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Object-oriented modeling Sequence diagrams. Karolina Muszyńska. Based on : S. Wrycza, B. Marcinkowski, K. Wyrzykowski „Język UML 2.0 w modelowaniu SI”. Object Modeling. Dynamic view – sequence diagrams role and types of sequence diagrams basic concepts advanced concepts examples. - PowerPoint PPT Presentation
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Object-oriented modeling
Sequence diagrams
Karolina Muszyńska
Based on: S. Wrycza, B. Marcinkowski, K. Wyrzykowski „Język UML 2.0 w modelowaniu SI”
Dynamic view – sequence diagrams◦ role and types of sequence diagrams◦ basic concepts◦ advanced concepts◦ examples
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Object Modeling
Sequence diagram is a kind of interaction diagram, describing interactions among system classifiers in the form of sequence of messages interchanged between them during a certain period of time.
Sequence diagrams are closely related to use case scenarios as they document their functionality.
Interaction is shown on the sequence diagram in two dimensions:o Horizontal - static dimension where the system classifiers
taking part in the interaction are placed o Vertical – dynamic dimension, with the time line showing
chronically arranged messages
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Sequence Diagram –role
Depending on the degree of abstraction three types of sequence diagrams can be specified: Conceptual sequence diagram – using only
basic concepts, for quick and general overview of the system interactions
Generic sequence diagram – is the basis for software specification and uses all available concepts; this type of diagram includes the main and all alternative scenarios of a use case and it can be used for automatic generation of program code
Instance sequence diagram – a diagram describing one particular scenario of a use case; there may be several instance diagrams for one generic diagram
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Sequence Diagrams –types
Classifier – abstract category of system modeling in UML (e.g. actor, object, interface, component, package, etc.)
Message – describes a control flow in the system; it determines the sequence and place of execution of operations; messages are arranged according to the sequence of their appearance – the later they occur the lower they appear on the diagram
Each classifier has a lifeline that represents its life time; the “X” mark at the end of the lifeline indicates the point at which the object ceases to exist in the system
The execution specification shows time period during which the classifier performs an operation (processing, calculating, communicating with other classifiers or executing complex algorithms); the execution specification is initiated with an activation and ended with deactivation.
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Sequence Diagrams –basic concepts
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Sequence Diagrams –basic concepts
Classifier (actor, object,
interface, package)
Message
Lifeline
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Sequence Diagrams –basic concepts
Activation
Execution specification
Deactivation
Types of messagesCreating and destroying objectsGuard conditionsCombined fragments with interaction
operators Interaction occurrences
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Sequence Diagrams – advanced concepts
Message types: synchronous message – passes control from the
sender classifier to the receiver classifier asynchronous message – does not pass control,
does not wait for an answer from the receiver, may continue processing
return message – indicates control return to the sender classifier after synchronous message and may also initiate a certain operation
self message – message sent by the classifier to itself resulting in calling its own operation; self message is a certain kind of iteration, which creates a nested execution specification
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Sequence Diagrams – advanced concepts
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Sequence Diagrams – advanced concepts
Asynchronous message
Synchronous message
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Sequence Diagrams – advanced concepts
Self messageReturn message
Other message types: lost message – message sent from a known
sender to an unknown receiver (temporary message)
found message – message whose sender is unknown (may be an external signal, stimulus)
balking message – message which will not be handled by the receiver classifier if it cannot be handled immediately
timeout message – similar to balking message although sender classifier is willing to wait for handling the operation for a specified period of time
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Sequence Diagrams – advanced concepts
Creating and destroying objects: „create” stereotype message – results in
creation of an object, which is situated below the primary existing classifiers, corresponding with the time of its creation
„destroy” stereotype message – results in destruction of an object
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Sequence Diagrams – advanced concepts
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Sequence Diagrams – advanced concepts
<<Destroy>> message
<<Create>> message
Guard condition – a criterion connected with the message, on fulfillment of which depends the execution of a specified operation.
If a condition referring to a certain message is not met the operation indicated by the message is not executed.
Conditions are placed in square brackets before the message name
Realization of a message can be conditioned by more than one condition
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Sequence Diagrams – advanced concepts
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Sequence Diagrams – advanced concepts
Guarding condition
alt – alternativeopt – optionbreak – interruptionloop – iterationneg – improper functionalitypar - concurrency
critical – critical regionassert – formulaconsider – significanceignore – insignificancestricte – strict orderseq – weak order
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Sequence Diagrams – advanced concepts
Combined fragment – is a logically consistent area of interaction, a part of a sequence diagram characterized by specific properties defined by the interaction operator
Interaction operator – specifies the functionality realized by the combined fragment
Interaction operators:
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Sequence Diagrams – advanced concepts
Selected, most common operators: alternative (alt) – means a possibility to choose only
one of all presented interaction operands within the combined fragment, depending on the condition assigned to the operand
option (opt ) – means that the operand within the combined fragment will occur or will be omitted, depending on the condition
interruption (break) – is a abbreviated form of alt with only one defined operand and when the combined fragment is executed other interactions are ignored
iteration (loop) – means repeating the operand a specified number of times
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Sequence Diagrams – advanced concepts
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Sequence Diagrams – advanced concepts
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Sequence Diagrams – advanced concepts
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Sequence Diagrams – advanced concepts
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Sequence Diagrams – advanced concepts
Interaction occurrence – is a reference to a linked interaction diagram, placed within the base diagram
Interaction occurrences are especially useful in case of extensive sequence diagrams, which refer to other diagrams defined earlier
Interaction occurrence can be invoked either by a message or by time factor
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Sequence Diagrams – advanced concepts
Interaction occurrence
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Building a sequence diagram Analysis of a selected use case and its
scenarios Identification of classifiers taking part in the
interaction Development of conceptual sequence diagram
including (identified classifiers, messages and execution specifications)
Development of a generic sequence diagram on the basis of the conceptual diagram by adding advanced concepts like: different message types, conditions, combined fragments, interaction occurrences
Optional development of instance sequence diagrams for a selected generic diagram
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Additional information and examples
UML Sequence Diagrams: Guidelines https://msdn.microsoft.com/en-us/library/dd409389.aspx
UML Sequence Diagrams: Reference https://
msdn.microsoft.com/en-us/library/dd409377.aspx
Sequence Diagrams http://www.uml-diagrams.org/sequence-diagrams.html
UML Sequence Diagrams Examples http://www.uml-diagrams.org/sequence-diagrams-examples.html
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