard sheet and people paste a sticker to choose their favourite game.
Question: Which game interests you the most?
Game Number of votes
Magnet Maze 4
Pin Ball Machine 9
Ping Pong Toss 15
Bowling 3
Timeline
P3
Day 1 Day 2 Day 3 Day 4 Day 5
Criteria Setting Decision Making Evaluation Group Formation and distribution of roles
Fish Bone PDCA
Selection of Scenario and Tasks to embark on Planning & Implementation
Planning & Implementation
Planning & Implementation
Day 6 Day 7 Day 8 Day 9 Day 10
Planning & Implementation
Preparation for presentation
Preparation for presentation
Presentations
Presentations Group / Self Evaluation
Criteria setting
S/N Criteria
C1 Does the game promote thinking skills?
C2 Is the game educational?
C3 Is the game cheap?
C4 Is the game safe for kids?
C5 Is it environmentally friendly?
Evaluating ideas
Best idea: Ping Pong Toss
Criteria
SolutionC1 C2 C3 C4 C5 Total
Pinball Machine3 2 4 5 5 19
Ping Pong Toss 4 4 5 5 5 23
Magnetic maze 4 3 5 5 4 21
Bowling 4 3 4 5 4 20
Based on our criteria setting results, we chose the Ping Pong Toss game as it has the most points and met all the criteria set.
Decision Making
Idea 2: Pin Ball Machine
Pros (good points) Score Cons (bad points) Score
It is safe. +1 Requires a lot of space
to set up.-1
It is fun. +1
It is challenging +1
We can use recycled
material.
+1
It is low cost. +1
Total score +4
Decision Making
Idea 3: Bowling
Pros (good points) Score Cons (bad points) Score
It is safe. +1 Only one player can be
playing at any one time.-1
It is fun +1 Requires a lot of space
to set up
-1
It is challenging +1
We can use recycled
material.
+1
It is low cost. +1
Total score +3
Decision Making
Idea 4: Magnet Maze
Pros (good points) Score Cons (bad points) Score
It is safe. +1 It requires the use of
magnets
-1
It is fun. +1
It is challenging +1
Total score +2
Decision Making
Idea 1: Ping Pong Toss
Pros (good points) Score Cons (bad points) Score
It is safe. +1
It is fun. +1
It is challenging +1
We can use recycled
material.
+1
It is low cost. +1
Total score +5
Solution Selection
• We used the decision making template to evaluate the pros and cons of the possible games we had brainstormed on.
• After using the decision making tool for all the games, we chose the DIY Ping Pong Toss game as it more pros than cons.
• Hence, our final decision was the Ping Pong Toss game.
Resilient Warriors in Action!
Our Research
Our Research
Harmful effects of the IPad?
We conducted research and found out the following:
• direct human-human interaction is reduced
• affects eyesight due to bright LED light glare
• harmful radiation
• increased obesity due to lack of physical activity
• decreases a child’s language development, social
and problem- solving skills
Our Ping Pong Toss Game
• Green colour is
relaxing for the eyes
• Promotes interaction
between players
• Questions to promote
thinking skills in player
• Allows player to
engage in physical
activity
Why is our project innovative?
• The solutions are we were able to modify and adapt current ideas
and come up with a more innovative way of making the Ping Pong Toss
using only recycled materials, thus fulfilling the task requirements.
• Differentiated questions with different number of points were
created to target a range of children from ages 7- 12 and to make
the game more engaging.
Greenwood Primary School
Project Results
Our achievements Our Targets
3Cs competencies
developed Results
To do a successful research on bestpossible games that are engaging andpromotes thinking skills in children
C1- Curiosity We did a successful research on the best possible gamesthat are engaging and promotes thinking skills in children
Achieved 93/100 for C1-Curiousity component. We met ourtarget!
To work together well and to notquarrel.
C3- Cooperation Achieved 87.5/100 for respect, contribution andresponsibility under ‘Teamwork’ component. We met ourtarget!
Achieved 88/100 for ‘C3- Cooperation’ portion of theassessment rubric We met our target!
To present our project to otherchildren with confidence.
C2- Confidence Our classmates like our presentation very much. Theyclapped loudly for us.
We are confident when we present because we hadrehearsed many times.
Achieved 90/100 for Oral Presentation component. Wemet our target!
Achieved 93/100 for C2-Confidence component. We metour target!
To learn and apply thinking skillstaught
C1- Curiosity We used all the thinking skills we have learnt.
Achieved 90/100 for application of thinking skills under‘Planning and Thinking Process’ component. We met ourtarget!
To get an A grade for Project Work(More than 75%)
C2- Confidence Our group’s average score was 94%. We met our targetsand exceeded expectations. We met our target!
Our results
Average Marks of all
team membersPercentage (%)
A: Planning &
Thinking Process (30%)19/20 C1 - Curiosity 93%
B: Team Work (20%) 8/8 C2 - Confidence 92%
C: Product (15%) 7/8 C3 - Cooperation 94%
D: Oral Presentation (15%) 19/20
E: Data Presentation (10%) 8/8
F: Reflections (10%) 4/4
TOTAL 65
TOTAL (%) 94
We have scored an average of an ‘A’ grade for our project work. We are very proud of our achievements.
Our group’s average project work marks are shown below:
Achievements (P2 & P3 Comparison)
Project Work Component P2(out of 100)
P3(out of 100)
3Cs C1- Curiosity 79 94
C2- Confidence 78 93
C3- Cooperation 72 94
Quality and Process of Product 78 93
Teamwork (Respect, Contribution & Responsibility)
70 96
Oral Presentation 61 94
Application of Thinking Skills 88 94
Achievements (P2 & P3 Comparison)
0
20
40
60
80
100
120
P2
P3
Problems and Solutions
Problems Solutions
Sometimes, my teammembers do not focus onthe task.
We reminded each other to focus on the task at hand andencouraged them to participate.
The decision-makingtemplate was hard tocomplete.
We discussed with each other first.
We asked our teachers for help when we did not understandwhat to do.
We used glue to stick thepudding cups to thecardboard but the cupswere not secured properlyand kept falling off.
Hence we decided to use a glue gun with our teacher’sassistance. We had to gather all the materials we needed tobuild our Ping Pong Toss model.
We used cardboard pieceswhich are of recycledmaterial to build ourentire model.
As we are only kids, money was an issue for us. Thus, we triedour best to use recycled materials instead of store-boughtmaterials.
This way, it was also eco-friendly and also fulfilled our taskrequirement of creating an environmentally friendly game.
Impact on Stakeholders
Stakeholders Reflection
Group Members We felt excited to see our final product
Now we know more about the process of designing and inventing.
We also learnt how to communicate our findings throughpresentation using PowerPoint Slides.
Other Primary 3 children who played the game
They felt excited to try out our game
They enjoyed the game, especially the answering differentiatedquestions we had prepared.
Facilitating Teacher: Miss Shaalini
I am incredibly proud of the work The Resilient Warriors hadproduced. Their game is innovative and engaging. They were able toapply the thinking sills used to come up with their project. Theyfaced teething problems in the beginning as they were unsure howto go about doing their design and invent task. They also had somedisagreements amongst each other on the direction of the project.However, they worked through their challenges with determinationand resilience.
Our parents Our parents are very proud of our work.
They think we did a wonderful job.
Impact to School• We have met all our targets and completed a successful project work.• Our targets have also met the school’s vision, mission and values.
• Our school’s KPIs with regards to Project Work are as follows:
85% of pupils to attain at least a ‘C’ grade in Project Work80% of pupils to attain at least a ‘B’ grade in Project Work80% of pupils to attain at least a ‘B’ grade for applying thinking skills
• As we have achieved an A grade for all components of project work, we have contributed to our school’s KPI for Project Work.
3Cs School Vision
When we do our project, we think critically to choose
the best idea.
Critical Thinkers
We want to create the best project ever and win best
class project.
Motivated
Learners
We learnt to cooperate. We learnt to be responsible.
We learnt teamwork.
Leaders of
Character
Impact to SchoolWorking on the
project
We become motivated learners, critical
thinkers and leaders of characters
Others who view
our project
Will be motivated and inspired to come up
with creative and innovative ideas
Will become motivated learners and critical
thinkers
Positive school
image
Other people will see GWPS as good school.
Pupils can apply thinking skills and create
innovative projects/solutions that contribute
positively to the people around them
Feedback from parents
Parent of Enzo Enzo enjoyed his project work journey. He
has become more confident in voicing his
opinions and has learnt to work in groups.
Parent of Zelia Project Work is excellent. Learning to work
with her group members has made my child
become independent. As a group, they learn
how to move towards the same goal and
successful path. Team bonding makes the
pupils care about each other and to not be
selfish. Pupils learn to work hand in hand
and PW allows them to develop critical
thinking skills that will benefit them in
future.
Our reflections
Our reflections
I learnt how to be open and accepting of other views and ideas.
-Melvyn
Greenwood Primary School
Future Plans
We would improve on our project in the following ways:
• Convince people that our game is interesting and cost effective through advertising. We could have created a poster to entice people to try out our game.
• Research and present our findings about the rise of myopia in younger children and how children as young as 5 year olds are starting to wear spectacles to correct their vision.
• We can make our game more attractive
Future Plans
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