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Labs organised a knowledge session on Google Glass, July 10, 2014. What is the future of Glass based on a year of experimenting with this new wearable device. Presentation as held by Rommert Zijlstra who did a research project to the impact of wearable devices like Glass on our experience of context and our selves.
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Google Glass & Context
Internship research at
Rommert Zijlstra / NMDC Masterstudent / thinkbright.nl
New Media Studies aims to research the role of media across the many dimensions of society and culture.
“Sight” -- Film short by Eran May-raz and Daniel Lazo
[We’re] reducing the time between intention and action. I found a lot of studies that showed access time to your smartphone was really the barrier to use. !-- Larry Page
Google Glass patent application: What it says...
...what it means...
...and where it comes from?
Ivan Sutherland - "Head-mounted Display"
Thad Starner & Steve Mann
Constancy, Augmentation, Mediation. !-- Steve Mann (Definition of Wearable Computer)
Constancy: “always on”
Augmentation “...computing is not the primary task.” (Mann, 1997).
Mediation: Presentation, filtration, and alteration of information
encountered by the user.
What about context?
"Wearable Intelligence in Healthcare" (https://www.youtube.com/watch?v=jnEdaslPtEg)
Context.... !...is any probable, interpretable, and relevant information. in a situation. !...is actively produced by the user and the devices through information flows. !...can be regarded as a web and concerns focal and peripheral zones. !...contains entities which relate to each other, signifying processes of interaction.
+
User + ‘Artifacts’ (or devices)
Other users, other artifacts. Internet: “Everything”
What about designers and their tools?
Designers try to get everything right from the start. !
Nowadays we know we can't, e.g. Agile and SCRUM, but designing for context requires a holistic approach.
!The dominant UX paradigm says that we should design
for single and simple purposes, but the increasing amount of possible interactions makes this difficult.
The kinds of contexts: !› Sensual: devices extract and uncover information from the environment. !› Relational: devices and users are connected in ‘artifact ecologies’ (Bødker, 2012). !› Reciprocal: interactions between services, users, and devices constitute mutual information flows. !Each context creates another context.
How can we do this lean?
Internet of Things Day Hackathon 2014 !
Photo by @R_Valley
The Extensible Context Template
Like a doodle, or initial exploration of a service.
While being structured in which information and interactions are relevant to the experience.
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