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Character Sheet
Player Name Aaron Schuck
Thaurug Flesh-Render 6 Barbarian 7,500Character Name Level Class Paragon Path Epic Destiny Total XP
Goliath Medium 21 Male 7'2" 300 GoodRace Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
INITIATIVESCORE DEX 1/2 LVL MISC
5 Initiative 2 3
CONDITIONAL MODIFIERS
ABILITY SCORESSCORE ABILITY ABIL MOD MOD + 1/2 LVL
18 STRStrength
4 7
16 CONConstitution
3 6
14 DEXDexterity
2 5
10 INTIntelligence
0 3
10 WISWisdom
0 3
14 CHACharisma
2 5
HIT POINTSMAX HP HEALING SURGES
BLOODIED SURGE VALUE SURGES/DAY
1/2 HP 1/4 HP
61 30 15 13
CURRENT HIT POINTS CURRENT SURGE USES
SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
DEATH SAVING THROW FAILURES
SAVING THROW MODS
RESISTANCES
CURRENT CONDITIONS AND EFFECTS
SKILLS
BONUS SKILL NAMEABIL MOD+ 1/2 LVL
TRND(+5)
ARMORPENALTY MISC
9 Acrobatics DEX 5 5 -1
3 Arcana INT 3 0 n/a
13 Athletics STR 7 5 -1 2
5 Bluff CHA 5 0 n/a
5 Diplomacy CHA 5 0 n/a
3 Dungeoneering WIS 3 0 n/a
5 Endurance CON 6 0 -1
3 Heal WIS 3 0 n/a
3 History INT 3 0 n/a
3 Insight WIS 3 0 n/a
5 Intimidate CHA 5 0 n/a
5 Nature WIS 3 0 n/a 2
8 Perception WIS 3 5 n/a
3 Religion INT 3 0 n/a
4 Stealth DEX 5 0 -1
5 Streetwise CHA 5 0 n/a
4 Thievery DEX 5 0 -1
DEFENSESSCORE 10 + ARMOR/
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
21 AC 13 5 2 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
20 FORT 13 4 2 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
17 REF 13 2 1 1
CONDITIONAL BONUSES
10 +DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
17 WILL 13 2 1 1
CONDITIONAL BONUSES
ACTION POINTS
Action PointsMILESTONES
012
ACTION POINTS123
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS
RACE FEATURES
Mountain's Tenacity - +1 racial bonus to Will
Powerful Athlete - Roll twice and use either result when
making Athletics check to jump or climb
Stone's Endurance - Have the stone's endurance power
Athletics Bonus
Nature Bonus
CLASS / PATH / DESTINY FEATURES
Barbarian Agility - Gain +1 AC and Reflex when not
wearing heavy armor. (+2 at 11th level, +3 at 21st)
Feral Might - Choose a Feral Might option.
Thaneborn Triumph - Whenever you bloody a foe,
add your Cha modifier to the next attack roll against that
foe.
Rage Strike - Gain the rage strike power at 5th level
Rampage - Critical hit grants free melee basic attack; once
per round, barbarian attack power only
LANGUAGES KNOWN
Common, Dwarven
MOVEMENTSCORE BASE ARMOR ITEM MISC
6 Speed (Squares) 6
SPECIAL MOVEMENT
SENSESSCORE PASSIVE SENSE BASE SKILL BONUS
13 Passive Insight 10 + 3
18 Passive Perception 10 + 8
SPECIAL SENSES
ATTACK WORKSPACEABILITY: Melee Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 10 3 4 3
ABILITY: Ranged Basic Attack - DaggerATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 8 3 2 3
DAMAGE WORKSPACEABILITY: Melee Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC
1d4+4 4
ABILITY: Ranged Basic Attack - DaggerDAMAGE ABIL FEAT ENH MISC MISC
1d4+2 2
BASIC ATTACKSATTACK DEFENSE WEAPON OR POWER DAMAGE
8 vs AC 1d4+2Dagger (Range)
FEATS
Weapon Proficiency (Fullblade) - Gain proficiency with
the Fullblade.
Focused Expertise (Fullblade) - Gain bonus to attack
rolls with Fullblades.
Weapon Expertise (Heavy Blade) - Gain bonus to attack
rolls with heavy blades.
Durable - Increase number of healing surges by 2
Thaurug Flesh-Render Page 1 Aaron Schuck
POWER INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
AT-WILL POWERS
Foe to Foe
Pressing Strike
ENCOUNTER POWERS
Stone's Endurance
Roar of Triumph
Vault the Fallen
Shatterbone Strike
Thunder Hawk Rage Attack
DAILY POWERS
Rage Strike
Rage Drake's Frenzy
Thunder Hawk Rage
UTILITY POWERS
Combat Sprint
Laugh it Off
OTHER EQUIPMENT
Adventurer's Kit
Backpack (empty)
Climber's Kit
Everburning Torch
Dagger
COINS AND OTHER WEALTHMoney on hand: 150 gp
Stored money:
Encumbrance: 53 / 180
MAGIC ITEM INDEXList your powers below.
Check the box when the power is used.Clear the box when the power renews.
MAGIC ITEMSWEAPON
Vicious Fullblade +2 (E)
WEAPON
WEAPON
WEAPON
ARMORMagic Hide Armor +2 (E)
ARMSCouters of Second Chances (heroic tier) (E)
FEET
HANDS
HEAD
NECKTalon Amulet +1 (E)
RING
RING
WAIST
Potion of Healing (heroic tier) () (2)
Daily Item Powers Per Day
Heroic (1-10) Milestone / / /
Paragon (11-20) Milestone / / /
Epic (21-30) Milestone / / /
RITUALS / ALCHEMY
CHARACTER PORTRAIT
PERSONALITY TRAITS
MANNERISMS AND APPEARANCE
CHARACTER BACKGROUND
COMPANIONS AND ALLIES
SESSION AND CAMPAIGN NOTES
Thaurug Flesh-Render Page 2 Aaron Schuck
CHARACTER NAME
Thaurug Flesh-RenderPLAYER NAME
Aaron SchuckRACE
GoliathCLASS
BarbarianLEVEL
6
HP
61
Spd
6
Init
+5
18 STR
16 CON
14 DEX
10 INT
10 WIS
14 CHA
AC
21
Fort
20
Ref
17
Will
17
13PassiveInsight 18
PassivePerception
PLAY DATA ® ®
Second Wind
KEYWORDS USED
Standard
ACTION
Personal
RANGE
ATTACK
Self
TARGET
vs
DEFENSE
Effect: You spend a healing surge and regain 15 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ADDITIONAL EFFECTS
CLASS LEVEL BOOKPH
ENCOUNTER ACTION ®
Foe to Foe
KEYWORDSPrimal, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage. If you have reduced at least one non-minion enemy to 0 hit points during this encounter, this attack deals 1d8 extra damage. While raging, you instead deal 1d10 extra damage.Increase damage to 2[W] + Strength modifier (+4) at 21st level.
Vicious Fullblade +2: +13 attack, 1d12+6 damageADDITIONAL EFFECTS
+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.
CLASSBarbarian
LEVEL1
BOOKPHS1
AT-WILL POWER ®
Pressing Strike
KEYWORDSPrimal, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Effect: Before the attack, you shift 2 squares. You can move through an enemy's space during the shift, but you can't end there.Attack: Strength vs. ACHit: 1[W] + Strength modifier (+4) damage, and you push the target 1 square. If you are raging, the attack deals 1d6 extra damage.Level 21: 2[W] + Strength modifier (+4) damage.
Vicious Fullblade +2: +13 attack, 1d12+6 damageADDITIONAL EFFECTS
+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.
CLASSBarbarian
LEVEL1
BOOKPH2
AT-WILL POWER ®
Stone's Endurance
KEYWORDS USED
Minor
ACTION
Personal
RANGE
ATTACK TARGET
vs
DEFENSE
Effect: You gain resist 5 to all damage until the end of your next turn.Level 11: Resist 10 to all damage.Level 21: Resist 15 to all damage.
ADDITIONAL EFFECTS
CLASSRacial Power
LEVEL*
BOOKPH2
ENCOUNTER POWER ®
Roar of Triumph
KEYWORDSFear, Primal
USED
Free
ACTION
Close burst 5
RANGE
ATTACK
Each enemy in burst
TARGET
5
vs
DEFENSE
Trigger: Your attack reduces an enemy to 0 hit pointsEffect: Each target takes a -2 penalty to all defenses until the end of your next turn.
ADDITIONAL EFFECTS
CLASSBarbarian
LEVEL BOOKPH2
ENCOUNTER POWER ®
Vault the Fallen
KEYWORDSPrimal, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One or two creatures
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 1[W] + 1d6 + Strength modifier (+4) damage.Effect: If you target two creatures, you can shift 1 square after the first attack.Thaneborn Triumph: The number of squares you can shift equals your Charisma modifier (+2).
Vicious Fullblade +2: +13 attack, 1d12+1d6+6 damage
ADDITIONAL EFFECTS
+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.
CLASSBarbarian
LEVEL1
BOOKPH2
ENCOUNTER POWER ®
Shatterbone Strike
KEYWORDSPrimal, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) damage, and the target takes a -2 penalty to AC until the end of your next turn.Thaneborn Triumph: The penalty to AC
equals your Charisma modifier (+2).
Vicious Fullblade +2: +13 attack, 2d12+6 damage
ADDITIONAL EFFECTS
+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.
CLASSBarbarian
LEVEL3
BOOKPH2
ENCOUNTER POWER ®
Thaurug Flesh-Render Page 3 Aaron Schuck
Thunder Hawk Rage Attack
KEYWORDSPrimal, Rage, Thunder, Weapon
USED
Free
ACTION
Melee 1
RANGE
13
ATTACK
One creature
TARGET
*
vs Fort
DEFENSE
Requirement: The Thunder Hawk Rage power must be active to use this power.Attack: Strength vs. FortitudeHit: You knock the secondary target prone.
Vicious Fullblade +2: +13 attack
ADDITIONAL EFFECTS
CLASS LEVEL*
BOOKPH2
ENCOUNTER POWER ®
Rage Strike
KEYWORDSPrimal, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Requirement: You must be raging and have at least one unused rage power.Attack: Strength vs. AC. To make this attack, you expend an unused barbarian rage power.Hit: You deal damage based on the level of the rage power you expend:1st level 3[W] + Strength modifier (+4)
5th level 4[W] + Strength modifier (+4)9th level 5[W] + Strength modifier (+4)15th level 6[W] + Strength modifier (+4)19th level 7[W] + Strength modifier (+4)25th level 8[W] + Strength modifier (+4)29th level 9[W] + Strength modifier (+4)Miss: Half damage.Special: You can use this power twice per day.
Vicious Fullblade +2: +13 attack, As Above damage
ADDITIONAL EFFECTS
CLASSBarbarian
LEVEL BOOKPH2
DAILY POWER ®
Rage Drake's Frenzy
KEYWORDSPrimal, Rage, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. AC. If the target is bloodied, you gain a +2 bonus to the attack roll.Hit: 3[W] + Strength modifier (+4) damage.Miss: Half damage.Effect: You enter the rage of the rage drake. Until the rage ends, once per round when you reduce an enemy to 0 hit points, you can make a melee basic attack as a free action.
Vicious Fullblade +2: +13 attack, 3d12+6 damageADDITIONAL EFFECTS
+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.
CLASSBarbarian
LEVEL1
BOOKPH2
DAILY POWER ®
Thunder Hawk Rage
KEYWORDSPrimal, Rage, Thunder, Weapon
USED
Standard
ACTION
Melee weapon
RANGE
13
ATTACK
One creature
TARGET
*
vs AC
DEFENSE
Attack: Strength vs. ACHit: 2[W] + Strength modifier (+4) thunder damage, and the target is dazed (save ends).Miss: Half damage.Effect: You enter the rage of the thunder hawk. Until the rage ends, you can use the Thunder Hawk Rage Attack power once per turn only on your own turn.
Vicious Fullblade +2: +13 attack, 2d12+6 damageADDITIONAL EFFECTS
+1 item bonus to damage rolls when you have combat advantage - Talon Amulet +1.
CLASSBarbarian
LEVEL5
BOOKPH2
DAILY POWER ®
Combat Sprint
KEYWORDSPrimal
USED
Move
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Effect: You move your speed + 4. You gain a +4 bonus to all defenses against any opportunity attack you provoke with this movement.
ADDITIONAL EFFECTS
CLASSBarbarian
LEVEL2
BOOKPH2
UTILITY POWER ®
Laugh it Off
KEYWORDSPrimal
USED
Imm Interrupt
ACTION
Personal
RANGE
AT-WILL ENCOUNTER DAILY
Trigger: You are hit by an enemy's attack.Effect: Reduce the triggering attack's damage by an amount equal to your Constitution modifier (+3). You gain a +2 power bonus to your next attack roll and damage roll against the triggering enemy made before the end of your next turn.
ADDITIONAL EFFECTS
CLASSBarbarian
LEVEL6
BOOKPHS1
UTILITY POWER ®
Vicious Fullblade +2
1d12
DAMAGE
3
PROFICIENT
Heavy Blade
GROUP RANGE
+2 attack rolls and damage rolls
ENHANCEMENT
7
LEVEL
+2d12 damage
CRITICAL
PROPERTIES
High Crit
Melee Basic Attack: +13 attack, 1d12+6 damage
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTTwo-Hands
WEIGHT10
PRICE2600
BOOKAV
MAGIC WEAPON ®
Magic Hide Armor +2
3
AC BONUS
-1
CHECK
-
SPEED
1
QUANTITY
+2 AC
ENHANCEMENT
6
LEVEL
Armor
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
ITEM SLOTBody
WEIGHT25
PRICE1800
BOOKPH
MAGIC ITEM ®
Couters of Second Chances (heroic tier)
AC BONUS CHECK SPEED
1
QUANTITY
ENHANCEMENT
5
LEVEL
Arms Slot Item
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Free Action. Use this power when you miss with a melee attack. Reroll the attack, and use the second result, even if it's lower.
ITEM SLOTArms
WEIGHT0
PRICE1000
BOOKAV
MAGIC ITEM ®
Thaurug Flesh-Render Page 4 Aaron Schuck
Potion of Healing (heroic tier)
AC BONUS CHECK SPEED
2
QUANTITY
ENHANCEMENT
5
LEVEL
Potion
TYPE
PROPERTIES
AT-WILL ENCOUNTER DAILY
POWER
Power (Consumable • Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points.
ITEM SLOT WEIGHT0
PRICE50
BOOKPH
MAGIC ITEM ®
Talon Amulet +1
AC BONUS CHECK SPEED
1
QUANTITY
+1 Fortitude, Reflex, and Will
ENHANCEMENT
3
LEVEL
Neck Slot Item
TYPE
PROPERTIES
Gain +1 item bonus to damage rolls when you have combat advantage.
AT-WILL ENCOUNTER DAILY
POWER
Power (Daily): Minor Action. Up until the end of the encounter, any creature that hits you with a melee attack takes 1d6 damage.
ITEM SLOTNeck
WEIGHT0
PRICE680
BOOKRTOTP
MAGIC ITEM ®
Thaurug Flesh-Render Page 5 Aaron Schuck
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