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DARYL ANSELMO
OBJECTIVE
To inspire and lead a team to create delightful and visually consistent hit games.
drpolygon@gmail.com • 650-291-3005 • www.darylanselmo.com
SUMMARY
Passionate about artist development, career support and craft growth.Enjoys developing collaborative relationships with team members in all disciplines.
Deep understanding & appreciation of business as related to commercial art.Able to orchestrate complex art production across many timezones.
Well versed in public speaking, presentations, PR & media.Strong written, visual & verbal communication skills.
EXPERIENCE
Art & Creative DirectorZynga (FarmVille Division)
3/12 - PRESENT
6/11 - 1/12
• Co-founded Propaganda Games (with 3 others) subsequently acquired by Disney in 2005.
• Hired, led and supported career growth of Art, UX & Animation leads & directors.
• Established overseas and domestic art outsourcing relationships.
• Developed pitches to secure funding for AAA budget productions.
• Collaborated with agencies in creation of brand marketing & promotional materials.
• Responsible for overall quality of visuals across all studio projects.
1/05 - 11/10
• Directed external & internal art teams up to the 20 artist range.
• Art Director, Co-Designer and Co-Creator of original NBA Street & Def Jam franchises for EA.
• Created CG Assets & Artwork for several products in a variety of crafts.
• Received Rookie of the Year award in 1995 and Award of Excellence in 2000.
5/95 - 11/04
Creative (Narrative) DirectorEA (Visceral Games)
• Led & supported career growth of artists, animators, UX designers & art leads.
• Developed look and authored comprehensive brand style guides for FarmVille 2.
• Developed game design & looks for unreleased FarmVille incubation products.
• Featured speaker and presenter at a variety of company events, including All-Hands.
• Received Creative Elite award in 2012, I Am Giant award in 2014 and Rockstar Award in 2015.
• Directed narrative pitch for new AAA IP (Project 1: shelved).
• Directed full production vertical slice, resulting in project greenlight.
Director, ArtThe Walt Disney Company (Propaganda Games)
Art Director/Computer Graphic ArtistEA (Electronic Arts Canada)
PROJECTS
EDUCATION
• Learned the art & craft of practical, physical lighting as applied to motion picture cinematography.
• Learned how to design shots, load film, pull focus and operate a traditional motion picture camera.
1998
INTERESTS
Lifetime Core Video GamerDesign, Reading, Photography, Fine Art Printmaking
Scripting & Coding (Arduino Robotics, PHP Web Development)Sports, Nutrition & Personal Fitness
Motion Picture Cinematography & LightingVancouver Film School
FarmVille (Next Gen Incubations)Sr. Art Director + Creative Director
Tron: EvolutionStudio Art Director
Def Jam: Fight for NYArt Director + Game Design
NBA Live 2002Contributing Artist (Cutscenes)
NBA Live ‘99Lead Artist
Need for Speed IIContributing Artist (Tracks)
FarmVille 2Art + Creative Director
Def Jam: VendettaArt Director + UX + Game Design
Madden 2001Contributing Artist (NFL Coach Scans)
Pirates of the Caribbean:Armada of the Damned
Studio Art Director
Army of Two: The Devil’s CartelNarrative Director (Vertical Slice Only)
TurokArt Director / Studio Art Director
NBA StreetArt Director + UX + Game Design
Street Sk8erContributing Artist (Textures + Marketing)
NBA Live ‘97Environment (Virtual Stadium) Artist
J-League Baseball (3DO)Computer Graphic Artist
NBA Live 2001Contributing Technical Artist
NBA Live ‘98Lead Artist
NBA Live ‘96Environment (Virtual Stadium) Artist
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