Lecture 7: Remote Communications

Preview:

DESCRIPTION

Lecture 7: Remote Communications. Professor Victoria Meng. What is the nature of media interactivity?. Disclaimer: Interactivity is HUGE and always changing!. Learning Tasks. Alan Turing, “Computing Machinery and Intelligence.” - PowerPoint PPT Presentation

Citation preview

1

Lecture 7:Lecture 7:Remote CommunicationsRemote Communications

Professor Victoria Meng

What is theWhat is thenature of media interactivity?nature of media interactivity?

2

Disclaimer: Interactivity is Disclaimer: Interactivity is HUGE and always changing!HUGE and always changing!

3

Learning TasksLearning Tasks• Alan Turing, “Computing Machinery and Intelligence.”

• David Rokeby, “Transforming Mirrors: Subjectivity and Control in Interactive Media.”

• Ken Hillis, “A Critical History of Virtual Reality.”

• Tron, Animotion, Neave Games

4

• “Low-level:” performs specific tasks.

• “High-level:” aka “artificial intelligence.”

• “Media access:” search and retrieval from databases.

Lev Manovich: AutomationLev Manovich: Automation

5

•British mathematician, cryptographer (1912-1954)

•Pioneered computer science with the “Turing machine”

• Tragic death

Alan TuringAlan Turing

6

Alan TuringAlan Turing

Diagram of a Turing Machine, which can be adapted into a “Universal Machine.”

7

Post-War ContextPost-War Context

Atomic bomb Enigma Machine

8

Can Machines Think?Can Machines Think?

Boris Karloff as Frankenstein’s Monster

9

How Can We KnowHow Can We KnowIfIf Machines Think? Machines Think?

• How do we ascertain that people think?

- We “just know.”- Brain imaging technology.- IQ tests and other tests that evaluate performance.• How can we find the right test(s) to measure “machine thought?”

10

How Can We KnowHow Can We KnowIfIf Machines Think? Machines Think?

• Some “skill” operations are not comparable (computer: PWN!).

Left:Gary Kasparov

Right:Deep Blue

Match date:May 11, 1997

11

How Can We KnowHow Can We KnowIfIf Machines Think? Machines Think?

• We equate “thinking” with “consciousness” – processes and sensations that are not yet quantifiable.

12

How Can We KnowHow Can We KnowIfIf Machines Think? Machines Think?

• We equate “thinking” with “consciousness” – processes and sensations that are not yet quantifiable.

• The stakes are high: thinking makes us “special.”

13

The Turing TestThe Turing Test

“The Thinker,” Auguste Rodin, 1902

14

A provocative and influential way to “measure” artificial intelligence.

The Turing TestThe Turing Test

15

The Turing TestThe Turing Test1. Makes users bear the “burden of

proof” – it’s true if you believe it.

2. Sets human-computer transcoding as the programming problem.

16

The Turing TestThe Turing Test

Tangent:What are the

strengths and limitations of tests, papers, and other

assessment tools? How well do they predict behavior?

17

The Turing TestThe Turing Test1. Makes users bear the “burden of

proof” – it’s true if you believe it.

2. Sets human-computer transcoding as the programming problem.

3. Posits that “humanity” is a performance and can be “decoded.”

18

The Turing TestThe Turing Test

Memory v. Memory?

19

“Hello, Hal: will we ever get a computerwe can really talk to?”

John Seabrook, The New Yorker, June 23 2008

The Turing TestThe Turing Test

20

“Hello, Hal: will we ever get a computerwe can really talk to?”

John Seabrook, The New Yorker, June 23 2008

Media InteractivityMedia Interactivity

21

The Turing TestThe Turing Test

1.Makes users bear the “burden of proof” – it’s true if you believe it.

2.Sets human-computer transcoding as the programming problem.

3.Posits that “humanity” is a performance.

4.Underestimates complexities of human cognition.

22

Interactivity/ImmersionInteractivity/Immersion

Lecture Title:Remote Communications: What is the nature of media interactivity?

23

What do authors like Hillis and Rokeby assert about digital media? Do they agree?

Interactivity/ImmersionInteractivity/Immersion

24

What is interactivity?

Interactivity/ImmersionInteractivity/Immersion

25

What is interactivity?- mutual v. uni-directional effects?

Interactivity/ImmersionInteractivity/Immersion

26

What is interactivity?- mutual v. uni-directional effects?- communication v. command and/or control?

Interactivity/ImmersionInteractivity/Immersion

27

What is interactivity?- mutual v. uni-directional effects?- communication v. command and/or control?- What/Who is interacting with what/whom? How does this change the way we think about interactivity?

Interactivity/ImmersionInteractivity/Immersion

28

Interactivity/ImmersionInteractivity/Immersion

29

Interactivity/ImmersionInteractivity/Immersion

Me

Alexey Pajitnov

30

Interactivity/ImmersionInteractivity/Immersion

Me

Alexey Pajitnov

PaulNeave

31

Interactivity/ImmersionInteractivity/Immersion

Me

Alexey Pajitnov

PaulNeaveTetris

32

Interactivity/ImmersionInteractivity/Immersion

Me, again!

Alexey Pajitnov

PaulNeaveTetris

33

David Rokeby:David Rokeby:““Transforming Mirrors”Transforming Mirrors”

Left: The Life and Opinions of Tristram Shandy, Gentleman (Laurence Sterne, 1759-69)Right: “The Bride Stripped Bare by Her Bachelors, Even” (Marcel Duchamp, 1915-23)

34

David Rokeby:David Rokeby:““Transforming Mirrors”Transforming Mirrors”

“A technology is interactive to the degree that it reflects the consequences of our actions or decisions back to us.” (133)

35

David Rokeby:David Rokeby:““Transforming Mirrors”Transforming Mirrors”

• Read last paragraphs of 154, 155.

• Navigable structure/space.

• Medium specificity.

•Transforming mirror.

•Automaton.

36

Ken Hillis: “A Critical History Ken Hillis: “A Critical History of Virtual Reality”of Virtual Reality”

• Historical account – antidote for technological determinism.

Link Trainer(hydraulic flight simulator, 1930s-50s)

37

Ken Hillis: “A Critical History Ken Hillis: “A Critical History of Virtual Reality”of Virtual Reality”

• Role of stories in history: why science fiction is important.

Tron(Lisberger,1982)

38

Ken Hillis: “A Critical History Ken Hillis: “A Critical History of Virtual Reality”of Virtual Reality”

Tron (Lisberger, 1982)

39

Ken Hillis: “A Critical History Ken Hillis: “A Critical History of Virtual Reality”of Virtual Reality”

• Minds, bodies, transcendence and connection…

Animotion,Manuel Fallmann, 2004.

Tip: Don’t change the library before you’re done – you’ll lose all your work.

40

Interactivity/ImmersionInteractivity/Immersion

End of Lecture 7End of Lecture 7

Next Lecture: Everything is Exchangeable: How do the whole and its parts relate in digital media?

41