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HRM IN VIDEO GAMES. Kirsten Boud HR Manager PANDEMIC STUDIOS. TODAY’S VIDEO GAME INDUSTRY. Average age of gamers is 28 Video game devices in 79% of households 41% of gamers are women 8% of gamers are seniors Revenues of approx $AUD110M. GAME DEVELOPMENT. Diverse career opportunities - PowerPoint PPT Presentation
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HRM IN VIDEO GAMES
Kirsten BoudKirsten BoudHR ManagerHR Manager
PANDEMIC STUDIOSPANDEMIC STUDIOS
TODAY’S VIDEO GAME INDUSTRY
Average age of gamers is 28Average age of gamers is 28 Video game devices in 79% of householdsVideo game devices in 79% of households 41% of gamers are women41% of gamers are women 8% of gamers are seniors8% of gamers are seniors Revenues of approx $AUD110MRevenues of approx $AUD110M
GAME DEVELOPMENT
Diverse career opportunitiesDiverse career opportunities Big development teamsBig development teams Development lifecycle is 2 – 4 yearsDevelopment lifecycle is 2 – 4 years Game budgets can be hugeGame budgets can be huge Range of products incredibly diverseRange of products incredibly diverse Salaries can be VERY attractive!Salaries can be VERY attractive!
HR @ PANDEMIC STUDIOS
HR function at Pandemic Australia first had a presence in September 2005
Previous to this, the studio relied on HR support from LA studio
HR Manager joined in January 2006 when studio was at a headcount of 37
Studio is now at a headcount of 98
HR @ PANDEMIC STUDIOS
HR Manager Job Description
AREAS OF RESPONSIBILITY
Recruitment Ongoing – always on the lookout for talent Utilise global resources Phone interviews or video conferences Opportunity for candidate to check us out Candidate assessment thru portfolios, reels
and/or tests Job offers may include assistance with work visa
and relocation expenses
AREAS OF RESPONSIBILITY
Employee Development In a production setting, this is an ongoing
challenge Mentoring Lab days In house training – technical & soft skill External providers
AREAS OF RESPONSIBILITY
Performance Assessment Annual process with a mid-year check-in Objectives set with employee and revisited
throughout the year according to role Job description forms benchmark for
performance assessment If employee is not meeting expectations,
performance improvement plan established and monitored
AREAS OF RESPONSIBILITY
Motivation Culture Employee engagement Community Focus on Quality of Life “Get your name on some of the biggest
games in the world!”
AREAS OF RESPONSIBILITY
Rewards & Remuneration Individual contracts Base pay negotiated upon
commencement and reviewed annually Bonus potential dependent on seniority Share options in VGH Other benefits such as employee transfers
within VGH
HR CHALLENGES
Competing for talent in a global industry Project lifecycles and how to minimise
impact to employees Crunch times Workplace health & safety concerns Production team members who don’t
understand effective HRM
PANDEMIC STUDIOS
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