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7/31/2019 NERDs Storyboard
1/26
Scene
1
Panel
1
ActionCamera PANS UP as Jan continues to cut
through vent.
Dialogue
ANSEL BJORKMAN
Yes, come up to the stage. And joining
them in the finals will be...
Notes
Scene
2
Panel
1
Action
Dialogue
Notes
Scene
2
Panel
2
Action
Jan finishes cutting vent.
Dialogue
Notes
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Scene
2
Panel
3
Action
Jan flips vent piece over.
Dialogue
Notes
Scene
3
Panel
1
Action
Dialogue
Notes
Scene
3
Panel
2
Action
Jan picks up walkie.
Dialogue
JAN (enraged)
This is un smoke detector!
Notes
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Scene
4
Panel
1
Action
Dialogue
AGENT ROGUE
I don't care what kind of bomb it is,
can you defuse it or not?!
Notes
Scene
5
Panel
1
Action
Dialogue
JAN
Nein, you fool! Is not un bomb! It is
un device for detecting smoke in un
fire.
Notes
Scene
6
Panel
1
Action
Dialogue
AGENT ROGUE
(pauses for a beat)
Notes
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Scene
6
Panel
2
Action
Dialogue
AGENT ROGUE
Oh, a smoke detector.
Notes
Scene
6
Panel
3
Action
Dialogue
AGENT ROGUE
That would explain the flashing light.
Notes
Scene
7
Panel
1
Action
Dialogue
AGENT ROGUE (through walkie)
But it was the only thing that made
sense, based on our intel.
Notes
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Scene
7
Panel
2
Action
Jan looks through the vent hole to the
gym below.
Dialogue
JAN
What did the intel say?
Notes
Scene
8
Panel
1
Action
Dialogue
AGENT ROGUE (through walkie)
We got an anonymous tip that the bomb
would be in something--
Notes
Scene
9
Panel
1
Action
Dialogue
AGENT ROGUE (cont'd)
--flashy.
Notes
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Scene
10
Panel
1
Action
Dialogue
JAN
I know where the bomb is.
Notes
Scene
11
Panel
1
Action
Kids scurry to their respective tables.
Dialogue
ANSEL BJORKMAN
Excellent. Both teams may take their
seats--
Notes
Scene
12
Panel
1
Action
Dialogue
ANSEL BJORKMAN (cont'd)
--as I prepare the final question.
Notes
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Scene
12
Panel
2
Action
Ansel Bjorkman turns around and walks
over to chalkboard.
Dialogue
Notes
Scene
12
Panel
3
Action
He leans down to pick up a piece of
chalk.
Dialogue
Notes
Scene
12
Panel
4
Action
WHACK! Jan swings in and kicks Ansel
to the ground.
Dialogue
Notes
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Scene
13
Panel
1
Action
As Bjorkman falls down, his wig falls off and his coat flies open, exposing the
bomb attached to him. We zip-zoom in on the bomb.
Dialogue
Notes
Scene
14
Panel
1
Action
Dialogue
Notes
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Scene
14
Panel
2
Action
Audience gasps and begins to "lose it".
Dialogue
AUDIENCE
*gasps*
Notes
Scene
15
Panel
1
Action
Bjorkman begins to get up, coat
exposed.
Dialogue
ANSEL BJORKMAN
No one move or I detonate this bomb
right now!
Notes
Scene
16
Panel
1
Action
Audience freezes in place.
Dialogue
Notes
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Scene
17
Panel
1
Action
Jan reaches into his backpack.
Dialogue
Notes
Scene
17
Panel
2
Action
He pulls out a pair of wire cutters.
Dialogue
Notes
Scene
18
Panel
1
Action
Jan examines the bomb.
Dialogue
ANSEL BJORKMAN
Ha! You fool!
Notes
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Scene
18
Panel
2
Action
Jan reaches in with the wire cutters.
Dialogue
ANSEL BJORKMAN
You?ll never figure out which wire--
Notes
Scene
19
Panel
1
Action
Dialogue
ANSEL BJORKMAN (cont'd)
--is the right one to c--
Notes
Scene
19
Panel
2
Action
SNIP! Jan cuts a wire and the green
light turns to red as the device shuts
down.
Dialogue
SFX: Device powers down.
Notes
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Scene
20
Panel
1
Action
Dialogue
ANSEL BJORKMAN
Oh.
Notes
Scene
20
Panel
2
Action
Dialogue
Notes
NO PANEL
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Scene
20
Panel
3
Action
Agent Rogue enters from behind and slaps handcuffs on Ansel Bjorkman.
Dialogue
Notes
Scene
20
Panel
4
Action
Dialogue
ANSEL BJORKMAN
Who are you??
Notes
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Scene
20
Panel
5
Action
Dialogue
AGENT ROGUE
Well, we're certainly not the Fashion
Police. Though, if we were, you'd
still be under arrest.
Notes
Scene
20
Panel
6
Action
Dialogue
ANSEL BJORKMAN
My good sir, I'll have you know that
this outfit cost me more than your
entire year's salary!
Notes
Scene
20
Panel
7
Action
Agent Rogue escorts Bjorkman off the
stage.
Dialogue
AGENT ROGUE
Jokes on you, buddy, because I am VERY
under paid.
Notes
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Scene
20
Panel
8
Action
Jan follows, saying his line with air
quotes.
Dialogue
JAN
Yeah. "Under"...
Notes
Scene
21
Panel
1
Action
As the three exit the stage, the
Principal walks onto it.
Dialogue
PRINCIPAL
Everyone stay calm.
Notes
Scene
22
Panel
1
Action
Dialogue
PRINCIPAL
Nothing to see here.
Notes
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Scene
23
Panel
1
Action
Dialogue
RANDOM CROWD PERSON #1
But what about the results of the
competition?
RANDOM CROWD PERSON #2
Yes, how will we know who the best
mathlete is??
Notes
Scene
24
Panel
1
Action
Dialogue
PRINCIPAL
Yeesh, you people actually care about
this stuff??
Notes
Scene
24
Panel
2
Action
Dialogue
PRINCIPAL
Well, I suppose I can bring 'er on
home.
Notes
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Scene
24
Panel
3
Action
Principal turns to the American Team.
Dialogue
PRINCIPAL
Where's the final question written down?
Notes
Scene
25
Panel
1
Action
Dialogue
ORVILLE
Sir, Mr. Bjorkman creates his questions
on the spot so as to avoid possible
cheating.
Notes
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Scene
26
Panel
1
Action
Dialogue
PRINCIPAL
Oh. Um.
Notes
Scene
26
Panel
2
Action
Dialogue
PRINCIPAL
Well, then.
Notes
Scene
26
Panel
3
Action
Dialogue
PRINCIPAL
In that case, the final question is:
Notes
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Scene
26
Panel
4
Action
Dialogue
PRINCIPAL
...something with numbers...
Notes
Scene
27
Panel
1
Action
Dialogue
PRINCIPAL
If you take the number of the
quarterback from the Denver Broncos--
Notes
Scene
27
Panel
2
Action
Orville and Irene begind to lose their
confidence in answering the question.
Dialogue
PRINCIPAL (cont'd)
--and add him to the leading wide
receiver from the New England
Patriots--
Notes
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Scene
27
Panel
3
Action
As the Principal finsihes his question, we PAN across the American Team. Orville
is completely lost and Irene is pulling her hair. Rick is the only one who seems
calm and confident.
Dialogue
PRINCIPAL (cont'd)
--minus the runningback from the Green Bay Packers, what number do you get?
Notes
Scene
27
Panel
4
Action
Rick begins counting on his fingers,
catching Irene's attention.
Dialogue
Notes
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Scene
27
Panel
5
Action
Rick loses focus as Irene looks over at
his paper.
Dialogue
Notes
Scene
27
Panel
6
Action
Dialogue
IRENE (TO ORVILLE)
Uh Orville, remember that bet I had you
make?
Notes
Scene
28
Panel
1
Action
Orville realizes he's going to lose the
bet.
Dialogue
Notes
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Scene
28
Panel
2
Action
He hangs his head in shame.
Dialogue
Notes
Dissolve NO PANEL
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Scene
29
Panel
1
Action
Match-cut to Orville walking down the hallway in shame inside a chicken costume.
Dialogue
SFX: Students laughing.
Notes
Scene
30
Panel
1
Action
Dialogue
RICK
Hey Redenbacher! Solve this equation:
What happens when a chicken plays
football?
Notes
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Scene
31
Panel
1
Action
Dialogue
ORVILLE
That's not an equa--
Notes
Scene
31
Panel
2
Action
WHACK! Orville gets hit with a
football and drops his book.
Dialogue
Notes
Scene
31
Panel
3
Action
Orville begins falling and tries to
keep his balance by flapping his wings.
Dialogue
Orville
No, no, no...
Notes
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Scene
31
Panel
4
Action
THUMP! CAM tracks with Orville as he falls.
Dialogue
Notes
Scene
31
Panel
5
Action
Orville grabs zipper.
Dialogue
Notes
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Scene
31
Panel
6
Action
He zips up the hole, covering his face.
Dialogue
ORVILLE
*sigh.*
Notes
NO PANEL NO PANEL
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