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Welcome!
H(app)thon Global Launch, 3.20.2013
Picture Beehive
by MakeitHappy
A Social Experiment
What Makes YOU Happy?
Process Process
FREE PRESS
Happening – at SOWA, Boston
Happening – at SOHO, NYC EVENTS
The Happy Post Project for Japan is an initiative we started as a call to action to help the victims of
the recent Tsunami in Japan. Our goal was to collect messages of support for the victims in Japan
and spread happiness by delivering these messages to them on an installation that will travel from
shelter to shelter. We collected messages in the “Dear Japan, We Love You” Art Exhibition and
Silent Auction at the Open House Gallery in SOHO, NYCSOHO NYC@
EVENTSThe Happy Post Project for Japan is an initiative we started as a call to action to help the victims of
the recent Tsunami in Japan. Our goal was to collect messages of support for the victims in Japan
and spread happiness by delivering these messages to them on an installation that will travel from
shelter to shelter. We collected messages in the “Dear Japan, We Love You” Art Exhibition and
Silent Auction at the Open House Gallery in SOHO, NYCSOHO NYC@
Happening – at Baruch Collegue, NYC
We visited Baruch University to invite students to join the Happy Post initiative. We addressed their Psychology Class where we inspired students to participate in this movement for positive change. Our society focuses too much on the negative and its time to shift into a positive focused society. We were inspired by the students who are currently helping us gather happy posts for the first NY local Happy Post exhibition.
BaruchUniversity
EVENTS @
Happening – at Tokyo, Japan
Happening – at TEDxDubai
Happening – at TEDxBogota
Happening – at Cartagena, Colombia
Happening – at Nairobi, Kenya
NYC!!!
3.20
John C. Havens, Founder
H(app)thon Global Launch, 3.20.2013
Introduc9on Happy Post Project H(app)athon Topics Presenta9ons H(app)athon Workshop Your Turn!
H(app)thon Global Launch, 3.20.2013
H(app)thon Global Launch, 3.20.2013
We’re Filming Tonight!
Project Vision
H(app)thon Global Launch, 3.20.2013
H(app)thon at Social Media Week
H(app)thon at Social Media Week
H(app)thon at Social Media Week
What is the Measure of Your Life?
H(app)thon at Social Media Week Accountability Based Influence
H(app)thon at Social Media Week
H(app)thon at Social Media Week
H(app)thon at Social Media Week
H(app)thon at Social Media Week
H(app)thon at Social Media Week
H(app)thon at Social Media Week
The Second Guy
The GDP is not a sufficient measure of holisSc value of well-‐being for individuals, countries or the world.
GDP Counts • Air polluSon • CigareXe adverSsing • Locks for our doors • Jails for people who break them
• DestrucSon of the redwoods
• Napalm • Nuclear warheads • Armored police cars to fight riots
GDP Doesn’t Count • The health of our children
• Quality of their educaSon
• Joy of their play • Beauty of our poetry • Integrity of our public officials
• Our wit • Our courage • Our compassion
Consume
To uSlize emerging technology to improve human well-‐being and drive posiSve social change.
The CommiHee
Goal 1:
By March 20 2014, release individual well-‐being indicators (a person’s “Personal Happiness Indicator”) based on each person's own well-‐being definiSon.
Goal 2:
By March 20, 2014, release an open-‐source applicaSon that provides users access to well-‐being scores for themselves and others plus provide resources for improving well-‐being.
UNIQUE
We are not generaSng quesSons to be measured on a populaSon level from which we will infer an individual's level of personal well-‐being. We are starSng with the individual and creaSng soeware that will learn what is meaningful for that person. This type of person-‐centric methodology wasn't logisScally feasible before the Smartphone.
REAL -‐ TIME
We aren't just collecSng data once from individuals. We're creaSng a living, growing, real-‐&me global well-‐being indicator. Once the survey is done, mobile phones keep collecSng data and providing well-‐being metrics for every person who has taken the survey. Users can see the changing well-‐being scores without taking further surveys.
Your MeDP
Path –to-‐Purpose
Reflect OpSmize Purpose
Resource ConnecSon
Match You to Your OpSmized Purpose
Where There’s a Need
You Get Happier.
We Save The World.
Claim Their Value.
Thank you.
Interact while Elvis plays.
Why Hack Happiness?
Jon Hall, Human Development Report Office, UNDP
jonathan.hall@undp.org
Reshaping the Future “What we measure affects what we do. If we have the wrong metrics, we will strive for the wrong things. In the quest to increase GDP, we may end up with a society in which most ciSzens have become worse off.” Joseph SSglitz, 2009
Reshaping the Future
“The welfare of a naSon can scarcely be inferred from a measurement of naSonal income.” Simon Kuznets, 1934
Yet the gross naSonal product does not allow for the health of our children, the quality of their educaSon, or the joy of their play. It does not include the beauty of our poetry or the strength of our marriages; the intelligence of our public debate or the integrity of our public officials. It measures neither our wit nor our courage; neither our wisdom nor our learning; neither our compassion nor our devoSon to our country; it measures everything, in short, except that which makes life worthwhile. And it tells us everything about America except why we are proud that we are Americans.“ Robert Kennedy, 1968
SubjecSve Wellbeing – the New Business of Government
From Bhutan to the UK, governments are gepng serious about measuring “happiness” … “subjecSve wellbeing:” … “flourishing socieSes”
SubjecSve Wellbeing – the New Business of Government
”Improving our society's sense of wellbeing is, I believe, the central poliScal challenge of our Smes." David Cameron, BriSsh PM
SubjecSve Wellbeing – the New Business of Government
A new science. We know that wellbeing maXers. But it’s a steep learning curve. We need data.
Happiness & Health
Happiness & Health
New Data – New …. • Conversa9ons
• Behaviours (e.g. commuSng)
• Policies (e.g. police invesSgaSons)
ObjecSve & SubjecSve What would a policy maker encourage you to do?
High Crime Rate Low Crime Rate
High Fear of Crime Pe99on the Mayor (aXer you’ve fed your Doberman)
Low Fear of Crime
ObjecSve & SubjecSve What would a policy maker encourage you to do?
High Crime Rate Low Crime Rate
High Fear of Crime PeSSon the Mayor (aeer you’ve fed your Doberman)
Low Fear of Crime Buy a Doberman and then pe99on the Mayor
ObjecSve & SubjecSve What would a policy maker encourage you to do?
High Crime Rate Low Crime Rate
High Fear of Crime PeSSon the Mayor (aeer you’ve fed your Doberman)
Swap your Doberman for a Goldfish and thank the Mayor
Low Fear of Crime Buy a Doberman and then peSSon the Mayor
ObjecSve & SubjecSve What would a policy maker encourage you to do?
High Crime Rate Low Crime Rate
High Fear of Crime PeSSon the Mayor (aeer you’ve fed your Doberman)
Swap your Doberman for a Goldfish and thank the Mayor
Low Fear of Crime Buy a Doberman and then peSSon the Mayor
Enjoy Tokyo!
SubjecSve Wellbeing – the New Business of Government
From Bhutan to the UK, governments are gepng serious about measuring “happiness” … “subjecSve wellbeing:” … “flourishing socieSes” A new science…. but we know that wellbeing maXers By 2030…? Radical reform of the how we understand policy…
We used to think that revolu&ons are the cause of change. Actually it is the other way around: change prepares the ground
for revolu&on. Eric Hoffer
Discuss with Delbert.
AUGMENTED REALITY & Smart glasses The next quantum leap
rob gordon chief technology officer
march 20, 2013
What can AR Glasses do? What we have found crea9ng “Terminator Vision” for the military community
Augmented Reality Provides Excellent SituaSonal Awareness to the User
• Real Time Alerts, 3D Objects, Hazards, Danger Areas
See What I See, Real-‐Time SituaSonal Views to Wearers
• Extensible
Hands-‐Free OperaSon
• Non-‐interference with Weapons, Radios, Equipment
• Allows Medical Triage and Treatment
Provides Discreet, Unobtrusive InformaSon Capture and DisseminaSon
Allows Rapid Reachback for Data Access
IntegraSon and Training of the Technology is Natural and IntuiSve
Advances in Industry
Op9cs • Industry is about to come out with curved waveguide. • 40° FOV common. 120° expected. • Massive industry investment in projecSon and opScs
producSon techniques (SMD, Hi-‐Max, Lumus, Epson, etc)
Processor Power • Benefit from Cell Phone industry and mobile device market
size • Quad-‐core mobile processors • Hardware accelerated computer vision subsystems • BaXery life conscious • AdapSve Voltage Scaling
Commercial pressures are accelera9ng technology base
Data Connec9vity • Open standard driving integraSon opSons and sensor data
availability • Biometrics, object recogniSon & telepresence driving
commercial adopSon • Availability of LTE and other TCP/IP backhaul contribuSng to
use cases
SoXware Ecosystem • Google and Microsoe are entering consumer trials • APX working on industrial OS & Ecosystem • Component algorithm maturity & availability improving.
(I.E. Computer Vision, indoor navigaSon)
“Smart Glass and other wearable devices will be worth $1.5B by 2014.” -‐ Juniper Research Oct 2012
Significant Industry growth
Q4 2015 Q3 2015 Q2 2015 Q1 2015 Q4 2014 Q3 2014 Q2 2014 Q1 2014 Q4 2013 Q3 2013 Q2 2013 Q1 2013
Mass market, global potenSal. • Google, Epson and Microsoe are entering
now • Tracking the smartphone adopSon curve • MulS $Billion industry
Consumer
Largest near term market with a broad-‐based users and posiSve effects on supply chain • MulSple industries (AutomoSve, LogisScs,
Entertainment, Medical, Sports) • PosiSve effects on efficiency & effecSveness • 10% of working populaSon
Commercial
Empowering the future warrior • Delivering product today • The early adopter • Compelling use case • Largest single customer
Military/Government
Projected Adop9on Timeline
What does it all mean?
OTHERS
THINGS WORTH
SELF
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9
THINGS
Ari Meisel
Script for Host: (in your own words) Now it’s Sme for the InteracSve PorSon of our evening! We’re going to break up into small groups of 6-‐8 people and play a game to help you understand how emerging technology and Happiness Indicator Metrics can help save the world. But first, let me explain the game.
Script for Host: (in your own words) The country of Eudaimonia needs your help! While they have some metrics that are opSmized for the well-‐being of their ciSzens, there are many areas that could sSll be improved. What this means is that they’re flourishing or doing well with some of the economic and other aspects of their lives, but need help finding balance all-‐around for the greatest benefit of their CiSzens. So you all are going to help brainstorm ideas to help them!
Script for Host: (in your own words) StaSsScs for Eudaimonia that are provided in this game mirror the types of metrics used by Bhutan for their Gross NaSonal Happiness Index and many other countries around the world. It’s important for you all to recognize that Happiness Indicators are not based on mood or ‘fluffy’ metrics, but are quanStaSve measures helping to reshape our world. This is why it’s so powerful to map your own well-‐being, or happiness to a Personal Happiness Indicator – you can start to understand your holisSc value in the context of where the world is moving, which is away from the GDP. It’s also very cool to note that the United NaSons support Bhutan’s work and is also trying to help all their member countries discover how THEY can work with their countries on these types of happiness metrics to help their ciSzens find well-‐being. Let me show you some examples of exisSng, actual Happiness Metrics.
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Script for Host: (in your own words) – for the following slide:
The first example shows all the areas that Bhutan’s Gross NaSonal Happiness focuses on. “Living standard” is in there, which reflects money and wealth, but that’s only one aXribute. There’s also “educaSon,” “community vitality,” “culture,” and things like “Sme use.” Are you starSng to get a picture how emerging media, especially things like QuanSfied Self will be so important to dovetail to these metrics? The QS movement is already transforming millions of lives by helping people opSmize their Sme use and health. These are the types of things that can be leveraged for the work we (this includes you as a Collaborator) are trying to do with the H(app)athon Project.
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Script for Host: (in your own words) – for the following slide:
Here are some other quick examples – the OECD BeXer Life Index that measures these types of Happiness Indicators for mulSple countries, staSsScs taken from the United Kingdom where Prime Minister Cameron is using these types of quanStaSve and qualitaSve measures to help improve ciSzen’s well-‐being, and an enSre (large) page on Wikipedia under “Happiness Economics” where you can learn about other efforts being done in Brazil, China, Australia, and mulSple parts of the United States and the World at large. So keep in mind as you play this game – Happiness Indicators are a real and thriving set of metrics around the world. Y/our ideas for how to Save Eudaimonia could be uSlized at some point to help an actual country improve their Happiness Metrics. No pressure. J
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United Kingdom Prime Minister Cameron
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Script for Host: (in your own words) – for the following slide:
Now check out the Happiness Indicator Metrics for Eudaimonia. These are printed on the handout sheets I’ve given (OR I WILL GIVE) to facilitators for each breakout group. What you see here is a more holisSc portrait of this country than just looking at their GDP. You can see areas where they have an abundance of one metric (like a high health saSsfacSon) and a lower abundance of a different metric (like housing). So one major advantage of looking at a more holisSc portrait of value is in seeing how you can leverage a country or a person’s strengths to help the areas they need to opSmize. Using real-‐Sme data, you can also see how improvements, when provided to a country, can immediately start helping individuals, communiSes or even an enSre populaSon.
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Happiness/Well-‐Being Indicators for Eudaimonia:
Income: (Average Annual) $38,500 USD (equiv) Employment Rate: 65% (êsince previous year)
Housing: (35% of average income) Work Sa9sfac9on: (59% happy at work) Health: (self reported) 80% saSsfacSon
Educa9onal AHainment: (goals/level) 65% Community: (social network penetraSon) 85%
Civic Engagement: (voSng) 76% Environment: (prox to green space) 65%
Life Sa9sfac9on: 59% 100
Now it’s Sme to play the game!
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What Your Group Needs to Create in the next 30-‐45 Minutes: Please come up with a soluSon to help ciSzens of Eudaimonia achieve a higher level of well-‐being based on the ficSonal Happiness Indicators provided. You can do this in a few different ways: • Create an App • Create a MarkeSng or other Awareness Building Campaign
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Here are some tools/samples of Apps to get your ideas flowing: Surveys for subjec&ve data, Sensors to measure heart-‐rate/health, RFID to measure machine data, Smartphones to measure GPS, voice recogni&on, Accelerometer data, Blue-‐Tooth for NFC)
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Script for Host: (in your own words) – for the following slide:
In just a minute, we’re going to break into small groups of 6-‐8 people. I’ll pass out worksheets to facilitators so you’ll have these direcSons when you play the game. (NOTE – the following instruc&ons mirror the worksheets you’ll be passing out). Once you break into small groups, you’re going to introduce yourselves quickly to each other (your names). Then you’re going to decide on and write the names down of those who are willing to take different roles in your group (this is on your worksheet). Next, you’re going to review Eudaimonia’s Gross NaSonal Happiness Indicators (the ten metrics I showed you above and that are printed on your handouts) and come to a consensus on ONE indicator your group would like to focus on to improve well-‐being in the region.
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Script for Host: (in your own words) – for the following slide:
Next you’re going to brainstorm ideas for soluSons to help Eudaimonia improve in the one indicator your group came to consensus on. Note you can uSlize other indicator data to support your choice (e.g., “Our app leverages high civic engagement to improve work saSsfacSon.”) SoluSons can come in the form of an app/technology, or a markeSng or awareness-‐building campaign. Then you’ll need to refine your ideas based on answers to the following quesSons: 1. What is the problem your idea(s) seeks to address? 2. How will the idea address this problem? 3. How will you know when your idea is successful?
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Script for Host: (in your own words) – for the following slide: Then you need to review all ideas and come to consensus on the one idea that seems to be gepng the most energy and excitement from the group. If you are having trouble coming to consensus, you may ask members to advocate for ideas, try combining ideas, or conduct a vote. You’ll need to create a name and a graphic for idea & prepare for presentaSon that best represents your idea. The “graphic arSst” in your groups will create the graphic on a piece of chart paper. Write the answers to the three quesSons described above below the graphic.
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Script for Host: (in your own words) – for the following slide:
Finally, develop any addiSonal talking points needed to support presentaSon of idea. Pick a presenter who knows and is fine with being videotaped/placed on the H(app)athon Website. People report their idea for 2-‐3 minutes.
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Aeer everyone is finished, we’ll vote for a “winner.” There are NO bad ideas, but it will be helpful to see what people choose as an idea that could truly change the world. We’ll clap for a winner, who will receive And don’t forget to cheer for your presenter! Here are two sample ideas to get your minds going:
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Sample App Idea
CiSzens of Eudaimonia will create wearable-‐sensor clothing for employees to analyze when they’re happiest at work. Fabric will change colors based on mood so people can be more sensiSve to their colleagues and increase producSvity.
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Sample Marke9ng Campaign Idea
“The Thank You! Campaign” – CiSzens of Eudaimonia are assigned 25 people in one day they try to thank for something they’ve done. Each person who is thanked is asked to wear a fitbit or biometric sensor that will show their increased (posiSve) heartrate. The improvement in health over the course of one month will be mapped, as well as the correlaSon of data around health insurance rates being lowered. Local employers will be able to charge less for insurance and have more money to hire more employees.
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It’s your Turn. Help Eudaimonia Get H(app)y!
Five Minutes Lee – Wrap it Up
IMAGINE PresentaSons
Vote for a “Winner!”
The “Winner” Will Receive...
H(app)thon Global Launch, 3.20.2013
250 Trillion Dollars.
How You Can Help The H(app)athon Project
• Take the Survey at happathon.com • Sign Up for the Project NewsleXer • Spread the Word – We’re looking for Media Partners & Sponsors
• Do Your Own Event (download toolkit) • Check out our Wiki • Follow us on TwiXer/Facebook • We welcome Feedback & TesSmonials
Thank you!
Get H(app)y. www.happathon.com
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