Exploring Problem Solving With Software, Apps, and Games By: Brittney Wynter

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Exploring Problem Solving With Software, Apps, and Games

Exploring Problem Solving With Software, Apps, and Games

By: Brittney WynterBy: Brittney Wynter

What Do We Mean by Problem Solving?

Problem solving is educational activities in which students ask questions, make predictions, test theories, and revise ideas based on data and evidence.

What is Software?

Software is a collection of codes that tells the computer’s hardware what functions to perform

Most computers contain standard and open source software applications.

Types of Software

System Software: the overall functioning and control of a computer.

Application Software: specific functions that are performed in specialized ways to produce various services.

Open-source Software: software that is open for the public to use, copy, and recreate.

Standard Software: software that is available on most computers and are indispensable.

Digital Learning Games

designed with educational and entertainment goals.

Types: Internet based games, desktop based games, simulation games, and virtual games.

Types of Games

Internet based: can be played on any internet-ready device.

Desktop based: permanently downloaded to your laptop or desktop.

Simulation: a game that dynamically represents one or more real world or systems.

Virtual: online computer based environments in which users adopt online identities and interact with other players.

How Do Teachers Evaluate Games?

Curriculum Content

Interactivity

Critical Thinking

Support Materials

Classroom Environment

Accessibility

Age/Grade Level

Bloom’s Taxonomy

a classification of learning objectives within education.

One of the most important ways to evaluating software is to consider whether or not it encourages higher order thinking.

Why Is It Important to Evaluate?

Evaluation of technologies can determine whether or not something is a quality learning software that is appropriate and challenging for your students, while still not being to complicated or frustrating for students.

Learning Outcome

Digital learning games emphasize active learning, sustained concentration and focus, and innovative approaches to problem solving.

Strategies for effectively using games in the classroom include minimizing those games that teach isolated skills, not choosing games that are solely based on winning or losing points, discussing game content, and actually playing games with students.

Digital Games in the Classroom

Teaching With Games video

Summary

• This chapter discusses about how problem solving and inquiry learning is supported by educational software, apps, and learning games. Teachers need to incorporate educational software to engage students in problem solving. The chapter further explores about digital learning games and tutoring systems. Digital learning game are designed with educational and entertainment goals. Teachers use digital learning games to motivate students and challenge them to problem solve. Students often tune out teachers and educational games provides them both education and entertainment.

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