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CITADEL
13
FRAY
13
TURN LIMIT
2
HULL
7
MASS
4ARMOUR
8
SPEED
3DEFENCE 5
4
FireArc
PointBlAnk closing long
HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . F/P 6(-) 6(3) 6(3)HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . F/S 6(-) 6(3) 6(3)HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . A/P 6(-) 6(3) 6(3)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(3) 4(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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ENTERPRISE HEAVY CARRIER v1.02
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .SRS CAPACITY 5 Each Model in this Unit may launch 5 SRS Tokens each Round .LAUNCH CATAPULTS SRS Tokens launched by Units with this
rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” .COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie . In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie . With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round . Combat Air Patrol does not apply to Special SRS Tokens .
UNION, HEAvY CARRIER, FLAGSHIP,
ENTERPRISE CLASS, PADDLEWHEEL
UNION_Enterprise Heavy Carrier
CITADEL
14
FRAY
13
TURN LIMIT
2
HULL
8
MASS
4ARMOUR
8
SPEED
4DEFENCE 9
6UNION, HEAvY CARRIER, FLAGSHIP,
ENTERPRISE CLASS, PADDLEWHEEL
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .SRS CAPACITY 10 Each Model in this Unit may launch 10 SRS Tokens each Round .LAUNCH CATAPULTS SRS Tokens launched by Units with this
rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” .COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie . In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie . With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round . Combat Air Patrol does not apply to Special SRS Tokens .
ENTERPRISE HEAVY CARRIER v1.02
FireArc
PointBlAnk closing long
HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . F/P 10(3) 10(5) 10(5)HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . F/S 10(3) 10(5) 10(5)HEAVY ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . A/P 10(3) 10(5) 10(5)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 10(7) 6(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
13
FRAY
11
TURN LIMIT
2
HULL
6
MASS
3ARMOUR
8
SPEED
3DEFENCE 5
4
FireArc
PointBlAnk closing long
HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/A 5(2) 6(3) 4(2)HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/S/A 5(2) 6(3) 4(2)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(3) 4(2) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 5(-) 5(3) 4(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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USS MEXICO v1.02
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .TESLA-HUSTON ARC GENERATOR This Unit is equipped with an internal Arc Generator . It may not be upgraded or replaced . This Generator uses all the rules for an Atomic Generator (profile modifiers have already been applied) . Furthermore, this Generator may be used in the Shooting Phase to Attack an Initial Target within 15” of this Model . The Attack is for 13 Action Dice and has the Arc and Devastating Quality . A Model that uses its Arc Generator to make an attack gains a level of Disorder .
GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .TEMPERAMENTAL DESIGN This Unit counts any Heavy Counter rolled as a Counter instead whilst making Repair Tests .
UNION, BATTLESHIP, FLAGSHIP,
CONSTITUTION CLASS, UNIQUE,
PADDLEWHEEL
UNION_USS Mexico
CITADEL
14
FRAY
12
TURN LIMIT
3
HULL
6
MASS
3ARMOUR
8
SPEED
5DEFENCE 7
6UNION, BATTLESHIP, FLAGSHIP,
CONSTITUTION CLASS, UNIQUE,
PADDLEWHEEL
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .TESLA-HUSTON ARC GENERATOR This Unit is equipped with an internal Arc Generator . It may not be upgraded or replaced . This Generator uses all the rules for an Atomic Generator (profile modifiers have already been applied) . Furthermore, this Generator may be used in the Shooting Phase to Attack an Initial Target within 15” of this Model . The Attack is for 13 Action Dice and has the Arc and Devastating Quality . A Model that uses its Arc Generator to make an attack gains a level of Disorder .
GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .TEMPERAMENTAL DESIGN This Unit counts any Heavy Counter rolled as a Counter instead whilst making Repair Tests .
USS MEXICO v1.02
FireArc
PointBlAnk closing long
HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/S 8(3) 9(5) 5(3)HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/A 8(3) 9(5) 5(3)HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/S/A 8(3) 9(5) 5(3)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 10(7) 6(3) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 7(2) 7(5) 6(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
13
FRAY
12
TURN LIMIT
2
HULL
6
MASS
3ARMOUR
8
SPEED
3DEFENCE 5
4
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/A 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/S/A 5(2) 6(3) 4(2)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(3) 4(2) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 5(-) 5(3) 4(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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USS TEXAS v1.02
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .FOCUSED GUNNERY If this unit declares all its Gunnery Attacks in the Shooting Step against a single Initial Target, it receives +2 to all Gunnery Action Dice Pools for the Activation .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .
INSPIRATIONAL Any friendly Unit (excluding this Unit) within 10” may re-roll a single Action dice in their Activation .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .
UNION, BATTLESHIP, FLAGSHIP,
CONSTITUTION CLASS, UNIQUE,
PADDLEWHEEL
UNION_USS Texas
CITADEL
14
FRAY
13
TURN LIMIT
3
HULL
6
MASS
3ARMOUR
8
SPEED
5DEFENCE 8
6UNION, BATTLESHIP, FLAGSHIP,
CONSTITUTION CLASS, UNIQUE,
PADDLEWHEEL
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .FOCUSED GUNNERY If this unit declares all its Gunnery Attacks in the Shooting Step against a single Initial Target, it receives +2 to all Gunnery Action Dice Pools for the Activation .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .
INSPIRATIONAL Any friendly Unit (excluding this Unit) within 10” may re-roll a single Action dice in their Activation .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .
USS TEXAS v1.02
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/A 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/S/A 8(4) 10(5) 6(3)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 10(7) 6(3) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 7(2) 7(5) 6(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
13
FRAY
12
TURN LIMIT
2
HULL
6
MASS
3ARMOUR
8
SPEED
3DEFENCE 5
4
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/A 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/S/A 5(2) 6(3) 4(2)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(3) 4(2) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 5(-) 5(3) 4(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CONSTITUTION BATTLESHIP v1.02
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice
from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .
UNION, BATTLESHIP, FLAGSHIP,
CONSTITUTION CLASS,
PADDLEWHEEL
UNION_Constitution Battleship
CITADEL
14
FRAY
13
TURN LIMIT
3
HULL
6
MASS
3ARMOUR
8
SPEED
5DEFENCE 8
6UNION, BATTLESHIP, FLAGSHIP,
CONSTITUTION CLASS,
PADDLEWHEEL
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice
from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .
CONSTITUTION BATTLESHIP v1.02
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/A 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/S/A 8(4) 10(5) 6(3)HEAVY BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 10(7) 6(3) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 7(2) 7(5) 6(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
9
FRAY
6
TURN LIMIT
3
HULL
4
MASS
2ARMOUR
6
SPEED
6DEFENCE 3
3
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A/P/S 2(1) 3(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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LEXINGTON HEAVY CRUISER v1.02
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .
UNION, HEAvY CRUISER, LExINGTON
CLASS, PADDLEWHEEL
UNION_Lexington Heavy Cruiser
CITADEL
10
FRAY
7
TURN LIMIT
4
HULL
4
MASS
2ARMOUR
7
SPEED
7DEFENCE 5
4UNION, HEAvY CRUISER, LExINGTON
CLASS, PADDLEWHEEL
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .
LEXINGTON HEAVY CRUISER v1.02
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A/P/S 3(2) 5(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
9
FRAY
5
TURN LIMIT
3
HULL
4
MASS
2ARMOUR
6
SPEED
6DEFENCE 3
3
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 5(-) 5(3) 4(3)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . A 5(-) 5(3) 4(3) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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RELIANT MONITOR v1.02
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .MARITIME PATROL Models with this rule may re-roll blank results when attacking Submerged Units provided the target has at least one SRS token friendly to this unit within 5” .
UNION, MONITOR, RELIANT CLASS,
PADDLEWHEEL
UNION_Reliant Monitor
CITADEL
10
FRAY
6
TURN LIMIT
4
HULL
4
MASS
2ARMOUR
6
SPEED
7DEFENCE 3
3UNION, MONITOR, RELIANT CLASS,
PADDLEWHEEL
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .MARITIME PATROL Models with this rule may re-roll blank results when attacking Submerged Units provided the target has at least one SRS token friendly to this unit within 5” .
RELIANT MONITOR v1.02
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . F 7(2) 7(5) 6(4)TORPEDO SALVO SUBMERGED, TORPEDO, EXT . RNG . . . . . . . . . . . . . . A 7(2) 7(5) 6(4) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
9
FRAY
6
TURN LIMIT
3
HULL
4
MASS
2ARMOUR
6
SPEED
6DEFENCE 3
3
FireArc
PointBlAnk closing long
ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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ROANOKE STRIKE CARRIER v1.02
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie . In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie . With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round . Combat Air Patrol does not apply to Special SRS Tokens .LAUNCH CATAPULTS SRS Tokens launched by Units with this
rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” .SRS CAPACITY 2 Each Model in this Unit may launch 2 SRS Tokens each Round .
UNION, STRIKE CARRIER, ROANOKE
CLASS, PADDLEWHEEL
UNION_Roanoke Strike Carrier
CITADEL
10
FRAY
7
TURN LIMIT
4
HULL
4
MASS
2ARMOUR
6
SPEED
7DEFENCE 5
4UNION, STRIKE CARRIER, ROANOKE
CLASS, PADDLEWHEEL
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .COMBAT AIR PATROL Units with this rule may start the Encounter with their SRS Tokens on a Long Range Sortie . In the Operations Step of their Activation, these tokens may be stacked in base contact anywhere in the Play Area as normal for a Long Range Sortie . With longer than usual to react, enemy units double their ADV against the Attack Runs by Long Range Sorties in the first round . Combat Air Patrol does not apply to Special SRS Tokens .LAUNCH CATAPULTS SRS Tokens launched by Units with this
rule may Launch SRS Tokens and place in base contact with a Friendly or Enemy Unit within 23” rather than the usual 20” .SRS CAPACITY 4 Each Model in this Unit may launch 4 SRS Tokens each Round .
ROANOKE STRIKE CARRIER v1.02
FireArc
PointBlAnk closing long
ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
9
FRAY
4
TURN LIMIT
3
HULL
4
MASS
2ARMOUR
6
SPEED
6DEFENCE 3
3
FireArc
PointBlAnk closing long
BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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MONTGOMERY SUPPORT SHIP v1.02
SPECIAL RULESADVANCED REPAIR FACILITIES (1) This Unit may add one additional Action Dice to its Repair Test . This is in addition to those given by the Model’s Mass . Furthermore, this bonus to the Action Dice Pool for Repair Tests may also be gained by any friendly Models within 10” of a Model in this Unit .FIELD REPAIR PLATFORM Roll an Action Die each time an Akron Observation Rotor or RC-52 Patriot Automata is destroyed within 10” of this Unit . On a roll of a Counter or Heavy Counter the Akron or Patriot is not removed and instead remains in play with its Unit .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and
Turn normally in addition to this Action .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .
UNION, SUPPORT SHIP,
MONTGOMERY CLASS,
PADDLEWHEEL
UNION_Montgomery Support Ship
CITADEL
10
FRAY
5
TURN LIMIT
4
HULL
4
MASS
2ARMOUR
6
SPEED
7DEFENCE 3
3UNION, SUPPORT SHIP,
MONTGOMERY CLASS,
PADDLEWHEEL
SPECIAL RULESADVANCED REPAIR FACILITIES (1) This Unit may add one additional Action Dice to its Repair Test . This is in addition to those given by the Model’s Mass . Furthermore, this bonus to the Action Dice Pool for Repair Tests may also be gained by any friendly Models within 10” of a Model in this Unit .FIELD REPAIR PLATFORM Roll an Action Die each time an Akron Observation Rotor or RC-52 Patriot Automata is destroyed within 10” of this Unit . On a roll of a Counter or Heavy Counter the Akron or Patriot is not removed and instead remains in play with its Unit .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and
Turn normally in addition to this Action .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .
MONTGOMERY SUPPORT SHIP v1.02
FireArc
PointBlAnk closing long
BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
9
FRAY
6
TURN LIMIT
3
HULL
4
MASS
2ARMOUR
6
SPEED
7DEFENCE 3
3
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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YORKTOWN CRUISER v1.02
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .
UNION, CRUISER, YORKTOWN CLASS,
PADDLEWHEEL
UNION_Yorktown Cruiser
CITADEL
10
FRAY
7
TURN LIMIT
4
HULL
4
MASS
2ARMOUR
6
SPEED
8DEFENCE 4
3UNION, CRUISER, YORKTOWN CLASS,
PADDLEWHEEL
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .
YORKTOWN CRUISER v1.02
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
9
FRAY
5
TURN LIMIT
3
HULL
4
MASS
2ARMOUR
6
SPEED
7DEFENCE 3
3
FireArc
PointBlAnk closing long
HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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DISCOVERY ARC CRUSIER v1.02
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .TESLA-HUSTON ARC GENERATOR This Unit is equipped with an internal Arc Generator . It may not be upgraded or replaced . This Generator uses all the rules for an Atomic Generator (profile modifiers have already been applied) . Furthermore, this Generator may be used in the Shooting Phase to Attack an Initial Target within 15” of this Model . The Attack is for 13 Action Dice and has the Arc and Devastating Quality . A Model that uses its Arc Generator to make an attack gains a level of Disorder .
TEMPERAMENTAL DESIGN This Unit counts any Heavy Counter rolled as a Counter instead whilst making Repair Tests .
UNION, ARC CRUSIER, DISCOvERY
CLASS, PADDLEWHEEL
UNION_Discovery Arc Crusier
CITADEL
10
FRAY
6
TURN LIMIT
4
HULL
4
MASS
2ARMOUR
6
SPEED
8DEFENCE 4
3UNION, ARC CRUSIER, DISCOvERY
CLASS, PADDLEWHEEL
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .TESLA-HUSTON ARC GENERATOR This Unit is equipped with an internal Arc Generator . It may not be upgraded or replaced . This Generator uses all the rules for an Atomic Generator (profile modifiers have already been applied) . Furthermore, this Generator may be used in the Shooting Phase to Attack an Initial Target within 15” of this Model . The Attack is for 13 Action Dice and has the Arc and Devastating Quality . A Model that uses its Arc Generator to make an attack gains a level of Disorder .
TEMPERAMENTAL DESIGN This Unit counts any Heavy Counter rolled as a Counter instead whilst making Repair Tests .
DISCOVERY ARC CRUSIER v1.02
FireArc
PointBlAnk closing long
HEAVY ELECTROCANNON BATTERY GUNNERY, ARC . . . . . . . . . . . . F/P/S 8(3) 9(5) 5(3)ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
9
FRAY
4
TURN LIMIT
3
HULL
4
MASS
2ARMOUR
6
SPEED
7DEFENCE 3
3
FireArc
PointBlAnk closing long
ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)CRUISE MISSILE SILO AERIAL, BLAST, HIGH VELOCITY . . . . . . . . . . . . 360° -(-) 5(3) 7(4)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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WASHINGTON MISSILE CRUSIER v1.02
SPECIAL RULESAKRON WARNING AND CONTROL SYSTEM Weapons on this Unit with the Extreme Range Quality gain the Sustained Quality if the Initial Target is within 15” of an Akron observation rotor .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .SPOTTER This Unit gains the Sustained quality to any weapons with the Extreme Range quality if the Initial Target is within 3” of a friendly SRS Token .
UNION, MISSILE CRUSIER,
WASHINGTON CLASS, PADDLEWHEEL
UNION_Washington Missile Crusier
CITADEL
10
FRAY
5
TURN LIMIT
4
HULL
4
MASS
2ARMOUR
6
SPEED
8DEFENCE 3
3UNION, MISSILE CRUSIER,
WASHINGTON CLASS, PADDLEWHEEL
SPECIAL RULESAKRON WARNING AND CONTROL SYSTEM Weapons on this Unit with the Extreme Range Quality gain the Sustained Quality if the Initial Target is within 15” of an Akron observation rotor .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .SPOTTER This Unit gains the Sustained quality to any weapons with the Extreme Range quality if the Initial Target is within 3” of a friendly SRS Token .
WASHINGTON MISSILE CRUSIER v1.02
FireArc
PointBlAnk closing long
ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)CRUISE MISSILE SILO AERIAL, BLAST, HIGH VELOCITY . . . . . . . . . . . . 360° -(-) 10(5) 12(6)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
9
FRAY
5
TURN LIMIT
3
HULL
4
MASS
2ARMOUR
6
SPEED
8DEFENCE 3
3
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 5(2) 6(3) 4(2)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A/P/S 2(1) 3(2) -(-)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 4(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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INTREPID LIGHT CRUISER v1.02
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .VANGUARD Starting with Player B, after both sides are deployed, each player may choose one of their Units with the Vanguard rule and make a free Move of up to 5” . This is not an
Activation and does not have Drift or Turn Limit . Vanguard alternates between Players until all such Units have been selected .
UNION, LIGHT CRUISER, INTREPID
CLASS, PADDLEWHEEL
UNION_Intrepid Light Cruiser
CITADEL
10
FRAY
6
TURN LIMIT
4
HULL
4
MASS
2ARMOUR
6
SPEED
9DEFENCE 3
3UNION, LIGHT CRUISER, INTREPID
CLASS, PADDLEWHEEL
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .VANGUARD Starting with Player B, after both sides are deployed, each player may choose one of their Units with the Vanguard rule and make a free Move of up to 5” . This is not an
Activation and does not have Drift or Turn Limit . Vanguard alternates between Players until all such Units have been selected .
INTREPID LIGHT CRUISER v1.02
FireArc
PointBlAnk closing long
HEAVY GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 8(4) 10(5) 6(3)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A/P/S 3(2) 5(3) -(-)BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 6(4) 4(3) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
-
FRAY
-
TURN LIMIT
-
HULL
-
MASS
-ARMOUR
-
SPEED
-DEFENCE -
-
FireArc
PointBlAnk closing long
GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 2(1) 3(2) -(-)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 3(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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FARRAGUT FRIGATE v1.02
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .LINEAR DASH This Unit gains +2 Speed during its Movement Step provided that it makes no turns .
UNION, FRIGATE, FARRAGUT CLASS,
PADDLEWHEEL
UNION_Farragut Frigate
CITADEL
9
FRAY
5
TURN LIMIT
7
HULL
2
MASS
1ARMOUR
5
SPEED
10DEFENCE 3
3UNION, FRIGATE, FARRAGUT CLASS,
PADDLEWHEEL
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .LINEAR DASH This Unit gains +2 Speed during its Movement Step provided that it makes no turns .
FARRAGUT FRIGATE v1.02
FireArc
PointBlAnk closing long
GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 5(3) -(-)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 5(3) 4(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
-
FRAY
-
TURN LIMIT
-
HULL
-
MASS
-ARMOUR
-
SPEED
-DEFENCE -
-
FireArc
PointBlAnk closing long
GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 2(1) 3(2) -(-)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 2(1) 3(2) -(-)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 3(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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DEFIANT DESTROYER v1.02
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .FOCUSED GUNNERY If this unit declares all its Gunnery Attacks in the Shooting Step against a single Initial Target, it receives +2 to all Gunnery Action Dice Pools for the Activation .
UNION, DESTROYER, DEFIANT CLASS,
PADDLEWHEEL
UNION_Defiant Destroyer
CITADEL
10
FRAY
6
TURN LIMIT
7
HULL
2
MASS
1ARMOUR
5
SPEED
10DEFENCE 3
4UNION, DESTROYER, DEFIANT CLASS,
PADDLEWHEEL
SPECIAL RULESGIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation each Model in the Unit gains a Disorder Condition .CONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .FOCUSED GUNNERY If this unit declares all its Gunnery Attacks in the Shooting Step against a single Initial Target, it receives +2 to all Gunnery Action Dice Pools for the Activation .
DEFIANT DESTROYER v1.02
FireArc
PointBlAnk closing long
GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 5(3) -(-)GUN BATTERY GUNNERY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 5(3) -(-)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 5(3) 4(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
-
FRAY
-
TURN LIMIT
-
HULL
-
MASS
-ARMOUR
-
SPEED
-DEFENCE -
-
FireArc
PointBlAnk closing long
NAVAL ELECTROCANNON GUNNERY, ARC . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 2(1) -(-)NAVAL ELECTROCANNON GUNNERY, ARC . . . . . . . . . . . . . . . . . . . . F/P/S 3(2) 2(1) -(-)ROCKET POD AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F -(-) -(-) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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RC-52 PATRIOT AUTOMATA v1.02
SPECIAL RULESAGILE Unless suffering from a Navigation Lock Critical Damage Marker, this Unit may make turns during Drift movement in the same way as it usually would during normal Movement .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .MECHANICAL SOUL This Unit ignores the effects of the Emergency Condition, but counts has having the Disorder Level . Models in the Unit can only support Assaults with +1 AD to Fray .SHARPSHOOTER The Citadel of the Initial Target receives a -2 against Attacks with the Gunnery Quality by this Unit .
UNION, PATRIOT CLASS, AERIAL UNIT,
AUTOMATA
UNION_RC-52 Patriot Automata
CITADEL
11
FRAY
2
TURN LIMIT
10
HULL
3
MASS
1ARMOUR
5
SPEED
10DEFENCE 4
2UNION, PATRIOT CLASS, AERIAL UNIT,
AUTOMATA
SPECIAL RULESAGILE Unless suffering from a Navigation Lock Critical Damage Marker, this Unit may make turns during Drift movement in the same way as it usually would during normal Movement .INTERNAL SHIELD GENERATOR This Unit is equipped with an internal Shield Generator . It may not be upgraded or replaced . A Model with this Generator removes 2 Action Dice from the Dice Pool of each Attack against this Model . The Shield Generator cannot be used against attacks with the Submerged, Arc or Bomb Qualities .MECHANICAL SOUL This Unit ignores the effects of the Emergency Condition, but counts has having the Disorder Level . Models in the Unit can only support Assaults with +1 AD to Fray .SHARPSHOOTER The Citadel of the Initial Target receives a -2 against Attacks with the Gunnery Quality by this Unit .
RC-52 PATRIOT AUTOMATA v1.02
FireArc
PointBlAnk closing long
NAVAL ELECTROCANNON GUNNERY, ARC . . . . . . . . . . . . . . . . . . . . F/P/S 4(3) 3(2) -(-)NAVAL ELECTROCANNON GUNNERY, ARC . . . . . . . . . . . . . . . . . . . . F/P/S 4(3) 3(2) -(-)ROCKET POD AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F 3(2) 3(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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CITADEL
-
FRAY
-
TURN LIMIT
-
HULL
-
MASS
-ARMOUR
-
SPEED
-DEFENCE -
-
FireArc
PointBlAnk closing long
ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 4(-) 4(2) 4(2)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 3(2) 2(1) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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VALIANT FAST DESTROYER v1.02
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .LINEAR DASH This Unit gains +2 Speed during its Movement Step provided that it makes no turns .SKYFIRE Models in this Unit may re-roll blanks when shooting at Aerial Units with weapons that have the Aerial Quality .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation
each Model in the Unit gains a Disorder Condition .
UNION, FAST DESTROYER, vALIANT
CLASS, PADDLEWHEEL
UNION_Valiant Fast Destroyer
CITADEL
10
FRAY
6
TURN LIMIT
7
HULL
2
MASS
1ARMOUR
5
SPEED
11DEFENCE 4
3UNION, FAST DESTROYER, vALIANT
CLASS, PADDLEWHEEL
SPECIAL RULESCONTRA ROTATION This is a Special Operations Action that may be made by any Model in the Unit with the Paddlewheel Trait unless it has a Navigation Lock Critical Damage Marker . The Model making a Contra Rotation Action has a Drift of zero and reduces its Speed Attribute by its Mass for the Activation . At any point during its Movement Step the Model may make a single turn on the spot of up to 90 degrees . It may Move and Turn normally in addition to this Action .LINEAR DASH This Unit gains +2 Speed during its Movement Step provided that it makes no turns .SKYFIRE Models in this Unit may re-roll blanks when shooting at Aerial Units with weapons that have the Aerial Quality .GIVE EM HELL The big guns of the Union are famed for their devastating barrages . A Unit may make a Special Operations Action that it will ‘Give Em Hell’ . All weapons with the Gunnery or Fusillade special rule in the Unit gain the Devastating Quality for the duration of its Activation . At the end of the Activation
each Model in the Unit gains a Disorder Condition .
VALIANT FAST DESTROYER v1.02
FireArc
PointBlAnk closing long
ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)ROCKET BATTERY AERIAL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . F/P/S 6(2) 6(3) 6(3)LIGHT BROADSIDE FUSILLADE . . . . . . . . . . . . . . . . . . . . . . . . . . . . P & S 5(3) 4(2) -(-) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Recommended