Grand Challenges Problem Based Real World Integrated Across Content Pervasive Through Course and...

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Priming the pump for innovative thinking

and IE2

Leading Innovation

Have you ever considered spending the day in the shoes of a student???

Promoting Learning Engagement14 Strategies for 2014-15

Available Professional

Learning Resources for January 5th

Learning Engagement

Deeper Learning

Ask Yourself…How Should I Innovate the Educational Experience for Students in My School?

Innovative Instructional Practices and Deeper Learning

Grand Challenges

Genius Hour In CobbNadia Williams

East Cobb Middle School

Grand Challenges

What’s a Grand Challenge?

• Problem Based• Real World• Integrated Across Content• Pervasive Through Course and Grade Level• Culminates in a Product and Presentation

Grand Challenges

Ask Yourself…How Should I Innovate the Educational Experience for Students in My School?

Rethinking Learning Space and Learning Access

“Look at your learning space with 21st century eyes: does it work for what we know about learning today, or just what we knew about learning in the past?” (Sir Ken

Robinson, 2010).

“Physical spaces are central to creating a new paradigm for learning” (Clifford, 2012).

“Allow teachers and students to ask questions like: how can we change the way we think about school to improve learning” (Green, 2012).

“The learning space is an appropriate point of departure because it has been the literal center of the educational enterprise and can serve as a familiar basis for a look at the future in learning” (Warger and Dobbin, 2013).

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“The design of our learning spaces should become a physical representation of an institution's vision and strategy for learning – responsive, inclusive, and supportive of attainment by all” (Designing Spaces for Effective Learning, 2014).

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“Creative space can give a sense of surprise and challenge, and the switch from ‘ordinary’ teaching can influence students’ attention, motivation to learn and their way of thinking. It also supports the notion of playfulness and fun as essential factors in innovative and creative thinking” (Debono, 2008).

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Leading Innovation

Takes Courage

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