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FirstPerson New Media as
Story, Performance, and Game
Edited by Noah Wardrip-Fruin and Pat Harrigan
Designed by Michael Crumpton
The MIT Press
Cambridge, Massachusetts
London, England
Contents x. Dedication and Acknowledgments
xi. Introduction
xiii. Contributors
I. Cyberdrama
II. Ludology
I I I . Critical Simulation
IV. Game Theories
;TÄr.. - Ш - V« Hypertexts & Interactives
VI. The Pixel/The Line
• VII. Beyond Chat
I'full VIII . New Readings
Permissions Index
Contents FIRSTPERSON
i I. Cyberdrama 2 Janet Murray: From Game-Story to Cyberdrama
2 Response by Bryan Loyall
io From Espen Aarseth's Online Response
12 Ken Perlin: Can There Be a Form between a Game and a Story?
12 Response by Will Wright
14 From Victoria Vesna's Online Response
19 Michael Mateas: A Preliminary Poetics for Interactive Drama and Games
19 Response by Brenda Laurel
23 From Gonzalo Frasca's Online Response
1
135 II. Ludology 136 Markku Eskelinen: Towards Computer Game Studies
136 Response by J . Yellowlees Douglas
137 Note Regarding Richard Schechner's Response
"45 Espen Aarseth: Genre Trouble: Narrativism and the Art of Simulation
145 Response by Chris Crawford
47 From Stuart Moulthrop's Online Response
56 Stuart Moulthrop: From Work to Play: Molecular Culture in the Time of
I Deadly Games
|56 Response by Diane Gromala
160 From John Cayley's Online Response: Playing with Play
71 I I I . Critical Simulation 73 Simon Penny: Representation, Enaction, and the Ethics of Simulation 73 Response by Eugene Thacker 75 From N. Katherine Hayles's Online Response
85 GonzaLo Frasca: Videogames of the Oppressed: Cntical Thinking, Education, Tolerance, and Other Trivial Issues
85 Response by Mizuko I to 88 From Eric Zimmerman's Online Response
95 Phoebe Sengers: Schizophrenia and Narrative in Artificial Agents 95 Response by Lucy Suchman: Methods and Madness 98 From Michael Mateas's Online Response
1117 IV. Game Theories -.•й*7»>%лг £'. «o.v:> . ж не Henry Jenkins: Game Design as Narrative Architecture
У$!У" °"Щж118 Response by Jon McKenzie 120 From Markku Eskelinen's Online Response
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'-+W*131 Jesper Juul : Introduction to Game Time I 1131 Response by Mizuko I to
» J ^ ' J 133 From Celia Pearce's Online Response
143 Celia Pearce: Towards a Game Theory of Game 143 Response by Mary Flanagan 145 From Mark Bernstein's Online Response: "And Back Again"
154 Eric Zimmerman: Narrative, Interactivity, Play, and Games: Four Naughty Concepts in Need of Discipline
154 Response by Chris Crawford 155 From Jesper Juul's Online Response: Unruly Games
Contents FIRSTPERSON
165 V. Hypertexts & Interactives
167 Mark Bernstein and Diane Greco: Card Shark and Thespis: Exotic Toobfor Hypertext Narrative
* 167 Response by Andrew Stern
173 From Ken Perlin's Online Response
183 Stephanie Strickland: Moving Through Me as I Move: A Paradigm for Interaction
183 Response by Rita Raley
185 From Camille Utterback's Online Response
192 J. Yellowlees Douglas and Andrew Hargadon: The Pleasures of Immersion and Interaction: Schemas, Scripts, and the Fifth Business
192 Response by Richard Schechner
197 From Henry Jenkins's Online Response
207 VI. The Pixel/The Line
208 John Cayley: Literat Art: Neither Lines nor Pixeb but Letters
208 Response by Johanna Drucker
210 From Nick Montfort's Online Response
218 Camille Utterback: Unusual Positions — Embodied Interaction with Symbolic Spaces
218 Response by Matt Gorbet
222 From Adrianne Wortzel's Online Response
227 Bill Seaman: Interactive Text and Recombinant Poetics — Media-Element Field Explorations
ill Response by Diane Gromala
1233 From Jill Walker's Online Response
Contents
237 VII. Beyond Chat 238 Warren Sack: What Does a Very Large-Scale Conversation Look Like? 238 Response by Rebecca Ross 239 From Phoebe Sengers's Online Response
249 Victoria Vesna: Community of People with No Time: Collaboration Shifts 249 Response by Stephanie Strickland
'262 Natalie Jeremijenko: If Things Can Talk, What Do They Say? If We Can Talk to Things, What Do We Say? Using Voice Chips and Speech Recognition Chips to Explore Structures of Participation in Sociotechnical Scripts
262 Response by Lucy Such man: Talking Things 265 From Simon Penny's Online Response
1289 VII I . New Readings 291 N. Katherine Hayles: Metaphoric Networks in Lexia to Perplexia
• 291 Response by Eugene Thacker |293 From Bill Seaman's Online Response
Ш Щзо2 Jill Walker: How I Was Played by Online Caroline {ИТОН
302 Response by Adrianne Wortzel 305 From Warren Sack's Online Response
310 Nick Montfort: Interactive Fiction as "Story," "Game," "Storygame," "Novel," "World," "Literature," "Puzzle," "Problem," "Riddle," and "Machine"
310 Response by Brenda Laurel
315 From Janet Murray's Online Response
319 Permissions
321 Index
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