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Te new Doge has invied you o atend apresigious masquerade ball a his palaceduring he Carnival o Venice! Is he perecescape fom he boredom o noble lie, andi provides an ideal opporuniy o conspire
your way o a posiion o power! While he
various guilds mingle under he moonliarcades o he ducal palace, you mus uilizeevery means a your disposal o gain heirsuppor. Can you orge alliances ha will
pave your way o he hrone?
Game Components
Tis secion describes he componens in
deail.
Game Overview
InMasques, wo o our players eachconrol a noble amily atending amasquerade ball. Each amily is vying or
power, atemping o win he avor o hevarious guilds. o do so, he amilies mususe heir influence and hire crafy agens inan atemp o gain avor in he guilds.
Te firs player o gain eiher our avor in
a single guild or a leas one avor in eachguild wins he game.
4 Family Cards
Family cards indicae which o he our majoramilies (Conarini, Dandolo, Morosini, and
Venier) each player conrols during he game.
16 Guest Cards
Gues cards represen he guess atending
he masquerade ball. Each o he our majoramilies has hree gues cards. Each guescard has an influence value (24) prined inhe upper-lef corner. Te Foscari amily isneural and is no conrolled by any player.
1 First Player Card
Te firs player card indicaeswhich player akes he firs urna he sar o each acion phase.
TM
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18 Agent Cards
Te agen cards represen agens haamilies can hire o disrup oher guess a
he ball in various ways. Tere are six ypeso agensassassin, couresan, gondolier,guard, hie, and radereach wih aunique abiliy (see Agen Card Abiliieson page 12).
16 Palace Cards
Palace cards represen hevarious secions o he palace.
Tese cards show one o woicons: eiher a duca icon (1)or a avor icon (2).
15 Favor okens
Favor okens represen he avor haplayers wish o gain rom each guild.
20 Favor Cards
Favor cards rack he number o avor
okens a player gains in each guild (seeFavor Card Example on page 7). Eachavor card corresponds o one o he fiveguildsclergy (1), vinner (2), merchan(3), miliary (4), and scribe (5).
35 Ducat okensDuca okens represen hecurrency used o hire agens.
Agent Card Anatomy
1. Influence Value3. Ability2. Ducat Token Cost
1 2
3
1 2 3 4 5
1
2
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Se up he game as ollows. (For a game
wih wo or hree players, see page 10.)
1. Determine First Player:Give he firsplayer card o he younges player.
2. Distribute Family Cards:Randomly dealone amily card o each player. Each playerplaces his amily card in his play area.
3. Distribute Favor Cards:Give eachplayer one avor card o each ype: clergy,
vinner, merchan, miliary, and scribe.Players place heir avor cards in heir play
area wih he lions head side aceup andhe 0 oriened a he op o he card.
4. Build the Palace:Placehe palace card wih hedoor icon in a corner o he
cenral play area. Tis is hefirs corner o he palace.
Proceeding clockwise rom his corner,place he remaining palace cards in hecenral play area orming a square. Sar
wih a palace card wih a duca icon and
alernae beween palace cards wih avoricons and palace cards wih duca icons(see Seup Diagram on page 4).
On eiher side o each palace card, leavea card-sized space o represen a vacan. Each side o he palace hasfive palace cards and our hallways.
5. Create the Ducat oken Supply:Placehe duca okens in he middle o hepalace o orm he duca oken supply.
6. Distribute Ducat okens: Give oneduca oken o each player.
7. Create the Favor oken Supply:Placeall avor okens acedown (icon sidedown) in he middle o he palace andmix hem ogeher o orm he avoroken supply.
8. Create the Agent Card Supply:Separae he agen cards by card ypeino six piles o hree cards. Arrange eachpile in order o duca oken cos; placehe mos expensive card on botom and
he leas expensive card on op.Te cos o each agen card is equal ohe number o duca symbols prinedalong he op o he card (see AgenCard Anaomy on page 2).
Place he agen card piles in he middleo he palace o orm he agen cardsupply.
Setup
Door Icon
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Setup Diagram (4-Player Game)
DoorIcon
First Player Play Area
FirstPlayerCard
Hallway
Ducat TokenSupply
Agent Card Supply
Favor TokenSupply
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Te Game Round
Masquesis played over a series o gamerounds. Each round consiss o hree phasesha are resolved in he ollowing order:
1. Preparation Phase:Place duca oravor okens on vacan palace cards.Shuffle, deal, and draf gues cards.
2. Action Phase:Play gues and agencards.
3. Resolution Phase:Resolve palacecards and collec okens.
Afer compleing all hree phases, a new
game round begins. Te game coninues inhis way unil one player gains enough avorokens o win he game.
Te Preparation Phase
During he preparaion phase, he firsplayer places one duca oken rom heduca oken supply on each vacan palacecard wih a duca icon. Addiionally, hefirs player randomlyakes one avor okenrom he supply and places i faceupon
each vacan palace card wih a avor icon.Te firs player shuffles all gues cards andrandomly deals our cards o each player.
Ten, players simulaneously draf cardsby repeaing he ollowing seps unil eachplayer has our cards in his play area:
1. Choose one gues card and place iacedown.
2. Pass he remaining cards o he playeron he lef and ake he cards rom heplayer on he righ.
Afer drafing, each player akes he ourcards in his play area ino his hand.
Te Action PhaseDuring he acion phase, saring wih hefirs player and proceeding clockwise, each
player akes his urn by perorming one ohe ollowing acions:
Play one guest card
Hire one agent card
Pass
When playing cards, players place hemin vacan hallways (see Acion andResoluion Phase Example on page8). Aferall hallways are occupied, heacion phase ends and he resoluion phase
begins. Gues cards remaining in a playershand have no effec his round.
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Play One Guest Card
Te player chooses one gues card romhis hand and places i aceup in a vacanhallway.
Hire One Agent Card
Te player hires one agen card ollowinghese seps:
1. Te player chooses which agen ype he
wishes o hire.
2. He pays he cos o he op card on haagen pile, reurning ha number o hisduca okens o he duca oken supply.
3. He akes he op card in ha agens pileand places i in any vacan hallway.
4. He mayresolve he agen cards abiliy(see page 12).
Pass
I a player has no more cards in his handand chooses no o hire an agen card, hemus pass. Te nex player in clockwiseorder akes his urn. A player who passesmay hire and play an agen card during alaer urn in he acion phase.
Te Resolution PhaseDuring he resoluion phase, saring
wih he palace card wih he door icon
and proceeding clockwise, he firs playerresolves each palace card. Ten, playersclean up he cenral play area and beginanoher game round.
Resolve Palace Cards
o resolve a palace card, compare heinfluence values on each card occupying hewo adjacen hallways.
Te adjacen gues card wih he higherinfluence value wins. Te player whoconrols ha gues cards amily collecs heaceup oken on he palace card as ollows:
I i is a duca oken, he winning playerakes i and places i in his play area.
I i is a avor oken, he winning player
oriens his corresponding avor cardo he nex higher number (see FavorCard Example on page 7). Ten, hereurns he oken acedown o he avoroken supply.
I a oken is acedown, i remains on he
palace card and players canno collec iduring his round.
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Winning the Game
Clean Up Play Area
Afer resolving all palace cards, he firsplayer reurns all agen cards occupyinghallways o he game box, flips anyacedown okens aceup, and gahers allgues cardsincluding any gues cardssill in players hands. Ten, he passes hefirs player card o he player o his lef.
Te oken remains on he palace card or henex round i any o hese condiions apply:
Boh cards have he same influence
value. A Foscari gues card has he higher
influence value.
An agen card has he higherinfluence value.
Favor Card Example
Te Venier player colleced womiliary avor okens during he firsround o he game.
1. He flips his miliary avor card ohe side showing 14, orieninghe 1 a he op o he card.
2. Ten, he roaes his miliary avorcard 90clockwise, oriening he2 a he op o he card.
I a player gains eiher our avor in any oneguild or a leas one avor in all five guilds,ha player immediaely wins he game.1
2
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6. Te Foscari card has he higherinfluence value. Te duca okenremains on he palace card.
7. Boh cards have he same influencevalue. Te avor oken remains on hepalace card.
8. Te Dandolo card has he higherinfluence value. Te Dandolo player
collecs he duca oken.9. Te Conarini card has he higher
influence value. However, he avoroken is acedown so he Conariniplayer canno collec i.
1. During he final urn o he acionphase, he Venier player plays a Foscari3 gues card in his vacan hallway.
2. Te Dandolo player plays he Dandolo2 gues card in his vacan hallway.
3. Te Conarini player plays he Venier2 gues card in his vacan hallway.
4. Te Morosini player hires a hie and
places i in his vacan hallway. o resolvehe hie s abiliy, he flips he avor okenon he adjacen palace card acedown.
5. Now he resoluion phase begins,saring wih his palace card. Te
Venier card has he higher influencevalue. Te Venier player collecs hemerchan avor oken.
Action and Resolution Phase Example
4
5 6 7 8 9
31 2
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1. Te Dandolo player chooses o hire agondolier. o pay is cos, he reurnshree o his ducas o he supply.
2. He places he gondolier in his vacanhallway.
3. o resolve he gondoliers abiliy, heDandolo player chooses one guescard rom eiher o he wo hallwaysclosesto he gondolier. He chooseso ake he Morosini 3 and exchangei wih he Dandolo 4 card romanoher area o he palace.
4. Te Venier player chooses o hire arader. o pay is cos, he reurns ouro his ducas o he supply.
5. He places he rader in his vacanhallway.
6. o resolve he raders abiliy, heVenier player chooses one oken roman adjacen palace card. He chooseso exchange he adjacen ducaoken wih a scribe avor oken romanoher area o he palace.
Agent Card Example
1
3
4
5
6
2
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Tree-Player Game
wo-Player Game
Beore he game begins, reurn he
ollowing componens o he game box:
One amily card and he hree guescards corresponding o ha amily card.
Five avor cards (one o each ype: clergy,vinner, merchan, miliary, and scribe).
Four palace cards (wo wih duca iconsand wo wih avor icons). Be sure okeep he palace card wih he door icon.
One Foscari 3 gues card.
Tree-Player SetupDuring sep 4 o Seup, apply heollowing change:
Build he palace so ha each side o he
palace has fourpalace cards and threehallways.
Beore he game begins, reurn heollowing componens o he game box:
en avor cards (wo o each ype: clergy,vinner, merchan, miliary, and scribe).
Eigh palace cards (our wih duca icons
and our wih avor icons). Be sure okeep he palace card wih he door icon.
Five avor okens (one o each ype).
Tree couresan agen cards.
wo-Player SetupDuring seps 2 and 4 o Seup, apply heollowing changes:
Deal twoamily cards o each player.
Build he palace so ha each side o hepalace has threepalace cards and twohallways.
Additional wo-Player RulesTe wo-player game uses he sandard
rules wih he ollowing excepions:
Odd-Numbered Rounds:Shuffle all 16gues cards and deal our o hem o eachplayer. Tese our cards make up eachplayers hand o cards; here is no draf. Se
aside he remaining eigh gues cards. Playhe round as normal, bu do no pass he firsplayer card a he end o he resoluion phase.
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Credits
Dust Games eam
Game Design: Caherine Dumas, CharlesChevallier, and Pascal Pelemans
Executive Producer:David Prei
Art:Edouard Guion, Miguel Coimbra, Nicolas
Frucus, and Goulven QuenelGraphic Design:Goulven Quenel
ranslation:Eric Harlaux and Fulvio Cataneo
Editing:Eric Franklin and William Niebling
Special hanks o Erwan Hascoe.
Te designers would like o hank everyone whoseadvice, enhusiasm, and consrucive eedbackconribued o his game. Specifically, Dus wouldlike o recognize he conribuions o Arnaud, ouresers Marine and Phiphi, Marine and Didier,
Sphanie and Cdric rom he Les Prooludiquesassociaion, Gaan de Vassaorge, he Boulognegame library or heir cones, Erwan and Frdrickor heir rus, Sophie, and our kids.
Fantasy Flight Games eamProducers:Seven Kimball and Frank Mark Darden
Rules Writing:Adam BakerEditing & Proofreading:David Hansen
Graphic Design Manager:Brian Schomburg
Graphic Design: Michael Silsby wih WiL Springer
Managing Art Director:Andrew Navaro
Production Manager:Eric Knigh
Production Coordination: Megan DuehnExecutive Game Designer:Corey Konieczka
Executive Producer:Michael Hurley
Publisher: Chrisian . Peersen
Playtesters:Ren van den Berg, Joos Boere,Marieke Franssen, Ania Hilberdink, Jeroen
Logenberg, Emile de Maa, Anne-Marie McDonagh,Juriaan Pee, and Anneke Procee
Even-Numbered Rounds:ake heremaining eigh cards se aside during heprevious odd-numbered round and dealour o hem o each player. Tese our cards
make up each players hand o cards; here isno draf. Play he round as normal, and hisime pass he firs player card a he end ohe resoluion phase.
Resolution Phase:When resolving palace
cards, he oken remains on he palace cardor he nex round i he wo cards have hesame influence valueeven i he sameplayerconrols boh amilies.
2013 Dust Games Ltd. Hong Kong, all rights reserved. 2013 Fantasy Flight Publishing, Inc., all rights reserved. No part of this product may be
reproduced without specifc permission. Masques, Dust Games, and the Dust Games logo are trademarks of Dust Games Ltd. Fantasy Flight Games,Fantasy Flight Supply, and the FFG logo are trademarks or registered trademarks of Fantasy Flight Publishing, Inc. Fantasy Flight Games is located at 1975West County Road B2, Suite 1, Roseville, Minnesota, 55113, USA, and can be reached by telephone at 651-639-1905. Retain this information for yourrecords. Warning! Not suitable for children under 3 years due to small parts. Choking hazard. Components may vary from those shown. Made in China.THIS PRODUCT IS NOT A TOY. NOT INTENDED FOR USE OF PERSONS 13 YEARS OF AGE OR YOUNGER.
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Assassin:When a player
places an assassin, he akesone gues card rom eihero he wo hallwaysclosesto he assassin and flips iacedown. A acedown guescard has an influence value o 0.
Gondolier:When a playerplaces a gondolier, he akesone gues card (aceup oracedown) rom eiher o hewo hallwaysclosesto he
gondolier and exchanges iwih any gues card in he palace.
Courtesan:When a playerplaces a couresan, hesaes aloud he amily andinfluence value o any onegues card ha does noalready occupy a hallway inhe palace (even a card in his own hand).Beween he wo hallways closesto hecouresan, he chooses one, which mus be
vacan. Te player holding he saed cardmus immediaely place i in he indicaedhallway.
Agent Card Abilities
Tief:When a player places
a hie, he akes one oken(duca or avor) rom eihero he wo palace cardsadjacento he hie andflips i acedown. I a oken isacedown, i remains on he palace card and
players canno collec i during his round.
rader:When a playerplaces a rader, he akes oneoken (duca or avor) romeiher o he wo palace cards
adjacento he rader andexchanges i wih any oken(duca or avor) in he palace. Te icons onhe palace cards do no affec his abiliy.
Guard:When a playerplaces a guard, he akesone gues card (aceup oracedown) rom eiher o hewo hallwaysclosesto heguard and places i in any
vacan hallway in he palace.
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