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This is a sample of my final year project poster in 2014. This is for the course of Computer Science majoring in Information System Engineering @ Univeriti Teknologi MARA, Shah Alam.
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RESEARCH POSTER PRESENTATION DESIGN 2012
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This project is focusing full development of a mobile application. It includes requirements gathering up until
development pase. An extensive research is done to rectify
components necessary for this project. The findings are
gathered and used in this project frequently. This project is
target to accomplish 2 main objectives; to analyze the
requirements using mobile application framework for UiTM e
Advertisement Application, and todesign and develop UiTM
e-Advertisement Application. Project methodology is adapting
the Extreme Programming (XP) and consist of four phases
which use as a guide on achieving the objectives.It is expected
that the project gives benefits to both parties, the development
team and also researchers.
ABSTRACT
[CS226] Information System Engineering, UiTM [2011977667] ARIF FIKRI BIN AHMAD ABAS
Development of UiTM e-Advertisement Application using Mobile Application Framework
OBJECTIVES 1) To analyze the requirements using mobile application framework for UiTM e Advertisement Application.
2) To design and develop UiTM e-Advertisement Application.
SCOPE
The scope of this project is to develop e-Advertisement Application using mobile application framework focus for
UiTM students on only one mobile platform.
PROBLEM STATEMENT
The present designed web-based e-Advertisement system did not include mobile accessibility which is a requirement for
it to tackle the issue of ineffective information dissemination.
The information flow is restricted in certain location or group
(Belch, 2004), and it leads to slow feedback from the targeted
audience.
It is found out that there is market segmentation exist in
actual user of the system. User of e-Advertisement System is
an aggregate of people who as individuals have preference or
willingness to use computers; laptop/desktop and those who
are in favour of mobile devices; tablet/smartphone.
METHODOLOGY Project methodology is adapted from Extreme Programming (XP) and basically contain 4 phases:
- Phase 1 - - Phase 2 - - Phase 3 - - Phase 4 -
Exploration Planning Iteration Production
1Study requirements and explore all aspects of a mobile application development.
2Plan for the work to be done based on exploration or research done to project title. Breakdown features to be implemented
and prioritize into releases.
3Start designing the first iteration planned everything from user interface to database and their realtionships.
4Begin development of application technically for the first release and deploy application to market.
FINDINGS ANS RESULTS
There are 4 stages of analysing the requirements.
To analyze the requirements using mobile application framework
STEP 1 STEP 2 STEP 3 STEP 4
Identify applications that deliver almost
similar purpose on
market.
Compare the common
functionalities that
present in most
applications.
Interview distinct group of
stakeholders to
about
functionalities
gathered.
Map the functionality based on Mobile
Application
Framework decision
matrix and
evaluation.
The design process take in deep exploration in the criteria of mechanism preference. This part of research is to determine
which mechanism is the most suitable for deployment within
context of UiTM e-Advertisement use. Two initiatives were
taken :
To design and develop UiTM eAdvertisement Application
Literature Review of suggestions by the professionals.
Preliminary survey based on available mechanisms.
1
2
The survey involves the same exact same application but coded differently as; Native Application (blue) , Mobile Web
Application (yellow) , and Hybrid Application (green). User
will navigate around the application then rate on which
mechanism does they favour for development of UiTM e-
Advertisement Application.
MOBILE APPLICATION FRAMEWORK
Intel uses a decision matrix to help establish the business value of mobile development. The company claims that the
matrix keep developers focus on defining appropriate use case,
optimising the user experience, and addressing connectivity.
Summary of the criteria outlined in the framework are as
follows:
C A S E Through thoughtful analysis and business process optimization, developer can design and develop an optimal
user experience that leverages device capabilities while
providing a familiar user interface.
C O N T E N T According to Intel framework, functionalities of mobile application that enable small tasks or key updates to
be performed within a short time period, such as while
walking to next class or waiting in line or while in bus, are the
best targets for mobile deployment.
C O N S U M E R This is based on discussion with stakeholders whether a such feature is demanded by
substantial user already exists and the role of each user plays.
This will further refined the selection of use case to meet the
business process that they carry out.
S C O P E & C O S T Much of the work in building a mobile application exists outside the boundaries of developing a
mobile application-based solution. Developer need to ensure
resources are enough for a short release of mobile application
in relation to the capability of mobile applications to have
incremental updates.
The Development of UiTM e-Advertisement Application is an effort of replacing the traditional method of advertising that
currently being practised. On top of that, it is improving
accessibility of designed system by Ray Aderly (2013) with
mobile capability. All of the above objectives of this project is
expected to give benefits to the significance of the project
which are the development team, researcher in the same field,
and user of the application / UiTM students.
CONCLUSION
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