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INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
AGREA MEDIA 2011
Saint-Petersburg State University of Film and TelevisionFaculty of Audiovisual Arts Interactive Art Department
Prof. Dr. Nina Dvorko, Maria Sergeeva
“In every culture all around the world, storytelling is how people connect with one another. State-of-the-art technology will change, but state-of-the-heart storytelling will always be the same." - Sid Ganis, President of the Academy of Motion Picture A&S, 78th Academy Awards 2006.
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
Educational Potential of New Media
Virtual environments
Digital Revolution
Digital Generation
Digital Media
Interactive Storytelling
Theory & Practice Narrative Structure
Computer Games Interactive Film & Television
MultimediaMobile Platforms Augmented Reality
AI Systems
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
MEDIUM
interpretation
discourse
AUTHORRECIPIENT
expression
conceived storyperceived story
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
Narrativity
Immersion Hypermidiation
InteractivityInteractive film (fiction, non-fiction)Interactive TVInteractive videoInternetMultimediaComputer & video gamesVirtual Reality SystemsAugmented Reality Systems Mobile devicesHybrid systems
Key characteristics of digital media
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
Four modes of participation (Layers of Interactivity in Digital Text’ (Ryan, 2005). The users role in relation to their digital environment:1. Peripheral Interactivity.The user exists outside the environment and all their actions are exploratory,affecting neither the predetermined story or the order of its presentation. 2. Interactivity affecting narrative discourse and presentation of the story. The user still exists outside the environment but their actions direct the order in which the content is shown.3. Interactivity creating variations in a partly predefined story. The user exists in the Environment, playing the role of a character for instance. Their actions progress them along a structured narrative with some freedom of exploration.4. Real Time Story Generation. The user exists totally within the environment andthe story is created in real time partly from the user and partly from the system.
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
The Complete Graph The Network The TreeThe Vector with Side Branches
The Directional Network The Maze
The Hidden Story The Multiple Storyline The Action Space
Nine possible structures for interactive narrative suggested Marie--‐Laurie Ryan.‘Narrative as Virtual Reality’ Marie-- Laurie Ryan (Ryan, 2001)‐
1978 201130 years of evolution
INTERACTIVE DOCUMENTARY
The Aspen Movie Map was a revolutionary hypermedia system developed at MIT by a team working with Andrew Lippman in 1978.
The Aspen Movie Map allows the user to ‘drive’ through the city of Aspen, Colorado by interacting with a virtual interface.
30 years of evolution1978 2011
INTERACTIVE DOCUMENTARY
DIGITAL REVOLUTION
NARRATIVE REVOLUTION
VR REVOLUTIONAI REVOLUTION
MOBILE REVOLUTION
WEB REVOLUTION
Interactive animationVR Environment
Interactive film Online storytelling
Online comics
Multimedia project
Mobile-based narrative
Interactive television
Cross-Media projectComputer games
AR Environment
Hypervideo
Interactive narrative installations
Locative media
1978 2011
INTERACTIVE DOCUMENTARY
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
INTERACTIVE DOCUMENTARY:New Ways to Tell Nonfiction Stories
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