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GDE PROJECT PROPOSALRevanth N R
CLASSIC BOARD GAMES
• Chess, Stratego, Risk
• Static board and components
• Fixed rules
• Same game with varying strategies every time.
RPG BOARD GAMES
• Dynamic boards
• Configuration changes every game
• Quest based rules
• Ex. Descent, Settlers of catan, Twilight Imporium
HYBRID CONCEPT
• Starts with a static board and components as usual.
• Pick a race, choose a starting point, spread out, conquer territories.
• Goal: Achieve global domination.• Eliminate all opponents• Build a victory monument• Collect 4 Stars
Control a continentAmass resources etc.
• Mission cards with rewards.Modified Map of Risk Board Game used only for illustration
CUSTOMIZE YOUR GAME
• Choices of the players during the game effects the future games.
• Control a continent for 5 games – Name the continent permanently.
• Amass resources for 5 games – Wealthy trader. Add a permanent naval route between any two territories.
• Win 2 consecutive games – Establish a city in a territory and name it.
• Players get to create and destroy the components permanently.
• Leave your imprint on the board and mould your own plot.
Trisha’s
continent
Shashank’s trail
Ashenvale
Outland
Modified Map of Risk Board Game used only for illustration
WHAT MORE ?
• Journal to record history of game.
• Sealed pouches opened when specific action occurs.
• Add more content to the game.
• Unlocks more territories, rules, components etc.
• Missions unveil history with clues to discover more hidden content.
• NPC units (AI) and allies.
Trisha’s
continent
Shashank’s trail
Ashenvale
Outland
Modified Map of Risk Board Game used only for illustration
BATTLE MECHANICS
DEFEND (Y) → ATTACK (X) ↓
Infantry Armoured Cavalry(armour – a)
Ranged Unit
Infantry X > Y , Attacker winX = Y , DrawX < Y , Defender win
∑(X-Y) > a , Attacker winX = Y , DrawX < Y , Defender win
X > Y , Attacker winX = Y , DrawX < Y , Defender win
Armoured Cavalry(armour – a)Attacks 3 units
X > Y , Attacker winX = Y , DrawX < Y , Defender safe∑(Y-X) > a, Attacker lost
X >Y , Attacker winX = Y , DrawX < Y , Defender win
X > Y , Attacker winX = Y , DrawX < Y , Defender safe∑(Y-X) > a, Attacker lost
Ranged Unit(range – R)
Areal damage on infantry
X > Y , Attacker winX = Y , DrawX < Y , Defender Safe
X > Y , Attacker winX = Y , DrawX < Y , Defender Safe
X > Y , Attacker winX = Y , DrawX < Y , Defender Safe
GAMEPLAY SKILLS
• Different types of units each with its own attack and defence skills.
• Manoeuvres of units across territories for strong defence or attack formations.
• Battle strategies and missions for collecting stars involve reasoning.
• Deck of cards add randomness to quests and powers.
• Euro-style board game.
• Stochastic, Partial Information game.
THEME
• Fantasy novels – Game of thrones, LOTR, Hobbit etc.
• History – Vijayanagara Empire wars, Mouryan wars, World wars etc.
• Mythology – Mahabharat
• Fictional story
• Pros/Cons ?• Novels, History and mythology have linear & fixed plot. Less surprises and
customization.• Fictional story
Can have non-linear & unexplored plot. Allow players to create their own story, lots of surprises and more customization.
ADITI – The Lost Chapters
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