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I N F O R M A T I O N G U I D E A B O U T T H E M O X F M U S I C P R O D U C T I O N S Y N T H E S I Z E R
M O X F F L A S H M E M O R Y G U I D E
EUROPE.YAMAHA.COM
CONTENTS
3 Part 1
7 Part 2
12 Using your own Samples
15 The Authors
M O X F F L A S H M E M O R Y G U I D E2
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Yamaha mOXF FlaSh mEmORY GUIDE
One of the most important extensions of the MOXF6/
MOXF8 is the ability to install the optional Flash Memory
Expansion Module. This feature was added due to the
many requests of users. In this issue we‘ll provide
general information, ranging from the installation of
the module to the handling of files. In addition, we‘ll
compare the workflow of the MOXF series and the
MOTIF XF series.
With the optional Flash Memory Expansion Module (FL512M/
FL1024M) User Waveforms and Samples can be stored in a „non-
volatile“ way, meaning that they remain in the memory even if the
instruments is powered off and are available at any time.
The Flash Module FL512M provides a memory of 512 MB, while
the FL1024M holds a memory of 1 GB. The MOXF has one slot for
installing one Flash Memory Expansion Module.
SamPlES aND waVEFORmS
Before we take a first look at the management of Sample and
Waveform data here is a short explanation of the terms in this context.
In the MOXF Samples are always integrated in Waveforms.
A Waveform is a group of Keybanks. A Waveform contains at least
one and a maximum of 128 Keybanks. A Keybank is a keyboard
and velocity zone to which a Sample is assigned. This creates what is
known as a Multisample in common parlance.
Subsequently, only the terms Sample and Waveform will be used.
INSTallING a FlaSh mEmORY
EXPaNSION mODUlE
The installation of the module is very simple. The bay is located on the
bottom of the instrument. The cover is secured by four screws that are
to be loosened. Then the board can be installed in accordance with
the diagram below.
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It is strongly recommended to have yourself grounded when installing
optional boards to prevent damage to sensitive electronic components
from electrostatic discharge!!
After installation, the Flash Memory Expansion Module must be
formatted. When first switched on after installation the following
message will appear on the display of the MOXF: „Unrecognized
Flash Memory Module.“ and „Please format that.“
The device must not be switched off before formatting is complete!
FIRST STEPS
The functions for managing the Flash Memory can be found using FILE -
F6 Flash. The first time the menu item „FORMAT“ is pre-selected. Pressing
the ENTER button will start the formatting after confirmation. All data on
the Flash Module will be deleted by formatting.
The loading process is immediately started with the key SF1 (EXEC),
without any confirmation. Data contained in the user memory of the
MOXF will be overwritten. Contents of the Flash Memory Module
will not be overwritten, but instead the newly loaded Waveforms
are added, starting from the last occupied Waveform Number. The
Loading of User Waveforms and Samples into the Flash Memory
takes some time due to technical reasons. In contrast to volatile
RAM memory modules the data is permanently „installed“ into the
Flash Memory. So they are - just like the Preset Waveforms in the
ROM - immediately available after switching on the MOXF without
additional loading time.
The loading time for Samples into the Flash Memory can be
calculated with an average of about 2.4 sec for 1 MB. A soundset
with 128 MB requires about 5 minutes of loading time, 512 MB
Samples take about 20 minutes.
Use the sub-function buttons SF1 to SF3 to call functions for the Flash
Board. SF2 displays a list view of all installed Waveforms. Here it is
possible to delete Waveforms from the Flash Memory. In addition,
each Waveform from the list view is playable on the keyboard for an
auditioning function (the MOXF has to be in the Voice mode).
FILE mode for managing the Flash Memory
FILE Load with options
FILE Load with options
Listenansicht der Waveforms, auch für Audition
The general file handling with a USB stick is done just like on the MOX,
using the function keys F1 to F5. Use LOAD to load complete sound
libraries, including User Waveforms and Samples by selecting the type
„All“. Files in native MOXF (.X6A) or MOX format (.X4A) and MOTIF XF
files (.X3A) are accepted. When loading a MOXF file, the boxes „with
Waveform“ and „with Sample“ must be activated.
When loading MOTIF XF files only the box „with Waveform“ appears. The
Samples it contains are automatically loaded.
The also visible loading option „with System“ does not refer to Waveforms
and Samples, but determines whether the system settings of the Utility
mode are to be loaded or not.
All User Waveforms and Samples currently installed in the Flash
Memory can be saved as an „ALL“ file along with all other user data,
or separately as an „ALL WAVEFORM“ file. This is done using the
F2 - SAVE.
ImPORTaNT INFORmaTION FOR
mOTIF XF USERS
If you have worked with the MOTIF XF prior to the MOXF, you will
soon be familiar with the functions of the Flash Memory. However,
you need to somehow rethink about the loading options for the files.
In the file mode of the MOTIF XF you „deselect“ certain components
(bottom right of the corresponding display).
With the default setting „FL1“ or „FL2“ Waveforms and Samples are
loaded.
Using the options „FL1 without sample“ or „FL2 without sample“,
only the Waveforms but no Samples are loaded.
Using the „None“ option no Waveforms and no Samples are loaded.
On the MOXF this functionality is reversed. The options are not used
to „deselect“ but to add components. The boxes „with Waveform“
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and „with Sample“ are enabled by default. This means that User
Waveforms and Samples contained in the files will be loaded along
with the other data.
If neither option (box) is enabled, no Waveforms and no Samples
are loaded, which corresponds to the setting „none“ on the
MOTIF XF.
The options „with Waveform“ and „with Sample“ can also be
activated independently of each other. However, this is only useful in
rare special cases. In the normal case both options should always
be enabled or disabled.
Thus the following load options on the MOTIF XF find their
counterparts on the MOXF as follows:
MOTIF XF > FL1/FL2 = MOXF > with Waveform + with Sample
MOTIF XF > FL1/FL2 without sample = MOXF > with Waveform
MOTIF XF > None = MOXF > no option selected
In practice this means: To load complete soundsets with User Waveforms
and Samples (All file) both boxes „with Waveform“ and „with Sample“
must be activated. After the Waveforms and Samples are stored in the
Flash Memory, soundsets can later be loaded without having the boxes
checked, which is the „none“ option on the MOTIF XF. This prevents the
creation of Waveform duplicates.
ThE POSSIbIlITIES OF ThE
FlaSh mEmORY
For the first time the Flash Memory (or in its long form: the Flash Memory
Expansion Module) of the MOXF offers the possibility of building a
comprehensive individual „Wave ROM“. In addition to the Preset Wave
ROM of 741 MB (3,977 Waveforms) the installation of the optional Flash
Memory Expansion Module FL1024M features up to 1 Gigabyte for User
Waveforms and Samples.
Putting together an individual Flash Memory content is easier than you
might expect. The User Waveforms and Samples are automatically
loaded along with the appropriate Voices from existing soundsets.
By sequentially loading complete soundsets, individual User Voice Banks,
or single Voices, you automatically create a Waveform Library in the
Flash Memory. Waveform duplicates are detected automatically. This
prevents that User Waveforms are loaded more than once and have to
be deleted manually.
With the MOXF it is possible to set up your own best-of compilation (that
is always available) from a variety of different files and sound libraries
in the shortest time. All Waveforms contained in the loaded Voices are
gradually added to the list of User Waveforms in the Flash Memory. These
Waveforms form an extended „Wave ROM“ and can be used flexibly for
modified or all new Voices.
With the User Voice Banks 1-3 a total of 384 Voices are available that
can access the User Waveforms. More Voices can be managed in the
editor and loaded into the MOXF when needed. Since the Waveforms
are securely stored, no corrections to the assignments in the Voices are
required.
As „sound food“ for the Flash Memory a huge potential of free and
optional sounds and Samples will be available in the near future.
hOw TO lOaD INTO ThE FlaSh
mEmORY
The easiest way to install User Waveforms and Samples into the Flash
Memory is to load an existing „All“ file in MOXF format (.X6A) or in
MOTIF XF format (.X3A).
The procedure has already been described in the section „First steps“.
A disadvantage of loading „ALL“ files in the MOXF may be that in doing
so the existing Performances, Songs, Patterns, and Masters will be
overwritten. If this is not desired, the Voice Banks, including their User
Waveforms and Samples, can also be loaded individually. This method
is also suitable to compile Voice Banks from different libraries into one
single file.
StepS to load individual voice BankS:
• In FILE mode set Type to „1BankVoice“
• Select the file from the right list view
• If necessary enable the options „with Waveform“ & „with
Sample“
• Press [ENTER] to go to the list of your source Bank
• Bank = select source Bank USER 1, USER 2, or USER 3 and
confirm with [ENTER]
• Use the arrow button [<] to select the target Bank
• Use the [SF1] button („EXEC“) to start the loading procedure
• !!The loading procedure is started immediately without
confirmation!!
• Initially the message „Now loading ...“ and then „Now
installing to the Flash Expansion Memory Module“ will appear
on the display to inform you about the current status
After the first Bank is loaded, another can be added from the same or
a different file by following the same steps. Of course, a different target
Bank should be selected.
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StepS to load Single voiceS:
• In FILE mode set Type to „Voice“
• Select the file from the right list view
• If necessary enable the options „with Waveform“ & „with
Sample“
• Press [ENTER] to go to the list of your source Bank
• Bank = select source Bank USER 1, USER 2, or USER 3 and
confirm with [ENTER]
• Select the Voice from the list view using the data wheel or the
[YES / NO] buttons
• Use the arrow button [<] to select the target Bank and target
Voice
• Use the [SF1] button („EXEC“) to start the loading procedure
• !!The loading procedure is started immediately without
confirmation!!
•Initially the message „Now loading ...“ and then „Now installing
to the Flash Expansion Memory Module“ will appear on the
display to inform you about the current status
In the next issue we will continue here and give recommendations on how
to compile your very own custom library from different soundsets. This is
very likely of interest for both live and studio musicians.
We hope you‘ll be back and remain with „flashed“ regards
Hans-Peter Henkel & Peter Krischker
M O X F F L A S H M E M O R Y G U I D E6
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yamaha mOXF
FlaSh memOry guide part 2
The edition 04/2013 of the Music Production Guide
included an introduction to the subject “Flash Memory
Expansion” for the new MOXF6/MOXF8. We want to
follow up on this with this workshop and give you some
recommendations on the organisation of soundsets
and Samples.
library management
Building up a Flash Memory content for multiple soundsets can be
felt as something of a challenge for less experienced users. However,
with the necessary knowledge and the descriptions below, it is easier
than expected and to cope within a short time. We provide two
different methods.
In method 1, the Flash Memory is first successively filled with the
Waveforms and Samples of the different soundsets. Any single
Waveform receives a fixed number and their assignment is
automatically corrected in the Voices. Each soundset is, however,
re-saved with the new assignment but without Waveforms and
Samples. After completion of the newly combined library, the
individual soundsets can be loaded alternately - their Waveforms
and Samples are already located in the Flash Memory.
In Method 2, however, individual Voices or individual Voice Banks,
including their User Waveforms and Samples, are loaded from
several soundsets into the three User Voice Banks and combined
into an aggregate library that is always available.
We will now present both of these methods by means of examples
in several steps.
methOd 1: lOading SOundSetS
alternately
As described in the section „First Steps“ (Music Production Guide
04/2013, page 13), soundsets with Samples are normally loaded
with the options „with Waveform“ and „with Sample“ by activating
the appropriate boxes in the File menu.
However, soundsets can also be loaded without User Waveforms
and Samples by de-ativating the two options „with Waveform“ and
„with Sample“.
Doing so will load all data contained in an All-file (Voices,
Performances, Songs...) with the exception of User Waveforms and
Samples.
However, as functional this option may seem, it has far-reaching
consequences with respect to the Sample organisiation in the Flash
Memory.
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The deactivation of the options allows you to build a comprehensive
Voice and Performance library based on the User Waveforms and
Samples installed in the Flash Memory. This can include the entire
memory of three User Voice Banks and two Performance Banks.
Nevertheless, it can be loaded with a very small amount of time of
just a few seconds.
Suppose you have purchased the soundsets „Dance Pro“ and
„Xtasyn“. You want to use both soundsets frequently without having
to reload the Samples every single time, so you “install” them in the
Flash Memory.
To do so, follow These sTeps:
1. Load the All-file „DANCEPRO.X6A“. The options „with
Waveform“ and „with Sample“ are activated
2. Save the loaded memory content with SAVE – Type All. Here,
the option „with Sample“ is to be disabled. Be sure to select a
different file name (eg DANCEPR2) so as not to overwrite the
existing file
3. Now load the All-File „XTASYN.X6A“. The options „with
Waveform“ and „with Sample“ are activated. The Waveforms
and Samples contained in this file are added to the Flash
Memory. The Waveforms and Samples that were loaded with the
„DANCEPRO“ file will not be overwritten!
4. Save the loaded memory content with SAVE – Type All. Here,
the option „with Sample“ is to be disabled. Again, be sure to
select a different file name (eg XTASYN2)
5. Store the current memory contents again with SAVE - Type All
as a backup file. This time, however, you need to activate the
option „with Sample“, so that the new compilation in the Flash
Memory - that is, all Waveforms and Samples - are stored, too.
This backup is important in the event that you ever are forced to
re-install or format the Flash Memory module - from whatever
reason
6. Copy the data files stored on the USB flash drive to a PC or
save them to an external server
The User Waveforms and Samples of both soundsets are now in the
Flash Memory and have a fixed Waveform number. The assignment
in the Voices was automatically adjusted.
Now you can alternately load the files DANCEPR2 and XTASYN2
that you’ve generated with steps 2 and 4. But de-activate the
options „with Waveform“ and „with Sample“. The loading time for
every soundset is only a few seconds because no User Waveforms
and Samples have to be loaded. These are - similar to the ROM
area - installed in the Flash Memory. After the loading process no
reassignment or correction is required.
According to this description, you can proceed with other soundsets.
In each case, first load the complete All-file with the options „with
Waveform“ and „with Sample“ enabled, then re-save without the
options.
Finally, please do not forget to store the entire set of Waveforms
and Samples in the Flash Memory as a new All-file on an external
storage medium.
By the way: If you want to combine more than two soundsets in
the Flash Memory using the method described above, we strongly
recommend an intermediate backup of the complete contents,
which is done in the above example in step 5. This means that you
also create an All-file with the options „with Waveform“ and „with
Sample“ being activated. This results in increasingly larger files with
every soundset, but these files can be backed up on the PC when
needed. This caching is important in the event that you make a
mistake, which can happen perhaps due to lack of routine. From
regular backups, however, the most recent state can be recovered
easily, so you do not have to start all over again.
However, the method described above is only one of several ways
of sample organisation. If you want to have complete soundsets
available alternately and without long loading times, this way is
highly recommended. The Waveforms and Samples of all soundsets
are permanently available in the Flash Memory. By loading the files
without options you have access to all the Voices, Performances,
and possibly also all Arpeggios of a soundset - without any effort for
compilations or assignments.
If you play in several bands, for example, or simultaneously work
on different projects, this method is optimal. Changing the required
Voice memory is done very quick and without long Sample loading
times.
methOd 2: StOring a
COmbined SOundSet
A fundamentally different way than the method described above
is to load individual Voices or individual Voice Banks from several
soundsets, including the User Waveforms and Samples, into the
three User Voice Banks and combine them to a total library.
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In the following example these EASY SOUNDS soundsets will be
combined into one sound library:
• Xtasyn
• Synth Xtreme
• Chill Xperience
When compiling, a systematic approach is generally recommended.
First, you should get an overview of the content contained in the
soundsets, which in our example is as follows:
XTasyn
• 128 Voices (USER1)
• 64 Voices (USER2)
• 10 Drum Kits
• 24 Performances
• 128 User Waveforms
• 120 MB Samples
• 182 User Arpeggios
synTh XTreme
• 128 Voices (USER1)
• 48 Voices (USER1)
• 16 Performances
• 52 User Waveforms
• 124 MB Samples
• 156 User Arpeggios
Chill XperienCe
• 128 Voices (USER1)
• 5 Drumloop Kits (USER2)
• 24 Performances
Now it is time to plan the compilation and to to make some
preliminary considerations.
The three User Banks feature 384 Voice memory slots. However, the
content of the soundset includes 496 Voices.
Therefore only USER 1 is used from Synth Xtreme. The 48 Slice Drum
Voices in USER 2 are omitted.
From Chill Xperience only the Voices 1 - 64 are selected. Since these
Voices do not contain Samples, it’s no problem to flexibly change
these Voices later. The five Drum Loop kits (USER2) are omitted.
The proposed compilation of Voice Banks looks as follows:
• USER1 = Xtasyn (128 Voices)
• USER2 1 – 64 = Xtasyn (64 Voices)
• USER2 65 – 128 = Chill Xperience (64 Voices)
• USER3 = Synth Xtreme (128 Voices)
The highest priority in this compilation is conceded to the soundset
„Xtasyn“. This soundset is loaded completely and all of its Voices,
Performances, User Waveforms, Samples, and User Arpeggios are
included.
From the other soundsets the Voices including their Waveforms and
Samples are included in the extent described above. Compromises
have to be made concerning the Performances and User Arpeggios.
In the soundset Synth Xtreme many Performances contain Slice
Loops and User Arpeggios, so that it is not possible to include them
in our compilation.
From Chill Xperience only those Performances can be considered,
which rely on the first 64 Voices.
sTep 1 = preparaTions
• UTILITY – Job - Factory Set
• Copy the three soundsets (X6A files) onto a USB stick
• Format the Flash Memory module
sTep 2 = loading moXf „XTasyn“ (CompleTe)
• File - Type „ALL“
• Select the file „XTASYN.X6A“
• Activate the options „with Waveform“ & „with Sample“,
if necessary
• Press the button SF1 (EXEC) to start the loading process
• !!! The loading process is started without immediately !!!
• First the message „Now loading...“ appears,
followed by „Now installing to the Flash Expansion
Memory Module.“
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sTep 3 = loading moXf „Chill XperienCe“
(64 VoiCes))
• File - Type „Voice“
• Select the file „CHILLXP.X6A“
• Activate the options „with Waveform“ & „with Sample“,
if necessary
• Press the ENTER button to enter the list of Banks contained in
that file, then select the desired source Bank (USER 1)
• Use the ENTER button again to jump into the list of Voices
contained in the selected Bank
• Use the dial or the YES/NO buttons to select the first Voice to
be loaded from the list
• Use the cursor button [<] to call up the selection of the
target Bank and target Voice – for our example please select
USER1:065 (E01), since the Voices 1-64 are already occupied
• Press the button SF1 (EXEC) to start the loading process
• !!! The loading process is started without immediately !!!
• First the message „Now loading...“ appears, followed by
„Now installing to the Flash Expansion Memory Module.“
For the other Voices 2-64 proceed likewise. So for Voice 2 choose
the target Voice 66, for Voice 3 the target Voice 67, etc.
sTep 5 = daTa BaCkup
• File - Type „ALL“
• Select F2 – SAVE
• Activate the option „with Sample“
• Use the cursor buttons to highlight the field for the name and
enter a filename
• Press the button SF1 (EXEC) to start the storing process
The Voice Compilation is now complete.
Copy this file to the hard disk of your computer in order to have
a backup!
sTep 6 = furTher performanCes
If desired, you can now add Performances from the soundsets. The
procedure corresponds to the file type Voice we already described.
Performances can be loaded individually with the data type
„Performance“.
While the loading is in process a message may appear, stating
that the Performance makes use of User Voices - this should be
understood only as an information and not as an error message.
In the Performance Parts, however, a correction of the parameters
„Bank“ and „Number“ is necessary because the Voices are no
longer in their original location.
sTep 7 = replaCing indiVidual VoiCes
After loading complete Banks you may want to include a few
individual Voices from other Voice Banks into your new compilation.
This is done as described in step 3 with the type „Voice“.
COnCluSiOn
So far for the description of the steps for compiling an individual
Flash Memory content, which is in principle applicable to any other
soundsets.
The loading of soundsets with deactivated options „with Waveform“
& „with Sample“ is also possible and useful if a memory content
was previously stored without the option „with Sample“. Like for the
MOTIF XF, this comes in handy when the time-consuming re-saving
of the Samples should be avoided if only Voices and Performances
sTep 4 = loading moXf „synTh XTreme“
(1 VoiCe Bank)
• File - Type „1BankVoice“
• Select the file „SYNTHXT.X6A“
• Activate the options „with Waveform“ & „with Sample“,
if necessary
• Press the ENTER button to enter the list of Banks contained in
that file, then select the desired source Bank (USER 1)
• Use the cursor button [<] to jump into the left part of the
display where you can select the target Bank
• Set USER3 as target Bank
• Press the button SF1 (EXEC) to start the loading process
• !!! The loading process is started without immediately !!!
• First the message „Now loading...“ appears, followed by
„Now installing to the Flash Expansion Memory Module.“
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have been changed. Ideally, ALL files are available in two versions:
One that is including all the Samples - stored in somewhat larger
intervals as a backup - and another without Samples as the working
copy that is made after each relevant change to the user memory
contents.
We hope that the recommendations and instructions have put you in
the position to fully exploit the potential of your instrument with the
new features. So the sentence „Inspiration Comes In A Flash“ is now
fully valid for the owner of the MOXF series, too.
Hans-Peter Henkel & Peter Krischker
M O X F F L A S H M E M O R Y G U I D E1 1
moXF usinG your oWn samplEs
In addition to the two-part MOXF Flash
Memory Guide, that was published in the
Music Production Guides 04/2013 and
02/2014, I will now show you how to work
with your own User Samples in the MOXF.
But first let me explain the terms that are used in this
context. The following is an extract from the Flash Memory
Guide Part 1.
In the MOXF Samples are always integrated in Waveforms.
A Waveform is a group of Keybanks. A Waveform contains
at least one and a maximum of 128 Keybanks. A Keybank
is a keyboard and velocity zone to which a Sample is
assigned. This creates what is known as a Multisample
in common parlance. However, these terms are merely
background information. Subsequently, only the terms
Sample and Waveform will be used.
YAmAhA.Com
M O X F F L A S H M E M O R Y G U I D E1 2
Unlike the instruments of the MOTIF series, the
MOXF has no parameter set to the extensive
processing of Samples and Waveforms.
Nevertheless, your are not limited to use only
ready soundsets with sample content. For
example, for special sound effects, drum Samples as a
supplement in User Drum-Kits or Drum Loops a further
processing in the instrument is seldomly required.
A deep introduction to the sampling technology is not
necessary at this point, I just want to give some preliminary
informations, which are helpful for the further course. It's
one of the more important criteria for the distinction of
Samples, whether it is a One-Shot Sample or a Loop.
A One-Shot Sample is essentially a normal audio
recording that is played back once and must be re-started
for another playback.
In Sample Loops two markers are placed in the audio
recording, between which the playback is repeated in a
loop as soon as the end of the Waveform is reached.
onE-shot First,
plEasE...
So let's say you want to prepend a particular sound effect
to the intro of a song. How can you do that? First, find an
unneeded Voice from the User Voices. Initialize that Voice.
•Press [JOB] > [F1] InIt > [enter] (2x) - then
press[eXIt]
Store the initialized Voice.
•Press[StOre]>[F1]InIt>[enter](2x)
Copy the desired sound effect in WAV or AIFF format
(44.1 kHz, 16 bit) on a USB stick and connect the stick
with the MOXF.
•Press[FIle]
•use the dial to change the "tyPe" from "All" to
"Waveform"
•use the cursor [►] to navigate to the selection and
locateyourSample
•Press[SF1]eXeC
By doing so you get option on the left of the display
to assign the new Waveform to a dedicated User slot
1 - 2048 and to set its root key. This is the note from
which the Sample can be triggered (by default
it's C3).
•Make the desired settings and press
[SF1]eXeCagain
The Sample will be installed on the Flash Memory Board.
Go to your initialized Voice.
•Press[eDIt]
•Change from [COMMOn] to element 1 -
button[1]
Here are direct links to the mentioned MPG editions - in case you missed
them or would like to read again:
http://www.easysounds.eu/MusicProductionGuide_2013_04_EN.pdf
http://www.easysounds.eu/MusicProductionGuide_2014_02_EN.pdf
•In the "OSC"/ "WAve"displayuse thecursor [►] to
navigateto"WaveBank"
•Changetheentry"pre"to"user"usingthe[InC]button
•usethedialorthe[InC]/[DeC]buttonstoselectyour
newSample
Play C3 on the keyboard to play your Sample immediately.
If you want to store your Voice, use the procedure described
above.
YAmAhA.Com
M O X F F L A S H M E M O R Y G U I D E1 3
A simple Sample, with a Waveform generated in this
way, can only be assigned to a single key, and then can
not be detuned. If you change the coarse tuning (Pitch
Coarse), the Sample will only be played on a different
key (Transpose). I will come back again to the loading of
Waveforms in the further course.
„pimp my Drums“
The inclusion of a Sample in a User Drum Kit is similarly
simple. The loading process is not different from the
procedure described above. For example, select a User
Drum Kit in which you want to replace an existing snare
drum from the ROM-Waves by one of your Samples.
•Press[eDIt]
•Change from [COMMOn] to element 1 -
button[1]
•PlaythekeytowhichyouwanttoassigntheSample
•If necessary adjust "Coarse" to the value "0" in the
"PItCH"/"tune"([SF1])display
If you are willing to deal with the terms in this context, I
suggest you to take a look at the Yamaha Synth Guide.
http://www.easysounds.eu/YamahaSynthGuide_EN.pdf
A detailed description of the relationships is given in
Chapter 3 "MOTIF Terminology" on page 14.
If you load a Waveform that contains Keybanks, Samples
and additional information, such as loop points etc.,
it can be much more edited with the Voice parameters
as a single Sample. For example, if you add such a
Waveform in your initialized Voice, the assignment of
each Sample to the keyboard is transferred from the
information of the Waveform. This Waveform can be used
just like the internal ROM-Waveforms. Also drum loops
run "smoother" when they are well prepared. Again, the
John Melas Waveform Editor is seriously recommended
for all those who are interested in the subject of Samples.
And I have permission to tell one thing: In the summer of
this year there will be an update that supports the import
of Voices and Waveforms from files from the MOTIF XS,
MOTIF XF, and MOXF (X0A, X3A, X6A...)
conclusion
I hope I could help you with the extended use of your
installed Flash Boards. Almost mandatory at this point I
would like to point out that you should regularly create
backups of your important data. In particular, before
working with Waveforms / Samples it is practically
mandatory to save an ALL file including Waveforms as a
backup that you can access to if needed.
Based on the Yamaha slogan I now wish you to have
"Inspiration In A Flash".
yourHans-PeterHenkel
•Press [F1]OSCtochangeto theOscillatorsectionof
theselectedDrumvoice
•use the dial or the [InC] / [DeC] buttons to select
your new Sample (for a better overview not only the
Wavenumber,butthenameoftheSamplesisdisplayed
inthetopofthedisplay,too)
•StoreyourDrumkitwiththesettings
WavEs in Form
These examples only contained a single Sample. The
MOXF is also able to load a complete Waveform. A
Waveform, as described above, can contain one or more
so-called Keybanks, to which the Samples are assigned.
YAmAhA.Com
M O X F F L A S H M E M O R Y G U I D E1 4
EUROPE.YAMAHA.COM
Peter Krischker
Works for Yamaha since 1991 as a sound designer and
synthesizer specialist, he also runs his own sound distribution
EASY SOUNDS.
pkrischker@t-online.de
www.easysounds.de
Hans-Peter Henkel (alias hape13)
Keyboardist in several bands since 32 years. Is also involved
as a mentor at the Yamaha Synthforum and author for the
Music Production Guide.
hp@hape13.de
www.cool-webinars.com
ThE aUThORS
M O X F F L A S H M E M O R Y G U I D E1 5
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