Information Architecture Organizing content. 1. Steelers fan site 2. Information Architecture 2. CSS...

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Information Architecture

Organizing content

1. Steelers fan site

2. Information Architecture

2. CSS | Dreamweaver | Forms

Today’s objectives

Marcus AmorosoJoseph BadaczewskiAaron WangAshleigh NegriChristine CastilloJulie CiaramellaAndrew CunninghamCharles DietzAmanda Henderson

Melia HerrmannKaitlyn JohnstonMegan KnightPatrick MulhollandNathan PhillipsMarjorie RishelRowland RudolfCaroline VotasLingjuan WangTamer Barham

Tuesday, October 20 Thursday, October 22

Highmark Usability lab tourOct. 20 & 22 | 4:20 – 5:45 PM

Must have ID.

Driver - KaitlynDriver - Andrew

SOURCE: http://www.usability.gov/methods/process.html

www.usability.gov

Information Architecture

An introduction

Usability issues

Almost ¾ of usability issues people encounter relate to basic user goals: finding, reading, and understanding information.

Issues that stopped users in their tracks: Search Find-ability (IA, category names, navigation, links) Page Design (Readability, layout, graphics, scrolling) Information (content, product info, corporate info, prices) Task support (workflow, privacy, forms, comparison, inflexible) Fancy design

Source: Nielsen & Loranger, 2006

Search

Findability

Page design

Information

Task support

Fancy design

Other

Issues that stopped users in their tracks

Source: Nielsen & Loranger, 2006

Information foraging theory Developed by Stuart Card, Peter Pirolli

Analogy of animals looking for food to analyze how humans collect information online.

Humans basically lazy – conserve energy - might be survival-related (don’t exert yourself unless you have to).

People want max. benefit for min. effort.

Source: Nielsen & Loranger, 2006

Peter Pirolli, (2007). Information Foraging Theory: Adaptive Interaction with Information (Oxford University Press)

Information Architecture

IAers create a blueprint for how to organize information/website to meet users informational needs.

http://articles.sitepoint.com/article/architecture-defined

Information Architecture

Principle #1: Design for Wayfinding Principle #2: Set Expectations and Provide Feedback Principle #3: Ergonomic Design Principle #4: Be Consistent and Consider Standards Principle #5: Provide Error Support—Prevent, Protect, and Inform Principle #6: Rely on Recognition Rather than on Recall Principle #7: Provide for People of Varying Skill Levels Principle #8: Provide Meaningful and Contextual Help and Documentation

First Principles of Web DesignBy Christina Wodtkehttp://www.peachpit.com/articles/article.aspx?p=30600

First Principles of Web Design

Principle #1: Design for Wayfinding

Wayfinding – hints and clues used to figure out where we are and where we’re going.

Goals to let people know: Where they are Where the things they’re looking for are located How to get to those things they seek

http://www.youtube.com/watch?v=W0VYRev7_bQ

Four key elements of wayfinding:

1. Familiar organization system. Use an organization structure that is familiar to the user. E.g., online grocery store is organized as bakery, dairy, produce, meats, etc.

2. Use obvious labels. A label is a signpost to help people find something. Do not use catchy terms.

3. Navigation that looks like navigation.

4. Let people know where they are on the site and where they came from. Let them know how to get back.

Principle #1: Design for Wayfinding

• Colored tab identify section.• Breadcrumbs for location and to move up hierarchy.

Principle #1: Design for Wayfinding

Principle #1: Design for Wayfinding

Principle #1: Design for Wayfinding

Principle #1: Design for Wayfinding

Layout design suggest areas for user to go

I can find articles here.

I can find additional stuff here.

I can get to other places here

Principle #1: Design for Wayfinding

What do the bulk of the visitors want?

Global navigation - navigation tools consistent throughout a web site.

Principle #1: Design for WayfindingWhat do the bulk of the visitors want?

Global navigation - navigation tools consistent throughout a web site.

Principle #1: Design for WayfindingHow to Get to Those Things They Seek?

•Good navigation design•Links look clickable•Links have clear labels•Labels set expectations of what lies beneath•Links are grouped

Principle #1: Design for WayfindingHow to Get to Those Things They Seek?

•Good navigation design•Links look clickable•Links have clear labels•Labels set expectations of what lies beneath•Links are grouped

Principle #1: Design for WayfindingHow to Get to Those Things They Seek?

•Good navigation design•Links look clickable•Links have clear labels•Labels set expectations of what lies beneath•Links are grouped

Principle #2: Set Expectations and Provide Feedback

What is in the shopping cart?

Principle #2: Set Expectations and Provide Feedback

Principle #3: Ergonomic Design

Consider things such as: Excessive scrolling Colors Excessive eye scans Text size Auto play sounds Unnecessary animation

Principle #4: Be Consistent and Consider Standards

People bring prior knowledge, experience and expectations when they visit your site.

Consider users’ expectations in your design.

Principle #4: Be Consistent and Consider Standards

Logo placement | Clickable to go home

Job opportunities

Principle #4: Be Consistent and Consider Standards

Logo placement | Clickable to go home

Job opportunities

Principle #5: Provide Error Support—Prevent, Protect, and Inform

Principle #6:Rely on Recognition Rather than on Recall

Principle #6:Rely on Recognition Rather than on Recall

Placed in front of the user so he/she can see it and does not have to remember.

Principle #7:Provide for People of Varying Skill Levels

Options for advanced users

Principle #8: Provide Meaningful and Contextual Help and Documentation

Place information in clearly labeled locations, rather than grouping it all under the generic and menacing "Help."

Principle #8: Provide Meaningful and Contextual Help and Documentation

Place information in clearly labeled locations, rather than grouping it all under the generic and menacing "Help."

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