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NetLearning: beyond the WOW! factor
janaina.weissheimer@gmail.com
Talk outline:
• Netlearning and the WOW! factor
video games,
wiki technology,
voicethread,
mashups
• The learning factor
• The critical factor
• Conciliating pros and cons
Do you know the relationship between these two objects?
Warming up...
• Try to picture yourself in two different classrooms:
1980 2011
1980
• K7 tape - 1963
• VCR - 1971
• CD – 1982
• Slide projector
2011
CD - 1982
DVD - 1995
PC with software – 1997
Internet – 1998
E-board – 2005
Datashow projector
Changing is challenging!
(GIBSON, 2001)
People (learners and teachers included!) react to change in different ways
The enthusiastic
The reluctant
The critical
The learning factor
• U.S. Department of Education (BLAKE, 2011)
• > >
Hybrid or blended curriculum
Video Games
Are we having fun yet?
Teacher-centered class
The WOW! factor
• Interaction;
• Real context;
• Immersion;
• Multimodality ;
• Colaboration;
• Active learning;
• Risk taking environment;
• Intrinsic motivation.
The learning factor
• SOARES (2011) MMORPG (Massively Multiplayer Online Role Playing Game)
• Tangential learning
0
20
40
60
80
100
Gamers Control
KET results
The critical factor
• Videogames may be addicting (?)
• The access issue;
• Some videogames are expensive;
Writing in the ESL class
Another essay?
Wiki technology
• Add wikipedia
Wiki technology
The WOW! factor
• A new face to writing
• Synchronous and asynchronous writing
• Free access to wikipedia or google docs
• ‘Produsers’ = produce + use
• Students write together, but whenever they feel inspired
• Colaboration and interaction;
• Track changes are great for teachers!
The learning factor • Flash Fiction writing on Google Docs at UFRN
(CESAR, 2011)
• Improvement in accuracy scores (number of errors in 100 words)
0
0,5
1
1,5
2
2,5
3
3,5
4
4,5
number of errors
Flash 1
Flash 2
Flash Winners 2011.2
Flash Writers 2011.2
The critical factor
• Not everyone wishes for peer correction
• Not all learners are keen on intuitive learning
Voicethread
The WOW! factor
• Planning and repetition
• Listening to your own voice
• Pronunciation practice
• Learner control
The learning factor
The learning factor of voice thread
• Fluency
• Accuracy
119,4
119,6
119,8
120
120,2
120,4
120,6
120,8
121
121,2
number of words/time
thread 1
thread 2
0
0,5
1
1,5
2
2,5
3
3,5
4
errors/words
Thread 1
Thread 2
CESAR (2011)
The critical factor
• Lack of extralinguistic features, such as gestures, facial expressions
• Wrong kind of podcast
• Asynchronous interaction
Mashups
The WOW! factor
• Re-signifying the copy and paste
• Boosting creativity
• Applying knowledge
Conciliating the pros and cons
• Rethinking time and space – Dead-end students to all-life learners
• Rethinking interaction
• Rethinking our roles as teachers and learners
• Rethinking the curriculum
References...
• GIBSON, I.W. Infusion, integration or transformation?: Moving towards a pedagogy of learning through educational technology. In: SELINGER, M.; WINN, J. (Eds.) Educational technology and the impact on teaching and learning. Oxon: RM, 2001. p. 47-52.
• WEISSHEIMER,J.; SOARES, W.C.S. A escrita colaborativa mediada pelo Google Docs na aprendizagem de inglês como LE. In: Silvano P. de Araújo, Marise A.M. Galvão e Orlando Vian Jr. (Org.) O ensino de inglês na universidade: mapeando caminhos, explorando novas trilhas (no prelo).
...and cool links! • docs.google.com
• voicethread.com
• secondlife.com
• explore.live.com/windows-live-movie-maker
• movieclips.com
• esltech.wordpress.com
• flashblast.blogspot.com
Thank you!
Where do I
click?
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