MJM22 Digital Practice and Pedagogy Week 5 Building learning (objects)

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MJM22Digital Practice and Pedagogy

Week 5

Building learning (objects)

This session will cover:

• What makes a good OER.• OER design concepts.• How educational resources are framed.• Learning objects.• Learning activities.• Learning design.• Using Xerte.

What OER did you find?

• What did you choose and why?

What makes a good OER?

What do you think makes a good OER?

What makes a good OER?

OER

Findable Clearly described

Clearly licenced

Trusted Source

Easy modified

Free-standing

Copyright free

Recommended

Imperfect

Source: Open University, OpenLearn, Creating open educational resources, http://www.open.edu/openlearn/education/creating-open-educational-resources/content-section-3 [Accessed September 2013].

Educational resources

Digital assets

Information objects

Objects

Activities

Design

Learning

JISC, Open educational resources infokit. https://openeducationalresources.pbworks.com/w/page/24836860/What%20are%20Open%20Educational%20Resources [Accessed October 2013].

What is a learning object?

• Digital content.• ‘Chunks’ of learning.• Include interaction or activities.• Express a definable concept.• Achieve a learning objective / outcome.• Suitable for re-use.• Xerte creates learning objects.

Effective learning objects

• A clear purpose or need.• Set learning objectives.• Aligned to learning outcomes.• Clear instructions.• Relevant and appropriate materials.• Well structured or defined sequence.• High level of interactivity.• Makes use of external resources.• Short in length and self-contained.

RLO CETL

http://www.rlo-cetl.ac.uk/whatwedo/rlos/completedrlos.php

Learning activities

E-tivities.

• Gilly Salmon, 2002.• Design framework – scaffold activity.• Active and participatory.• Undertake actions.• Interaction and collaboration.• Reflective.• Mediated by technology.• Originally text based.• Standard template.

E-tivity structureInvitation

Number, sequencing, pacing

Title

Purpose

Task summary

Spark

Individual contribution

Dialogue Begins

E-moderator interventions

Schedule and time

Next

Salmon, G., 2013. e-tivities: the key to active online learning. 2nd ed, Oxford: Routledge.

MJM22 Blog

What is learning design?

“Learning design is the practice of planning, sequencing and managing learning activities, usually using ICT-based tools, to support both design and delivery.”

Helen Beetham (2011).

JISC, Design Studio, Learning design. http://jiscdesignstudio.pbworks.com/w/page/12458466/learning%20design [Accessed October 2013].

Learning Design

Formal design approach to learning.• Analyse the learners.• Pedagogic approach.• Sequence activities.• Organise content.• Assess learners.• Context of the learning.

3E framework

• Edinburgh Napier University.• Adopt technology – blended learning.• Iterative model with 3 levels.• Active engagement.

Table: Edinburgh Napier University, Overview of 3E framework. http://staff.napier.ac.uk/services/vice-principal-academic/academic/TEL/TechBenchmark/Pages/overview.aspx reproduced under Creative Commons Attribution-NonCommercial-ShareAlike 2.5 UK: Scotland License

Design a OER plan

Discussion Activity:

1. What headings or sections should the plan include?

2. What kinds of information needs to go into the headings?

Xerte toolkits

• Developed by University of Nottingham• Authoring software.• Web-based.• Templates.• Easy to use.• Interactive learning objects.• Content, media, quizzes.• Accessible.• Share and collaborate.

Watch out for…

• Enable browser pop-ups.• Allow unauthenticated sources.

– Load unsafe script.

Chrome Firefox

Storyboarding

Post it notes Mind mapping

http://www.mindmeister.com/http://en.linoit.com/

This week’s activities

• Produce a development plan template.– Collaborate using online mind mapping tool.

• Experiment with Xerte.– Create a short test learning object.

• Primers for next weeks lecture.– Accessibility and copyright.

Time for a Break

Back in 5 minutes

Closing and Questions

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