Grand Theft Auto: University of Michigan - Dearborn By: Nick Martineau

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Grand Theft Auto:University of Michigan - Dearborn

By: Nick Martineau

Abstract

You are a U of M student who has had one to many bad grades from numerous professors. It is time for revenge!

Appearance

The setting for this game will be on campus at U of M Dearborn. All buildings, parking lots, structures should be as is in real life.

Player Roles and Actions

The player will a multitude of choices at any given time: Run around killing people with laptops,

keyboards and other interesting objects… Do missions (i.e. take a professor out and

I don’t mean to the movies or dinner) Steal cars Etc…

Strategies and Motivations Strategies

Do the most damage and kill the most people without having campus safety catch you.

Motivations Getting back at the establishment that

takes all of your money, the professors that give you bad grades and the students that just piss you off.

Level Summary

The main level of this game is the entire campus of UMD.

Since the level design does not have to be thought of or designed, the game can focus on smaller things like missions and character and item details.

Hardware

Requirement Specs from Unreal 2004

Software

Unreal?

Algorithms

Scripting done in Unreal 2004

END

Questions? Comments?

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