Game Technology = Next-Gen Learning. Gaming As a Next-Generation Learning Technology Joel Foreman,...

Preview:

Citation preview

Game Technology = Next-Gen Learning

Gaming As a Next-Generation Gaming As a Next-Generation Learning Technology Learning Technology

Joel Foreman, Associate Professor, George Mason Joel Foreman, Associate Professor, George Mason University University

NLII Annual Meeting, 2004NLII Annual Meeting, 2004

Game Technology = Next-Gen Learning

• Brief history of video game technology• Large lecture critique• Game based learning• Psych 101: The videogame• Possibilities and impediments

OVERVIEW

Game Technology = Next-Gen Learning

Game Technology = Next-Gen Learning

• customized• immediate feedback• constructive • persists without coercion • builds concepts• promotes LTP • transfers to everyday life

High Yield Learning

Game Technology = Next-Gen Learning

• One to many• Few questions• One sensory channel • Weak visuals• Attention issues• Short term memory• Expensive

Large Lecture Deficiencies

Game Technology = Next-Gen Learning

Next-generation Learning

Game Technology = Next-Gen Learning

3D Visualizations

Game Technology = Next-Gen Learning

Photorealism

Game Technology = Next-Gen Learning

Interactivity

Game Technology = Next-Gen Learning

Intelligent Sim People

Game Technology = Next-Gen Learning

Dynamic Explorable Information Worlds

= = Learning Learning StationStation

Game Technology = Next-Gen Learning

Instructional Transformation

Game Technology = Next-Gen Learning

Says who?

Game Technology = Next-Gen Learning

Possible Course Worlds

Game Technology = Next-Gen Learning

Possible Course Worlds

Game Technology = Next-Gen Learning

Possible Course Worlds

Game Technology = Next-Gen Learning

Dynamic Explorable Information Worlds

Game Technology = Next-Gen Learning

Dynamic Explorable Information Worlds

• active discovery • analysis• interpretation • problem-solving• physical activity• cognitive processing • deeply roots learning • neural network

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Level 1Level 1

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Level 1Level 1

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Level 1Level 1

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Level 2Level 2

Game Technology = Next-Gen Learning

Psych 101: The Videogame

Built in assessment systems

Game Technology = Next-Gen Learning

Psych 101: The Videogame

BUILDING THE COURSE

• $10 MILLION• Respected SME• Instructional Designers• Game developers• Professional Assessment

Game Technology = Next-Gen Learning

Psych 101: The Videogame

ADOPTION & LEARNING YIELDS

Game Technology = Next-Gen Learning

Psych 101: The Videogame

MAKE SOME ASSUMPTIONS

• Professionally certified• Faster and deeper• Rave student reviews• National publicity• Conference demos• Mounting demand• 100K users @ $100/head

Game Technology = Next-Gen Learning

CONTINUOUS IMPROVEMENT CYCLE

Economic/pedagogicalengine

Amortizeproduction

cost

Annualupgrades

Game Technology = Next-Gen Learning

EMERGENCE OF A PICTORIAL CULTURE

Game Technology = Next-Gen Learning

Recommended