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8/18/2019 Art of Leviathan Progress
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The Art Of
Leviathan
By Deanna Crisbacher
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About ‘Fantastic Voyage’
For the final project of year one at Computer Animation Arts we were to choose on of four different Bioscientifi
one to three minute CG animation. The process begins in preproduction where I researched my chosResistance. I then began to look at visual influences and generated several influence maps that led to m
concept art paintings. After writing a script and creating a storyboard I then put together an animatic with a tesound effects that I gathered and edited. Then, I created orthographic drawings in order to model my assets later created custom textures for. I also hired a professional voice actor to voice my narrator for my final anim
pipeline from preproduction to production and finally to postproduction I was able to create my first Computer
Visual Concept
My initial art direction was inspired by games such as Spore, The Binding of Isaac, Slime Rancher, Limbo, In
Planet and Don’t Starve. I was also inspired by images of cells and other microorganisms when looking under aas my ideas developed towards a ‘sea monster’ theme my visual concept and influences changed to be more
My influence maps and thumbnails changed to reflect my project’s development. My final visual concept wagames such as Jaws, Alien, and Subnautica. Various artists including Tim Burton, H.R. Giger, and artw
influenced my art direction. However, I drew most of my inspiration from animals and environments in real landscapes, Angler Fish, Moray Eels, and the Giant Tigerfish.
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Initial Influence Map
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Final Influence Map
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Thumbnails and Sketchbook
Pages
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Initial Thumbnails
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Initial Thumbnails
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Initial Thumbnails
After this group of thumbnails
conclusion that the bacteria needfriendly and cute. Since my anim
antibiotic resistance, the bacteriathe bad guys. However, I felt as
the colours and textures were
also began to experiment with antibiotic possibly being a charac
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Antibiotic Thumbnails
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Antibiotic Thumbnails
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Developing Bacteria Thumbnails
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Initial Environment Thumbnails
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Size Comparison Thumbnails
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Size Comparison Thumbnails
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Size Comparison Thumbnails
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Environment Development Thumbnails
As I was exploring different types
for my bacteria, I decided to ex
idea of veins/nerves. I thought thiskelp forests which then inspired m
forests and other ocean environme
original microscope idea. I believ
me to a more interesting and engafor my animation.
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Kelp Forest Thumbnails
Kelp Forest Thumbnails
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Kelp Forest Thumbnails
Kelp Forest Thumbnails
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Kelp Forest Thumbnails
After experimenting with the kedecided to redesign my bacteria
resemble deep sea creatures a
animals. These eventually sparkethemed story and script.
The kelp forest is a metaphor for tthe body, for example the stomac
sea monsters are the bacteria, wh
by the Moray Eel and Angler Fishis the superbug that has beco
antibiotics and was mostly inspir
Tigerfish.
Bacteria Sketchbook thumbnails
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Bacteria Sketchbook thumbnails
Bacteria Sketchbook thumbnails
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Bacteria Sketchbook thumbnails
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Final Concept Paintings
with buildup
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Storyboard / Animatic
Panel Selection
Panel Selection
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Panel Selection
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Panel Selection
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Orthographs
Bacteria #1 Orthographs
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Bacteria #2 Orthographs
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Bacteria #3 Orthographs
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Experiments and Tests
After Effects - Underwater Light Rays and
Particles
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Particles
I experimente
to create an umy animation
into what sor
could add inan attempt to
within Maya.
Video Copiloand water p
underwater earound with sof coloring m
After Effects - Underwater Light Rays and
Particles still
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Particles still
Maya - Parti_Volume Node, Caustics, and Photon
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I tested out a method o
animated underwater
the use of the ‘parti_voMental Ray. Since Ca
Illumination/Photons we
for this method it tooktime to render a few se
of animation or even
this method of lightingthe rendering time is
drawback.
Maya - Parti_Volume Node, Caustics, and Photon
Stills
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Stills
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Autodesk Maya
Bacteria Model Progress
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In order to be efficient
decided to model one of layout the UV’s for texturing
assets to finish off the mreuse for the other models
first challenges was creatin
but once that was complemodeling the rest of the
assigned the objects diffe
so the wireframe could badded Ambient Occlusion
my models as well. The fini
are smoothed, however I tthe models as simple as po
Bacteria Model Progress
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Bacteria #1
Untextured, Wireframe, UV, Ambient Occlusion
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Bacteria #2
Untextured, Wireframe, UV, Ambient Occlusion
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Bacteria #3
Untextured, Wireframe, UV, Ambient Occlusion
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Music, sound, and Narration
Adobe Audition - Sound Editing
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I tested out a method oanimated underwater
the use of the ‘parti_voMental Ray. Since Ca
Illumination/Photons we
for this method it tooktime to render a few se
of animation or even
this method of lightingthe rendering time is
drawback.
Adobe Audition - Sound Editing
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To create the soanimation, I se
websites such a
to find audio clip
them into Adobedited them to
sound to createsounds for my b
sound effects.
By playing aroun
pitch, reverb, andother effects I wa
unique sound effsome music clips
of Time v2 (Kevin
I found on incomp
Voiceover Artist - Jon Strickland
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After using a temporarfellow student record
use in my animatic, I sprofessional voice artianimation. It was mo
find the right perso
available than I originaLuckily I was able
Strickland to voice my
previous clients inc
Tesco, Sony, MicrosoBBC2, Sky One, Lond
Radio, and many more
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