Designing Collaborative Learning Environments: A Case Study

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Designing Collaborative Learning Environments:

A Case Study

Brandon Carson, Sun Microsystems, Inc.

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www.eLearningGuild.com

Designing Collaborative Learning Environments:A Case StudyBrandon Carson

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Introduction• Brandon Carson

> Chief Instructional Designer, Sun Learning Services

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Today’s Agenda

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• social learning• participatory learning• informal learning

Collaborative learning is a situation in which two or more people learn or attempt to learn something together.

Pierre Dillenbourg

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What is Collaborative Learning?

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How People Get Information

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People Archives Internet K-Base Other

Brandon Hall Research, 2008

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• Sun provides network computing infrastructure solutions• A Fortune 200 company• Registered over 11,000 patents and dedicate over $2

billion dollars per year to R&D• Over 35,000 employees• Operate in over 100 countries• More than half of Sun’s sales and service revenue comes

from outside the U.S.

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About Sun

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About Sun

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Today’sLearners

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• Sony Betamax• Introduced in the

US in 1975

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?4u. idg da math hw! can u help me

RE da math hw, rtb!! *smh*

Question for you, I don't get the math homework! Can you help me?

Regarding the math homework, read the book!! *shaking my head*

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Some of our Learning Initiatives

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Learning 1.0 to Learning 2.0

Learning 1.0Structured Learning

Learning 2.0Collaborative Learning

ILT, WBT, Virtual

Top-down, Push

Centralized Content

Taxonomies

Company-identified Experts

Scheduled and Planned

Localized Search

Blogs, Wikis, Informal Learning

Self-service, Pull

User-Generated Content

Tags

Community-identified Experts

Real-time, on-demand

Google-like Searching

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• Smooth the onboarding process> Reduce frustration> Increase speed-to-competency> More than just benefits information

• Present Sun as a cool place to work

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New Hire Experience

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Collaborative Learning

Environment

Attention Motivation

Retention Participation

CLE Model

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http://learning.sun.com/newhire

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Motivation

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• Motivation increases when learners achieve short-term learning goals.> Make sure goals are not too easily attained

• Games are great for motivation because:> they clearly disseminate goals and rules> instill a sense of autonomy and control> and potentially enable intrinsic motivation

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Learning Games

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Learning Games

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Participation

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• Show meaningful context• Present evidence and credibility• Remove invasive user interface clutter• Remove irrelevant visuals• Strip out jargon and corporate-speak• Remove barriers to content

Retention

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• Interaction• Rules• Goals• Conflict/Challenge• Outcomes/Feedback• Story

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Prensky’s Elements of Game Design

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• What worked:> Great new gateway for all new hires and potential new hires> Redefines the learning landscape at Sun> Is a first iteration of a CLE within Sun

• What didn’t work:> Wiki platform is complex and hard to design to> We still don’t have a unified learning management/content

management system> Not many people are playing the games

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Lessons Learned

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• Consider committing to a moderator as a job description• Build an environment of trust• Set learning goals for individuals and teams• Be prepared to deal with problem behavior

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Design Tips

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• Rebuilding our technology infrastructure• Defining two types of social learning activities:

> Activities designed for learning> Activities designed for sharing and collaboration

• Performing deeper audience analysis

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Next Steps for Us

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• Brandon Carsonbrandon.carson@sun.comhttp://blogs.sun.com/games4learning

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Board member:

www.nasaga.org

Questions?

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