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It's a booklet which states the design process of the project, "Drawer in the Bedroom".
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KAICHU 2
SAFETY
Since I treat burglars as
ordinary people in need, I
am fond of communicating
with them
SAFETY
KAICHU3
Drawer in the bedroom is the
first target for the burglar, in
which house owners tend to
hide their valuable stuff.
On the other hand, it is also a
great place to communicate
with the burglar.
Instead of valuable stuff, this
drawer stores various messag-
es to the burglar in a meta-
phor way.
KAICHU 4
SAFETY
The design process is divid-
ed into two stages to help
me focus.
Firstly, I designed the inter-
action in the digital space,
i.e. game, where I can focus
on the essential elements
in the interaction and what
kind of messages I would
like to provide.
Then, to make the inter-
action experience more
tangible, I translated my
ideas in digital space back
to a physical object, that is,
a drawer.
GAME
INSTALLATION
SAFETY
KAICHU5
THEGAME
What are the essential
elements of a trap?
What kinds of messages
shall I communicate?
KAICHU 8
SAFETY
DESIGNING THE GAME
According to the confession
of a previous burglar, the
process of burglary could
be simplified as a burglar
breaks into your house,
then heads into the drawer
in the master bedroom,
where people used to hide
valuable stuff.
CONFESSIONS OF A BURGLAR _ http://goo.gl/kCa6d
SAFETY
KAICHU9
Then more design ideas
and strategy are developed
through the game proto-
typing.
So the game idea is quite
straightforward. The
burglar is symoblised as a
hand, which tries to reach
the jewel (valuable stuff)
through a certain path.
And the red wall stands for
the trigger of a trap.
INITIAL CONCEPT OF THE GAME
KAICHU 18
SAFETY
I don’t mind if the burglar
choose to take some of my
valuable stuff if they have a
emergency need.
LEVEL 1FREE TO TAKE
TRANSLATED FROM 00 _ DEFINE GAME RULE
SAFETY
KAICHU19
Life is never easy. Everyone
is trying his/ her best to
survive.
LEVEL 2L IFE IS D IFF ICULT
TRANSLATED FROM 01 _ ADD CONSTRAINT
KAICHU 20
SAFETY
The sense of achievement
in the process of reaching
your goal might be more
attractive than the goal
itself.
LEVEL 3PROCESS / GOAL
TRANSLATED FROM 03 _ BREAK RULES
SAFETY
KAICHU21
Dose this shining stuff make
you blind, like the idea of
stealing stuff from some-
one?
LEVEL 4SHINGING / BL IND
TRANSLATED FROM 04 _ STRICT CONSTRAINT, BLOCK VISUAL
KAICHU 22
SAFETY
Be polite. Be patient. Trial
and error.
Life is a puzzle.
LEVEL 5KNOCK, KNOCK
TRANSLATED FROM 06 _ PASSIVE
SAFETY
KAICHU23
No body is born as a bur-
glar. What makes someone
become a burglar might be
caused by the environment.
LEVEL 6BABYHOOD
TRANSLATED FROM 08 _ FAKE + HIDE
KAICHU 24
SAFETY
You will be shocked.
LEVEL 7NO PAIN / NO GAIN
TRANSLATED FROM 10 _ PAIN AND POSSIBLY NO GAIN
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