Comics & The Graphic Novel. What are comics ? Comics definition
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- Slide 1
- Comics & The Graphic Novel
- Slide 2
- What are comics ?
- Slide 3
- Comics definition
- Slide 4
- Standard of Ur War4,500 years ago
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- Standard of Ur - Peace
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- Comics history tomb paintings circa 1300 BCE
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- Comics history Egyptian tomb painting Akhenaten & Nefertiti
awarding gold necklace to Aye, circa 1330 BCE.
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- Comics historyBayeux tapestry (20 inch x 230 feet) 1064. Edward
is King of England. He talks to his brother-in-law Harold, who
leaves with his companions and hunting dogs. He holds the hawk. He
arrives at a church and prays for safe passage and they set sail.
Note: sequential art, but there are no panel divisions but rather
subject divisions..
- Slide 9
- Comics basics American comics are usually read from left to
right, top to bottom.
- Slide 10
- Comics basics American comics are read from left to right, top
to bottom. Pages are often produced using a basic grid.
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- Comics basics American comics are usually read from left to
right, top to bottom. Pages are often produced using a basic grid.
The space between frames is called the gutter.
- Slide 12
- Comics basics American comics are usually read from right to
left, top to bottom. Pages are often produced using a basic grid.
The space between frames if called the gutter. A panel is usually
outlined with a frame.
- Slide 13
- Comics basics American comics are usually read from right to
left, top to bottom. Pages are often produced using a basic grid.
The space between frames if called the gutter. Panels are usually
outlined with a frame. Dialogue is shown in floating balloons;
narration in boxes.
- Slide 14
- Principles of the Comics Panel The single image that is usually
laid out within borders is known as a panel. These panels would be
similar to individual frames of film. Panel frames The border or
edges of a panel, when drawn, are called frames. These are normally
rectangular in shape, but this shape can be altered to convey
information to the reader. Bleed Full bleed is usually used on a
comic book cover, and is when the art is allowed to run to the edge
of each page, rather than having a white border around it. Splash
page Splash page or sometimes referred to simply as a "splash", is
a full page drawing in a comic book. A splash page is often used as
the first page of a story, and includes the title and credits.
- Slide 15
- Principles of the Comics Panel The single image that is usually
laid out within borders is known as a panel. These panels would be
similar to individual frames of film. Panel frames The border or
edges of a panel, when drawn, are called frames. These are normally
rectangular in shape, but this shape can be altered to convey
information to the reader. Bleed Full bleed is usually used on a
comic book cover, and is when the art is allowed to run to the edge
of each page, rather than having a white border around it. Splash
page Splash page or sometimes referred to simply as a "splash", is
a full page drawing in a comic book. A splash page is often used as
the first page of a story, and includes the title and credits.
- Slide 16
- Principles of the Comics Panel The single image that is usually
laid out within borders is known as a panel. These panels would be
similar to individual frames of film. Panel frames The border or
edges of a panel, when drawn, are called frames. These are normally
rectangular in shape, but this shape can be altered to convey
information to the reader. Bleed Full bleed is usually used on a
comic book cover, and is when the art is allowed to run to the edge
of each page, rather than having a white border around it. Splash
page Splash page or sometimes referred to simply as a "splash", is
a full page drawing in a comic book. A splash page is often used as
the first page of a story, and includes the title and credits.
- Slide 17
- Principles of the Comics Splash page Splash page or sometimes
referred to simply as a "splash", is a full page drawing in a comic
book. A splash page is often used as the first page of a story, and
includes the title and credits.
- Slide 18
- Scott McCloud, the comics philosopher
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- The essence of a cartoon: focus From Scott McClouds,
Understanding Comics
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- Universality From Scott McClouds, Understanding Comics
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- Closure From Scott McClouds, Understanding Comics To understand
closure, take out two dimes and a quarter.
- Slide 22
- Reality Vs. Iconic An icon is any image used to represent a
person, place, thing, or idea. Simple drawings and/or iconic
cartoons allow us to forget about the messenger and focus on the
message. In other words, ideas become clearer and louder when the
messenger is easy to understand.
- Slide 23
- How pictures become comics? From Scott McClouds, Understanding
Comics The action takes place between the pictures. We read between
the lines/pictures.
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- The Gutter Gutters are the spaces between the panels. To kill a
man between frames is to condemn him to a 1000 deaths. -- Scott
McCloud
- Slide 25
- Transitions: Moment to Moment From Scott McClouds,
Understanding Comics
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- Transitions: Action to Action From Scott McClouds,
Understanding Comics
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- Transitions: Subject to Subject From Scott McClouds,
Understanding Comics
- Slide 28
- Transitions: Scene to Scene From Scott McClouds, Understanding
Comics
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- Transitions: Aspect to Aspect From Scott McClouds,
Understanding Comics
- Slide 30
- Transitions: Non-sequitur From Scott McClouds, Understanding
Comics
- Slide 31
- Film Terms & Principles Establishing shots [often highly
detailed] show the reader/viewer where they are.
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- Film Terms & Principles Establishing shots [often highly
detailed] show the reader/viewer where they are.
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- Film Terms & Principles Establishing shots [often highly
detailed] show the reader/viewer where they are.
- Slide 34
- Differentiating Language Sometimes the artist wants to show
differences between characters and how they speak.
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- Differentiating Language Sometimes the artist wants to show
differences between characters and how they speak.
- Slide 36
- Differentiating Language Sometimes the artist wants to show
differences between characters and how they speak.
- Slide 37
- Differentiating Language Sometimes the artist wants to show
differences between characters and how they speak.
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- Showing sound Zip lines can indicate movement.
- Slide 39
- Film Terms & Principles Shots: XLS, LS, MS, CU, XCU Reverse
angle Two successive shots from equal and opposite angles,
typically of characters during conversation. Characters are usually
kept on the same side of the picture throughout a scene.
- Slide 40
- Good comics like films, tell a story visually and create a
dialogue between viewer and artist.
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- 1950s - Classics Illustrated
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- Slide 43
- The Graphic Novel
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- The Graphic Novel definition
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- Graphic novel is to novel as comic book is to short story
- Slide 46
- The first graphic novel Bloodstar [1976] was the first graphic
novel to be advertised as such, although Will Eisners A Contract
with God [1978] trade paperback used the term also. But
- Slide 47
- The first graphic novel In 1842, the first major graphic novel
was published in the United States. The Adventures of Obadiah
Oldbuck by humorist Rodolphe Toffer, appeared in a weekly humor
magazine called Brother Jonathan. From A Brief History of the
Graphic Novel by Stan Tychinski
- Slide 48
- Neil Gaimans The Sandman Considered the most popular graphic
novel is Neil Gaimans The Sandman.
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- The Sandman The series consists of 10 volumes and is drawn by
various artists.
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- Other popular graphic novels The Books of Magic
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- Other popular graphic novels
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- Popular graphic novels about animals
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- Super heroes
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- Other popular graphic novels Invincible
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- The Classics
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- Personal Stories into graphic novel
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- The Trojan War
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- Historical graphic novels
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- Parchment of Light: The Life & Death of William
Shakespeare
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- Left Behind series graphic novels
- Slide 62
- Now its your turn! In your journals, draw a simple cartoon that
depicts your morning routine. What are the steps you go through
from waking up to showing up at school?