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Myth Board Game
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Yes
Yes
Yes
Shuffl e your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith.
Pray
Yes
Yes
Yes
Pray
Shuffl e your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith.
Yes
Yes
Yes
Pray
Shuffl e your discard pile and draw 3 cards. Place each Faith card drawn on this card facedown and discard the rest. Each facedown card is considered 1 Faith.
Range: 5
Yes
Yes
Faith, HealRestore Vitality equal to twice your Faith to 1 target within range. You gain 3 Threat.
Attend The Weak
Range: Tile
Yes
Yes
Yes
FaithEach Hero within range reduces the AP cost of Attack Actions by 1.
Feet of the Saints
Range: 5
Yes
Yes
Attend The Weak
Faith, HealRestore Vitality equal to twice your Faith to 1 target within range. You gain 3 Threat.
Range: Tile
Yes
Yes
Yes
FaithEach Hero within range gains a number of b to Attack Actions equal to your Faith.
Blessings Of The Dawn
Range: Tile
Yes
Faith, HealRestore 3 Vitality to a Hero within range. This affects a number of additional Heroes equal to your Faith. Each affected Hero gains +1 a to all rolls. You gain 4 Threat.
Hand Of The Father
Range: Tile
Yes
Yes
Yes
FaithEach enemy within range has its attacks TN increased by a number equal to your Faith.
Armor of Faith
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.
Damage: 1, Range: 4
-1 a
Yes
+1 a
+2 a
Attack, Holy, RelicAttack 1 target within range. This attack also affects a number of squares equal to your Faith, counted clockwise in a cross as shown and cancels Resurrect.
Last Rites
21
34 T
Damage: 1, Range: 4
-1 a
Yes
+1 a
+2 a
Last Rites
Attack, Holy, RelicAttack 1 target within range. This attack also affects a number of squares equal to your Faith, counted clockwise in a cross as shown and cancels Resurrect.
21
34 T
Damage: 2, Range: 3
Yes
Yes
+1 damage
Attack, Holy, RelicAttack 1 target within range. This attack gains a number of additional
a equal to your Faith. This attack cancels Resurrect.
Angelic Word
Damage: 2, Range: 3
Yes
Yes
+1 damage
Angelic Word
Attack, Holy, RelicAttack 1 target within range. This attack gains a number of additional
a equal to your Faith. This attack cancels Resurrect.
Range: 4
Yes
Yes
Yes
FaithA number of Heroes equal to your Faith within range gains +1 damage to Attack Actions.
Righteous Fury
Damage: 1, Range: 3
Yes
+1 b
+2 b
Consuming Fire
Attack, Fire, RelicAttack 1 target within range. If hit, the target gains a DoT. The DoT deals the target 1 damage during a number of Refresh Phases equal to your Faith.
Damage: 1, Range: Weapon
+1TN
Yes
-1TN
-2TN
Attack, MeleeAttack 1 target within range. If played after Guided by the Light, you may play this card as an Interrupt.
Smite
Damage: 1, Range: 3
Yes
+1 b
+2 b
Consuming Fire
Attack, Fire, RelicAttack 1 target within range. If hit, the target gains a DoT. The DoT deals the target 1 damage during a number of Refresh Phases equal to your Faith.
Damage: 1, Range: Weapon
+1TN
Yes
-1TN
-2TN
Smite
Attack, MeleeAttack 1 target within range. If played after Guided by the Light, you may play this card as an Interrupt.
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.
Range: Tile
Yes
FaithEach successful attack targeting 1 target within range must be rerolled once. You gain 2 Threat.
Guardian Angel
Range: 2
Yes
HealRestore 2 Vitality to 1 target within range. You gain 2 Threat.
Soothe Wounds
Range: 2
Yes
Soothe Wounds
HealRestore 2 Vitality to 1 target within range. You gain 2 Threat.
Range: 3
1 Hero
1 Hero
1 Hero
2 Heroes
Faith, HealEach affected Hero within range may clear all status effects. The number of affected Heroes is based on your movement. You gain 1 Threat.
Blood Of An Overcomer
Yes
MoveYou gain 3 additional MP.
Sprint
Range: 5
Yes
Yes
Yes
Yes
FaithOne Hero within range gains +1 a to non-combat actions and Courage tests.
Intercession
Yes
MoveYou gain 3 additional MP.
Sprint
Range: Tile
Yes
FaithGrants all Heroes -1TN to Courage tests and +1 a to Hero Attack Actions.
Stand Fast
Hustle
MoveYou gain 2 additional MP.
Yes
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.
Range: Tile
Yes
Faith, HealOne Hero within range may clear all status effects. This affects a number of additional Heroes equal to your Faith. You gain 3 Threat.
Chant of the Morning
Damage: 2, Range: Weapon
Yes
+1 b
+2 b
Attack, MeleeAttack 1 target within range. If the target hit is a Captain, the target is Prone.
Dirge Of Twilight
Damage: 1, Range: Weapon
+1 a,+1 b
Attack, MeleeAttack 1 target within range.
Guided by the Light
FaithFaith is used to increase the eff ectiveness of many of the Acolytes Hero cards. e Acolyte starts with a base Faith of 1 and each Hero card played with the Faith keyword counts as 1 Faith.
e Acolyte can also use a Pray card to gain additional Faith. After resolving a Pray card, each facedown card on top of it counts as 1 Faith.
Relics e Acolyte may use an equipped Relic with many of his attacks. Relic items provide bonus dice to the Acolytes dice pool for his Attack Actions with the Relic keyword.
Some Relic items also provide the Acolyte with additional Faith. is is treated the same as a Hero card with the Faith keyword. For example, a Relic stating +1 Faith adds 1 Faith to the Acolytes total Faith.
Acolyte
2014 MegaCon Games, LLC. MegaCon Games, the MegaCon Games logo, Myth, and the Myth logo are trademarks or registered trademarks of their respective owner. All rights reserved.
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