Alphabet Pack Revisions - Playdough To Plato...Tic Tac Toe 61 Tic Tac Toe Worksheet 63 Letter...

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20 Fun-Filled Alphabet Games

© Playdough to Plato 2014. www.playdoughtoplato.com Graphics by Pixel Paper Prints and Revi Devi.

Skill: Letter Recognition Letter in My Name Sort 3

Letter in My Name Worksheet 5 Letter Shape Sort 9 Letter Shape Worksheet 11 Alphabet Stamping 15 Mushroom Match Up 17 Letter Building 21 Alphabet Memory 24 Alphabet Place Mat 31 Alphabet Maze 33 ABC Photo Shoot 36 Little Mouse Alphabet House 40

Skill: Letter Sequencing Paperclip Letters 46 Missing Letters Game 48

Missing Letters Worksheet 54

Skill: Letter Formation Hide and Seek             56        Tic Tac Toe 61 Tic Tac Toe Worksheet 63 Letter Tracing 64 Race to the Top 91  

Table of Contents

Teacher/Parent Instructions for

LETTERS IN MY NAME SORT

Assembly tip: For extra durability, print the sorting mat on cardstock. To use the same mat repeatedly, slide it into a clear sheet protector and write the child’s name with dry erase marker.

1. Ask your student to spell her name while you write it on the blank line.

2.Give her a pile of alphabet magnets and have her sort them into two categories: letters in my name and letters not in my name.

© Playdough to Plato 2013.

My name is ________________________________

letters in my name letters not in my name

Teacher/Parent Instructions for

LETTERS IN MY NAME Worksheet

Assembly tip: Print one copy of the sorting chart for each child but only half that many letter sheets. {Two letter pages are on each sheet so you will cut them in half.}

4.Give each child a sorting chart, a sheet of either uppercase or lowercase alphabet letters, a pair of scissors and a glue stick.

5.Ask students to write their name at the top of their paper. 6.Have them cut apart their alphabet letters and glue them to

the “letters in my name” side and the “letters not in my name”

© Playdough to Plato 2013.

Name _______________________________

Name Sort

Cut apart the alphabet cards and place them in a pile. Pick up one card at a time. Is the letter in your name or not in your name? Glue it in the correct spot on the chart below.

letters in my name letters not in my name    

 

© Playdough to Plato 2013.

a b c d e f g h i j k l

m n o p q r s t u v w x y z

 

a b c d e f g h i j k l

m n o p q r s t u v w x y z

 

© Playdough to Plato 2013.

A B C D E F G H II J K L M N O P Q R S T U V W X Y Z

 

A B C D E F G H II J K L M N O P Q R S T U V W X Y Z

 

Teacher/Parent Instructions for

Curvy, straight SORT

Assembly tip: For extra durability, print the sorting mat on cardstock.

1. Give your student a pile of alphabet magnets and have her sort them into three categories: curvy, straight and both.

 

© Playdough to Plato 2013.

curvy straight curvy and straight

Teacher/Parent Instructions for

Curvy, Straight Worksheet

Assembly tip: Print one copy of the sorting chart for each child but only half that many letter sheets. {Two letter pages are on each sheet so you will cut them in half.}

1. Give each child a sorting chart, a sheet of either uppercase or lowercase alphabet letters, a pair of scissors and a glue stick.

2.Have students cut apart their alphabet letters and glue them to the “curvy”, “straight” or “curvy and straight” column.

© Playdough to Plato 2013.

Name _______________________________

Letter Shape Sort

Cut apart the alphabet cards and place them in a pile. Pick up one card at a time. Is the letter curvy, straight or both? Glue it in the correct spot on the chart below.

curvy straight curvy and straight

     

 

© Playdough to Plato 2013.

a b c d e f g h i j k l

m n o p q r s t u v w x y z

 

a b c d e f g h i j k l

m n o p q r s t u v w x y z

 

© Playdough to Plato 2013.

A B C D E F G H II J K L M N O P Q R S T U V W X Y Z

 

A B C D E F G H II J K L M N O P Q R S T U V W X Y Z

 

Name ______________________________________

Alphabet Stamping

Directions: Use lowercase alphabet stamps or stickers and cover the matching uppercase letters below.

A B C D

E F G H

I J K L

M N O P

Q R S T

U V W X

Y Z  

© Playdough to Plato 2013.

 

Name ______________________________________

Alphabet Stamping

Directions: Use uppercase alphabet stamps or stickers and cover the matching lowercase letters below.

a b c d

e f g h

i j k l

m n o p

q r s t

u v w x

y z  

© Playdough to Plato 2013.

Teacher/Parent Instructions for

MUSHROOM MATCH UP

Assembly tip: To make the cover up mushroom spots, cut apart the four ABC columns. Then use a one-inch circular punch to make circles.

1. Give each child a mushroom and a pile of alphabet mushroom spots.

2.Have students cover each uppercase letter with its matching lowercase mushroom spot.

© Playdough to Plato 2013.

A

M

L

E D

C

H F

I G

K B

J

© Playdough to Plato 2013.

N

S

O

Y X

V

U T

Z P

R W

Q

© Playdough to Plato 2013.

a

c

b i

e

h

j

l

k

m

g

d

f

o

q

p w

s

v

x

z

y

u

r

t

n

Teacher/Parent Instructions for

LETTER BUILDING

Assembly tip: For extra durability, print the shapes on cardstock.

1. Give children one alphabet magnet or alphabet flashcard. Ask them to replicate that letter using the purple shape cutouts.

2.Have children continue building other letters of the alphabet.

letter templates l plato academy

letter templates l plato academy

Teacher/Parent Instructions for

ALPHABET MEMORY

Assembly tip: For extra durability, print the letters on cardstock.

1. Lay down several uppercase-lowercase pairs. For example, you might include the uppercase A and lowercase a in your lineup. Note: Use more letters to make the activity more challenging.

2.Have students say the name of the letters out loud with you as you point to each pair.

3. Mix up the pairs and give them to your students to match up on their own.

4.Shuffle the pairs again and lay the cards face down. Have players take turns turning over two cards at a time. If the cards match, the player keeps the set. If they do not match, the player turns the cards upside down again.

5.The player who has collected the most pairs when the cards are gone is the winner.

a b cd e fg h i

j k lm n op q r

s t uv w xy z

A B CD E FG H I

J K LM N OP Q R

S T UV W XY Z

Teacher/Parent Instructions for

ALPHABET Place mat

Assembly tip: For extra durability, print the mat on cardstock.

1. Give each student an alphabet place mat.

2.Ask them to point to the letters you call out. For instance, you might say, “Point to the letter S.”

3. Then have children point to and name letters that meet a certain description. For example, “Show me all of the red letters {uppercase letters, vowels, curvy letters, letters in your name, tall letters, etc.}”

Ab

cD

E F

g

h

i

J

k L

Mn o

P

Q

rs

t

u

Vw

x

Yz

Teacher/Parent Instructions for

Alphabet Maze

Assembly tip: For repeated use, slide the maze into a sheet protector and have students write on it with a thin dry erase marker.

1. Give each child a maze and a yellow writing instrument.

2.Explain that the worm at the start line is trying to find his way home. Your students are going to help him by marking the path he needs to take. Each time you call out a letter, they will color it on their maze.

3. Call out the following letters and have children mark them on their sheet:

A W P B O D J A V Y K V T W M T F Optional: Give students a second copy of the paper or have them clean off their sheet protector and play again.

Name ______________________________________

Alphabet Maze

Directions: Uh oh! Worm is lost and needs help finding his way back home. Show him the path below by coloring in the alphabet letters your teacher names.

© Playdough to Plato 2014.

a s p v u y z d l

x s d r c a c t k e

o b w d w j u e j m

c y b i h g v y f z

h l n g x d i g j n

r b k q e f t c o k

x q p i h i v f w l

e a k u r j n o m f

q h t o l t a m g r

b n m s v z u p  

Start

Home

Name ______________________________________

Alphabet Maze

Directions: Uh oh! Worm is lost and needs help finding his way back home. Show him the path below by coloring in the alphabet letters your teacher names.

© Playdough to Plato 2014.

A W P Q U Y T U I

Y F A B E B J R K E

G E D O D J A E G H

C S B I H U V Y F Z

F D P O N C I K N J

Z X C W E F T V L K

X Q Q Y N L M T W I

S R B H R J N O M T

K J O T B I X K L F

B N M S V Z U S  

Start

Home

Teacher/Parent Instructions for

Alphabet PHOTO SHOOT

Assembly tip: To make the camera and play mat more sturdy, print them on cardstock.

1. Give each child a camera and a play mat.

2.Explain that they are going to use their camera to take pictures of the letters you name.

3. Call out one letter at a time. Have students find it on their mat

and say, “click”.

4.Continue calling out letters and having children find them on their mat.

Alphabet Camerafrom

Plato Academy 2012

To prepare the camera for use:

* Print camera templates (preferably on heavier paper)* Cut out on the dotted line on both the front and the back to

create the “viewer.”* Glue front and back together. * Now you are ready to point and shoot!

back front

Alphabet Camerafrom

Plato Academy 2012

© Playdough to Plato 2013.

O G S

V P

C

E

N

Q

H

D T

U

K A

R M

Z X

F

W Y

I

B

J

L

© Playdough to Plato 2013.

o

g

s

v

p

c e

n q

h

d t

u

k a

r

m z x

f

w

y

i

b j

l

 

Teacher/Parent Instructions for

LITTLE MOUSE ALPHABET HOUSE

Assembly tip: To make the mouse and houses sturdier, print them on cardstock.

1. Lay down several alphabet houses and hide the mouse underneath one of them. Note: To make the activity more challenging, lay down more letters.

2.Invite students to join you. 3. Explain that a little mouse is hiding underneath one of the

houses. To find him, they will pick a letter and say, “Little mouse, little mouse, are you in the ___ house?” Then they will lift that house and see if the mouse is underneath.

4.Play continues until students find the mouse.

5.Then have children close their eyes so that you can hide the mouse again for a new round of play.

   

   

   

 

AAaa BBbb

CCcc DDdd

EEee FFff

© Playdough to Plato 2014.

   

   

   

 

GGgg HHhh

II ii JJjj

KKkk LLll

© Playdough to Plato 2014.

   

   

   

 

MMmm NNnn

OOoo PPpp

QQqq RRrr

© Playdough to Plato 2014.

   

   

   

 

SSss TTtt

UUuu VVvv

WWww XXxx

© Playdough to Plato 2014.

   

 

YYyy ZZzz

© Playdough to Plato 2014.

A

D

H

K

I E

J F C X

B L

G

P M

U

Q

R

S

T

N

V

W O

Y

Z

Directions: Cut out the large blue circle. Starting with the letter A, have children slide a paper clip across each of the letters in ABC order. Next, can they repeat the activity in reverse ZYX order?

© Playdough to Plato 2013.

  a

d

h

k

i e

j f c x

b l

g

p m

u

q

r

s

t

n

v

w o

y

z

Directions: Cut out the large blue circle. Starting with the letter A, have children slide a paper clip across each of the letters in ABC order. Next, can they repeat the activity in reverse ZYX order?

© Playdough to Plato 2013.

Teacher/Parent Instructions for

MISSING LETTERS

Assembly tip: For extra durability, print the letters on cardstock.

1. Place several letters in front of your students. Note: Use more letters to make the activity more challenging.

2.Have them say the names of the letters as you point to them. 3. Ask students to close their eyes as you take one of the letters

away. 4.When they open their eyes, have children name the letter

that’s missing.

© Playdough to Plato 2013.

AAaa BBbb CCcc

DDdd EEee FFff  

© Playdough to Plato 2013.

GGgg HHhh II ii

JJjj KKkk LLll  

© Playdough to Plato 2013.

MMmm NNnn OOoo

PPpp QQqq RRrr  

© Playdough to Plato 2013.

SSss TTtt UUuu

VVvv WWww XXxx  

© Playdough to Plato 2013.

YYyy

ZZzz  

Name _______________________________

Missing Letters

Fill in the missing letters below.

a __ c d __ f __ h l m __ o __ __ r s d e __ g h __ j k r s __ u __ w x __ m n o p __ __ __ t

© Playdough to Plato 2013.

Name _______________________________

Missing Letters

Fill in the missing letters below.

s __ u v __ x __ z b c __ e __ __ h i m n __ p q __ __ t d e __ g __ i j __ l i j k l __ __ __ p q

© Playdough to Plato 2013.

Teacher/Parent Instructions for

ALPHABET HIDE & SEEK

Assembly tip: For extra durability, print the alphabet stars on cardstock. If you’d like to use the same Hide and Seek tracing sheet several times, laminate it and have students trace the letters with a thin tip dry erase marker.

1. Cut apart the alphabet stars and hide them around the room. 2.Give each student a tracing sheet and something to use for

writing. 3. Have students search for the alphabet cards. Each time they

find one, ask them to trace the matching letter on their tracing sheet.

Name ______________________________________

Alphabet Hide and Seek

Directions: The alphabet letters are hiding around the room. Walk around and find them. Each time you see a letter, trace it on your sheet. Continue hunting until you find all of the letters.

A B C D

E F G H

I J K L

M N O P

Q R S T

U V W X

Y Z  

© Playdough to Plato 2013.

     

     

     

 

a b c

d e f

g h i

© Playdough to Plato 2013.

     

     

     

 

j k l

m n o

p q r

© Playdough to Plato 2013.

     

     

     

 

s t u

v w x

y z

© Playdough to Plato 2013.

Teacher/Parent Instructions for

ABC TIC TAC Toe

Assembly tip: For extra durability, print the tic tac toe mat on cardstock. Slide it into a sheet protector and have students write on it with a thin dry erase marker for repeated use.

1. Have each player choose an alphabet letter. Instead of writing an X or O to choose a space, players will write the letter they selected.

2.Play continues until someone writes three in a row.

Alternative version: Have students play the game on the take home worksheet.

© Playdough to Plato 2013.

     

     

     

 

ALPHABET

Tic Tac Toe

Player One _____________________ Player Two _____________________

ABC Tic Tac Toe

Directions: Each player picks one letter of the alphabet. Player One writes his letter in a blank spot on the Tic Tac Toe board. Then Player Two writes her letter in a different spot on the board. Play continues until one player writes three of his letters in a row.

© Playdough to Plato 2014.

     

     

     

 

     

     

     

 

     

     

     

 

     

     

     

 

Teacher/Parent Instructions for

TRACING PAGES

Assembly tip: For extra durability, print the tracing sheets on cardstock. If you’d like to use the same tracing sheets several times, laminate them and have students trace the letters with a thin tip dry erase marker. Version One: Have students trace the letters with glass stones, pennies, pom poms, Matchbox cars, etc.

Version Two: Have students trace the letters with a writing instrument. To make the activity more fun, give children several different colors and ask them to trace each letter with every color, making a rainbow.

© Playdough to Plato 2014.

A a

© Playdough to Plato 2014.

B b

© Playdough to Plato 2014.

C c

© Playdough to Plato 2014.

D d

© Playdough to Plato 2014.

E e

© Playdough to Plato 2014.

F f

©

G g

© Playdough to Plato 2014.

H h

© Playdough to Plato 2014.

I i

J j

© Playdough to Plato 2014.

K k

© Playdough to Plato 2014.

L l

© Playdough to Plato 2014.

M m

© Playdough to Plato 2014.

N n

© Playdough to Plato 2014.

O o

P p

Q q

© Playdough to Plato 2014.

R r

© Playdough to Plato 2014.

S s

© Playdough to Plato 2014.

T t

© Playdough to Plato 2014.

U u

© Playdough to Plato 2014.

V v

© Playdough to Plato 2014.

W w

© Playdough to Plato 2014.

X x

Y y

© Playdough to Plato 2014.

Z z

Teacher/Parent Instructions for

RACE TO THE TOP

Assembly tip: For extra durability, print the die on cardstock. If you’d like to use the same tracing sheets several times, laminate them and have students trace the letters with a thin tip dry erase marker.

1. Have students roll the die and look at the letter that lands on top.

2.Ask them to trace that letter in the box next to START.

3. They will continue rolling and

writing until they reach a finish line.

FINISH

START

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A A A A A A A A

 

FINISH

START

a a a a a a a a

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

aa AA aa

AA

AA

aa © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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B B B B B B B B

 

FINISH

START

b b b b b b b b

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

bb BB bb

BB

BB

bb © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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C C C C C C C C

 

FINISH

START

c c c c c c c c

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

cc CC cc

CC

CC

cc © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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D D D D D D D D

 

FINISH

START

d d d d d d d d

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

dd DD dd

DD

DD

dd © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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E E E E E E E E

 

FINISH

START

e e e e e e e e

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

ee EE ee

EE

EE

ee © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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F F F F F F F F

 

FINISH

START

f f f f f f f f

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

ff FF ff

FF

FF

ff © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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G G G G G G G G

 

FINISH

START

g g g g g g g g

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

gg GG gg

GG

GG

gg © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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H H H H H H H H

 

FINISH

START

h h h h h h h h

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

hh HH hh

HH

HH

hh © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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I I I I I I I I

 

FINISH

START

i i i i i i i i

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

ii II ii

II

II

ii © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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J J J J J J J J

 

FINISH

START

j j j j j j j j

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

jj JJ jj

JJ

JJ

jj © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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K K K K K K K K

 

FINISH

START

k k k k k k k k

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

kk KK kk

KK

KK

kk © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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L L L L L L L L

 

FINISH

START

l l l l l l l l

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

ll LL ll

LL

LL

ll © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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M M M M M M M M

 

FINISH

START

m m m m m m m m

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

mm MM mm

MM

MM

mm © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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N N N N N N N N

 

FINISH

START

n n n n n n n n

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

nn NN nn

NN

NN

nn © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

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O O O O O O O O

 

FINISH

START

o o o o o o o o

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

oo OO oo

OO

OO

oo © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

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ou

gh

to

Pla

to 2

013.

P P P P P P P P

 

FINISH

START

p p p p p p p p

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

pp PP pp

PP

PP

pp © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

layd

ou

gh

to

Pla

to 2

013.

Q Q Q Q Q Q Q Q

 

FINISH

START

q q q q q q q q

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

qq QQ qq

QQ

QQ

qq © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

layd

ou

gh

to

Pla

to 2

013.

R R R R R R R R

 

FINISH

START

r r r r r r r r

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

rr RR rr

RR

RR

rr © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

layd

ou

gh

to

Pla

to 2

013.

S S S S S S S S

 

FINISH

START

s s s s s s s s

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

ss SS ss

SS

SS

ss © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

layd

ou

gh

to

Pla

to 2

013.

T T T T T T T T

 

FINISH

START

t t t t t t t t

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

tt TT tt

TT

TT

tt © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

layd

ou

gh

to

Pla

to 2

013.

U U U U U U U U

 

FINISH

START

u u u u u u u u

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

uu UU uu

UU

UU

uu © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

layd

ou

gh

to

Pla

to 2

013.

V V V V V V V V

 

FINISH

START

v v v v v v v v

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

vv VV vv

VV

VV

vv © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

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ou

gh

to

Pla

to 2

013.

W W W W W W W W

 

FINISH

START

w w w w w w w w

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

ww WW ww

WW

WW

ww © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

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ou

gh

to

Pla

to 2

013.

X X X X X X X X

 

FINISH

START

x x x x x x x x

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

xx XX xx

XX

XX

xx © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

FINISH

START

© P

layd

ou

gh

to

Pla

to 2

013.

Y Y Y Y Y Y Y Y

 

FINISH

START

y y y y y y y y

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

yy YY yy

YY

YY

yy © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

 FINISH

START

© P

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ou

gh

to

Pla

to 2

013.

Z Z Z Z Z Z Z Z

 

FINISH

START

z z z z z z z z

 

Name ____________________________

Roll the die and look at the letter that lands on top. Trace that letter in the box next to START. Continue rolling and writing until you reach a finish line. Did the uppercase or lowercase letter win?

Race to the

TOP

Glue  

Glue  

Glue  Glue  

Glue  

zz ZZ zz

ZZ

ZZ

zz © Playdough to Plato 2014.

Directions: Cut along the outside border of the die below. Then fold the inner lines and tape or glue the ends together to make a playing die.

Want More?

Check out our other activity packs here:

http://www.playdoughtoplato.com/plato-academy/

 

Preschool Math Activity Pack

© Playdough to Plato 2013. www.playdoughtoplato.com Graphics: Pixel Paper Prints and Cupcake Cutiees  

 

Preschool Math Activity Pack

{Number Recognition} Making 5, 6, 7, 8, and 9 Page 23 Number Bingo Page 29 {Number Writing} Number Rainbows Page 19 {Counting to 20} Fill the Piggy Bank Page 35 Number Olympics Page 36 {Shapes} Shape Patterns Page 3 Shape Sorts Page 6 {Introductory Measuring} How Many Gerbils Long Page 10 {Beginning Addition and Subtraction} Frog Addition and Subtraction Play Mat Page 12 {Graphing} Graph Our Names Page 17

Shape Patterns

Materials:

One copy of the shape pattern worksheet for each child. A red, yellow and blue crayon for each child. A marker you can use to draw patterns in front of the class.

Directions: Explain that you are going to be practicing patterns – things that repeat over and over again. Give this example with your body:

clap – clap – tap your knees – clap – clap – tap your knees

Invite students to do the pattern with you. Give a second example:

clap – tap your head – clap – tap your head

Continue repeating the pattern as you invite students to do it with you. Now, draw this pattern on the board and ask students to turn to a partner and decide what shapes come next:

Continue drawing several more shape patterns and talking about what follows until the class seems comfortable with the concept. Pass out the shape pattern worksheets and crayons. Have children complete the page.

© Playdough to Plato 2013.

Name __________________________________________

Shape Patterns

Directions: Use crayons to add on to the patterns below.

© Playdough to Plato 2013.

Name __________________________________________

Shape Patterns

Directions: Use crayons to add on to the patterns below.

© Playdough to Plato 2013.

© Playdough to Plato 2013.

Shape Sort

Directions: Cut out the cards below. Shuffle them and lay them face down in a pile next to one of the shape sorting boards. Have a student pick up a card and lay it in the correct category on the board. The student will continue sorting until the pile is empty.

     

     

     

 

rectangle rectangle square

square circle circle

rhombus rhombus heart

© Playdough to Plato 2013.

     

     

     

     

 

rectangle rectangle square

square circle circle

rhombus rhombus heart

heart triangle triangle

© Playdough to Plato 2013.

Shape Sorting Mat

Directions: Pick up the top card from the pile and lay it in the correct category on the board. Continue sorting until the pile is empty.

Name _______________________________________________

Not 4 Sides 4 Sides 1

2

3

4

© Playdough to Plato 2013.

Shape Sorting Mat

Directions: Pick up the top card from the pile and lay it in the correct category on the board. Continue sorting until the pile is empty.

Name _______________________________________________

Curvy Sides Straight Sides

How Many Gerbils Long? Materials:

Every pair of students will need a stack of 5 gerbil measuring sticks. Tip: Print the sticks on card stock for extra durability.

Directions: Cut along the dotted line to make a stack of separate gerbil measuring sticks. Have your students choose something they’d like to measure {a table, for example}. Ask a student to lay down a line of measuring sticks stretching from one end of the object to the other. Help the class count the number of gerbils it takes to reach across the length of the object. After working together on several examples, give pairs of students a stack of gerbil measuring sticks and have them choose different objects to measure on their own.

© Playdough to Plato 2013.

© Playdough to Plato 2013.

How Many Gerbils Long?

© Playdough to Plato 2013.

Frog Addition and Subtraction

Materials:

Every student will need a playing mat, seven frog cut outs and a stack of story problem cards.

Directions: Cut out the playing cards and lay them in a pile face down next to the student’s frog play mat and frog cut outs. Help the student read the top card. Then, have him use the frog cut outs to act out the story and solve the math problem.

© Playdough to Plato 2013.

Frog Addition and Subtraction

Act out the frog story problems and solve the math problem.

© Graphics by Pixel Paper Prints.

© Playdough to Plato 2013.

Frog Addition and Subtraction

Cut out the frogs below and use them to act out the math story problems written on the playing cards.

© Graphics by Pixel Paper Prints.

© Playdough to Plato 2013.

Frog Addition and Subtraction

Cut out the playing cards below and lay them in a pile face down next to your frog play mat. Read the top card. Use the frog cut outs to act out the story and solve the math problem.

5 frogs are in the water.

2 frogs hop out.

How many frogs are left?

3 frogs are swimming.

1 frog leaves to chase a fly.

How many frogs are left?

2 frogs are sitting on lily pads.

1 frog falls off.

How many frogs are left?

2 frogs are in the water.

4 frogs jump in to join them.

How many frogs altogether?

1 frog is swimming.

5 frogs jump in to join him.

How many frogs altogether?

Make up your own story.

 

© Playdough to Plato 2013.

Frog Addition and Subtraction

4 frogs are in the water.

3 frogs hop out.

How many frogs are left?

7 frogs are swimming.

4 frogs leave to chase a fly.

How many frogs are left?

3 frogs are swimming.

1 frog jumps in to join them.

How many frogs altogether?

4 frogs are in the water.

3 frogs jump in to join them.

How many frogs altogether?

2 frogs are swimming.

2 frogs jump in to join them.

How many frogs altogether?

Make up your own story.

 

Graph Our Names

Materials:

A blank piece of paper for writing a list of friends and families’ names. A pencil. A copy of the name graph.

Directions: Help students make a list of the names of friends and family. Then, help them count the number of letters in each name and add it to their graph. After graphing several names together, some students may be able to begin working on the activity in pairs or on their own.

When they finish graphing, ask follow up questions including:

How many friends have 3 letters in their name? 4? What is the most common number of letters? The least? How many letters are in the longest names? The shortest?

© Playdough to Plato 2013.

Name _______________________________________________

© P

layd

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to

Plat

o 20

13.

Graph Our Names

How many letters are in your friends’ and families’ names? Make a graph below.

7

6

5

4

3

2

1

1 2 3 4 5 6 7 8 9  

Number of Letters in the Name

Numb

er o

f Pe

ople

Number Rainbows

Directions: Give each child a number page and a set of six crayons: red, orange, yellow, green, blue and purple. Ask them to choose one of the crayons and place its tip on the black dot at the top of a number. Have them write the number and then pick up a new color to write it again. Children will continue writing the number until they have used all six crayons – making a number rainbow.

© Playdough to Plato 2013.

© Playdough to Plato 2013.

Number Rainbows

We are learning to write the numbers zero to nine by making colorful number rainbows!

Name _______________________________________________

Number Rainbows

We are learning to write the numbers zero to nine by making colorful number rainbows!

Name _______________________________________________

© Playdough to Plato 2013.

© Playdough to Plato 2013.

Number Rainbows

We are learning to write the numbers zero to nine by making colorful number rainbows!

Name _______________________________________________

Making 5, 6, 7, 8 and 9 Materials: Each student will need-

A cup of spray painted counters. If the child is working on the number six, he needs six counters in his cup. If he’s working on eight, he needs eight counters, etc. A blue crayon and a red crayon. A copy of the coloring sheet.

Directions: Before gathering your students, spray paint the front of a counter {penny, dried bean, etc.} one color and its back a different color. When the paint has dried, count out the number of beans you want students to work on and place them in a cup. For instance, if you want to practice different ways to make five, you’d count out five counters and place them in a cup. Ask a student to shake the cup and dump out the counters. Have her count the number of counters for each color and record them on her coloring sheet. For instance, in our example above, if four counters showed red and one counter landed on blue, the child would color four of the circles on her coloring sheet red and one blue like this:

Children should continue dumping and coloring until their coloring sheet is full. As a follow-up, make a list of different ways to make the number. For example,

1+4=5 2+3=5 3+2=5 4+1=5

Name _______________________________________________

© Playdough to Plato 2013.

Making Five

I am learning different ways to make five. Look at these combinations!

     

     

Name _______________________________________________

© Playdough to Plato 2013.

Making Six

I am learning different ways to make six. Look at these combinations!

     

     

Name _______________________________________________

© Playdough to Plato 2013.

Making Seven

I am learning different ways to make seven. Look at these combinations!

     

     

Name _______________________________________________

© Playdough to Plato 2013.

Making Eight

I am learning different ways to make eight. Look at these combinations!

     

     

Name _______________________________________________

© Playdough to Plato 2013.

Making Nine

I am learning different ways to make nine. Look at these combinations!

     

     

© Playdough to Plato 2013.

Number Bingo

Directions: Cut out the cards below. Shuffle them and lay them face down in a pile. Then, give each player a Number Bingo board and a stack of pennies, poker chips, or other item that can be used to cover the squares on their board. The caller will pick up the top card and say the number written on it out loud. All of the players will find that number on his board and cover it. The first player to cover three numbers across, down or diagonal will call out, “Bingo!” and win the game.

     

     

     

 

1 2 3

4 5 6

7 8 9

4 6 2

7 1 8

3 9 5  

© Playdough to Plato 2013.

Number Bingo

1 3 6

8 7 5

4 9 2  

© Playdough to Plato 2013.

Number Bingo

3 2 5

6 8 1

9 7 4  

© Playdough to Plato 2013.

Number Bingo

3 7 6

4 9 2

5 1 8  

© Playdough to Plato 2013.

Number Bingo

© Playdough to Plato 2013.

Fill the Piggy Bank Materials:

Each player needs

20 pennies 1 piggy bank board game 1 die

Directions: Ask a student to roll a die. Have her look at the number that lands on top and add that number of pennies to her piggy bank. Ask her to continue rolling and adding until she has earned 20 pennies. Optional: Play against a partner. Each player takes turns rolling and adding to her own board. The first player to earn 20 pennies wins the game.

 ©

Pla

ydou

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o Pl

ato

2013

.

1

2 3 4

Fill the Piggy Bank

5 6 7 8

9 10 11 12 13 14

15 16 18 19

20

17

Start Here

Do one jumping jack.

Jump up two times.

March in place three

steps.

Touch your toes four

times.

Number Olympics

Directions: Cut along the outside edge of this die. Fold along the gray lines and tape the ends together to make a cube. Roll the die and read the instruction that lands on top out loud. Ask students to do the exercise as they count.

Turn around five

times.

Tap your head six times.

© Playdough to Plato 2013.

 

Clap your hands eight

times.

Roll your shoulders nine times.

Reach your arms up high

ten times.

Stomp your feet eleven

times.

Number Olympics

Directions: Cut along the outside edge of this die. Fold along the gray lines and tape the ends together to make a cube. Roll the die and read the instruction that lands on top out loud. Ask students to do the exercise as they count.

Take twelve steps

backward.

Stick out your tongue seven times.

© Playdough to Plato 2013.

Fine Motor Activity Pack

12 Hands-On Games

© Playdough to Plato 2014. Graphics by Pretty Grafik and SVG Shop.

 

Thank yoU!!

If you’re new to Playdough to Plato, welcome! The site is packed with hands-on, playful ways to teach reading, writing and math in Pre-Kindergarten to 2nd Grade. I’m excited for you to come by and gather new ideas for your home or classroom.

http://www.playdoughtoplato.com

During your visit, be sure to sign up for our free email list so that you don’t miss new activities, freebies and giveaways. Just click the “Get on the list” link at the top of the page to join.

See you soon! Malia {Playdough to Plato}

FINE MOTOR Activity Pack

Activities that strengthen hand-eye coordination, hand muscles and fine motor skills.

Cutting Lines Page 9

The Great Hole Punch Race Page 11

Cupcake Creations Page 12

Ladybug Grab Page 13

Play Dough Mats Page 17

Flip and Draw Page 25

Alphabet Tracing Cards Page 29

Cotton Ball Gluing Page 39

Q-Tip Dandelions Page 40

Monster Eyes Page 41

Paper Clip Chains Page 42

Lacing Cards Page 46

Teacher Instructions for

Pre-Writing Activity Pack

Cutting Straight Lines

Center or morning work. 1. Print a copy of both pages for each student. 2.Give each child a copy of the cutting page and a pair of

scissors. 3. Ask students to cut along the lines across the page.

The great hole punch race

Center or morning work. 1. Print a copy of the page for each student. 2.Give each child a copy of the page and a hole puncher. 3. Ask students to punch the white circles around the edge of the

paper. The activity will strengthen their hand muscles and hand-eye coordination.

CUPCAKE CREATIONS

Center or partner activity. 1. Print several copies of the cupcake page on cardstock. 2.Cut out the cards. 3. Laminate them. 4.Spread out the cards on a table and invite students to

decorate the cupcake with play dough. They could flatten the dough to make icing, pinch off tiny circles for sprinkles, etc.

PLAY DOUGH MAts

Center or morning work. 1. Print one copy of each play dough mat. 2.Laminate the mats. 3. Place the mats and play dough on the mats. 4.Ask students to form the numbers written on the mat using the

play dough.

Ladybug Grab

Center or morning work. 1. Print one copy of the ladybug jar and the ladybug sheet on

cardstock. 2.Cut out the ladybugs. 3. Spread out the ladybugs on a table and place the jar page next

to it. 4.Ask students to use their pointer finger and thumb to move the

ladybugs to the jar.

FLIP AND DRAW

Center or partner activity. 1. Print one copy of the drawing page for each student. 2.Print one copy of the drawing cards on cardstock. 3. Cut out the drawing cards and place them in a pile. 4.Ask students to choose a card and draw the picture they see

in the top left box on their drawing page.

Letter Tracing

Center or morning work. 1. Print one copy of the alphabet circles on cardstock. 2.Cut out the circles and laminate them. 3. Place the circles in a pile and ask students to use a Vis-à-vis

marker to trace the letters. Alternative – ALPHABET MEMORY Partner activity.

1. Spread the circles out face down on a flat surface. 2.Ask students to take turns turning over two cards at a time. If

the cards show the same letters (for example, {a} and {A}), the player keeps the cards. If they don’t match, the player returns the cards to their original spot.

3. When all cards have been collected, the player with the most pairs in their pile wins.

MONSTER GOOGLY EYES

Center or morning work. 3. Print one copy of the monster sheet for each child. 4.Have children squeeze a small dot of glue on each black circle

and cover it with a googly eye. Alternative – REUSABLE CENTER

4.Print the monster sheet on cardstock and laminate it. 5. Have students place a googly eye on each black dot. 6.Ask them to clear off the googly eyes when they’re finished so

that the center is ready for the next child.

Dandelion Q-Tip Painting

Center or morning work. 1. Print one copy of the dandelion sheet for each child. 2.Have children dip a Q-tip in white paint and dab each dandelion

seed dot to cover it. Alternative – REUSABLE CENTER

1. Print the dandelion sheet on cardstock and laminate it. 2.Have students use a Q-tip dipped in washable white paint or

Cool Whip and dab each dandelion seed. 3. Ask children to clean their boards with a baby wipe or wet

washcloth when finished.

COTTON BALL CLOUDS

Center or morning work. 1. Print one copy of the cloud sheet for each child. 2.Have children squeeze a small dot of glue on each black circle

and cover it with a cotton ball.

PAPER CLIP CHAINS

Center or morning work. 1. Print the kites on card stock and laminate for extra durability. 2.Cut around the outside edge of each balloon and kite. 3. Hole punch the grey dot at the bottom. 4.Thread a paper clip through the hole. Give each student a

balloon/kite and a pile of paper clips. Have them link together a chain of paper clips to make a string for the balloon.

PAPER CLIP CHAINS

Center or morning work. 1. Print the lacing cards on card stock and laminate for extra

durability. 2.Cut around the outside edge of each lacing card. Then hole

punch the dots to make lacing holes. 3. Cut a 12-inch piece of yarn or string and tie one of its ends

through a lacing hole to connect it. 4.Have students weave the string in and out of the lacing card

holes.

Cutting Straight Lines

DIRECTIONS: Use scissors to cut along the lines from one end to the other.

© Playdough to Plato 2012.

Cutting Curvy Lines

DIRECTIONS: Use scissors to cut along the lines from one end to the other.

© Playdough to Plato 2012.

Name  ______________________________________________  

THE Great

hole punch

RACE

Directions: Use a hole puncher to punch out as many of the white road circles as you can.

FINISH

© Playdough to Plato 2012.

   

   

 

Graphic design by SVGshop.com

TEACHER DIRECTIONS: Cut out the cupcake mats {below} and invite your students to decorate them with play dough icing, candles, candy, etc.

LADYBUG GRAB

Directions: Use your thumb and pointer finger to pick up the ladybugs and place them in the jar. But be careful! You must be gentle so that you don’t hurt them.

© Playdough to Plato 2012.

Name ______________________________________________

TEACHER DIRECTIONS: Before inviting your students to join you, cut along the dotted lines to make ladybug strips. Then use a 2 inch paper punch to cut out the ladybugs. When you’re finished, have students use their pointer finger and thumb to carefully place the bugs in the jar.

1

one

© Playdough to Plato 2012.

2

two

© Playdough to Plato 2012.

3

three

© Playdough to Plato 2012.

4

four

© Playdough to Plato 2012.

5

five

© Playdough to Plato 2012.

6

six

© Playdough to Plato 2012.

7

seven

© Playdough to Plato 2012.

8

eight

© Playdough to Plato 2012.

9

nine

© Playdough to Plato 2012.

10

ten

© Playdough to Plato 2012.

FLIP and DRAW

Directions: Flip over the top card from the pile. Draw the picture you see in one of the squares below. Continue flipping and drawing until all nine squares have been filled.

Name ______________________________________

     

     

     

 © Playdough to Plato 2012.

   

   

   

 

   

   

   

 

   

Make Up Your Own

 

   

 

   

   

   

 

b c d a

e f  

©Pla

ydou

gh t

o Pl

ato

2012

.

   

   

   

 

h i j g

k l  

©Pla

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gh t

o Pl

ato

2012

.

   

   

   

 

n p

m

q r  

©Pla

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gh t

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ato

2012

.

o

   

   

   

 

t u v s

w x  

©Pla

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gh t

o Pl

ato

2012

.

   

   

   

 

z  

y

 

©Pla

ydou

gh t

o Pl

ato

2012

.

A B C D

   

   

   

 

F  

E

 

©Pla

ydou

gh t

o Pl

ato

2012

.

G H I J

   

   

   

 

L  

K

 

©Pla

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gh t

o Pl

ato

2012

.

M N O P

   

   

   

 

L  

K

 

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M N O P

   

   

   

 

R  

Q

 

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S T U V

   

   

   

X  

W

 

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Y Z

Cotton Ball Cloud

Directions: Carefully drop a dot of glue on a black circle below. Then stick a cotton ball on top of it. Continue working until every dot is covered.

Name: ____________________________

© Playdough to Plato 2012.

Q-Tip DANDELIONS

Directions: Dip a Q-tip in white paint and dot each black spot below.

Name: ____________________________

© Playdough to Plato 2012.

 

MONSTER EYES

Directions: Carefully drop a dot of glue on a black circle below. Then stick a googly eye on top of it. Continue working until every dot is covered.

Name: ____________________________

©Pla

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2012

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© Playdough to Plato 2012.

PAPER CLIP CHAINS

TEACHER Directions: Print the balloons on card stock. {Laminate for extra durability.} Cut around the outside edge of each balloon. Then hole punch the white dot at the bottom. Thread a paper clip through the hole. Give each student a balloon and a pile of paper clips. Have them link together a chain of paper clips to make a string for the balloon.

© Playdough to Plato 2012.

PAPER CLIP CHAINS

TEACHER Directions: Print the kites on card stock. {Laminate for extra durability.} Cut around the outside edge of each balloon. Then hole punch the white dot at the bottom. Thread a paper clip through the hole. Give each student a balloon and a pile of paper clips. Have them link together a chain of paper clips to make a string for the balloon.

© Playdough to Plato 2012.

PAPER CLIP CHAINS {In Color}

TEACHER Directions: Print the kites on card stock. {Laminate for extra durability.} Cut around the outside edge of each balloon. Then hole punch the white dot at the bottom. Thread a paper clip through the hole. Give each student a balloon and a pile of paper clips. Have them link together a chain of paper clips to make a string for the balloon.

© Playdough to Plato 2012.

PAPER CLIP CHAINS {In Color}

© Playdough to Plato 2012.

LACING CARDS

TEACHER Directions: Print the lacing cards on card stock. {Laminate for extra durability.} Cut around the outside edge of each lacing card. Then hole punch the dots to make lacing holes. Cut a 12-inch piece of yarn or string and tie one of its ends through a lacing hole to connect it. Have students weave the string in and out of the lacing card holes.

 

© Playdough to Plato 2012.