Animation Warping for Responsiveness in FIFA Soccer Paul McComas & Jason Sanmiya
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- Slide 1
- Animation Warping for Responsiveness in FIFA Soccer Paul
McComas & Jason Sanmiya
- Slide 2
- Slide 3
- Insert screenshots of the previous video detailing what were
going to talk about Overview
- Slide 4
- Procedural Turns
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- Slide 6
- Animated Turns
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- A Proposal: Fixed Delta Rotation
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- Foot Planting
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- Jog Clip Right Arm.SQT Left Foot.SQT Left Foot Height.Float
Left Foot Velocity.Float Sprint Clip Right Arm.SQT Left Foot.SQT
Left Foot Height.Float Left Foot Velocity.Float Blend Node Turn
Clip Right Arm.SQT Left Foot.SQT Left Foot Height.Float Left Foot
Velocity.Float Blend Node Blended Foot Height & Velocity! Foot
Planting
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- Warp Segments Z X Z X Z X Speed Time
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- Trajectories
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- Dynamic Adjustment
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- Interruptions
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- Turn Summary
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- IK to make ball touches
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- Volley
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- Height Warping touch end time height bonus 0 knee bend
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- Height Warping
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- Face Angle Warping touch end time face angle bonus 0
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- Face Angle Warping
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- Time Warping
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- touch end t Playback rate 1 1.5 0.5 set to match start speed
set near one to prevent overrun set area to match touch time Time
Warping
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- Preserving Momentum Speed Drop
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- Touch Summary
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- Observation Some things just dont blend The Brangelina Problem
Hillooney
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- Questionable Blending Contact Planes
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- Blending Face Angle Preserve Face Angle Preserve Move Angle
Move angle discontinuity Face angle discontinuity
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- 90? Turn Selection Z X Target 135? Z X Target
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- Tips
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- Summary
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- One More Thing Insert World Cup Trailer