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Sketches
• Sketching and designing the different elements of the game before starting the highly technical process of modeling. [characters, environments, props etc…]
Modeling
• The Process of creating the 3D mesh in Blender
• Skeletal meshes and Static meshes are modeled using the same techniques
UV Mapping and TexturingThe Process of Laying out the UVs and using them to paint the texture in photoshop.
Rigging and Skinning
• The Process of creating “Bones” for the character and attaching them to the model in order to deform, pose, and animate the character.
Level Blocking
• Blocking in the basic layout of the level in order to further test the playability of the it.
Dressing the Level
• Adding all the textures, meshes, lights, scripted events, etc to the blocked level to get it to a more finalized state.
Kizmet
• Setting up interactive elements and animations [i.e. opening doors or turning lights on and off]
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