me the problem - Human-centered design16 n-1 benchmarks RITE lo-mid fidelity prototypes co-design...

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me

the problem

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me

you

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agile development

ux research and design methods

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agile development

this deck

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R

R

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n-1

formative

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validation

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n-1

benchmarks RITE

lo-mid fidelity prototypes

co-design

reading comprehension

piloting surveys

remote testing

office/site visits

etc.

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traditional methods

metrics

define and build your ux scorecard

procure dedicated resources: room and equipment

pre-schedule your participants

train your team 18

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research the customer population

personas/screeners

scenarios/metrics

ux question list

brainstorm

RITE

lo fi prototypes

co-design

small n validation

flip book and

reports

bugs

scorecard

the wheel benchmark

site visits

remote studies

surveys

local ux 20

global ux release

kno

wle

dg

e

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n-1

benchmarks RITE

lo-mid fidelity prototypes

co-design

reading comprehension

piloting surveys

remote testing

office/site visits

etc.

traditional methods

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research the customer population

personas/screeners

scenarios/metrics

ux question list

brainstorm

RITE

lo fi prototypes

co-design

small n validation

flip book and

reports

bugs

scorecard

the wheel benchmark

site visits

remote studies

surveys

agile

http://www.amazon.com/Principles-Product-Development-Flow-Generation/dp/1935401009/ref=cm_wl_cp_al_pt

ux

http://dl.acm.org/citation.cfm?doid=838830.838870

http://academic.research.microsoft.com/Paper/1348815

http://channel9.msdn.com/Events/ALM-Summit/2011/Agile-User-Experience-Practices-Applied

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