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DAYTONA USA® is a memory card [Visual Memory Unit (VMU) sold separately]compatible game. For details regarding game files, see p.23. While saving neverturn the Dreamcast OFF, or remove the memory card, controller or other peripheraldevices.
Controls . . . . . . . . . . . . . . . . . 2Game Display . . . . . . . . . . . . 4Starting Up . . . . . . . . . . . . . . . 6Main Select . . . . . . . . . . . . . . 8Single Race . . . . . . . . . . . . . 11Championship . . . . . . . . . . . 11Time Attack . . . . . . . . . . . . . 13VS Battle . . . . . . . . . . . . . . . 14
Net Battle . . . . . . . . . . . . . . . 16Records . . . . . . . . . . . . . . . . 20Replay . . . . . . . . . . . . . . . . . 20Options . . . . . . . . . . . . . . . . 21Homepage . . . . . . . . . . . . . . 24Course Information . . . . . . . 25Car Information . . . . . . . . . . 28Credits . . . . . . . . . . . . . . . . . 29
Thank you for purchasing DAYTONA USA®. Please note that this softwareis designed only for use with the Dreamcast console. Be sure to read thisinstruction manual thoroughly before playing.
Daytona Manual 2_9 2/9/01 1:33 PM Page 2
2 3
✽ Never touch the Analog Thumb Pad or L/R while turning the Dreamcast Power ON.Doing so may disrupt the controller initialization process and result in malfunction.
✽ The controls shown on this page are the default controls.
MenuControls
GameControls
JUMP PACK™ (sold separately) DAYTONA USA® is compatible for use with the JumpPack. Insert the Jump Pack into Expansion Socket 2 ofthe Dreamcast Controller.
To return to the Title Screen at any time during game play, simultaneously press andhold A, B, X, Y and the Start Button on the Dreamcast Controller.
CONTROLS
L R
ABXY
Start Button
Analog Thumb Pad
Directional Pad (D-Pad)
CONTROLS
Move Cursor @*Enter A
Cancel/Return to Previous Screen BAdjust $^
Game Start/Pause Start ButtonSteering Analog Thumb Pad
Accelerate RBrake L
Change Camera View D-Pad @*Gear (Manual transmission only) X (1st)/A (2nd)/Y (3rd)/B (4th)
Scroll Up/Down Analog Thumb PadMove Cursor D-Pad
Enter ACancel B
Web Navigation L/R
This is a 1 to 2 Player game. For a 1 Player gameconnect a controller to Control Port A. For a 2 Playergame connect controllers to Control Ports A and B.
CONTROLS
DREAMCAST CONTROLLERWeb
BrowserControls
Daytona Manual 2_9 2/9/01 1:33 PM Page 4
4 5
SINGLE RACE TIME ATTACK
VS BATTLE/NET BATTLE ✽
CHAMPIONSHIP
1
2
3
4
5
6
7
8
1
24
5
6
8
1
24
5
8
1
2
3
4
97
8
1 Current Lap/Total Number of Laps
2 Lap Time
3 Time Limit
4 Top: Tachometer Bottom: SpeedometerRight: Gear
5 Position/Number of Cars
6 Traffic Display
7 Fastest Lap Time Difference ✽ In Championship Mode, the bonus points are displayed.
8 Course: P Players car 1 Leading car; VS Battle: 1 Player 1 2 Player 2
9 Top: Fastest LapCenter: Total Record (the fastest total time)Bottom: Current Lap Time
ICONS
S: Game Data R: Replay Data G: Ghost Car Data K: Key File
Hornet Grasshopper Falcon Lightning
Normal Reverse Mirror Mirror Reverse
Soft Medium Soft Medium Medium Hard Hard
AT MT
1st
2nd
3rd
4th
GAME DISPLAY
✽ Display contents are thesame but on a full screen.
✽ Course Icons are explained on p.25.
Transmission
MEMORY CARDICONS
CARICONS
TRANSMISSIONICONS
TIREICONS
COURSE TYPEICONS
GAME DISPLAY
Daytona Manual 2_9 2/9/01 1:33 PM Page 6
6 7
MEMORY CARD SCREEN
MODE SELECT MENU
MODES
Once the power is turned ON, theMemory Card Screen will be displayed. For first time players, followthe displayed instructions to create asave file.
If you have already created a save file,the contents of the file will be displayed. Check the contents of thefile before entering.
Once the Title Screen appears, press the Start Button todisplay the Mode Select Menu, and select the mode youwish to play.
Race againstcomputer controlled cars,passing throughcheckpointsbefore the timelimit reacheszero.
There are fourseries (fourraces in aseries) to compete in, atotal of 16races. Acquirepoints in eachrace and win thechampionship.
A battle to setthe quickesttime. It’spossible torace against a“ghost” car.
View therecords andrankings foreach stage.
View savedreplay files.
Adjust the various gamesettings.
Connect to theDAYTONAUSA®
Homepage forrankings, anddownload a KeyFile, so you canrace online.
Connect controllers toControl Ports Aand B to raceagainst ahumanopponentusing asplit-screen.
Compete in arace over theInternet with 2to 4 players.
STARTING UP
SINGLERACE
P.11
CHAMPION-SHIP
P.11
TIMEATTACK
P.13
VSBATTLE
P.14
NETBATTLE
P.16
RECORDS
P.20
REPLAY
P.20
OPTIONS
P.21
HOMEPAGE
P.24
STARTING UP
Daytona Manual 2_9 2/9/01 1:33 PM Page 8
8 9
In each mode, before a race, you will be able to select the carand course used in that race.Select “Car” or “Course” and press A to display the screensbelow.
Select the car youwish to use
Select the transmission
Select the tires youwish to use.
Select the car color
The Handicapsetting
SOFT yields a stronger grip, while HARD yields a better drift.
Create custom colors by adjusting Car Color Setting (see p.22).
Appears in VS Battle Mode and Net Battle Mode (Leader only).Select “ON” to boost the speed of the losing car.
Select the car settings youwish to use from the CarSettings Menu.
Select the course settingsfrom the Course SettingsMenu.
Start the race.
CAR
SELECT
AT/MT
TIRE
COLOR
H A N D I C A P
COURSE
START
CAR SETTING MENU
MAIN SELECT
SOFT MEDIUM SOFT MEDIUM MEDIUM HARD HARD
MAIN SELECT
GRIPThe larger the gaugethe stronger thegrip.
ACCELERATIONThe larger the gaugethe higher the levelof acceleration.
MAX SPEEDThe larger the gaugethe higher the levelof maximum speed.
AutomaticAutomatictransmission isrecommended forbeginners.
Manual-4Manual transmissionis recommended forskilled players.
CUSTOM COLOR 1 CUSTOMCOLOR 2 CUSTOMCOLOR 3
Daytona Manual 2_9 2/9/01 1:33 PM Page 10
10 11
COURSE SETTING SCREEN
GAME OVER
NAME ENTRY
Select an item below and the setting screen for that item will be displayed. Use $^ toadjust the setting. After you have completed setting up the course, select “OK” andpress A to return to the Main Select Menu.
LAP ENTRY CAR
Select a course.
SELECT
Select the number of laps to race.Depending on the course and typeof race, the number of laps available for selection will vary.Select “Fixation” to set the defaultnumber of laps.
Select the number of cars appearingin the race.
✽ In Vs Battle Mode select “PlayerOnly” for a battle between just the2 players.
✽ In Time Attack Mode, this settingwill not be displayed.
Select the type ofcourse
TYPE
Complete the race against computer controlled cars, passingthrough the checkpoints before the time limit reaches zero. Adjustthe race settings from the Main Select Menu and start the race.
After the race, if you manage to placewithin the top 10 rankings and the number of laps are set at “Fixation,”you will be able to enter your name upto 3 letters.
If the time limit reaches zero before you pass through thecheckpoint – game over!
There are four series (four races in a series) to compete in, a totalof 16 races. Acquire points in each race and aim to win the championship.
Select the data you wish to use. If this is your first game, select“NEW GAME” and enter your name using up to 3 letters.
Select Letter $^
Enter A
Delete Letter R
SINGLE RACE
NORMAL TYPENormal type.
REVERSEThe reverse ofnormal type.
MIRRORA mirror versionof normal type.
MIRROR REVERSEA mirror version of
reverse type.
SINGLE RACE
CHAMPIONSHIPCHAMPIONSHIP
FASTESTLAPThe fastest lap forthat course.
BEST TIMEThe best time forthat course.
CIRCUIT LENGTHThe length of thecourse.
Main SelectP.8
GameStart
Race EndMenu P.15
Daytona Manual 2_9 2/9/01 1:33 PM Page 12
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GHOST CAR SELECT SCREEN
ACQUIRE POINTS
CONDITIONS FOR CLEARING A SERIESRefer to the table on the right for the minimumrank you must achieve in order to continue tothe next series.
A race against time! Unless you enable the Free Run Setting inCourse Settings, you must pass through the checkpoints withinthe time limit or it’s game over.
After the race theMenu Screen willappear. Select andenter “EXIT” to returnto the Title Screen.
SAVE GAME Will be displayed after theend of each series. Saveyour result to a memorycard.
NEXT GAME Go to the next race.REPLAY View a replay of the race.
Clear a race and acquire points.
SERIES 1 CHALLENGERS CUP Top 5SERIES 2 STRONG RUNNERS Top 5SERIES 3 RIOT PARTY CUP Top 3SERIES 4 KING OF DAYTONA Top 3
MENU
Adjust the Ghost Car settings.Select and enter “EXIT” to return to the Main Select Menu.
STARTStart the race.
LAST RUNNING DATAUse the Ghost Car data of the previous race.✽ Cannot be selected if:
• This is the first time selecting Time Attack Mode.• You used a different course in the previous race.
LOAD MEMORY CARDThe Memory Card Menu will be displayed. If Ghost Car datais saved on the memory card it will be listed. Select the datayou wish to use.
LOAD COM DATALoad Ghost Car data from a prepared selection.
GHOST CLEARErase the Ghost Car data and race with only one car on thetrack.
TIME ATTACKTIME ATTACK
Main SelectP.8
Ghost CarSelect
GameStart
Race EndMenu P.15
RANKING POINTEarn points based on yourranking.
LEAD LAP POINTBe in the lead for a whole lapand get bonus points onceyou cross the goal line.
BESTLAP POINTAchieve the best lap toreceive 10 points.
CHAIN LEAD LAPPOINTBe in the lead for consecu-tive laps and get extra points.1 point for each consecutivelap.
e.g.) 2 laps: 1pt3 laps: 2ptsand so on
e.g.) 1st 80 2nd 503rd 40 4th 355th 30and so on
Daytona Manual 2_9 2/9/01 1:33 PM Page 14
14 15
A 2 Player mode using a split screen.After the Main Select Menu has been displayed, select“1PCAR” to choose a car for Player 1 and “2PCAR” tochoose a car for Player 2. Start the race after completing thecourse settings.
ENTRY CAR OPTIONIn Vs Battle you are able to select the following entry car options:ENTRY CAR 1010 cars will be present in the race.PLAYER ONLYOnly Player 1 and 2’s car will enter therace.
Press the Start Button duringplay/replays or in mode menu to displaythe Pause Menu.Use @* to select an item and press Ato enter.
CANCEL Return to the gameRESTART Restart the race
✽ only when racing ✽ not displayed in some modes
FINISH When the Free Run option isset in Time Attack Modeselect “Finish” from the PauseMenu to finish the race.✽ only when racing
REPLAY EXIT Quit Replay and return toRACE END MENU Screen.✽ only when displaying replay
EXIT Return to the Title Screen.
PAUSE MENU
The Race End Menu is displayed at theend of each race. Select and enter“EXIT” to return to the Title Screen.
RETRYTry the race again.MAIN SELECTReturn to the Main Select Menu.REPLAY SAVESave the replay to a memory card.REPLAYView a replay of the race.GHOST SELECT✽ Time Attack Mode onlyDisplay the Ghost Car Select Screen.GHOST SAVE✽ Time Attack Mode onlySave the Ghost Car file from that race.
RACE END MENU
The Memory Card Select Screen will display all connectedmemory cards. Select the memory card you wish to use. Ifthere are not enough memory blocks in the memory card,you must delete existing files in order to save. Select thefiles you wish to delete and select and enter “YES” whenthe confirmation screen appears.
SAVING
VS BATTLEVS BATTLE
Main SelectP.8
GameStart
Race EndMenu P.15
Player 1
Player 2
Daytona Manual 2_9 2/9/01 1:33 PM Page 16
16 17
REGARDING USER REGISTRATION
To register to race online you must first acquire a SEGA.COM Username andPassword✽ by logging on to SEGA.COM with a PC, by using the latest versionof the SEGA Dreamcast Web Browser, or by selecting "Homepage" from yourDaytona USA game disc.✽ If you already have a Sega.com Username and Password, select "Homepage" from your
Daytona USA game disc to acquire a Key File.
Compete in a race over the Internet with 2 to 4 players. You must complete User Registrationand download a Key File to your VMU in order to compete.
✽ Only one person can play per Dreamcast.✽ The contents of the Internet are constantly updated, differences with this manual may
occur.
NETWORK CONTROLS
Move cursorEnter
Delete previous letterAdjust
Text Box ConfirmationScroll Up
Scroll DownDisplay Comment Menu
Analog Thumb Pad/D-PadABXYLR
Start Button
DREAMCAST KEYBOARD (SOLD SEPARATELY)
NET BATTLE
Change Window TAB/Shift+TABScroll Page Up/Page DownSelect u iEnter Enter
Display Menu ESC
NET BATTLE
For information on acquiring a Key File, see HOMEPAGE on p. 24.For the disclaimer on accessing the Internet, see INTERNET & CHAT DISCLAIMER on p. 30.
Get connected to SegaNet, the Gamer’s Destination and ISP optimized foronline multiplayer gaming on the Dreamcast and PC. SegaNet hooks you upto superfast gameplay, the coolest gaming community, and exclusive contentand features. Sign up now at http://www.sega.net
Daytona Manual 2_9 2/9/01 1:34 PM Page 18
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FLOW TO THE RACE FLOW TO THE RACE
Select “NETBATTLE.”
The Dial-up Screen will bedisplayed. To dial-up follow the directions on-screen.Press A to dial-up and proceed tostep 4.
The Handle Name Screen will bedisplayed. If this is your first timeparticipating in Network Battle,register your handle name here. Ifyou have already registered yourhandle name, select the handlename and proceed to point 5.
In any Main or Team lobby you can chat with other users using the virtual on-screen orDreamcast hardware keyboard. To search for other online users, select the “search forother users” button located on the “Entrance” Screen, and type the handle of the useryou are looking for. For chat information, see INTERNET & CHAT DISCLAIMER on p. 30.
The Server Select Screen will bedisplayed. Select a server from thelist. Choosing the server closest toyour home will ensure the bestpossible game experience. Onceselected, proceed to point 6.
The Entrance Screen will bedisplayed. Choose “Select a Lobby”to display a list of available lobbies,and then select an experience levelthat suits your racing style. Pleaseproceed to step 7.
Lobby Select Select a lobby fromthe list.
The Lobby will be displayed. Select“Join A Team,” to display teamsavailable for selection. If you join ateam you will become a “Member”of that team.
Select “Create Team” to create ateam. In this case you will becomethe Host of that team.
The Team Lobby Screen will bedisplayed. Set up the race. Hostcan select a car and the course.Members can only select a car.
1
3
4
5
6
7
8
The Host selects “Start Race,” toget the race under way.
9
Press the Start Button to display thecommand icons
Entrance Return to step 6.
Exit Game Exit the current team.
Search for Other Users Enter thehandle name of the player youwish to search for.
User/Team Info Switch betweenlists showing the player and teams.
Exit Return to the Dial-up Screen3.
Start Race Start the race (only theHost can do this).
Set-up Screen The Main SelectScreen is displayed. Host canselect a car and the course.Members can only select a car.
Join A Team Displays teamcurrently available. Select the teamyou wish to join.Select “Create Team” to make yourown team. Enter the team name.
CHAT
ABOUT LOG-IN ID IDENTIFICATION
Upon connection to the server, your Key File and Username will be validated to ensurea safe and straightforward Network experience. Note that Sega will not reveal your userinformation to any third parties.
After the race you will return to step 8
Select your VMU which containsthe key file you obtained from theDAYTONA USA® Homepage.
2
Before you can race online you must configure your Dreamcast with ISP information. Todo this, insert your Dreamcast browser disc, or to request a Dreamcast browser disc, call1-800-500-8946.
Daytona Manual 2_9 2/9/01 1:34 PM Page 20
20 21
The Race End Menu is displayed at theend of each race. Select and enter“EXIT” to return to the Title Screen.
Adjust the amount of time when passing through a checkpoint.
Select “ON” to display the lap time while racing.
Select “ON” to display the time difference with the fastest lap.
Select the default view type.
Select Stereo or Mono sound output.
Adjust the background music volume.
Adjust the sound effects volume.
Listen to the background music.
Listen to the sound effects.
Enable or disable the jump pack.
Save the adjustments made and return to the Option MenuScreen.
View saved replay files. Select the fileyou wish to load from the Memory CardSelect Screen. To end the replay, push the Start Buttonto display the Pause Menu, select“REPLAY EXIT” and push A.
Adjust the various game settings. Select an item to display itssetting screen. After completing adjustments, select and enter“OK” to return to the Mode Select Menu.
Note: when adjusting options, press B to cancel any adjustmentmade.
(Display Meter)
Item Select @*
Change $^
Total Top Scroll L/R
Change Viewpoint $^
Display Meter A
For Vs Battle replays, use @* tofrom Player 1/Player 2 view andthe split-screen view.
GAME CONFIG
OPTIONSRECORDS
SECTION LAP TIME DISPLAY
DIFFICULTY
LAP TIME DISPLAY
VIEW TYPE
SOUND
BGM VOLUME
SE VOLUME
BGM TEST
SE TEST
VIBRATION
OK
RECORDS
REPLAYREPLAY
OPTIONS
Daytona Manual 2_9 2/9/01 1:34 PM Page 22
22 23
PLAYER CONTROLLER SETTINGS
CAR COLOR SETTING
ADJUST DISPLAY
SAVE/LOAD
Adjust the button configuration.
Adjust the analog controls. Use each respective analog button toadjust and press A to enter.
Save a game file.
Load a game file.Adjust when the analogcontrol reaches maximum effect.
Adjust when the analogcontrol takes effect.
Select a car.
Select a custom color file.
Select the color you wish to change.
Change the color.
Adjust the intensity of the color.
Adjust the darkness of the color.
Return settings to their default.
Save the adjustments and return theOption Select Menu.
PLAY
MAX
You can adjust the position of the display. Use Analog Thumb Pad to make adjustment,and press A to enter. Press B to cancel. Press R to bring the display to default position.
KEY CONFIG
ANALOG CALIBRATION
SELECT
COLOR
PALETTE
HUE
SHADE
VALUE
DEFAULT
EXIT
DATA SAVE
DATA LOAD
SAVE FILESThe save files used in this game are listed below. When the Dreamcast is turnedON, if there is no save file you will be asked whether or not to create one. Followthe directions on-screen to create a file
GAME DATAContains data forOptions, ChampionshipMode and Net BattleMode.
REPLAY DATAContains replay data.
GHOST CAR DATAContains records forTime Attack Mode andGhost Car Data.
KEY FILEData needed for onlineplay, downloadedfrom DAYTONA USA®
Homepage.
24 22+ 22+
DAYTONA_CNF DAYTONA_ROO DAYTONA_GOO DAYTONA_KEY
Here you can adjustthe steering sensitivity.
✽ For Replay or Ghost Car data, the minimum amount is 22 blocks.
SENSITIVITY
4
Daytona Manual 2_9 2/9/01 1:34 PM Page 24
RANKING
25
Check the rankings of other players.
If your records place within the rankings,you will be able to register them online.You can also upload/download replay andghost car data.
Ranking details:
Total Time RankingThe record times for each course in TimeAttack Mode with the lap number set toFixation Lap.
Fastest Lap RankingThe record times for each course in TimeAttack and Single Race Mode. You cannotupload ghost car or replay data here.
Access the DAYTONA USA ® Homepage to check rankings and acquire a key file, so youcan race online. Three Seven Speedway
This course is located in the gamblingmetropolis, Las Segas. It’s very brightand aimed at the beginner.
COURSE INFORMATIONHOMEPAGE
24
● The contents of Homepage will beupdated periodically. Please alsonote that the contents may totally berenewed.
● The saved game file, created with aDreamcast console with which theuser registration has not been com-pleted, cannot be uploaded for userranking. If you have not completedthe user registration, please deleteall DAYTONA USA® save files, andstart over again from the beginning.
✽ If you are going to participate inRankings, please also read the DAYTONA USA® Homepage as well.
● The uploading of data is possiblefrom any VMU that contains a DAYTONA USA ® save file.
HOMEPAGE COURSE INFORMATION
Dinosaur CanyonThis course winds its way through a deepcanyon. The course takes its name from agiant dinosaur fossil. An intermediatecourse.
Sea-Side Street GalaxyStarting from Starlight Bridge, thisis the longest course of the series.With a lot a tight corners, thiscourse requires a lot a technique.
DAYTONA KEY FILETo race online you must acquire a Key File. Below are the steps needed to get a Key File:
● From the Homepage, select Register for Net Battle.● On the registration page enter your Sega.com Username and Password. If you do not
have a Sega.com Username and Password, select create.● After you have entered the correct Username and Password you can then download a
Key File to your VMU (4 blocks required).● Pull the left trigger on your Dreamcast controller and select "Exit to Game". Now you
are ready for online competition!
Daytona Manual 2_9 2/9/01 1:34 PM Page 26
26 27
Desert CityThis technical course surroundsa desert oasis. The balloonshave come out to greet thedrivers.
National Park SpeedwayBuilt in the largest amusement parkin the world. This course offers amixture of curves and straights.
Circuit PixieDreamcast OriginalBuilt in a forest once said to containfairies. This is an oval course so noneed for brakes here, go full throttleand get in the slipstream.
Rin Rin RinkDreamcast OriginalA course built on a swamp, it con-sists of a series of curves, then along straightaway. You will needquick acceleration for this course.
Mermaid LakeDreamcast OriginalA figure 8 course. The most difficultpart of this course is the final corner.
Daytona Manual 2_9 2/9/01 1:34 PM Page 28
HORNETThis car has a balance between grip,acceleration and maximum speed. This caris suitable for all courses.
GRASSHOPPERThis car has the best grip of all the cars, butthe level of acceleration and maximumspeed are poor. You are able to control thecar quickly while drifting.
FALCONA well rounded car with a high level of grip.This car is very easy to handle.
LIGHTNINGThis car has a high level of acceleration andmaximum speed but a low level of grip. Youcan’t be beaten on the straights but it’sdifficult to control the car around corners.
CAR INFORMATION
28
CAR INFORMATION CREDITSCREDITSThe following credits list the staff responsible for the localization, marketing, and manual productionfor the U.S. version of DAYTONA USA®. Credits for the original development staff are listed in thegame itself.Localization Producer
Howard GipsonLead Tester
Keehwan HerAssistant Leads
Nestor ProtacioChester LeeJoe Amper
Localization ManagerOsamu Shibamiya
TestersMike SchmidtCory SturtevantAntonio EcoJay BaldoDave TalagTor UnsworthKenny RobinsonRick Ribble Jr.Benjie GalvezKari HattnerDaniel GohStefan CondeDemetrius GriffinBrian MillerMichael MadfesWalter KimDaniel ChangSteve PeckDaniel Airey
Director of Product MarketingJohn Golden
Product ManagerRich Briggs
Associate Product ManagerCord Smith
Director of Creative ServicesBob Schonfisch
Creative Services ProjectManager
Angela Santos
Public RelationsHeather HawkinsGwen Marker
SEGA.COMExecutive Producer
Jerry MarkotaNetwork Producer
Ryan HurthServer Engineering
Kevin KwanTechnical Support
Britt MorrisAdministrative Support
Rie WaniSoftware Engineer
David PotoskySenior Systems Analyst
Eric FehrSenior Manager Web Technology
John KunerWeb Production Manager
Ricky VirayLead Network Analyst
Josh SimpsonNetwork Analysts
Nic AzizianJorge ChaconJoey EdwardsCliff WilhelmSamir Gupta
Manual Production (SOJ)Writer
Fumiaki TomuraEditor/Translator/DTP
Michael HannaDTP
Makoto NishinoDesigner
Toshiki YamaguchiSupervisor
Kaoru Ichigozaki
Special ThanksPeter MooreChris GilbertHeather KashnerJane ThompsonSandy CastagnolaSheri HockadayArnold FeenerJohn AmirkhanMichael RhinehartJustin GabrieKoji Kuroki (SOJ)Hiroyuki Inoue (SOJ)Keiichiro Suzuki (ISAO)Tomomi Saito (ISAO)Junko Tanaka (ISAO)Takeshi Hotta (ISAO)
29
Daytona Manual 2_9 2/9/01 1:34 PM Page 30
INTERNET & CHAT DISCLAIMER
30
INTERNET & CHAT DISCLAIMER
31
Homepage AccessIf you choose to access the DAYTONAUSA® Homepage, Infogrames Interactive, Inc.does not review or control, and disclaims any responsibility or liability for, the functioningand performance of the Homepage, the terms of use of the Homepage, and any contenton or available via the Homepage, including, without limitation, other contact betweenusers of the Homepage. Infogrames Interactive, Inc. does not endorse the Homepagemerely because a link is suggested or established. Children should check with a parentor guardian before accessing the Homepage.
ChatNeither Infogrames Interactive, Inc. nor Sega of America, Inc. monitors, controls, endors-es, or accepts responsibility for the content of the chat messages. If you choose to utilizethe Chat function of DAYTONAUSA®, you do so at your own risk. You are stronglyencouraged not to give out your identity or other personal information through chattransmissions.
NOTESNOTES
Daytona Manual 2_9 2/9/01 1:34 PM Page 32
32
NetFront and JV-Lite (JV-Lite is compliant with Java specification) by Access Co., Ltd. is adopted for the InternetFunction of this product. NetFront and JV-Lite are registered trademarks of Access Co., Ltd. in Japan. Java and allJava-based trademarks and logos are trademarks or registered trademarks of Sun Microsystems, Inc. in the U.S. andother countries. All brands and product names are trademarks or registered trademarks of their respective companies.This software includes the font(s) licensed by NEC Office Systems, Ltd. This software is based in part on the work ofthe Independent JPEG Group.Fonts, used in this game are supported by FONTWORKS International Limited. FONTWORKS product-names andFONTWORKS logos are registered trademarks or trademarks of FONTWORKS International Limited. Copyright 1994FONTWORKS International Limited. All rights reserved.
NOTESNOTES
Daytona Manual 2_9 2/9/01 1:34 PM Page 34
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