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7/27/2019 Basic Guidelines to Product Sketching
1/4
10/5/13 Basic Guidelines to Product Sketching
www.hongkiat.com/blog/basic-guidelines-to-product-sketching/ 2/9
Material and Equipment
Product designers depend a lot on materials they use for creating sketches. By choosing
appropriate equipment it is possible to express your ideas in the best way and create a
visual connection of your product with clients. There is no need to buy expensive materials
in order to create magnificent sketches. Even with a one grey marker, professional
designers can produce breathtaking art pieces. A basic equipment is to have three grey
markers that are 20 % away from each other. For example, 10%, 30% and 50 % markers. It
is enough to have three primary color markers yellow, blue and red. If you have a budget
to buy more markers choose secondary colors like green and orange. Also, dont forget to
buy a black marker. The most popular marker brands for product sketching are Copic
Markers, Prismacolor markers and Letraset markers. You will also need some black fine
liners and ballpoint pens for contours. The best thing is to experiment yourself and find theright pen that works for you.
Click here(http://www.idsketching.com/thesketchlab/materials-guide/) to get more information about
materials for sketching.
Image credit(http://media.photobucket.com/image/product%20sketching%20markers/s-
yutori0917/Mercedes-F700-Concept-design-sketch.jpg)
Get a sketchbook
Look around and sketch such as what you see and breathe around you. Use a
pen because the advantage of a pen is that it cannot be erased and y ou have
to start a new page. Keep in mind that everything you sketch should preserve
not edited. You can always turn the next page and start sketching again. Soon,
you will notice that you are starting to sketch freely and without thinking toomuch into it. Take a look at this book written by Richard Brereton
Sketchbooks: The Hidden Art of Designers, Ill ustrators & Creatives .
(http://www.laurenceking.com/product/Sketchbooks%3A+The+Hidden+Art+of+Designers,+Illustrators+---+Creatives.htm)You will see that a s ketchbook doesnt have to be boring.
Image credit(http://createdigitalmotion.com/2009/09/processing-sketchbooks-and-the-creative-ecosystem/)
Perspective What is that?
In order to create realistic sketches, the most important thing is to know what a perspective is and how to use it. A good perspective drawing gives the impression of something
that is normally perceived by the eye, it looks natural. Perspective in dictionary means the reproduction of something that is three-dimensional and is transmitted in a two-
dimensional plane. There are several types of perspective drawings: one point perspective, two point and three point. Two point perspective is most use in product sketching
because it creates enough readable product concepts.
Read more about perspective and how to construct it here(http://www.artyfactory.com/perspective_drawing/perspective_index.htm)
Image credit(http://mandarkale.wordpress.com/2010/09/13/day-sketch-_-perspecive/)
A Right Position Of a Pencil
http://mandarkale.wordpress.com/2010/09/13/day-sketch-_-perspecive/http://www.artyfactory.com/perspective_drawing/perspective_index.htmhttp://createdigitalmotion.com/2009/09/processing-sketchbooks-and-the-creative-ecosystem/http://www.laurenceking.com/product/Sketchbooks%3A+The+Hidden+Art+of+Designers,+Illustrators+---+Creatives.htmhttp://media.photobucket.com/image/product%20sketching%20markers/s-yutori0917/Mercedes-F700-Concept-design-sketch.jpghttp://www.idsketching.com/thesketchlab/materials-guide/7/27/2019 Basic Guidelines to Product Sketching
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10/5/13 Basic Guidelines to Product Sketching
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A secret for the ability to draw long straight lines, is hiding in a way you hold a
pencil/a pen. And, usually, the first s kill that beginners have to obtain, is to
learn how to draw a straight line without a ruler. Drawing with a wrist will create
only short and uneven lines on a paper, but with an elbow you are able to draw
long lines.
Image credit(http://concepthunter.com/touch/texticons.html)
Start with a simple geometry
Do not expect to sit down and create a masterpiece right away. At the
beginning, start to draw different shapes s quares, triangles, rectangles, and
ovals. You may ask, why waste time on simple shapes if most of the product
forms are complex? The answer is that everything can be broken down into
shapes. For example, an iPod nano is made of two rectangles, two circles.
Image credit(http://productdesignsociety.com/2010/01/27/sketching-tutorial-videos/)
Sketch types
Process sketches.The main purpose is about understanding an ass ignment.
There are more writing that sketching. A focus is examining problems and
analyzing the contest.
Ideation sketches.Sketches that are created by designers while developing an
idea of a product. Mainly roughly made and without details.
Explanatory sketches.Created to explain function, shape and structure of a
design concept. These are sketches presented to a client. Readable to
everyone.
Persuasi ve s ketches.Finishing sketches that are usually created in digital
softwares such as CAD-programs, Adobe Photoshop and others. Detailed and
colorful to influence audience and sell a design concept.
Get a precise information about each of sketch types here.
(http://www.sketchmyworld.com/specification-for-sketches/)
Image credit(http://www.targetprocess.com/blog/2010/07/book-review-1-sketching-user-
experience-by-bill-buxton-part-i.html)
Shadows
Shadows appear on objects in areas where the lighting is blocked or indirect.
Before creating shadows it is important to choose a direction where the light
source will come from. There are two main shadows that are typically drawn
Sunlight, and Cast shadows. A cast shadows should be big enough to
emphasize the shape of an object, but it shouldnt be the main subject in a
sketch. It also brings an i llusion of depth to your sketches. Keep it simple and
fast. If it looks good and the object is in the main focus, then you have done it
right.
For technical explanations of shadow construction take a look at this
website(http://www.handprint.com/HP/WCL/perspect6.html)
Image credit(http://pastelpointersblog.artistsnetwork.com/default,date,2010-05-10.aspx)
Importance of details
Adding details to sketches, provides vital information for clients and other
designers. Details can indicate the overall size of an object. Also, it createsmore realistic look of a product you are creating. It is all about details when
everything comes in one piece. Take time to explore some everyday objects.
Do they have buttons, try to understand why there are rubber, metal pieces on
particular places.
Image credit(http://www.kicksguide.com/admin/artist_series.asp?intThemeID=35)
For inspiration and visual understanding of detail importance, check out this
collection of motorcycle s ketches.(http://www.sketchmyworld.com/50-motorcycle-sketches/)
(http://www.kicksguide.com/admin/artist_series.asp?intThemeID=35)
Exaggerate the form
A design concept sketch is supposed to show a visual appeal of a product to users. It basically means that details are often exaggerated to present the best of the product
character. Elements describe product itself and that is why they must be enlarged in order to emphasize these details. Even in cartoons you often see big noses, ears, lips because
these details show the unique character of a person.
Image credit(http://www.idsketching.com/all/review-sketchbook-pro-2010/)
References
Product Desi gn forum(http://www.productdesignforums.com/index.php?showforum=23)
http://www.productdesignforums.com/index.php?showforum=23http://www.idsketching.com/all/review-sketchbook-pro-2010/http://www.kicksguide.com/admin/artist_series.asp?intThemeID=35http://www.sketchmyworld.com/50-motorcycle-sketches/http://www.kicksguide.com/admin/artist_series.asp?intThemeID=35http://pastelpointersblog.artistsnetwork.com/default,date,2010-05-10.aspxhttp://www.handprint.com/HP/WCL/perspect6.htmlhttp://www.targetprocess.com/blog/2010/07/book-review-1-sketching-user-experience-by-bill-buxton-part-i.htmlhttp://www.sketchmyworld.com/specification-for-sketches/http://productdesignsociety.com/2010/01/27/sketching-tutorial-videos/http://concepthunter.com/touch/texticons.html7/27/2019 Basic Guidelines to Product Sketching
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Video material Product Design by Sketching User
experience Bill Buxton(http://vimeo.com/15273841)
Everything a bout product sketching(http://www.sketchmyworld/)
Daily sketches by a designer Spencer
Nugent(http://www.sketch-a-day.com/)
The latest works from leading industrial
designers (http://www.industrialdesignserved.com/)
30 Essential Books for Industrial
Designers (http://www.designsojourn.com/30-essential-books-for-
industrial-designers/)
Industrial design magazine & resource(http://www.core77.com/)
13 books about product
sketching(http://www.sketchmyworld.com/13-great-product-sketching-books/)
Video tutorials about sketching
techniques (http://www.idsketching.com/videos/)
Automotive desig n &
engineering(http://www.carbodydesign.com/)
http://www.googleadservices.com/pagead/aclk?sa=L&ai=CF3xcAH9QUqPAMsPM8AO5w4DIBvOnvYIEi8jU1k-z8OCHkAEQASDr-ZQDUIq8-fUDYLe8g4X0MKABxZW83QPIAQOoAwHIA9EEqgScAU_QmS9seylRSkluXZEyJHDeuUlZab-sGZgo0bIw-7YCuUKHEerUcoC_1oCYpqIZreUi7M_BpidAaXflx0arCaOfppvO25FgZArFlZBPB8ubNcfA9oljApVevJKZbW_ps7PM7pNKgtJVj4Svs3I1CXxa8JMchSjlG56tWxs8HKI424aAknF0v5ksxbZI-1l6B-QyefB2uT9uQZ_BNogGAaAGA4AHo-rDIg&num=1&cid=5GhvNN2ZaIPY3n_H5xQdGAxU&sig=AOD64_0ET7uZx-O7PzAAJFHJ6B_dZhDT_Q&client=ca-pub-8918970543424762&adurl=http://www.wix.com/website/templates/html/all/1%3Futm_campaign%3Dbi_ads_en_url_3%5Ea_Design_Banners%26experiment_id%3Dwww.hongkiat.com%5E21328704979http://www.carbodydesign.com/http://www.idsketching.com/videos/http://www.sketchmyworld.com/13-great-product-sketching-books/http://www.core77.com/http://www.designsojourn.com/30-essential-books-for-industrial-designers/http://www.industrialdesignserved.com/http://www.sketch-a-day.com/http://www.sketchmyworld/http://vimeo.com/152738417/27/2019 Basic Guidelines to Product Sketching
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10/5/13 Basic Guidelines to Product Sketching
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Author: Karina Sokolava(http://www.hongkiat.com/blog/author/karinasokolava/)
Karina is a s tudent with a passion for product sketching and industrial design.
Karina runs her own blog about product sketching -
SketchMyWorld.com(http://www.sketchmyworld.com/).
Tags:
guide(http://www.hongkiat.com/blog/tag/guide/)
illustrate(http://www.hongkiat.com/blog/tag/illustrate/)
illustration(http://www.hongkiat.com/blog/tag/illustration/)
product(http://www.hongkiat.com/blog/tag/product/)
sketch(http://www.hongkiat.com/blog/tag/sketch/)
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