IOLUG - Evolving Librarian Conference; The Evolve Project

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The presentation for the Indiana Online User Group's Conference called the "Evolving Librarian". This presentation covers the Evolve Project and what it aims to complete and do.

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Presented by: Brian Pichman of Mokena Library

Evolveproject.org

LIBRARIES NEED TO EVOLVE

http://www.bilinguallibrarian.com

Dangers Facing Libraries

Dangers Facing Libraries

Dangers Facing Libraries

Create a Public VALUE

Not be a “process” but an experience Move from physical to digital Create new ways to learn and explore Libraries should be creating stories Libraries HAVE TO BE ENGANGING!

Innovation

Innovation must be an original disruptive act.

Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services

Interaction

Through interaction your patrons will learn and grow.

Interaction / engagement is necessary to maintain interest in either your building or your collection material.

Discovery

Through the idea of an open play environment; people will discovery new and exciting things on their own.

Collaboration

These will then lead to adventures and discoveries, that will be a longer lasting memory than just “getting” the information

People will collaborate naturally if centered around something FUN!

Invention

Allow your patrons the ability to build things.

Fab Labs/Maker Spaces

Inventions can be something simple from a Lego Set to something complex like a model bridge.

Evolve: A Library Playground Fab Lab / “Hackerspace”

A location where people with common interests, usually in computers, technology, science, or digital or electronic art can meet, socialize and/or collaborate.

Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas.

Combining the positive & fun aspects of schools, museums, and playgrounds, into one “entity”.

Smart Tables

Two Smart Tables Interactive Touch

Table Top Easy to load and

install games Up to 8 children

can play, 100 finger touches

Laser Tag (Yes inside the library) Ubisoft Laser Tag

System Up to 8 can play Multiple different

game scenarios

See a virtual tour at http://tinyurl.com/Evolve-VirtualTour

What makes up the new “Childrens Area”

Meet Sphero.

Creation Station – Sifteo Cubes

Small LCD screens that can sense when there are nearby cubes and react accordingly

Creation Station – Lego We-DoRobotic legos that move; teaches how to program through a GUI interface

Creation Station - Why

Creation: Allows children to learn in new exciting

ways This type of environment will encourage

more families to come into the library with their children

Design Concept Six Touch Screen Computers so children can

learn, build, share , and interact with the creation sets

Gaming Stations

Have Kiosks setup with: Xbox 360 Kinect and Wii

No Time Limits This will encourage kids to learn to share and

maintain the open environment If they are on it for a while, ask the child

“would you mind letting someone else play, here let me show you something else”

Gaming Stools next to the Kiosk so children can make it their own friendly environment

“Sound Proof” Felt Barriers

Gaming Stations - Why

Involvement and communication Attract new target audiences Economy makes it hard for kids to

experience gamification Gamification is the use of game design

techniques and mechanics to solve problems and engage audiences

Video Games are actually “stories” with a plot and theme.

Encourages kids to come to the library familiarity.

The Menageri-E

A “Digital Petting Zoo” or “E-Bar”

The Menageri-E – Why?

Low Pressure, No Sale Environment Allows people to learn and interact with

technology without having a sales person Leads to discovery of new technology

and ability to make comparisons A great way to offer training and learning

of existing devices so patrons can decide what technology best suits their needs

A great community addition

The Open Play Coliseum

Imagination Board Allow children to submit reviews of books using a

giant white board / green screen as the backdrop. Kids can draw on white board / tell a story

Play A Movie…All Day. Include related books -> with a “map” to find them

All day activities that are related to the playing movie / related books…a story hour all day

Display a child driven art gallery – children can opt to make them “circulating”

The Open Play Coliseum – Why?

Encourages creativity The review board allows children to tell other children

(in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a child’s

development (telling a story) The “story all day” motto allows people regardless of

work schedule to come in with their children to participate in craft building and fun

The art gallery idea would allow children to express themselves and take pride in their work as family and friends “check out” their material

Computer Lab

Remodel the desks of the computer labTo Flip-It Desks. Allows for more space and

can be used as a desktop or a worktop. We have a laptop training lab in the

works, we can use those as usable mobile stations for the children to use.

Music Station

Music Station - Why

Interactive and Fun Music is an exploration, and listening to

new music genres/styles expands their knowledge

Reflects the interest of the community

Children’s Collection Rotating Collection

Provides an “always new” environment Child Friendly Shelves

Bin style shelving, so children can “flip” through books

Bright, Fun, Attractive Colors.

SO WHATS NEXT??

Interactive Book Ends

Whats an Interactive Bookend

Replacing the traditional “end cap” display

With…

So what do they do?

Book Reviews Scanned in via QR Codes

Check Out Books Search Card Catalog Search Online Databases Find Media sources about the book you

scanned. Game of Books…

Game of Books

The Game of Books is gamifying the reading experience.

In the Game, you are the character that you are leveling up; books are the magical items that give you rewards. This is a project from BookLamp.Org

Each Book in the world has a very specific DNA, a structure that contains specific themes, writing style, density, etc.

The themes in the book relate to points – and those points apply to your character.

More Details: www.gameofbooks.com

Gesture Based Computing

More ways to engage patrons Stand in front of a TV and…

Paint without touching anything Scroll through pictures or upcoming events Play Videos without touching anything

All these things are done by hand movements

Libraries have to be engaging.

Libraries need to find ways to engage their patrons, both while at the library and away from library.

Final Thoughts

Contact Me

@bpichman 815.534.0403 bpichman@mokena.l

ib.il.us

Brian Pichman

Credits:Photography: Joni Kat Anderson | jonikatanderson@gmail.com | 773.357.PICS (7427)Graphic Art Design: Michael Porter