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DCSP-13
Jianfeng Feng
Department of Computer Science Warwick Univ., UK
Jianfeng.feng@warwick.ac.uk
http://www.dcs.warwick.ac.uk/~feng/dsp.html
Applications
• Power spectrum estimate
• Compression
clear all
close all
sampling_rate=100; %Hz
omega=20; %signal frequecy Hz
N=10000; %total number of samples
for i=1:N
x_sound(i)=cos(2*pi*omega*i/sampling_rate); %signal
x(i)=cos(2*pi*omega*i/sampling_rate)+2*randn(1,1); %signal+noise
axis(i)=sampling_rate*i/N; % for psd
time(i)=i/sampling_rate; % for time trace
end
subplot(1,2,1)
plot(time,x); %signal + noise, time trace
xlabel('time (sec)');
ylabel('signal')
subplot(1,2,2)
plot(axis,abs(fft(x)).^2,'r'); % power of signal
xlabel('Frequency')
ylabel('Power')
sound(x_sound, sampling_rate); %true signal sound
• Singnal processing demo: transformation
• A few words on Matlab
periodgram (fft)
pwelch (overlapped windows)
Power spectrum for white noiseNoise is a stochastic process x(t), for time t
(discrete or continuous)
Most noisy noise should have no memory, which impliese that
E x(t)x(t+s) = 0 if s is not zero
E x(t)x(t) = 1
or in another words
E x(t)x(t+s) =d(s)
Therefore the psd of the white noise is flat: it has constant power for all frequencies, as confirmed in the previous matlabe example
Different from all meaningful signals we encount
Spectrogram
• A spectrogram is an image that shows how the power spectrum of a signal varies with time.
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Time
Frequenc
y
• t=0:0.001:20; % 2 secs @ 1kHz sample rate• y=chirp(t,100,1,200,'q'); % Start @ 100Hz, cross 200Hz at t=1sec• spectrogram(y,128,120,128,1E3); % Display the spectrogram• title('Quadratic Chirp: start at 100Hz and cross 200Hz at t=1sec');• sound(y)
Compression
Sampling and reconstruction
The question we consider here is under what conditions we can completely reconstruct the original signal
x(t)
from its discretely sampled signal
x(n).
The use in MP3 is designed to greatly reduce the amount of data required to represent the audio recording and still sound like a faithful reproduction of the original uncompressed audio for most listeners.
The use in MP3 is designed to greatly reduce the amount of data required to represent the audio recording and still sound like a faithful reproduction of the original uncompressed audio for most listeners.
An MP3 file could result in a file that is about 1/11th the size of the file created from the original audio source.
The compression works by reducing accuracy of certain parts of sound that are deemed beyond the auditory resolution ability of most people.
The compression works by reducing accuracy of certain parts of sound that are deemed beyond the auditory resolution ability of most people.
This method is commonly referred to as perceptual coding.
The compression works by reducing accuracy of certain parts of sound that are deemed beyond the auditory resolution ability of most people.
This method is commonly referred to as perceptual coding.
It internally provides a representation of sound within a short-term time/frequency analysis window, by using psychoacoustic models to discard or reduce precision of components less audible to human hearing, and recording the remaining information in an efficient manner.
This technique is often presented as relatively conceptually similar to the principles used by JPEG, an image compression format.
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