GAMES IN THE CLASSROOM. WHY GAMES? Popularity of games in today’s technological world High...

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GAMES IN THE CLASSROOM

WHY GAMES?

• Popularity of games in today’s technological world

• High motivation for playing games

SIMULATION ASPECT

• Games simulate (imitate) hands-on learning environments.

• Risk-free – allow trial and error before moving on to the real thing

• Allow for practice rather than simple memorization

GAMES AND TRADITIONAL LEARNING

• Unlike real hands-on training, game-based learning is low-cost, standardized, and low-risk.

• Unlike lecture-based learning, games are engaging, can adapt to individuals’ needs, and provide feedback.

KEYS TO USING GAMES EFFECTIVELY

• Students test their prior knowledge.

• Motivation drives learning.

• Learners master one skill before moving on.

• Students receive feedback when they make mistakes.

4 PRINCIPLES OF GAMES-BASED LEARNING

• Subset Principle – simplified version of reality

• Active Learning Principle – students actually use the needed skills

• Probing Principle – students have the opportunity to choose and learn through experience

• Practice Principle – students have engaging practice

WHY NOW?

• Digital technology is more readily available.

• “Digital natives” grow up with video games and have less attention for traditional learning.