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LibrariaNPCs Starship Yard: Starfighters 1
LibrariaNPCs Starship Yard
This is the bare-bones collection of ships Ive statted here. In the future Ill add the following:
More chapters o Freighters (currently 50% complete) o Capital Ships (waiting on Age of Rebellion) o Miscellaneous Ships (coming as needed) o Airspeeders and Ground Vehicles (still to come!) o Individual Custom ships (as requested) o A starship modifications chapter
Descriptions and blurbs o This may be on hold for some time, as I dont want to step on the toes of anyone who is already
sharing this information.
Currently, only the Starship chapter is complete, sans page numbers with the table of contents and description blurbs. Enjoy!
LibrariaNPCs Starship Yard: Starfighters 2
Starfighter Chapter
Aggressive ReConnaissance-170 Starfighter (ARC-170) 4
Alpha-3 Numbus-class V-Wing Starfighter 5
Alpha-class Xg-1 Star Wing (Assault Gunboat) 6 Amphibious Fighter
Aurek-class Tactical Strikefighter 7
Belbullab-22 and Belbullab-24 8
Balde-32 Superiority Fighter 9
C-73 Tracker Starfighter 10
Chirdaki (Death Seed) 11 Clutch Fighter (Ugly) 12
Cutlass-9 Patrol Fighter 13
CX-133 Chaos Fighter 14
Dagger-class Starfighter 15
Davaab-type Starfighter 16
Defender Starfighter 17
Delta-7 Aethersprite-class Light Interceptor 18
Dianoga-class Assault Starfighter 19
Drexl-class Starfighter 20
Droid Tri-Fighter 21
E-Wing Starfighter 22
Eta-2 Actis-class Interceptor 23
Flashfire
G1-M4-C Dunelizard 24
Gauntlet Starfighter 25
I-7 Howlrunner 26
IRD and IRD-A Starfighter 27
Ixiyen-class Fast attack Craft 28
Kihraxz Assault Fighter and Vaksai Fighter 29
M12-L Kimogila 30
M3-A Scyk 31
Manta-class Assault Starfighter 32
Missile Boat 33
Miytil Assault Bomber 34 Miytil Starfighter 35 MorningStar Starfighters (A/B/C Variants) 36
N-1 Starfighter (Naboo Starfighter) 37 NovaDive
NovaSword Space Superiority Fighter 38
Porax-38 / Rogue-Class Starfighter 39
Preybird-class Starfighter 40
R-41 Starchaser 41
Razor-class Starfighter 42
RC-2 Twilight Scoutship 43
Rihkxyrk Assault Fighter 44
S-100 Stinger-class Starfighter 45
Sabaoth Starfighter 46
Sabaoth Defender 47
Savage Star Fighter
Scurrg H-6 Prototype Bomber 48
Sith Fighter (Old Republic) 49
Star Saber XC-01 Starfighter 50
Supa Fighter 51
T-Wing Interceptor 52
TIE Advanced x1 53
LibrariaNPCs Starship Yard: Starfighters 3
TIE Avenger 54
TL-118 StarHammer 55
Toscan 8-Q 56
Treatise on Uglies 57
TYE Wing 58
X-TIE 59
X-ceptor 60
Y-TIE 61
Zceptor 62 V-19 Torrent 63
Variable Geometry Self-Propelled Battle Droid, Mark 1 (Vulture Droid) 64
Zebra Starfighter 65
Non-Star Wars Ships Viper Mk, II
Viper Mk. III
Viper Mk. VII
Starfury
Still to Come/Incomplete Starfighters:
Annihilator-class Starfighter
CF9 Crossfire Starfighter
Fury-class Starfighter
I4 Ionizer
Predator-class Starfighter
X-83 TwinTail
LibrariaNPCs Starship Yard: Starfighters 4
Aggressive ReConnaissance-170 Starfighter
aka ARC-170
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: ARC-170 Aggressive ReConnaissance Starfighter
Manufacturer: Incom Corporation/Subpro Corporation
Hyperdrive: Class 1.5
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot; Co-pilot; Gunner
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: 5 days
Cost/Rarity: 155,000 credits (70,000 used)/5
Customization Hard Points: 2
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 11
System Threshold: 10
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
2 Aft Mounted Light Laser Cannons (Fire Arc Rear; Damage 5; Critical 3; Range [Close]; Linked 1)
Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,
Blast 6, Guided 2, Limited Ammo 6, Slow-Firing 1)
Special: Sensor Jammers: Removes Guided quality on missiles or similar weapons.
LibrariaNPCs Starship Yard: Starfighters 5
Alpha-3 Nimbus-class V-Wing Starfighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Alpha-3 Numbus-class V-Wing Starfighter
Manufacturer: Kuat Systems Engineering
Hyperdrive: None (Class 1 with Booster Ring)
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot; Astromech
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: 15 hours (no life support)
Cost/Rarity: 102,000 credits (45,000 credits)/5
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +2
Defense: 1/0
Armor: 2
Hull Threshold: 8
System Threshold: 9
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 6
Alpha-class Xg-1 Star Wing (Assault Gunboat)
Era: Rebellion
Hull type: Starfighter
Ship Class: Alpha-class Xb-1 Star Wing Starfighter
Manufacturer: Cygnus Spaceworks
Hyperdrive: Class 12
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10 (100kg)
Passenger Capacity: 0
Consumables: 3 Days
Cost/Rarity: 125,000 credits (75,000 credits used)/ 7
Customization Hard Points: 2
Silhouette: 3
Speed: 4
Handling: 0
Defense: 2/1
Armor: 3
Hull Threshold: 14
System Threshold: 10
Weapons:
2 Chin-mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)
2 Cockpit-mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)
2 Forward Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach
4; Blast 4; Guided 3; Limited Ammo 16; Slow-Firing 1, Linked 1)
Note: The Alpha-class Xg-1 was a versatile predecessor to the TIE Defender. This ship has been known to exchange
Concussion Missiles for 12 Proton Torpedoes, 8 Heavy Rockets, or 4 Heavy Space Bombs. Others have been known
to carry Ion Torpedoes, and one has been recorded to use a Tractor Beam.
Of course, this is all based on the need of the organization using it. This ship didnt see widespread use, but is versatile in the right hands.
LibrariaNPCs Starship Yard: Starfighters 7
Amphibious Fighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Amphibious Fighter
Manufacturer: Mon Calamari Shipyards
Hyperdrive: Class 1
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: 158,000 (80,000 used)/7
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +1
Defense: 2/1
Armor: 3
Hull Threshold: 10
System Threshold: 10
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Special: The Amphibious Fighter can act as a submersible after configuring the shields. This configuration leaves the ship with 1/0 defense, and it can reach a maximum depth of 1,000 meters.
Creators Note: This makes an appearance in a comic, and little else is noted. As the ship was pitted against Aethersprites, I assume it had reasonable speed and handling with a good hull and system threshold like all other
Mon Cal fighters.
I was concerned about giving this a 2/1 defense rating for the backup shield generators that are common on Mon Cal
ships, but with the hull being closer to a Z-95 than a Y-Wing, I felt it balanced out.
LibrariaNPCs Starship Yard: Starfighters 8
Aurek-class tactical strikefighter
Era: Old Republic
Hull type: Starfighter
Ship Class: Aurek-class tactical strikefighter
Manufacturer: Republic Fleet Systems
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 5
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: Estimated 360,000/8 (R)
Customization Hard Points: 4
Silhouette: 3
Speed: 5
Handling: +3
Defense: 1/0
Armor: 2
Hull Threshold: 8
System Threshold: 9
Weapons:
2 Wing Mounted Heavy Laser Cannons (Fire Arc Forward; Damage 7; Critical 3; Range [Short]; Linked 1)
2 Nose Mounted Proton Torpedo Launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,
Blast 6, Guided 2, Limited Ammo 6, Slow-Firing 1; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 9
Belbullab-22
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Belbullab-22 Starfighter
Manufacturer: Feethan Ottraw Scalable Assemblies
Hyperdrive: Class 6 (Class 15 backup)
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 14
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: 168,000 credits (125,000 used)/7 (R)
Customization Hard Points: 3
Silhouette: 3
Speed: 4
Handling: 0
Defense: 1/1
Armor: 3
Hull Threshold: 13
System Threshold: 10
Weapons:
2 Forward Mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)
Note: The Belbullab-24 Bomber is essentially a Belbullab-22 with two concussion missile launchers and bombs.
The Belbullab-23 is supposedly an assault craft with more powerful weaponry; Id replace the current light laser cannons with medium or heavy laser cannons.
LibrariaNPCs Starship Yard: Starfighters 10
Blade-32 Superiority Fighter
Era: New Republic (production as early as the Galactic Civil War)
Hull type: Starfighter
Ship Class: Blade-32 Superiority Fighter
Manufacturer: Tarrvin-on-Kalik
Hyperdrive: None (32-Betas are equipped with Class 2 Hyperdrives)
Navcomp: No (equipped on 32-Beta)
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: One Day
Cost/Rarity: 82,000 credits (46,000 used)/6 (on Adumar; expect higher costs and rarity elsewhere depending on
era)
Customization Hard Points: 4
Silhouette: 3
Speed: 3
Handling: 0
Defense: 0
Armor: 3
Hull Threshold: 12
System Threshold: 9
Weapons:
2 Forward Mounted Medium Laser Cannons (Fire Arc Foward; Damage 6; Critical 3; Range [Close])
2 Aft Mounted Medium Laser Cannons (Fire Arc Aft; Damage 6; Critical 3; Range [Close])
2 Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4; Blast 4; Guided
3; Limited Ammo 16; Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 11
C-73 Tracker Starfighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: C-73 Tracker Starfighter
Manufacturer: Sublight Products Corporation (Subpro)
Hyperdrive: None
Navcomp: None
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 8 (60kg)
Passenger Capacity: 0
Consumables: 1 day
Cost/Rarity: 20,000 credits used (estimated at 65,000 at production)/5
Customization Hard Points: 1
Silhouette: 3
Speed: 4
Handling: -1
Defense: 1/0
Armor: 3
Hull Threshold: 8
System Threshold: 7
Weapons:
Two wing-mounted medium laser cannons (Fire Arc: Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 12
Chirdaki Death Seed
Era: Rebellion / New Republic
Hull type: Ugly
Ship Class: Chirdaki Manufacturer: Twileks Hyperdrive: Class 1
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: 1 day (no life support)
Cost/Rarity: Not available for sale (estimated at
Customization Hard Points: 0
Silhouette: 3
Speed: 5
Handling: +2
Defense: 1/1
Armor: 2
Hull Threshold: 7
System Threshold: 7
Weapons:
Four wing-mounted medium laser cannons (Fire Arc: Forward; Damage 6; Critical 3; Range [Close]; Linked 3)
LibrariaNPCs Starship Yard: Starfighters 13
Clutch Fighter (Ugly) aka: tri-fighter
Era: New Republic
Hull type: Starfighter
Ship Class: Ugly
Manufacturer: None (Moff Leonia Tavira and the Invids)
Hyperdrive: None
Navcomp: None
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 6
Passenger Capacity: 0
Consumables: 1 day
Cost/Rarity: 45,000 credits/5
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +2
Defense: 1/0
Armor: 2
Hull Threshold: 6
System Threshold: 6
Weapons:
2 Chin Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
1 Wing Mounted Light Ion Cannon (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion)
Creators Note: The ship is supposedly slightly slower than an X-Wing but more maneuverable. I thought making it the same speed (as the Speed in this game is small enough that slightly doesnt warrant a one point difference) but slightly less maneuverable than a TIE (due to shields and the fact that Uglies tend to be a bit wonky) would balance
things out.
I wouldnt be against raiding the Handling to a +3 to put it on-par with a TIE, but I thought it made it a bit too much.
LibrariaNPCs Starship Yard: Starfighters 14
Cutlass-9 Patrol Fighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Cutlass-9 Patrol Fighter
Manufacturer: SoroSuub Corporation
Hyperdrive: Class 2
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 11
Passenger Capacity: 0
Consumables: 2 weeks
Cost/Rarity: 140,000 credits (65,000 credits used)/5
Customization Hard Points: 4
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3 Hull Threshold: 9
System Threshold: 8
Weapons:
2 Chin Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
1 Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6;
Blast 6; Guided 2; Limited Ammo 5; Slow Firing 1)
LibrariaNPCs Starship Yard: Starfighters 15
CX-133 Chaos Fighter
Era: Old Republic
Hull type: Starfighter
Ship Class: CX-133 Chaos Fighter
Manufacturer: Koros Spaceworks
Hyperdrive: None
Navcomp: None
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 9
Passenger Capacity: 0
Consumables: 2 days
Cost/Rarity: 65,000 credits/4
Customization Hard Points: 2
Silhouette: 3
Speed: 5
Handling: +2
Defense: 0
Armor: 2
Hull Threshold: 8
System Threshold: 8
Weapons:
6 Forward Mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 5)
Special: Due to the volatile nature of the fuel and ammunition, this ships explosion acts like a Proton Torpedo to anything in the Blast Radius.
Explosion: Damage 8; Breach 6; Blast 6
Additionally, if rammed into another ship, it add +20 to critical hits on both ships in the collision.
LibrariaNPCs Starship Yard: Starfighters 16
Dagger-class Starfighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Dagger-class Starfighter
Manufacturer: Republic Sienar Systems
Hyperdrive: Class 2
Navcomp: Equipped (limited; 3 sets of coordinates)
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 8 (55kg)
Passenger Capacity: 0
Consumables: 1 week (No life support)
Cost/Rarity: 35,000 credits (8,000 credits used)/5 (R) (raise to 7 after the Empire is in full swing)
Customization Hard Points: 0
Silhouette: 3
Speed: 5
Handling: +2
Defense: 0
Armor: 2
Hull Threshold: 5
System Threshold: 7
Weapons:
Three Wing-Mounted Medium Laser Cannons (Fire Arc: Forward; Damage 6; Critical 3; Range[Close]; Linked 2)
LibrariaNPCs Starship Yard: Starfighters 17
Davaab-type Starfighter
Era: Old Republic
Hull type: Starfighter
Ship Class: Davaab-type starfighter
Manufacturer: Mandalorian Neo-Crusader War Forges
Hyperdrive: Class 2
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot; Gunner
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: 150,000 credits (80,000 uses)/8 (R) (5 in Mandalorian space)
Customization Hard Points: 3
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 10
System Threshold: 8
Weapons:
Forward mounted Medium Laser Cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close])
Forward mounted Concussion Missile Launcher (Concussion Missile Launcher (Fire Arc ; Damage 6; Critical 3;
Range [Short]; Breach 4, Blast 4, Guided 3, Limited Ammo 3, Slow-Firing 1)
Creators Note: For a Mandalorian ship that is supposed to protect capital ships, there isnt much going for this. I decided to give it decent hull for a fighter and went lower on the armor than the bombers.
I also gave it a few extra points of Customization, as apparently many Crusaders were modifying this craft as it is a
badge of honor.
I added the concussion missile launcher after hearing from a friend who has the Knights of the Old Republic guide
from Saga Edition. It makes it a bit beefier, but still something that is a bit lacking.
LibrariaNPCs Starship Yard: Starfighters 18
Defender Starfighter
Hull type: Starfighter
Ship Class: Defender Starfighter
Manufacturer: Republic Engineering Corporation
Hyperdrive: None
Navcomp: None
Sensor Range: Short
Ship's Complement: Pilot; Gunner
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: 1 Day
Cost/Rarity: Not available for sale. Black Market estimate starting at 180,000/9 (R)
Customization Hard Points: 2
Silhouette: 2
Speed: 5
Handling: +3*
Defense: 1/0
Armor: 3
Hull Threshold: 9
System Threshold: 10
Weapons:
3 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 2)
*Without the brackets/S-foils down, the Defender has +1 handling. With the brackets in atmosphere, change the
Handling to 0, but can still use the optional 180 Spin maneuver (below).
Designer note: Originally had the Customization HP at 3. Reduced it to 2 (instead of the suggested 1) to
denote modifications that were done by Talon Karrde and others.
Special Maneuver: 180 Spin
As a maneuver, the pilot can perform a 180 degree turn by cutting thrust to one of the maneuvering jets and
throwing the other at full power.
This can only safely be done in space.
Performing this maneuver in the atmosphere will deal a number of points of Hull damage equal to twice the current
speed travelled, -1 for each success on a Hard Pilot roll.
This can be done ENTIRELY with descriptions, but if anyone wants crunch to go with it, here you go!
LibrariaNPCs Starship Yard: Starfighters 19
Delta-7 Aethersprite-class light interceptor
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Delta-7 Aethersprite-class light interceptor
Manufacturer: Kuat Systems Engineering
Hyperdrive: None (Class 1 Booster Ring)
Navcomp: Integrated Astromech
Sensor Range: Medium
Ship's Complement: Pilot; integrated astromech droid
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: 180,000 credits (145,000 credits used)/8 (R)
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +2
Defense: 1/0
Armor: 2
Hull Threshold: 8
System Threshold: 10
Weapons:
2 Wing Mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 1)
Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,
Blast 4, Guided 3, Limited Ammo 12, Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 20
Dianoga-class assault starfighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Dianoga-class assault starfighter
Manufacturer: Koensayr Manufacturing
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: 3 days
Cost/Rarity: 45,000 credits (12,000 used)/4 (R)
Customization Hard Points: 1
Silhouette: 3
Speed: 4
Handling: -1
Defense: 1/1
Armor: 3
Hull Threshold: 12
System Threshold: 8
Weapons:
4 Forward Mounted Heavy Laser Cannons (Fire Arc ; Damage 7; Critical 3; Range [Short]; Linked 3)
Forward Mounted Light Ion Cannon (Fire Arc Forward; Damage 6; Critical 4; Range [Short]; Ion)
LibrariaNPCs Starship Yard: Starfighters 21
Drexl-class Starfighter
(Predecessor to scrapped Preybird)
Era: Rebellion
Hull type: Starfighter
Ship Class: Drexl-class Starfighter
Manufacturer: SoroSuub Corporation
Hyperdrive: None
Navcomp: None
Sensor Range: Short
Ship's Complement: Pilot; Co-pilot/astromech
Encumbrance Capacity: 6 (3 with co-pilot present)
Passenger Capacity: 0
Consumables: 2 days (1 day with co-pilot present)
Cost/Rarity: 165,000 credits (100,000 credits used)/8
Customization Hard Points: 3
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/0
Armor: 3
Hull Threshold: 10
System Threshold: 8
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;
Blast 4; Guided 3; Limited Ammo 12; Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 22
Droid Tri-Fighter
Era: Rise of the Empire
Hull type: Droid Starfighter
Ship Class: Variable Geometry Self-Propelled Battle Droid, Mark 1
Manufacturer: Colla Designed; Phlac-Arphocc Automata Industries
Hyperdrive: No
Navcomp: Not Equipped
Sensor Range: Short
Ship's Complement: Droid Brain
Encumbrance Capacity: N/A
Passenger Capacity: N/A
Consumables: N/A Cost/Rarity: 20,000 credits (8,000 credits used)/8 (R)
Customization Hard Points: 1
Silhouette: 3
Speed: 4
Handling: +4
Defense: 0
Armor: 2
Hull Threshold: 10
System Threshold: 10
Weapons:
Forward Mounted Medium Laser Cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3*)
3 Swivel-Mounted Front Firing Light Laser Cannons (Fire Arc Forward (Swivel); Damage 5; Critical 3; Range
[Close]; Linked 3*)
*Note: The four cannons CAN be fire-linked together.
Forward Mounted Buzz Droid Discord Missile Launcher (Fire Arc Forward; Damage 6; Critical 2; Range [Short];
Breach 4; Blast 4; Guided 3; Limited Ammo 2-6**; Slow-Firing 1, Ion, Burn 5*)
*The "Burn" quality may be removed with a Daunting Pilot Check or an Upgraded Daunting Gunnery check.
**The ammo is directly tied to the payload assigned to the droid.
LibrariaNPCs Starship Yard: Starfighters 23
E-Wing Starfighter
Era: New Republic
Hull type: Starfighter
Ship Class: E-Wing Escort Starfighter
Manufacturer: FreiTek Inc.
Hyperdrive: Class 2
Navcomp: Limited; Astromech
Sensor Range: Medium
Ship's Complement: Pilot and Astromech
Encumbrance Capacity: 15
Passenger Capacity: 0
Consumables: 1 Week
Cost/Rarity: 185,000 credits/8 (R)
Customization Hard Points: 2
Silhouette: 3
Speed: 6
Handling: +2
Defense: 2/1
Armor: 3
Hull Threshold: 12
System Threshold: 11
Weapons:
3 Wing-and-Cockpit Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close];
Linked 2)
Forward Mounted Proton Torpedo Launcher (Fire Arc ; Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6,
Guided 2, Limited Ammo 16 , Slow-Firing 1)
Note: This version is after all of the kinks have been worked out of the original design. Originally, this could only
use an R7 astromech, and the blasters were often weaker and/or had a reduced range.
Creators Note: As I dont have the AoR Beta, and with the argument regarding the X-Wing there, I had to do a lot of guesswork. I basically did an amped up version of the Z-95 as a guideline and went from there to determine the
above.
One argument that came up was with regards to the Armor rating: do we go with a 4 or a 3 (but higher Hull). This
went the latter route, but may still not be perfect.
LibrariaNPCs Starship Yard: Starfighters 24
Eta-2 Actis-class Interceptor
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Eta-2 Actis-class Light Interceptor
Manufacturer: Kuat Systems Engineering
Hyperdrive: None (Class 1 Booster Ring)
Navcomp: None (Astromech)
Sensor Range: Short
Ship's Complement: Pilot; Astromech
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: 2 days
Cost/Rarity: 290,000 credits (140,000 used)/8 (R)
Customization Hard Points: 2
Silhouette: 3
Speed: 6
Handling: +2
Defense: 0
Armor: 2
Hull Threshold: 9
System Threshold: 9
Weapons:
2 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
2 Forward Mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)
LibrariaNPCs Starship Yard: Starfighters 25
Flashfire
Era: Old Republic
Hull type: Starfighter
Ship Class: Flashfire
Manufacturer: Corellia StarDrive
Hyperdrive: Class 1
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 6
Passenger Capacity: 0
Consumables: 3 days
Cost/Rarity: Not available for sale (Estimated at 235,000 credits)/7
Customization Hard Points: 2
Silhouette: 3
Speed: 6
Handling: +2
Defense: 1/0
Armor: 2
Hull Threshold: 9
System Threshold: 9
Weapons:
Two forward mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Two forward mounted concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short];
Breach 4; Blast 4; Guided 3; Limited Ammo 12; Slow-Firing 1)
Creators Note: According to the fluff, this thing is fast and heavily armed. It also claims it is heavily armored, which may be a balance issue, thus the Armor 2. Fluff also states this can equip a quad cannon, so I think thats just the conflict between video games and tabletop balance.
That said, I was debating if this would be closer to a TIE fighter or a TIE Interceptor; as you can tell I went with the
latter.
LibrariaNPCs Starship Yard: Starfighters 26
G1-M4-C Dunelizard aka the Medium Hutt Fighter
Note: A Modified version was statted in The Long Arm of the Hutt. This is a guess as to a stock version.
Era: Rise of the Empire/Rebellion/New Republic
Hull type: Starfighter
Ship Class: G1-M4-C Dunelizard fighter
Manufacturer: MandalMotors
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot; Co-pilot (replace Co-Pilot with an Astromech in the Type II variant)
Encumbrance Capacity: 12
Passenger Capacity: 0
Consumables: 2 weeks
Cost/Rarity: 115,000 credits (55,000 used)/5
Customization Hard Points: 3
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 8
System Threshold: 7
Weapons:
2 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 27
Gauntlet Starfighter
Era: Rebellion
Hull type: Starfighter
Ship Class: Gauntlet Starfighter
Manufacturer: Shobquix Yards
Hyperdrive: None
Navcomp: None
Sensor Range: Short
Ship's Complement: One Pilot, one Co-pilot/Gunner
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: 2 days
Cost/Rarity: 165,000 credits (85,000 credits used)/7
Customization Hard Points: 2
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 10
System Threshold: 9
Weapons:
2 Cockpit Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6;
Blast 6; Guided 2; Limited Ammo 5; Slow Firing 1)
2 Gunner-Operated Medium Laser Cannon Turrets (Fire Arc Turret; Damage 6; Critical 3; Range [Close]; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 28
I-7 Howlrunner
Era: Rebellion
Hull type: Starfighter
Ship Class: I-7 Howlrunner Starfighter
Manufacturer: Incom Corporation
Hyperdrive: None
Navcomp: None
Sensor Range: Close
Ship's Complement: One pilot
Encumbrance Capacity: 8
Passenger Capacity: 0*
Consumables: Two Days
Cost/Rarity: 165,000 credits /6
Customization Hard Points: 3
Silhouette: 3
Speed: 5
Handling: +3
Defense: 1/1
Armor: 3
Hull Threshold: 9
System Threshold: 9
Weapons:
2 Mounted Medium Laser Cannons: (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
*A variant can be produced with a second seat for a passenger.
A hyperdrive can be added in exchange for one Customization Hard Point (at an increased cost).
LibrariaNPCs Starship Yard: Starfighters 29
IRD Starfighter
(Intercept * Reconnaissance * Defense)
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Corporate Sector Authority IRD Starfighter
Manufacturer: Corporate Sector Authority
Hyperdrive: None
Navcomp: None
Sensor Range: Short
Ship's Complement: One Pilot
Encumbrance Capacity: 3
Passenger Capacity: None
Consumables: One Day
Cost/Rarity: 75,000 credits / 6
Customization Hard Points: 1
Silhouette: 3
Speed: 4
Handling: +1*
Defense: 0
Armor: 3
Hull Threshold: 10
System Threshold: 9
Weapons:
2 Forward Mounted Medium Blaster Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Linked 1).
*: This ships maneuverability becomes -1 in atmosphere.
The IRD-A removes the atmospheric penalty and adds the following:
Forward firing Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;
Blast 4; Guided 3; Linked 1; Limited Ammo 6; Slow-Firing 1)
Cost: 90,000 credits
LibrariaNPCs Starship Yard: Starfighters 30
Ixiyen-class Fast Attack Craft
Era: Rebellion
Hull type: Starfighter
Ship Class: Ixiyen-class Fast Attack Craft
Manufacturer: TransGalMeg Industries
Hyperdrive: Class 1
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 6
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: 180,000 credits (40,000 used)/5 (R)
Customization Hard Points: 2
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 10
System Threshold: 9
Weapons:
2 Wing-Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
1 Nose Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,
Blast 4, Guided 3, Limited Ammo 5, Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 31
Kihraxz Assault Fighter
Era: Rebellion
Hull type: Starfighter
Ship Class: Kihraxz assault fighter
Manufacturer: TransGalMeg Industries
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: 2 days
Cost/Rarity: 70,000 credits (40,000 used)/4
Customization Hard Points: 5
Silhouette: 3
Speed: 6
Handling: +2
Defense: 1/0
Armor: 2
Hull Threshold: 8
System Threshold: 8
Weapons:
2 wing mounted light blaster cannons (Fire Arc Forward; Damage 4; Critical 4; Range [Close]; Linked 1)
1 Nose mounted concussion missile launcher (Fire Arc ; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4,
Guided 3, Limited Ammo 5, Slow-Firing 1)
Note: I disagree with making this ship a Restricted Vessel, and have done away with it due to the lack of armaments.
If you feel it should be restricted, then make it so. Additionally, a common variant of this craft, the Vaksai, is
nothing more than a heavily modified version put together by Black Sun. Here are the changes for a Vaksai:
Hyperdrive: Class 1
Encumbrance Capacity: 8
Cost/Rarity: 185,000 credits (115,000 used)/8 (R)
Customization Hard Points: 1
Defense: 1/1
Armor: 3
Hull Threshold: 9
System Threshold: 9
Weapons: Upgrade light blaster cannons to Medium Laser Cannons (Fire Arc ; Damage 6; Critical 3; Range
[Close]; Linked 1)
Notes: The cockpit acts as an escape pod, allowing the pilot to eject without needing a sealed suit. I know there isnt a modification for increased Hull Trauma/System Strain yet, but I see that happening with the cargo hit,
customization reduction, and armor increase without a loss in handling.
LibrariaNPCs Starship Yard: Starfighters 32
M12-L Kimogila
Era: Rebellion
Hull type: Starfighter
Ship Class: M12-L Kimogila Fighter
Manufacturer: MandalMotors
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot; Astromech droid
Encumbrance Capacity: 12
Passenger Capacity: 0
Consumables: 2 weeks
Cost/Rarity: 175,000 credits (125,000 used)/7 (R)
Customization Hard Points: 1
Silhouette: 3
Speed: 4
Handling: 0
Defense: 1/1
Armor: 3
Hull Threshold: 11
System Threshold: 10
Weapons:
2 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,
Blast 4, Guided 3, Limited Ammo 12, Slow-Firing 1)
Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,
Blast 6, Guided 2, Limited Ammo 8, Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 33
M3-A Scyk
Era: Rise of the Empire/Rebellion
Hull type: Starfighter
Ship Class: M3-A Scyk Fighter (Light Interceptor)
Manufacturer: MandalMotors
Hyperdrive: Class 2
Navcomp: Not Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 12
Passenger Capacity: 0
Consumables: 2 weeks
Cost/Rarity: 75,000 credits (35,000 used)/4
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +2
Defense: 1/0
Armor: 2
Hull Threshold: 8
System Threshold: 8
Weapons:
2 Chin Mounted Medium Laser Cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Note: The weapon is often replaced based on the needs of the pilot or group. Typical weapons include a light ion
cannon, a concussion missile launcher or a proton torpedo launcher.
LibrariaNPCs Starship Yard: Starfighters 34
Manta-Class Assault Starfighter
Era: Rebellion
Hull type: Starfighter
Ship Class: Manta-class Assault Starfighter
Manufacturer: Tapani Starship Cooperative
Hyperdrive: None
Navcomp: None
Sensor Range: Close
Ship's Complement: One pilot
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: One Week
Cost/Rarity: 95,000 credits/6 (5 in the Tapani Sector)
Customization Hard Points: 2
Silhouette: 3
Speed: 4 (5)
Handling: +1 (0)
Defense: 1/1
Armor: 3
Hull Threshold: 9
System Threshold: 9
Weapons:
2 Chin-Mounted Light Ion Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion, Linked 1)
2 Wing-Mounted Medium Laser Cannons: (Fire Arc Foward; Damage 6; Critical 3; Range [Close]; Linked 1)
2 Wing-Mounted Heavy Laser Cannons: (Fire Arc Foward; Damage 7; Critical 3; Range [Close]; Linked 1)
Note: Takes one maneuver action to calibrate between attack mode (listed stats) and interceptor mode (stats in
parenthesis). All weapons except the Ion Cannons are deactivated when in Intercept Mode.
LibrariaNPCs Starship Yard: Starfighters 35
Missile Boat
Era: Rebellion
Hull type: Starfighter
Ship Class: Missile Boat
Manufacturer: Cygnus Spaceworks
Hyperdrive: Class 6
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10 (100kg)
Passenger Capacity: 0
Consumables: 3 Days
Cost/Rarity: Not Available For Sale (estimated 250,000 credits/8)
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: 0
Defense: 2/2
Armor: 2
Hull Threshold: 9
System Threshold: 10
Weapons:
One Cockpit Mounted Medium Laser Cannon (Fire Arc Foward; Damage 6; Critical 3; Range [Close])
Two Forward Mounted Advanced Concussion Missile Launchers (Fire Arc Forward; Damage 7; Critical 3; Range
[Short]; Breach 4; Blast 4; Guided 4; Limited Ammo 40; Slow-Firing 1, Linked 1)
Two Forward Mounted General Purpose Warhead Launchers* (Fire Arc Forward; Linked 1; Slow-Firing 1)
*: The General Purpose Warhead Launchers are geared to change the payload as needed. These launchers are capable of carrying the following:
40 Advanced Concussion Missiles (see above)
30 Advanced Proton Torpedoes (Damage 9; Critical 2; Range [Shot]; Breach 6; Blast 6; Guided 3)
20 Heavy Rockets (May stat at a later time)
10 Heavy Space Bombs (May stat at a later time)
Note: This ship also comes equipped with the SLAM system. My current rule of thumb is to double the speed for 3
system strain per turn it is active.
LibrariaNPCs Starship Yard: Starfighters 36
MiyTil Assault Bomber
Era: Rebellion (speculated production; first appearance outside Hapan Space in the New Republic Era)
Hull type: Starfighter
Ship Class: MiyTil Assault Bomber Manufacturer: Olanji/Charubah
Hyperdrive: Class 2 (Backup Class 12)
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot; Gunner
Encumbrance Capacity: 12
Passenger Capacity: None
Consumables: 2 Days
Cost/Rarity: 200,000 credits (85,000 used)/9 (6 in Hapes Consortium)
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 13
System Threshold: 11
Weapons:
2 Wing Mounted Medium Laser Cannons : (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
2 Ventral Mounted Heavy Concussion Missile Launcher (Fire Arc Forward; Damage 7; Critical 3; Range [Short];
Breach 4; Blast 4; Guided 3; Limited Ammo 32; Slow-Firing 1; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 37
Miytil Starfighter
Era: Rebellion (speculated production; first appearance outside Hapan Space in the New Republic Era)
Hull type: Starfighter
Ship Class: MiyTil Starfighter Manufacturer: Olanji/Charubah
Hyperdrive: Class 1.5 (Backup Class 12)
Navcomp: No; Astromech Droid
Sensor Range: Short
Ship's Complement: Pilot, Astromech Droid
Encumbrance Capacity: 6
Passenger Capacity: None
Consumables: One Week
Cost/Rarity: 210,000 credits (85,000 used)/9 (6 in Hapes Consortium)
Customization Hard Points: 4
Silhouette: 3
Speed: 6
Handling: +2
Defense: 1/1
Armor: 3 Hull Threshold: 11
System Threshold: 10
Weapons:
2 Wing Mounted Medium Laser Cannons : (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
1 Chin Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;
Blast 4; Guided 3; Limited Ammo 6; Slow-Firing 1)
Note: A Command version of this ship adds another linked Front Firing Medium Laser Cannon, another linked Concussion Missile Launcher, and two Front Firing Light Ion Cannons (Fire Arc ; Damage 6; Critical 4; Range
[Short]; Ion; Linked 1). This version would still have at least 2 Customization Hard Points remaining.
The Command version is not normally for sale, but Black Market prices would be estimated to be no less than
300,000 credits.
The Storm, a more famous Miytil fighter, was estimated to have over 500,000 credits worth of changes over the standard Miytil fighter, but this is more of an exception to the rule.
LibrariaNPCs Starship Yard: Starfighters 38
MorningStar Starfighters
A/B/C variants.
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: MorningStar-A/B/C
Manufacturer: Kuat Systems Engineering
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Closer
Ship's Complement: Pilot
Encumbrance Capacity: 8 (75kg)
Passenger Capacity: 0
Consumables: 3 days
Cost/Rarity: 43,000 credits (10,000 credits used)/6 (R)
Customization Hard Points: 2
Silhouette: 3
Speed: 4
Handling: 0
Defense: 1/1
Armor: 3
Hull Threshold: 11/12/13
System Threshold: 8/9/9
Weapons:
3 Wing Mounted Medium Laser Cannons (Fire Arc: Forward; Damage 6; Critical 3; Range[Close]; Linked 2)
Cockpit Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,
Blast 4, Guided 3, Limited Ammo 4, Slow-Firing 1)
B Variant:
Replace missile launcher with 3 more wing-mounted medium laser cannons.
C Variant:
Add two more Concussion Missile Launchers; change Limited to 30.
LibrariaNPCs Starship Yard: Starfighters 39
N -1 Starfighter
aka: Naboo Starfighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: N-1 Starfighter
Manufacturer: Theed Palace Space Vessel Engineering Corps
Hyperdrive: Class 1
Navcomp: Astromech
Sensor Range: Short
Ship's Complement: Pilot; Astromech
Encumbrance Capacity: 6
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: Not available for sale (Average black market price: 200,000 credits/9)
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +2
Defense: 1/0
Armor: 2
Hull Threshold: 9
System Threshold: 9
Weapons:
2 Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Forward Mounted Proton Torpedo Launcher (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,
Blast 6, Guided 2, Limited Ammo 10, Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 40
NovaDive
Era: Old Republic
Hull type: Starfighter Ship Class: NoveDive Manufacturer: Corellia StarDrive Hyperdrive: Class 1 Navcomp: Equipped; Limited to 3 jumps Sensor Range: Medium Ship's Complement: Pilot
Encumbrance Capacity: 7 Passenger Capacity: 0 Consumables: 1 week Cost/Rarity: Estimated at 190,000 credits/8 Customization Hard Points: 2 Silhouette: 3 Speed: 6 Handling: +2 Defense: 1/0 Armor: 1 Hull Threshold: 8 System Threshold: 8 Weapons:
Two wing mounted laser cannons (
Two fuselage mounted rocket launchers (
Creators Notes to come at a later time.
LibrariaNPCs Starship Yard: Starfighters 41
NovaSword Space Superiority Fighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: NovaSword Space Superiority Fighter
Manufacturer: Sublight Products Corporation (Subpro)
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Close
Ship's Complement: Pilot; Co-pilot (optional)
Encumbrance Capacity: 9 (110kg)
Passenger Capacity: 1 (can act as the Co-pilot)
Consumables: 4 weeks
Cost/Rarity: 145,000 credits (65,000 used)/7
Customization Hard Points: 2
Silhouette: 3
Speed: 5
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 11
System Threshold: 8
Weapons:
Two fuselage mounted medium laser cannons (Fire Arc: Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
One nose mounted concussion missile launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,
Blast 4, Guided 3, Limited Ammo , Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 42
Porax-38 / Rogue-Class Starfighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Porax-38/Rogue-Class Starfighter
Manufacturer: Buuper Torsckil Abbey Devices / Baktoid Armor Workshop
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 7 (35kg)
Passenger Capacity: 0
Consumables: 20 days
Cost/Rarity: 120,000 credits (65,000 credits used)/6
Customization Hard Points: 3
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 10
System Threshold: 8
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Note: I decided to lump these two together, as the Rogue was adapted from the Porax-38. Essentially, they look the same, they are armed almost identically, and the biggest differences were in the cockpit; the Porax-38 was
originally for the short and stocky Utai, while the Rogue was built for taller pilots, like the IG-100 Magna
Droids. . .and that the Rogue was just built by Baktoid instead of Buuper Torsckil Abbey.
LibrariaNPCs Starship Yard: Starfighters 43
Preybird-class Starfighter
Era: Rebellion
Hull type: Starfighter
Ship Class: Preybird-class Starfighter
Manufacturer: SoroSuub Corporation (originally); Cavrilhu Pirates (manufacturer: 19 ABY)
Hyperdrive: Class 3
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot; Gunner
Encumbrance Capacity: 3
Passenger Capacity: 0
Consumables: 4 days
Cost/Rarity: 200,000 credits (150,000 credits used)/9 (8 around 19 ABY)
Customization Hard Points: 2
Silhouette: 3
Speed: 5
Handling: 0
Defense: 1/1
Armor: 4
Hull Threshold: 11
System Threshold: 9
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;
Blast 4; Guided 3; Limited Ammo 5; Slow-Firing 1)
Aft Mounted Concussion Missile Launcher (Fire Arc Aft; Damage 6; Critical 3; Range [Short]; Breach 4; Blast 4;
Guided 3; Limited Ammo 5; Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 44
R-41 Starchaser
Era: Rise of the Empire/Rebellion
Hull type: Starfighter
Ship Class: R-41 Starchaser
Manufacturer: Hoersch-Kessel Drive, Inc
Hyperdrive: Class 2
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10
Passenger Capacity: 1
Consumables: Two Weeks
Cost/Rarity: 115,000 credits (55,000 used)/6
Customization Hard Points: 3
Silhouette: 3
Speed: 5
Handling: +1
Defense: 1/0
Armor: 3
Hull Threshold: 8
System Threshold: 10
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close])
2 Chin Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4;
Blast 4; Guided 3; Limited Ammo 8; Slow-Firing 1; Linked 1)
2 Nose Mounted Light Ion Cannons (Fire Arc Forward; Damage 6; Critical 4; Range [Short]; Ion; Linked 1)
Optional Note: The ship lacks most of the internal bracing of other starfighters, and is suseptible to well-placed hits.
Increase the critical hit rating by 10. (This also explains the low HT)
Alternatively, the ship is reliable and easy to maintain, granting a boost die to all repairs done.
LibrariaNPCs Starship Yard: Starfighters 45
Razor-class Starfighter
Era: Rise of the Empire/Rebellion
Hull type: Starfighter
Ship Class: Razor-class starfighter
Manufacturer: Starypan/SunHui Spaceworks
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10
Passenger Capacity: 1
Consumables: 1 week
Cost/Rarity: 75,000 credits (45,000 used)/4
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +1
Defense: 1/0
Armor: 3
Hull Threshold: 9
System Threshold: 9
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Dual Nose-Mounted Light Ion Cannon (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Ion; Linked 1)
2 Forward Mounted Concussion Missile Launchers (Fire Arc ; Damage 6; Critical 3; Range [Short]; Breach 4, Blast
4, Guided 3, Limited Ammo 8, Slow-Firing 1, Linked 1)
LibrariaNPCs Starship Yard: Starfighters 46
RC-2 Twilight Scout
Era: Legacy
Hull type: Starfighter
Ship Class: RC-2 Twilight Scoutship
Manufacturer: Incom Corporation
Hyperdrive: Class 1
Navcomp: Equipped
Sensor Range: Medium
Ship's Complement: Pilot
Encumbrance Capacity: 15 (100kg)
Passenger Capacity: 2
Consumables: 2 weeks
Cost/Rarity: 275,000 credits (125,000 used)/8 (R)
Customization Hard Points: 1
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/0
Armor: 2
Hull Threshold: 15
System Threshold: 15
Weapons:
Forward mounted light laser cannon (
Forward mounted proton torpedo launcher (Limited Ammo 2)
Special Coating: The RC-2 gains a boost die on all Stealth-related checks and adds a Setback die to any roll to
detect it.
Jamming Field: Remove the guided quality from any weapon targeting the RC-2. Additionally,
(Debating between the following)
Option 1: The RC-2 reduces the effective sensor range of any ship attempting to detect it by one.
Option 2: Increase the difficulty of any detection attempts to detect the ship with scanners. This also applies for
target locks.
Option 3: Add 3 setback dice to any attempt to detect the ship.
LibrariaNPCs Starship Yard: Starfighters 47
Rihkxyrk Assault Fighter
Era: Rebellion
Hull type: Starfighter
Ship Class: Rihkxyrk Assault Fighter (also known as the Rihkxyrk Attack Ship)
Manufacturer: TransGalMeg Industries
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 7
Passenger Capacity: 0
Consumables: 1 day
Cost/Rarity: 240,000 credits (150,000 used)/5 (R)
Customization Hard Points: 1
Silhouette: 3
Speed: 4
Handling: 0
Defense: 1/1
Armor: 4
Hull Threshold: 14
System Threshold: 10
Weapons:
3 Wing and Fore-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked
2)
Fore-mounted concussion missile launcher (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast
4, Guided 3, Limited Ammo 10, Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 48
S-100 Stinger-class Starfighter
Era: Old Republic
Hull type: Starfighrer
Ship Class: S-100 Stinger-class Starfighter
Manufacturer: Corellian Engineering Corporation
Hyperdrive: Class 2
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 15
Passenger Capacity: 0
Consumables: 1 month
Cost/Rarity: 465,000 credits (310,000 used)/8 (R)*in 3,997 BBY
Customization Hard Points: 2
Silhouette: 3
Speed: 5
Handling: +2
Defense: 1/0
Armor: 2
Hull Threshold: 8
System Threshold: 8
Weapons:
2 Wing Mounted Heavy Laser Cannons (Fire Arc Forward; Damage 7; Critical 3; Range [Short]; Linked 1)
2 Forward Mounted Proton Torpedo Launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,
Blast 6, Guided 2, Limited Ammo 8, Slow-Firing 1; Linked 1)
*: Almost 20 years after the ship was created, the cost plummeted as it was available on the civilian market. The cost
changed to 150,000 credits (90,000 used)/5 as of 3,976 BBY.
LibrariaNPCs Starship Yard: Starfighters 49
Sabaoth Starfighter
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Sabaoth Starfighter
Manufacturer: Unknown
Hyperdrive: None
Navcomp: None
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 8 (50kg)
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: 170,000 credits (27,000 used)/8 (R) (Military)
Customization Hard Points: 2
Silhouette: 3
Speed: 5
Handling: +1
Defense: 1/0
Armor: 2
Hull Threshold: 8
System Threshold: 7
Weapons:
2 Wing Mounted and 2 Chin Mounted Medium Laser Cannons (Fire Arc: Forward; Damage 6; Critical 3; Range
[Close]; Linked 3)
LibrariaNPCs Starship Yard: Starfighters 50
Sabaoth Defender
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Sabaoth Defender
Manufacturer: Unknown
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 4 (20kg)
Passenger Capacity: 1
Consumables: 7 days
Cost/Rarity: Not available for sale (estimated at 240,000 credits/8 (R) (Military))
Customization Hard Points: 1
Silhouette: 3
Speed: 4
Handling: 0
Defense: 1/1
Armor: 3
Hull Threshold: 13
System Threshold: 9
Weapons:
2 Wing Mounted and 2 Chin Mounted Medium Laser Cannons (Fire Arc: Forward; Damage 6; Critical 3; Range
[Close]; Linked 3)
2 Wing Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4,
Blast 4, Guided 3, Limited Ammo 4, Slow-Firing 1; Linked 1)
Note: This is basically a beefed up Sabaoth Starfighter, so Ive put it afterward in the Table of Contents for that reason. It is different enough to warrant its own page and statblock, but it didnt come with a photo.
LibrariaNPCs Starship Yard: Starfighters 51
Savage Star Fighter
Era: Old Republic
Hull type: Starfighter
Ship Class: Savage Star Fighter
Manufacturer: Unknown (Kuat? Republic Engineering?)
Hyperdrive: Class 2
Navcomp: Equipped; Limited to 4 Jumps
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: One Week
Cost/Rarity: Not available for sale (Estimated at 150,000 credits)/7 (R)
Customization Hard Points: 2
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 10
System Threshold: 10
Weapons:
Two wing mounted laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Two cockpit mounted auto-blasters (Fire Arc Forward; Damage 3; Critical 5; Range [Close]; Auto-Fire; Linked 1)
Creators Note: There was nothing beyond a picture and a name for this, but I thought it looked interesting enough to stat out. EVERYTHING here is pure guesswork based on the era and the role the ship appears to take, which is an
anti-starfighter vehicle.
The auto-blasters were just added as they appear to be smaller than the other laser cannons, but it seemed odd to
have one set of medium and one set of light; having a pair of auto-blasters, on the other hand, makes this ideal for
strafing a target or firing at a swarm of vehicles.
The ONLY comparison we see is to another non-existent ship, the Kuat Redshift, but there isnt enough to really go on. . .
Speculation/Debates: I am debating on the following changes:
--Auto-blasters with two more mediums (for Linked 3)
--Addition of torpedo launchers (I think its best for those hard points) --Reduction of handling to 0 for an increase in Hull to 12
--Increase of speed from 4 to 5 (those engines are HUGE)
LibrariaNPCs Starship Yard: Starfighters 52
Scurrg H-6 Prototype Bomber
Era: Rise of the Empire/Rebellion
Hull type: Starfighter/Bomber
Ship Class: Scurrg H-6
Manufacturer: Nubian Design Collective
Hyperdrive: Class 1 (Class 10 backup)
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot; Gunner; Navigator
Encumbrance Capacity: 25
Passenger Capacity: 0
Consumables: 2 Weeks
Cost/Rarity: 150,000 credits/8 (R)
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 13
System Threshold: 10
Weapons:
6 Wing-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 5)
1 dorsal mounted automated twin laser cannon turret (Fire Arc Turret; Damage 5; Critical 3; Range [Close]; Linked
1)
1 Prototype Bomblet Generator (Fire Arc Dorsal; Damage 7; Critical 3; Range [Short]; Breach 4, Blast 4, Slow-
Firing 1)
Note: The Bomblet Generator is a prototype device that uses the energy of the main generator to create unstable
bombs made of pure energy. When used, take 3 setback dice when targeting a moving target smaller than Silhouette 6.
On a Despair, the bombs may possibly explode within the vehicle (if you want to be cruel, that is).
The generator does not have a Limited Ammo quality as it generates its own ammunition at the rate of 1 bomblet per
minute (about 10 rounds). It can hold a maximum of 10 bomblets at a time.
LibrariaNPCs Starship Yard: Starfighters 53
Sith Fighter (Old Republic)
Era: Old Republic (Jedi Civil War)
Hull type: Starfighter
Ship Class: Sith Fighter Light Interceptor
Manufacturer: Star Forge
Hyperdrive: None
Navcomp: None
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 9
Passenger Capacity: Pilot
Consumables: 1 day
Cost/Rarity: Not available for sale (estimated 60,000 on the black market)
Customization Hard Points: 0
Silhouette: 3 (2)
Speed: 5
Handling: +3
Defense: 0
Armor: 2
Hull Threshold: 6
System Threshold: 6
Weapons:
2 Chin-Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
Note: Unlike the TIE fighter, this ship actually provides minimal life support and an ejection seat. Additionally, the
ship was designed to have a small profile to allow many to be transported; while transported with the wings folded,
it is considered Silhouette 2.
LibrariaNPCs Starship Yard: Starfighters 54
Star Saber XC-01 Starfighter
Era: Old Republic
Hull type: Starfighter
Ship Class: Star Saber CX-01 starfighter
Manufacturer: Republic Fleet Systems
Hyperdrive: Class 2
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: 145,000 credits (75,000 credits used)/8 (R) (5 and unrestricted after mass production began)
Customization Hard Points: 4
Silhouette: 3
Speed: 4
Handling: -1
Defense: 1/1
Armor: 3
Hull Threshold: 9
System Threshold: 7
Weapons:
2 Wing Mounted Heavy Blaster Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 55
Supa Fighter
Era: Rebellion
Hull type: Starfighter
Ship Class: Supa Fighter
Manufacturer: Joraan Drive Systems
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: 1 day
Cost/Rarity: 110,000 credits (70,000 credits used)/7
Customization Hard Points: 2
Silhouette: 3
Speed: 4
Handling: +1
Defense: 1/1
Armor: 3
Hull Threshold: 12
System Threshold: 10
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Foward; Damage 6; Critical 3; Range [Close]; Linked 1)
1 Forward Mounted Light Ion Cannon (Fire Arc Forward; Damage 6; Critical 4; Range [Short]; Ion)
2 Forward Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach
4; Blast 4; Guided 3; Limited Ammo 8; Slow-Firing 1; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 56
T-Wing Interceptor
Era: Rebellion
Hull type: Starfighter
Ship Class: T-Wing Interceptor
Manufacturer: Hoersch-Kessel Drive, Inc.
Hyperdrive: Class 1
Navcomp: Yes
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: 1 Week
Cost/Rarity: 150,000 credits (60,000 used)/7
Customization Hard Points: 2
Silhouette: 3
Speed: 6
Handling: +1
Defense: 1/0
Armor: 3
Hull Threshold: 9
System Threshold: 9
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
2 Forward Mounted Proton Torpedo Launchers (Fire Arc ; Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6,
Guided 2, Limited Ammo 8, Slow-Firing 1)
LibrariaNPCs Starship Yard: Starfighters 57
TIE Advanced x1
Era: Rebellion
Hull type: Starfighter
Ship Class: Twin Ion Engine Advanced x1
Manufacturer: Sienar Fleet Systems
Hyperdrive: Class 4
Navcomp: Equipped
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 13 (150kg)
Passenger Capacity: 0
Consumables: 5 days
Cost/Rarity: Not Available For Sale (Estimated at 96,000 credits)/8 (R)
Customization Hard Points: 0
Silhouette: 3
Speed: 5
Handling: +2
Defense: 1/1
Armor: 2
Hull Threshold: 10
System Threshold: 9
Weapons:
2 chin-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 2)
Cluster Missile Launcher (as Concussion Missiles) (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach
4, Blast 4, Guided 3, Limited Ammo 8, Slow-Firing 1)
Note: Fluff dictates that this has a very advanced sensor package. I would give each weapon Accurate to denote this,
but it is optional.
LibrariaNPCs Starship Yard: Starfighters 58
TIE Avenger
Era: Rebellion/New Republic
Hull type: Starfigjter
Ship Class: Twin Ion Engine Avenger Starfighter
Manufacturer: Sienar Fleet Systems
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: Five Days (note: no life support)
Cost/Rarity: Not available for sale (Estimated at 220,000 credits)/9 (R)
Customization Hard Points: 1 (0 with tractor beam projector)
Silhouette: 3
Speed: 6
Handling: +3
Defense*: 2/1
Armor: 2
Hull Threshold: 9
System Threshold: 9
Weapons:
4 Wingtip Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)
2 general-purpose warhead launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4,
Guided 3, Limited Ammo 16, Slow-Firing 1; Linked 1)
Optional: Light Tractor Beam Projector (Fire Arc Forward; Range [Close]; Tractor 2)
This craft includes an ejector seat, unlike most other TIE fighters.
Creators Note: Going by fluff, the Avenger should have 2/2 shields, possibly even 2/1, as it is stated to have double that of an X-Wing. As the AoR Beta has the TIE Defender at 1/1, that may be the correct approach. Of course, fluff is what Im really going by, and just because I disagree with official stats doesnt make me right or FFG wrong.
Also note that the fluff dictates that the Avenger is faster than a normal TIE and about as maneuverable, thus the
stats I have listed here. Its a beast of a ship, not going to lie.
LibrariaNPCs Starship Yard: Starfighters 59
TL-118 StarHammer
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: TL-118 StarHammer heavy assault starfighter
Manufacturer: Subpro Corporation
Hyperdrive: Class 3
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot; Gunner
Encumbrance Capacity: 12
Passenger Capacity: 0
Consumables: 1 week
Cost/Rarity: 72,000 credits (used only)/5
Customization Hard Points: 2
Silhouette: 4
Speed: 4
Handling: -1
Defense: 1/1
Armor: 3
Hull Threshold: 17
System Threshold: 13
Weapons:
2 Forward Mounted Heavy Laser Cannons (Fire Arc Forward; Damage 7; Critical 3; Range [Short])
2 Forward Mounted Light Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close])
2 Forward Mounted Twin Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)
Forward Mounted Concussion Missile Launcher (Fire Arc ; Damage 6; Critical 3; Range [Short]; Breach 4, Blast 4,
Guided 3, Limited Ammo 8, Slow-Firing 1)
Air-to-Surface Bombs (Fire Arc Dorsal; Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6, Limited Ammo 8,
Slow-Firing 1)
Note: Upgrade difficulty when targeting a moving target, such as another starfighter.
LibrariaNPCs Starship Yard: Starfighters 60
Toscan 8-Q
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: Toscan 8-Q
Manufacturer: Shobquix Yards
Hyperdrive: Class 2
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot*
Encumbrance Capacity: 8*
Passenger Capacity: 0*
Consumables: 1 Day*
Cost/Rarity: 35,000-40,000 credits used (180,000 credits new)/6
Customization Hard Points: 6
Silhouette: 3
Speed: 4
Handling: +0
Defense: 1/0
Armor: 2
Hull Threshold: 10
System Threshold: 9
Weapons*:
2 chin mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
*: The numbers here are VERY variable based on the aftermarket modifications done to the ship. This was supposed
to be a customizable starfighter, possibly the YT-1300 of the starfighter class, but it never took off due to high costs
of modifications, sub-par performance from the "standard" parts, the desire for shipyards to do their own
customizations, and the niche market for starfighters, especially ones you need to customize yourself to get what you
need.
Modifications include more cargo space, passenger/crew additions, more supplies, and much heavier armaments,
including a quad laser cannon.
This was already obsolete by the time of the Galactic Empire. Seinar used the frame as a test concept of the Skipray
Blastboat, showing some of the potential of the craft.
LibrariaNPCs Starship Yard: Starfighters 61
A Treatise On Uglies
Uglies are ships that are built from various parts that one would have on hand. You will be hard pressed to find one in the open market, but you may find a good number of them piloted by pirates or other groups who are unable
to afford proper craft. That isnt to say that Uglies are worthless ships, but rather they are unreliable due to their nature.
The two biggest advantages to an Ugly are also their biggest drawbacks: they are cheap and have unknown
capabilities.
If one wishes to build an Ugly, they will need, at the very least, a hull from one vehicle, the engines of another, and
parts to complete the ship.
I will be honest, I doubt there will ever be clean mechanics for this, as many Uglies defy all normal rules. That said,
heres a few guidelines to get started.
First, choose two or more ships to put together. Determine where the different parts would meet; for example, there
are two combinations of Y-Wings and TIE Fighters based on which wings and cockpits are being used.
Second, assign the statistics of the vehicle. Use the following concepts:
Speed: Use the Speed of the ship that youve pulled the engines from. Reduce it if the vehicle is much heavier and/or is forced to split power to systems it never had.
Handling: Take the lowest Handling of the two vehicles. As most Uglies are variable, some can be more agile (at the
cost of other abilities), but most are less agile, and therefore subtract another 1-2 to Handling.
Hull and System: This one is up for debate as you have two options. The first is to use the Hull of the primary ship (i.e. the fuselage); the second is to guess a number between the two Hull values. System Strain should be the lowest
of the ships involved, with another -1 to -3 taken away due to the quality of the vehicle.
Cost/Rarity: The cost is always variable, as you are basically purchasing a collection of flying scrap with some
working components. The ships are worth as much or as little as you please, but can have that can rise up to 90% of
a single ships cost.
Encumbrance, Passengers, and Consumables: Again, this is variable, but use the values of the cockpit of the ship
you are using. Make adjustments as needed.
Hard Points: Once built, Uglies do not have any Hard Points.
Weapons: Weapons are one of the most versatile part of an Ugly, as there are no defaults. The easiest weapons to mount are those on the parts of the ship you are using, but others can be added, even if they are too big for the ship. . .at a penalty, of course.
Other Abilities: Uglies are prone to having a good number of tricks available to them in exchange for reliability
issues. A simple way of doing this is to remove a system it would normally have (such as weapons, shields), weaken
a system it would have (engines, maneuverability), reduce armor/Hull, or cause a setback die to all checks made
with the ship in exchange for something it would normally not have. Examples have included powerful shields,
heavy weapons not available to a ship of its size, or engines that can outpace a TIE Interceptor.
The following Uglies are Tried and True and tend to not vary very often from one to another, even though they are not factory built. They have guidelines and tend to do the job that they are required to do: be cheaply produced
fighters that can be built in your own backyard!
LibrariaNPCs Starship Yard: Starfighters 62
TYE-wing Ugly
Parts: TIE cockpit and cannons, engine nacelles of Y-Wing.
Era: Rebellion
Hull type: Starfighter
Ship Class: Ugly
Manufacturer: Various groups
Hyperdrive: None
Navcomp: None
Sensor Range: Close
Ship's Complement: Pilot
Encumbrance Capacity: 4 (65kg)
Passenger Capacity: 0
Consumables: Variable (Two days)
Cost/Rarity: Variable; up to 40,000 credits / 4
Customization Hard Points: 0
Silhouette: 3
Speed: 4
Handling: -1
Defense: 0
Armor: 2
Hull Threshold: 6
System Threshold: 7
Weapons:
Two Forward Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 63
X-TIE Ugly
Parts: X-Wing fuselage and engines, TIE wings. Torpedoes remain, often replaced by cannons. X-Wing shields.
Era: Rebellion
Hull type: Starfither
Ship Class: Ugly
Manufacturer: Variable
Hyperdrive: Class 1
Navcomp: N/A Astromech Socket Sensor Range: Close
Ship's Complement: Pilot, Astromech.
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: Variable (One week)
Cost/Rarity: Up to 75,000 credits / 5
Customization Hard Points: 0
Silhouette: 3
Speed: 5
Handling: -2
Defense: 1/1
Armor: 2
Hull Threshold: 8
System Threshold: 7
Weapons:
1 Forward-mounted proton torpedo launchers (Fire Arc Forward; Damage 8; Critical 2; Range [Short]; Breach 6,
Blast 6, Guided 2, Limited Ammo 3, Slow-Firing 1)
1 Forward Mounted light laser cannon (Fire Arc Forward; Damage 5; Critical 3; Range [Close])
LibrariaNPCs Starship Yard: Starfighters 64
X-ceptor Ugly
Parts: X-wing fuselage, missiles, shields, and hyperdrive. Interceptor solar panels with cannons.
Era: Rebellion
Hull type: Starfither
Ship Class: Ugly
Manufacturer: Variable
Hyperdrive: Class 1
Navcomp: N/A Astromech Socket Sensor Range: Close
Ship's Complement: Pilot, Astromech.
Encumbrance Capacity: 10
Passenger Capacity: 0
Consumables: Variable (One week)
Cost/Rarity: Up to 90,000 credits / 5
Customization Hard Points: 0
Silhouette: 3
Speed: 5
Handling: 0*
Defense: 1/1
Armor: 2
Hull Threshold: 9
System Threshold: 8
Weapons:
4 Wingtip-mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)
2 Forward-mounted proton torpedo launchers (Fire Arc ; Damage 8; Critical 2; Range [Short]; Breach 6, Blast 6,
Guided 2, Limited Ammo 6, Slow-Firing 1; Linked 1)
*Note: You can argue a +1 out of this, especially if it is a good quality ship.
LibrariaNPCs Starship Yard: Starfighters 65
Y-TIE Ugly
Parts: Y-Wing fuselage, cannons, and shields, TIE wings, engines, sensors, and cannons (replacing ion cannons).
Faster than Y-Wing.
Era: Rebellion
Hull type: Starfighter
Ship Class: Ugly
Manufacturer: Variable
Hyperdrive: Class 1
Navcomp: NA Astromech Socket Sensor Range: Close
Ship's Complement: Pilot, Astromech; Gunner (available in BTL-S3)
Encumbrance Capacity: 10
Passenger Capacity: 0 (1 if using BTL-S3 without a gunner)
Consumables: One Week
Cost/Rarity: Up to 45,000 credits / 4
Customization Hard Points: 0
Silhouette: 3
Speed: 5
Handling: -1
Defense: 1/1
Armor: 2
Hull Threshold: 8
System Threshold: 7
Weapons:
2 Forward mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
2 Turret-mounted medium laser cannons (Fire ArcTurret; Damage 6; Critical 3; Range [Close]; Linked 1)*
2 Forward-mounted proton torpedo launchers (2 Forward-mounted proton torpedo launchers (Fire Arc ; Damage 8;
Critical 2; Range [Short]; Breach 6, Blast 6, Guided 2, Limited Ammo 8, Slow-Firing 1; Linked 1)
*Note: if the turret is locked to forward firing, combine the two laser cannon sets and changed Linked 1 to Linked 3
LibrariaNPCs Starship Yard: Starfighters 66
Zceptor Ugly
Parts: Z-95 fuselage, engines, shields, hyperdrive, and two wingtip cannons. Solar panels, cockpit and 2 cannons
from TIE Interceptor. Astromech mounted to the front.
Era: Rebellion
Hull type: Starfighter
Ship Class: Ugly
Manufacturer: Variable
Hyperdrive: Class 2
Navcomp: N/A; Imbedded Astromech
Sensor Range: Close
Ship's Complement: Pilot, Imbedded Astromech
Encumbrance Capacity: 8
Passenger Capacity: 0
Consumables: One day
Cost/Rarity: 25,000-40,000 credits/5
Customization Hard Points: 0
Silhouette: 3
Speed: 4
Handling: 0
Defense: 1/0
Armor: 2
Hull Threshold: 8
System Threshold: 7
Weapons:
4 wingtip mounted medium laser cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 3)
Twin Light Laser Cannon Turret (Fire Arc Turret; Damage 5; Critical 3; Range [Close]; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 67
V-19 Torrent
Era: Rise of the Empire
Hull type: Starfighter
Ship Class: V-19 Torrent Starfighter
Manufacturer: Slayn & Korpil
Hyperdrive: None, but used a Class 1 Hyperdrive Ring (later models had a Class 1 Hyperdrive)
Navcomp: Equipped
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 4
Passenger Capacity: 0
Consumables: 1 Week
Cost/Rarity: 120,000 credits (50,000 credits used)/5
Customization Hard Points: 1
Silhouette: 3
Speed: 5
Handling: +2
Defense: 0
Armor: 2
Hull Threshold: 8
System Threshold: 8
Weapons:
2 Wing Mounted Medium Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)
2 Forward Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach
4, Blast 4, Guided 3, Limited Ammo 8, Slow-Firing 1; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 68
Variable Geometry Self-Propelled Battle Droid, Mark 1
(aka: Vulture-class droid starfighter)
Era: Rise of the Empire
Hull type: Droid Starfighter
Ship Class: Variable Geometry Self-Propelled Battle Droid, Mark 1
Manufacturer: Haor Chall Engineering (made by Baktoid Armor Workshop during the Clone Wars)
Hyperdrive: No
Navcomp: Not Equipped
Sensor Range: Short
Ship's Complement: Droid Brain
Encumbrance Capacity: N/A
Passenger Capacity: N/A
Consumables: N/A Cost/Rarity: 19,000 credits/8 (R)
Customization Hard Points: 2
Silhouette: 3
Speed: 5 (3)
Handling: +4 (+1)
Defense: 0
Armor: 2
Hull Threshold: 6
System Threshold: 10
Weapons:
4 Wing Mounted Heavy Blaster Cannons (Fire Arc Forward; Damage 5; Critical 4; Range [Close]; Linked 3)
Unavailable In Walker Mode
2 Cockpit Mounted Concussion Missile Launchers (Fire Arc Forward; Damage 6; Critical 3; Range [Short]; Breach 4; Blast 4; Guided 3; Limited Ammo 8; Slow-Firing 1, Linked 1)
Note: Other missile launchers are possible; the CIS used Buzzdroid-filled Discord Missiles, which are as follows:
2 Front Firing Discord Missile Launchers (Fire Arc Forward; Damage 6; Critical 2; Range [Short]; Breach 4; Blast
4; Guided 3; Limited Ammo 4; Slow-Firing 1, Ion, Burn 5*)
*The "Burn" quality may be removed with a Daunting Pilot Check or an Upgraded Daunting Gunnery check.
Walker Mode
The Vulture Droids have a Walker Mode allowing it to support ground troops. Statistics in parenthesis denote Walker Mode.
Clone Wars Note: There was a note about this thing having 6 cannons, but we only see four in action. I would
assume that, during the Clone Wars when Baktoid started production of these instead, they added two more cannons
to the hull to be used in Walker Mode. Use the same cannons as above and link them together in Walker Mode. In
Flight Mode, increase the Linked ability to 5.
LibrariaNPCs Starship Yard: Starfighters 69
Zebra Starfighter
Era: Rebellion
Hull type: Starfighter
Ship Class: Zebra Starfighter
Manufacturer: Hyrotil Vehicle Works
Hyperdrive: None
Navcomp: None
Sensor Range: Short
Ship's Complement: Pilot
Encumbrance Capacity: 5
Passenger Capacity: None
Consumables: 1 Day
Cost/Rarity: 80,000 credits (30,000 used)/5
Customization Hard Points: 4
Silhouette: 3
Speed: 4
Handling: -1
Defense: 0
Armor: 3
Hull Threshold: 8
System Threshold: 8
Weapons:
2 Wing Mounted Heavy Laser Cannons (Fire Arc Forward; Damage 7; Range [Close]; Linked 1)
LibrariaNPCs Starship Yard: Starfighters 70
END OF COMPLETED SHIPS.
The following pages contain ships that have not been statted due to being in the Legacy Era. As they are superior
than what we see in the Rebellion Era (due to being advances to the ships from that era), I am waiting for Age of
Rebellion to be released before finally statting them.
LibrariaNPCs Starship Yard: Starfighters 71
Annihilator-class starfighter
Era:
Hull type:
Ship Class:
Manufacturer:
Hyperdrive:
Navcomp:
Sensor Range:
Ship's Complement:
Encumbrance Capacity:
Passenger Capacity:
Consumables:
Cost/Rarity:
Customization Hard Points:
Silhouette:
Speed:
Handling:
Defense:
Armor:
Hull Threshold:
System Threshold:
Weapons:
LibrariaNPCs Starship Yard: Starfighters 72
CF9 Crossfire Starfighter
Legacy Era
Hull type:
Ship Class:
Manufacturer:
Hyperdrive:
Navcomp:
Sensor Range:
Ship's Complement:
Encumbrance Capacity:
Passenger Capacity:
Consumables:
Cost/Rarity:
Customization Hard Points:
Silhouette:
Speed:
Handling:
Defense:
Armor:
Hull Threshold:
System Threshold:
Weapons:
LibrariaNPCs Starship Yard: Starfighters 73
Fury-class Starfighter
Legacy Era
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LibrariaNPCs Starship Yard: Starfighters 74
I4 Ionizer
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LibrariaNPCs Starship Yard: Starfighters 75
Predator-class Starfighter
Legacy Era
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LibrariaNPCs Starship Yard: Starfighters 76
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Legacy Era
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