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CS 4310: Software Engineering
Lecture 8
Object-Oriented Analysis
2
The Unified Modeling Language
UML is a standard language for modeling software systems.
• Serves as a bridge between the requirements specification and the implementation.
• Provides a means to specify and document the design of a software system.
• Is process and programming language independent.
• Is particularly suited to object-oriented program development.
3
Notation: Classes
Window
originsize
open()close()move()display()
name
attributes
operations
A class is a description of a set of objects that share the same attributes, operations, relationships and semantics.
4
Notation: Interface
An interface is a collection of operations that specify a service of a class or component, i.e., the externally visible behavior of that element.
ISpelling
5
Notation: Collaboration & Use Case
Place order
A use case is a description of a set of sequence of actions that a system performs that yields an observable result.
Chain of responsibility
A collaboration defines an interaction, i.e., a society of roles and other elements that work together to provide some cooperative behavior.
6
Notation: Active Class
EventManager
eventlist
suspend()flush()
An active class is a class whose objects own one or more processes or threads and therefore can initiate control activity.
7
Notation: Component & Node
orderform.java
A component is a physical and replaceable part of a system that conforms to and provides the realization of a set of interfaces.
Server
A node is a physical element that exists at run time and represents a computational resource.
8
Notation: Behavioral Things:Messages & States
display
An interaction is a behavior that comprises a set of messages exchanged among a set of objects within a particular context to accomplish a specific purpose.
Waiting
A state machine is a behavior that specifies the sequence of states an object or an interaction goes through during its lifetime in response to events.
9
Notation: Grouping and Annotation
A package is a general-purpose mechanism for organizing elements into groups.
Business rules
return copy of self
A note is a symbol for rendering constraints and comments attached to an element or a collection of elements.
10
Notation: Relationships
A dependency is a semantic relationship between two things in which a change to one may effect the semantics of the other.
0..1 *
employer employee
An association is a structural relationship that describes a set of links, a link being a connection among objects.
11
Notation: Relationships (continued)
A generalization is a specialization/generalization relationship is which objects of the specialized element (child) are substitutable for objects of the generalized element (parent).
child parent
A realization is a semantic relationship between classifiers, wherein one classifier specifies a contract that another classifier guarantees to carry out.
12
Diagrams in UML
A diagram is the graphical representation of a set of elements, usually rendered as a connected graph of vertices (things) and arcs (relationships).
• Class diagram shows a set of classes, interfaces, and collaborations with their relationships.
• Object diagram shows a set of objects and their relationships.
• Use case diagram shows a set of use cases and actors (a special kind of class) and their relationships.
13
Diagrams in UML (continued)
• Interaction diagram shows an interaction, consisting of a set of objects and the relationships, including the messages that may be dispatched among them.
=> A sequence diagram emphasizes the time ordering.
=> A collaboration diagram emphasizes the structural organization of the objects that send and receive messages.
14
Diagrams in UML (continued)
• Statechart diagram shows a state machine consisting of states, transitions, events, and activities.
• Activity diagram is a statechart diagram that shows the flow from activity to activity within a system.
• Component diagram shows the organization and dependencies among a set of components.
• Deployment diagram shows the configuration of processing nodes and the components that live on them.
15
The HelloWorld Example
HelloWorld
paint()
class
name
operations
16
Abstraction for HelloWorld
HelloWorld
paint() g.drawString ("HelloWorld", 0, 10)"
class
name
operations
annotation
17
The "Hello, World" Example
import java.awt.Graphics;class HelloWorld extends java.applet.Applet { public void paint (Graphics g) { g.drawString ("Hello, World!", 10, 10); }}
18
Class Diagram
Applet
HelloWorld
paint() Graphics
generalization
dependency
19
Class Inheritance Diagram
Object
Component
Container
Panel
Applet
HelloWorld
ImageObserver
interface
20
Packaging Classes
applet
awt
lang
HelloWorld
java
Graphics
package
21
Notation for Classes and Objects
Classes Objects
AnyClass
attribute1attribute2
operation1()operation2()
AnyClass
or
anObject:AnyClass
:AnyClass
anObject
The names of objects are underlined.
or
or
22
Project Work
• Continue to work in your teams to create your Analysis Document.
• Next, more on UML and OO Analysis and Design.
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