Castlevania: Lords of Shadow

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Castlevania: Lords of Shadow. Game Specs. Single Player Action/Adventure Platforms: PS3, XBOX Cost: $30-$60 Producer: Konami ESRB: Mature Developer: Mercurysteam Kojima Production(Associative Partner). Story. The “Short Version” The “Official Synapsis” The Game It’s Fun It’s LONG - PowerPoint PPT Presentation

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Castlevania: Lords of Shadow

Game Specs Single Player Action/Adventure Platforms: PS3, XBOX Cost: $30-$60 Producer: Konami ESRB: Mature Developer:

Mercurysteam Kojima Production(Associative Partner)

Story

The “Short Version” The “Official Synapsis” The Game

It’s FunIt’s LONG

○ Approximately 20 Hours Of Gameplay

Story

“Castlevania: Lords of Shadow takes place at the end of days. The Earth's alliance with the Heavens has been threatened by a dark and malevolent force - the mysterious Lords of Shadow - darkness reigns the world. Across this shattered land, the souls of the dead wander unable to find peace, whilst creatures of evil roam free wreaking chaos and death upon the living...”

Story

“...Gabriel is a member of the Brotherhood of Light, an elite group of holy knights who protect and defend the innocent against the supernatural. His beloved wife was brutally murdered by the evil forces of darkness and her soul trapped for eternity. Neither living nor dead she realizes the horrific truth of what is at stake and guides Gabriel to his destiny - and hopefully salvation for the world... but at what cost?...”

Story

“...Thus, Gabriel must travel the destroyed world, defeating the evil tyrants in order to use their powers to bring balance back to the world. Armed with the versatile Combat Cross - the world's last hope must encounter the three factions of the Lords of Shadow and end their unholy rule.”

http://www.konami.com/officialsites/castlevania/

Story Rich Story

Mystery Curiosity

Great Voice Acting Presentation

Gameplay

CombatBasic AttacksBlocks and RollsMagicSpecial Moves

Puzzles Cinematic Response

Gameplay

Gameplay--Combat

Combat Is Not DiverseEnemies Do Not Force Strategy ChangesThe “Roll” Ability Is Too Effective

Magic System: Add On vs. Gameplay ContributorLight vs. Dark MagicGameplay Benefits

Gameplay—Combat

Special Moves You Look CoolRenders The “Experience System” Useless

Gameplay--Puzzles

A Change Of Pace Ease Of Use

Types Of Puzzles○ Locks○ Maze○ Environmental

Giving Up

Gameplay--Cinematic Response Larger Than Life Experiences

EnvironmentsBattles

Little Work, Huge PayoffsWhy Use Special Moves

Passive vs. Active Gameplay

Audio

Very Warm And Original Can Get Repetitive

Caused Primarily By Game Length

Comments

Channeling FearGoreItem RarityEnemies Ability To Regenerate (Bosses)

Camera UseEmphasisHints

Comments

SimplicityEasy To Come And Go From GameInstant Gratification

Replay ValueStory Driven LimitationsDownloadable ContentInteresting: Achievements Are Hidden

Summary

ProsEngrossing StoryBreathtaking EnvironmentsEngaging LevelsInteresting EnemiesEpic Boss Battles

Summary

ConsRepetitive CombatEasy PuzzlesPoor Use Of Gameplay Features

○ Little To Now Motivation To Change Strategies

Summary

ScoresMetacritic: 83%(XBOX) 85%(PS3)Game Informer: 9/10Game Spot: 7.5/10GameSpy: 4/5

Me: 85%

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