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RUNNING HEAD: DESIGNING A TECHNOLOGY ENCRICHED ENVRIONMENT 1
Designing a Technology Enriched Environment
Abigail Smith
State University of New York – College at Oneonta
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 2
Table of Contents
Technology Operations and Concepts .............................................................................. 3
Student Enrichment Project. .............................................................................................. 3
Planning and Designing Learning Environments and Experiences................................ 4
Lesson Planning. ................................................................................................................. 5
Teaching, Learning, and the Curriculum.......................................................................... 6
Lesson Implementation. ..................................................................................................... 7
Productivity and Professional Practice .............................................................................. 8
Reflection ............................................................................................................................. 10
Leadership and Vision ......................................................................................................... 10
Summation............................................................................................................................ 11
References ............................................................................................................................. 12
Appendices............................................................................................................................ A1
Appendix A: Student work sheet ........................................................................... A1
Appendix B: Student direction sheet .................................................................... B1
Appendix B: Lesson plan ....................................................................................... C1
Appendix C: Screen shot of SMART activity ...................................................... D1
Appendix D: Field Experience Timesheet ............................................................ E1
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 3
Field Experience Report
To meet the Technology Facilitation Standards (International Society for Technology in
Education, 2001) it is necessary for educators to work with a facilitator to develop an understanding of
technology concepts, how to plan and design an effective learning environment with technology, and to
experience leadership and vision. Technology is changing constantly and future technology educators
must be sure to stay up to date on technology and learn about how to implement technology from a
respected facilitator.
Technology Operations and Concepts
Standard I of the Technology Facilitation Standards states that educational technology facilitators
demonstrate an in-depth understanding of technology operations and concepts (International Society for
Technology in Education, 2001). In order to demonstrate an understanding of technology operations and
concepts, it is important for teachers to know about certain technology systems, resources, and services
that are available to them to help meet specific learning needs. Also, it is important for developing
teachers to stay up to date with technology and demonstrate a continual growth. Therefore, for the
project, the teacher met with a respected facilitator to work on understanding concepts relating to
technology and working on how to implement those concepts into the classroom.
Student Enrichment Project
For the purpose of this project, the teacher and mentor worked on developing lessons to
incorporate technology in the classroom setting. The teacher developed lesson plans and added to
previous lesson plans to include technology. Each student deserves the opportunity to perform with
technology. Technology is the key to increasing communication and collaboration in the classroom. No
student should ever be denied access to use technology to better their education and learning. Therefore,
the teacher and mentor truly focused on how technology can change a student’s learning environment. In
order to do this, the teacher created new materials, practiced professional development, and obtained a
clear leadership role to be a role model for other teachers on how to implement technology into the
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 4
classroom. The teacher also has a clear understanding on how to use technology for the future years and
how to help other teachers get involved.
Planning and Designing Learning Environments and Experiences
Before a teacher can simply implement technology in the classroom, the teacher needs to think
about the environmental considerations. At Watertown City School District, there currently is no
wireless internet available for teachers or students. According to the mentor, Watertown does have plans
to incorporate Wi-Fi into the school district by summer of 2017. Since the school district currently has
no Wi-Fi, the teacher is restricted on how to use technology in the classroom. There are currently only
three computer labs in the High School and one laptop cart. Two of the computer labs contain PCs while
the third contains MACs. If a teacher wants students to use a computer, the teacher needs to be able to
either correctly use a PC or MAC. In each classroom, the teachers have their own computer and a
SMARTboard. If the teacher wants to use technology, the teacher could use the SMARTboard to
incorporate interactive lessons into the classroom.
Before creating lesson plans that include technology, the teacher also needs to think about the
experience the users have with technology. The users include both the teacher and the students.
According to Thiele, Mai, and Post (2014), “When faculty struggle with technology…faculty and student
alike can become unsatisfied with the teaching and learning process.” If a teacher is not well versed with
technology, then the students will become confused more quickly and become easily disengaged. Before
a teacher plans to include technology into lessons, the teacher has to plan time to teach students how to
use the computers, software, or application. The teacher may need even more time to experiment with
the specific technology to make sure the teacher knows how to navigate and use it. Teaching students on
how to use technology could be a full lesson. However, once a teacher demonstrates to students how to
use a specific technology, the teacher will not have to have a full depth explanation the next time the
students use it.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 5
Lastly, an important piece of advice from the mentor was to look at old lesson plans and think
about how these lessons could incorporate technology. Then, the teacher will not be creating more work
by making entirely new lesson plans but instead, the teacher would be focusing on what the teacher
already knows and how to make it stronger by incorporating the use of technology into the lesson.
Lesson Planning
The teacher is familiar with how to use the SMARTboard to create interactive lessons in the
classroom but rarely has students go to the library to use the technology available to them. The teacher
and mentor spent time creating new lessons that encourage students to use a computer to find research,
create projects, or simply type essays. One of the major changes the teacher made is to include
webquests into the English curriculum. Before each book the students read, the teacher has the students
watch a documentary about the author, take notes on the video, and then take a quiz. The teacher and
mentor decided to use webquests to engage students in a hands on activity. The webquests allow students
to explore the internet, find information, and discuss their findings with the class or teacher. With the
time restraint, the teacher and mentor created a basic webquest, but the teacher would like to create a
website devoted to the webquest for the next year. After the students finish the webquest, instead of
taking a traditional quiz with pen and paper, the mentor and teacher brainstormed other ideas. For
example, the students could create a project based on their findings. To incorporate technology, the
students could learn how to use PowerPoint or Prezi to show their findings through a short presentation.
Through creating a presentation, the students are organizing their findings and thinking about how to
present the material to an audience. The students would be gaining the same skills if not even more skills
doing this project than simply taking a multiple choice quiz.
The teacher also created a lesson for a review game. The teacher searched the gallery on
SMARTnotebook and was able to find a template for jeopardy. The mentor and the teacher worked
together to develop the review game for the students. The review activity is designed to keep students
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 6
interested and engaged while still reviewing for a test. The mentor walked the teacher through the
process of finding templates in the gallery and how to develop those templates to fit instruction.
Another lesson created helps to use technology in a new and exciting way. Every Monday, the
teacher takes the first ten minutes of class to teach the sentence of the week. The sentence of the week
always deals with an activity on grammar. The mentor thought it would be a great way to have students
complete the sentence of the week all online. The mentor suggested putting the lesson on the teacher’s
website. The teacher would put up the sentences every Monday and a video for students to watch. Then,
the students will ideally complete the lesson at home and come in the next day with any questions for the
teacher to clarify. This activity would model a flipped classroom. To make sure that the students do their
work, they will need to hand in their answers to the questions on Thursday. If students do not have
internet access at home, they will have enough time to complete the activity during school hours.
Teaching Learning and Curriculum
There are many ways to incorporate technology into the classroom. According to Moreillion
(2015), “helping students interact with one another around meaning-making with course content should
be at the center of successful teaching and learning” (42). In order to make sure technology is being used
effectively, a teacher should look at the ISTE standards for students. When teachers implement
technology into lessons, the teachers need to make sure they are allowing students to be creative,
thinking critically, designing research, and have many opportunities to collaborate. According to
Lambrinidis (2014), “Lessons are more engaging when solving real-world problems…with the
emergence of web 2.0 tools…. students can be more engaged in authentic learning experiences” (401).
When a teacher allows students to do the following things with technology, the students will be experts
with their digital literacy skills. Simply playing a movie is not the best way to implement technology.
Instead, with technology, students should be able to use the devices hands on. The students should be
able to be creative, collaborate, and think critically about different topics. According to Thomas (2013),
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 7
“Increased engagement and motivation are often identified as potential benefits associated with using
technology in the classroom” (304). Thankfully with technology, there are many applications, devices,
and programs a teacher can use to keep students engaged and excited to learn.
Another reason why technology can be useful in the classroom is because it can help teachers
reach the needs of all students. Technology is powerful for students with disabilities because the students
can learn at their own pace. For example, if a teacher was to record a lesson and put the lesson online for
the students to review, students could watch the lesson, slow it down, fast forward it, and basically learn
how they are comfortable. According to Balmeo (2014), “Well-employed use of technology in the
classroom can allow teachers to tailor learning to student’s individual needs while freeing up classroom
time, leaving teachers more time for projects, one-on-one coaching, and more creative activities” (153).
Therefore, the use of technology can allow teachers to focus more on student’s needs and find
applications or software that helps the students learn.
Lesson implementation
During the teacher and mentor’s meetings, there were many applications and programs discussed
to assist with student learning and the implementation of technology. For example, one of the programs
worked with was SMARTrecord. SMARTrecord is a wonderful tool to use in the classroom because a
teacher can record their voice and anything on their computer screen. This tool could be used to record
lessons especially when there is a substitute in the classroom. For the following year, the teacher hopes
to record more lessons for the students and be able to put it on the teacher’s website. This will especially
help students with diverse needs because the students will be able to watch the lesson over, slow it down,
and learn in a comfortable environment.
The mentor also introduced a few more applications such as: remind, classdojo, educreations, and
grammaropolis. The mentor and teacher looked at the applications closely to see what is available for
teachers and students to use in the classroom. Remind is an easy way for teachers and students to stay
connected. The teacher can easily text students about upcoming assignments, tests, or homework. What
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 8
is great about remind is that the teacher does not need the student’s real numbers and the teacher does not
have to give out his or her number. Classdojo is an online community that helps motivate students to
learn and lets them know when something is done right in the classroom. The mentor figured this might
be used for students in middle school rather than high school. Educreations is a great tool for teachers
and students. On Educreations, teachers can record lessons and there is a basic whiteboard with tools.
The whiteboard is very interesting because a teacher can put different pictures on it and the students can
label the pictures. Although these applications are wonderful for the classroom, the teacher decided to
use Edmodo for the following school year. Edmodo is a virtual classroom that allows teachers and
students to stay connected after school hours. The mentor helped the teacher set up an Edmodo
classroom. The mentor helped the teacher design a letter for parents to read and sign about the use of
Edmodo and also lets the parents know that they can have their own code to login. According to Cole,
Shelley, and Swartz (2014), “Online education represents a major shift in how people learn and in turn,
how learners are taught.” Therefore, with the implementation of Edmodo, there will be a major shift in
student motivation. Hopefully, with the use of Edmodo, students will be more willing to turn
assignments in and care about their education. With all of these applications available, students should be
able to stay up to date on their assignments and stay engaged with their learning. The last application
discussed was grammaropolis. Unfortunately, this application is not free. However, if younger students
in Watertown School District are able to have iPads, this app is a must have. Grammaropolis has fun
videos about the different parts of speech and games to play to help with grammar. Since grammar is not
a strong suit for most students, this app would be a great way to get them engaged and interested in
grammar.
Productivity and Professional Practice
In order for teachers to truly assess what will work and what does not work, the teacher needs to
implement the technology and take detailed notes. The teacher should examine what went well, what did
not go well, and what to improve for next time. A teacher should focus on using web 2.0 applications in
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 9
the classroom to help students reach their technology needs. According to Thiele (2014), “Web 2.0 refers
to websites that have the ability to allow users to interact through blogs, wikis, social media, and web
applications and is the largest growing internet activity of our students’ generation.” During the mentor
period, the teacher was able to implement one of the webquests. The teacher brought the webquest to the
lead English teacher and asked to use the lesson instead of watching the video. Although the lead teacher
was hesitant because the lead teacher wants all the 9th grade teachers to do the exact same thing, she
allowed the teacher to test how well the webquest would work. Before the teacher brought the students to
the library, the teacher explained some of the goals and expectations for the students. The teacher also
explained the webquest and what the students would be doing. During the webquest, the students were
engaged, interested, and seemed to be enjoying their time. The students were able to find all of the
information with very little problems. After the webquest was finished, the teacher asked the students
about the process and whether or not they felt the webquest was helpful. The students truly thought the
webquest helped them because they were the ones doing the work. The students expressed that the
webquest was more interesting than watching a documentary about an author. The teacher is going to
take the notes to the lead teacher and hope that the lead teacher will allow more implementation of
technology like this into the curriculum for next year.
Another idea of how to incorporate web 2.0 applications into the classroom is to have students
create movie posters or trailers for certain books. To begin, the teacher simply created a direction page
that explains the project to the student. The teacher would have students create a movie poster using
Microsoft Word, PowerPoint, or another application. The teacher would have to strictly remind and
review copyright laws with the students. Eventually, when the teacher becomes more familiar with
iMovie, the teacher would like to have students create trailers for books. These types of activities will not
only help students understand how to use different applications but it would help students be able to truly
demonstrate their understanding of certain books.
Lastly, the teacher would like to introduce Wikispaces into the classroom. The teacher will use
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 10
Wikispaces to allow students the opportunity to work together and demonstrate an understanding of a
book or play. The teacher would have students create a Wikispace focusing on different aspects of a
book. Then, at the end, the teacher would combine the student’s wiki to create one Wikispace of all their
material.
Reflection
Overall, the experiment of incorporating the webquest into the classroom was a huge success.
The students appreciated being able to use the web to find the research on their own. It was interesting to
see how the students reacted to the webquest. Throughout meeting with the mentor, not only was the
teacher able to learn about the future of Watertown and the technology, but the teacher learned many
helpful tips on how to implement technology into the classroom. Technology is important in the
classroom because it allows students to feel in control of their own learning. The students feel like they
have a voice and that their opinions matter. The best advice the teacher received is when implementing
technology in the classroom, it is important to take what lessons the teacher has and brainstorm ways to
use technology during the lessons. Then, the teacher will not have to recreate every lesson and activity.
Throughout the meetings, the teacher learned that technology is necessary for student success. There are
many different software programs and applications that allow students to stay connected, stay engaged,
and stay interested. Therefore, all teachers should want to implement technology in their classroom to
improve student engagement, motivation, and achievement.
Leadership and Vision
After meeting with the mentor, the teacher was able to begin changing many things about the 9th
grade curriculum for English. For example, the teacher realized not utilizing the computer lab was a
disgrace to students and their 21st century skills. Therefore, the teacher will incorporate more lessons for
the following year to help students meet their digital literacy needs and help them feel in control of their
learning. Also, the lead teacher agreed that there is not enough technology use in the curriculum.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 11
Hopefully, when Watertown is able to receive Wi-Fi, there will be more opportunities to incorporate
technology in the classroom. For the future of Watertown, there is talk about having a laptop cart for
every classroom that wants one. In the younger grades, the school is planning to implement 1:1 device
such as an iPad. The teacher plans to continue incorporating technology into lessons for the years to
come. The teacher also joined the technology committee at Watertown and is dedicated to ensuring
technology is used appropriately in every classroom.
Summary
Overall, this experience helped the teacher improve in their knowledge of technology. The
teacher has a clear understanding of the importance of using technology in the classroom. For the next
years to come, the teacher will fight for technology in the classroom and encourage other teachers to use
technology as well. Today’s generation of students have grown up with the world at their fingertips.
Students today would rather type an essay on their phone than on the computer. These students are
digital natives and to deny them access to technology is only hurting the students and our society as a
whole. To use technology in the classroom will help students become college and career ready. Students
will be able to think critically, learn how to create projects, and know how to search the internet. The
future of these students can be extremely bright but only if the teachers take the time to teach students
the opportunities they have with technology.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 12
References
Balmeo, M. L., Nimo, E. A., Pagal, A. M., Puga, S. C., Quiño, A. D., & Sanwen, J. L. (2014).
Integrating Technology in Teaching Students with Special Learning Needs in the SPED Schools
in Baguio City. IAFOR Journal Of Education, 1(2), 149-178.
Cole, M. T., Shelley, D. J., & Swartz, L. B. (2014). Online Instruction, E-Learning, and Student
Satisfaction: A Three Year Study. International Review Of Research In Open And Distance
Learning, 15(6), 111-131.
International Society for Technology in Education. (2001). ISTE Technology Facilitation Standards.
Retrieved from http://www.iste.org/docs/pdfs/2001-technology-facilitationstandards-doc.pdf
Lambrinidis, G. (2014). Supporting online, non-traditional students through the introduction of effective
e-learning tools in a pre-university tertiary enabling programme. Journal Of Higher Education
Policy & Management, 36(3), 257-267.
Moreillon, J. (2015). Increasing Interactivity in the Online Learning Environment: Using Digital Tools to
Support Students in Socially Constructed Meaning-Making. Techtrends: Linking Research And
Practice To Improve Learning, 59(3), 41-47.
Thiele, A. K., Mai, J. A., & Post, S. (2014). The Student-Centered Classroom of the 21st Century:
Integrating Web 2.0 Applications and Other Technology to Actively Engage Students. Journal Of
Physical Therapy Education, 28(1), 80-93 14p.
Thomas, K. k., O’Bannon, B. W., & Bolton, N. (2013). Cell Phones in the Classroom: Teachers’ Perspectives of
Inclusion, Benefits, and Barriers. Computers In The Schools, 30(4), 295-308.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 13
Appendix
AI Name___________________________ Date:
Ela 9 Webquest
Your task: Before we begin reading Night by Elie Wiesel, you will research and explore various topics related to
the Jewish Holocaust and Night. You will be responsible for answering the following questions. All answers must
be in complete sentences.
About the author: Elie Wiesel
Use the following website to answer the questions below:
http://www.eliewieselfoundation.org/eliewiesel.aspx
1. Where was Elie Wiesel born? What year?
2. When Wiesel was 15, what happened to him?
3. What happened in April 1945?
4. Wiesel received an appointment from President Jimmy Carter. For what was that?
5. Wiesel became a professor at what University?
6. What happened in 1986?
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 14
About the Jewish Holocaust.
1. Read the introduction to the Holocaust https://www.ushmm.org/learn/introduction-to-the-holocaust
2. Pick a year and a topic that interests you. Read about the topic and summarize what you read in a short
paragraph. https://www.ushmm.org/learn/students
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
_________________________________________________________
3. Using the website https://www.ushmm.org/remember/id-cards look through the identification cards. Pick two
people to read more about. Summarize what you read.
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
____________________________________________________________________________________________
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 15
B1
Name ______________________________ Date ___________________
ELA 9 Movie Poster Project/Critical Skills
Night is soon to be major motion pictures!
Your task, for the next few days, is to create a “life-like” movie
poster for the novel of your choice. While you have creative
freedom to depict the on-screen version anyway you choose, your
poster must include the following:
1. A “hook” sentence at the top of the poster that will draw in
the movie-goer’s attention! This is typically called the
“Movie Tag.” For example, the “Movie Tag” for Jurassic
Park was An adventure 65 million years in the making.
2. One direct quote, under your artwork, that will
accommodate/compliment your work.
3. You can also create a movie trailer using iMovie.
You may use the
following programs:
Microsoft Word
PowerPoint
IMovie
Your novel for reference
Other program in mind? Just ask!
You will have THREE (3) classes to complete this project.
You will be graded on the following criteria:
Participation _____________ / 50 points
Originality ______________/ 25 points
Presentation ______________/25 points
_________/100 total project points
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 16
CI Subject: English Grade level: 9th Title of Unit: Night
Objectives
After reading Night, students will be able to
analyze and describe characters, themes, and
plot by working in groups and using Wikispaces.
Information/Content to be covered
Students will brainstorm ideas about Night
Students will work in groups to create a Wiki on Night. Each group will have a different topic.
Literacy Common Core Standards
College and Career Readiness Anchor Standards
for Reading
1). Read closely to determine what the text says explicitly and to make logical inferences from it; cite specific textual evidence when writing or speaking to support conclusion drawn from the text.
College and Career Readiness Anchor Standards
for Writing
2.) Write informative/explanatory texts to examine and convey complex ideas and information clearly and accurately through the effective selection, organization, and analysis of content.
Materials Needed
Laptops (class set)
Pen and paper
Introductory Activity and Procedures
7:35-7:40 The students will walk into the classroom and take their seats. On the board, the teacher will have their warm up question. The question is: In your journal, brainstorm major characters in Night, the theme in Night, and the plot. The students will have five minutes to write in their journals. The question is guided to helping students be on the right task for the day as well as think about major ideas or topic that happened in Night.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 17
Developmental Activity and Procedures
7:40-8:10
The teacher will break up students into four
groups. The class will eventually compile one
large wiki about Night at the end of the project.
The teacher already has students broken up into
groups and will display their groups on the
board for students to see.
The students will break off into their groups. The
teacher will then explain the directions.
Each group will be required for completing a wiki
on Night. Each group will be required to
complete different topics. The teacher will assign
the groups their topics.
The students will be required to log into their
wikispace. The teacher already has set students
up by their email addresses. The students have
used Wikispaces in the beginning of the year and
will not need a detailed explanation on how to
use the site.
The students will work together on their laptops
to create a page on wikispaces. The groups can
plan their work first or compile a list online at the
same time.
Group 1 will be responsible for creating and
describing all of the major characters in Night.
Group 2 will be responsible for creating a
bibliography about the author.
Group 3 will be responsible for creating an
outline and description of the plot. This should
be a summary and should not give too much
away.
Group 4 will be responsible for completing a list
and explaining themes, motifs, and symbols.
The students will have two days in class to work
on their wiki page. After the second day, the
teacher will compile all of the pages together to
make one wiki for the students to view and study
from.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 18
Concluding Activity
8:10- 8:12
Exit Ticket
The teacher will ask students to take out a
separate sheet of paper. The teacher will ask the
students to individually write down what their
group accomplished for today, what the student
did, and what the goals are for tomorrow.
The teacher will use this as a check for
understanding to make sure all students are
working together, staying on task, and doing
their work.
Assessment Plan for Lesson
The teacher will use the exit ticket to check for
student understanding.
Rationale for Instructional/Assessment Adaptations and Plans for students with diverse needs
Include description
of and rationale for adaptations.
It is important for students to be able to explain
and describe major topic and themes of Night to
demonstrate their understanding of the book.
The student will visual impairment will contribute
to the group in the same way. The student will be
able to use the voice to text option to add to the
wiki. The aide will help read the text to the
student if the student needs it.
Copies of Prompts, Guides, Rubrics used for Assessment
The teacher will display the question on the board.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 19
Integrates technology
indicate use of
technology in
instructional delivery
as well as student-
centered activities
The teacher will use the SMARTboard to project the question. Students will use laptops to create their wiki.
Subject: English Grade level: 9th Title of Unit: Night
Objectives After reading Night, students will be able to
analyze and describe characters, themes, and plot by working in groups and using Wikispaces.
Information/Content to be covered
Students will brainstorm ideas about Night
Students will work in groups to create a Wiki on Night. Each group will have a different topic.
Literacy Common Core Standards
College and Career Readiness Anchor Standards for Reading
2). Read closely to determine what the text says explicitly and to make logical inferences from it; cite specific textual evidence when writing or speaking to support conclusion drawn from the text.
College and Career Readiness Anchor Standards for Writing
3.) Write informative/explanatory texts to examine and convey complex ideas and information clearly and accurately through the effective selection, organization, and analysis of content.
Materials Needed
Laptops (class set)
Pen and paper
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 20
Introductory Activity and Procedures
7:35-7:40 The students will walk into the classroom and take their seats. On the board, the teacher will have their warm up question. The question is: In your journal, brainstorm major characters in Night, the theme in Night, and the plot. The students will have five minutes to write in their journals. The question is guided to helping students be on the right task for the day as well as think about major ideas or topic that happened in Night.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 21
Developmental Activity and Procedures
7:40-8:10
The teacher will break up students into four groups. The class will eventually compile one large wiki about Night at the end of the project. The teacher already has students broken up into groups and will display their groups on the board for students to see.
The students will break off into their groups. The teacher will then explain the directions.
Each group will be required for completing a wiki on Night. Each group will be required to complete different topics. The teacher will assign the groups their topics.
The students will be required to log into their wikispace. The teacher already has set students up by their email addresses. The students have used Wikispaces in the beginning of the year and will not need a detailed explanation on how to use the site.
The students will work together on their laptops to create a page on wikispaces. The groups can plan their work first or compile a list online at the same time.
Group 1 will be responsible for creating and describing all of the major characters in Night.
Group 2 will be responsible for creating a bibliography about the author.
Group 3 will be responsible for creating an outline and description of the plot. This should be a summary and should not give too much away.
Group 4 will be responsible for completing a list and explaining themes, motifs, and symbols.
The students will have two days in class to work on their wiki page. After the second day, the teacher will compile all of the pages together to make one wiki for the students to view and study from.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 22
Concluding Activity
8:10- 8:12
Exit Ticket
The teacher will ask students to take out a separate sheet of paper. The teacher will ask the students to individually write down what their group accomplished for today, what the student did, and what the goals are for tomorrow.
The teacher will use this as a check for understanding to make sure all students are working together, staying on task, and doing their work.
Assessment Plan for Lesson
The teacher will use the exit ticket to check for student understanding.
Rationale for Instructional/Assessment Adaptations and Plans for students with diverse needs
Include description of
and rationale for adaptations.
It is important for students to be able to explain and describe major topic and themes of Night to demonstrate their understanding of the book. The student will visual impairment will contribute to the group in the same way. The student will be able to use the voice to text option to add to the wiki. The aide will help read the text to the student if the student needs it.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 23
Copies of Prompts, Guides, Rubrics used for Assessment
The teacher will display the question on the board.
Integrates technology indicate use of technology in instructional delivery as well as student-centered activities
The teacher will use the SMARTboard to project the question. Students will use laptops to create their wiki.
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 24
D1
DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 25
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DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 26
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Time Sheet for EDUC 581 Field Experience
Spring 2016
Candidate’s Name: Abigail Smith
DATE Total Time in Hours & Minutes
Description of Task Conducted
3/1 40 minutes Discussed goals for the meetings. What we both wanted to get out of the mentor program.
3/7 1 hour and 30 minutes
Thought about how to include technology without making more work. Looked at lesson plans and thought about how
to incorporate more technology.
3/9 40 minutes Discussed the technology available at Watertown and what is to come for the future. Joined the technology committee.
3/11 1 hour Worked on how to incorporate SMARTboard gallery into lessons
3/14 1 hour and 30 minutes
Practiced using SMARTrecord and learned how to upload it to website when finished.
3/17 40 minutes Experimented with newer PowerPoint and made videos and recordings
3/22 40 minutes Discussed using Edmodo and the pros and cons of Edmodo. Thought about what other forums we could use.
3/25 Two hours Met in library to update website. Learned how to put all student work online in pdf format. Organized website to
look professional.
3/29 Two hours Developed webquests for next year. Created a draft of webquest. Discussed pros and cons
3/30 40 minutes Discussed how to make trailers for books or posters. Using iMovie or PowerPoint.
3/31 1 hour and 30 minutes
Discussed Wikispaces. Discussed how to set up all students to have account. Created Lesson
4/5 40 minutes Read and replied to communications from lead teacher about using webquests instead of watching videos
4/7 40 minutes Discussed 3D printers and how we could use 3D printers in the classroom.
4/12 1 hour Discussed students with special needs and how technology can help them in the classroom. What tools and apps are
out there.
4/13 40 minutes Met in library to discuss the implementation of Edmodo for next year. Created a parent letter.
4/15 2 hours Searched for possible apps to use or to tell students about. Experimented with Remind, Classdojo, Educreations.
4/18 1 hour Designed more lesson plans to implement technology
4/20 1 hour Created review game using gallery on SMARTnotebook
4/22 40 minutes Discussed the future for Watertown. How can we get more teachers on board to implement more technology?
Total time on task: 20 hours and 30 minutes
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DESIGNING A TECHNOLOGY ENRICHED ENVRIONMENT 27
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