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3D Design - Rui Rela - 2037710
Universityof Madeira
FINAL PROJECT – ORGANICMODELLING
INSPIRATION
• Firstofall, I alreadyhadinmindwhat I wasgoing to do: A characterand a scenarioaroundit.
• Myidea for thecharacterwas a alien-likexenomorphcreature, basedinalien franchise.
• So I started to do some researchand I cameupon some
ofthedifferenttypesofaliensinthequadrilogy (notcountingwiththerecentprequelreleased
“Prometheus”).
INSPIRATION
• “Giger” – Necromoniconsurrealistprintthatformed
• thebasis for theAliens Design
• “Giger’s” Alien Design, inspiredbyhisearlierprintNecronom IV, for
thefilm “Alien”.
INSPIRATION
• AverageAlienfromthemovie “Alien 2”.
INSPIRATION
• DogAlienand “Giger’s” PantherAlienfrom “Alien 3”(David Fincher’sfirstmovie).
• Thistypeofalienisquadrupedal, hasdigitigradehindlegsandlacksthe dorsal
tubesofthehuman-spawnedVariety.
INSPIRATION
• “Newborn” Alienfromthemovie “Alien 4: Resurrection”.
• Creaturemutationbetweenhumanandalienorganism.
INSPIRATION• AlienQueen / Motherfrom “Alien2/Aliens”.
• HighestandmostpowerfulAlienknown, thisalienislargerandstrongerthanthe normal
adults, theirbodystructurediffersalso, havingtwopairsofarms, onelargeandonesmall. Theheadislargerandit’sprotectedby a large, flatcrest. Inthesecondfilm “Alien 2/Aliens” thequeenhadhigh-heelprotrusionsfromitsfeetunlikeotheradults.
Theeggslaidbythequeen
are ellipsoidalleathery
objectswith a four-lobed
openingatthetob. As a
potential host approaches,
the egg's lobes unfold like flower petals, and the parasitic facehugger extracts itself from the egg and attaches itself to the potential host.
INSPIRATION
• More picturesoftheAlienQueen.
INSPIRATION
INSPIRATION
• So, despitebeingthemostcomplexcharacterbetweenalldifferenttypesofaliens I decided to
acceptthechallenge to modeltheAlienQueen,
evenbecauseit’smyfavoritetypebecauseofit’sshape, natureandcharacteristics.
• TheAlienqueen, likeotheraliens, hasacidblood, highintelligence, quickmovementsand a
inner-head-tongue.
• Addicionalpairofarms, largecrownonthehead, biggeranddifferent torso.
• Sincethereis a lotofamateurartonthe Internet I decided to mix a lotofdetailsinto a
uniquetypeofAlienQueen.
• Atthebegginingitwashard to have a viewofthecharacterbecausethe torso(notonlythe torso)
wasalwayschangingfrompicture to pictureandsometimesitwas too dark too
seeandanalyzethedetailswell, so, I decided to make some sketches
withalltheinformationto havethecharacterinmymindbefore I startedmodellingit.
DRAWINGS
DRAWINGS
DRAWINGS
DRAWINGS
PROCESS – DAY 1
• So, since I foundatleastonepictureon Google with
“AlienProfile” itwas more accurate to drawaboveitinsteadof
Hand-made sketches, I drewsplinesandextrudedthem, I didit
Inthehead, the torso, thelegsandthetail.
PROCESS – DAY 2
• Then I startedbythehead, I addedSymmetryandbegan to addtethandtherest.
PROCESS – DAY 2
• I puttedalmostperfectsquaresintheteeth zone, added a
tinybevelandthenextrudedandcollaped to haveonlyonvertexontheedgeoftheteeth, then I
didtheinner-head-tonguewith a spline too, extruded,
addedtinyteethwiththesameprocessandinsertedinsidethemounth.
PROCESS – DAY 3
• I added a turbosmooth to theheadand I wasreallypleased to seewhat I hadsofar! Itgave
me more motivation to continue mywork.
• I continueddoingthebodybut I didn’tlikedit, so I startedoverthe torso(rightpicture).
PROCESS – DAY 3
• Attheendofthethirdday I hadthis:
• Allthreepieces(head, tongueandbody)
withturbosmoothandsimmetry.
PROCESS – DAY 4
• Inthebegginingofthefourthday I stumbleduponmyfirstobstacle: I wanted to attachthehead,
neckandbody, but for some reasonitwasnotpossible to weld faces anditsaid “illegalnew
face” when I wanted to create a face fromvertex. I
postedonAutodeskforumsandotherusershelped me, theproblemwasthat I had to flip some
faces to fitbothpieceswell.(rightpicture).
PROCESS – DAY 4
• Attheendofthefourthday I hadbothpairofarms, backspikesand I wasstarting to do thelegs.
• Thearmsandspikesweremadebyextruding faces andworkingdirectlywiththebodypiece, later
on I re-madeeveryarmbecause I didn’tlikedit.
• Themaintools I used for themodellingwasbevel,
extrude, ringandloop(edgeselectiontool, veryuseful!), I
usedbreaksometimes to splitedges, I used a LOT of
“insertvertex” onedgeselectionandconnectedthem, ALL
ofthemodellingwasmadeon 3ds Max, I
couldn’thaveacess to
Zbrushsoallthedetailsinthisprojectweremadedirectlyin
3ds max, scalling, moving, rotating, connectingvertex,
creating faces byselectingvertexandsplines to
createnewparts.
PROCESS – DAY 5
• Fifthday: I finishedthelegsshapeandstarteddoingthecrown.
• I created a
splinewiththeapproximateshapeofitandthenstartedaddingvertexandconnectingthem to
createedges as alwaysandthen I addeddepth. (leftpicturewithoutturbosmooth).
PROCESS – DAY 5
• Then I puttedthecrownonthecharacter’sheadapplying a bend
(thecrownisusuallyflatinthemoviesbutthisisnot a exactcopyofthecharacter, I added some
personaldifferences).
PROCESS – DAY 6
• Then I adjustedthecrown a bit andthe face ofthecharacter.
PROCESS – DAY 7
• Minoradjustementsonthebody.
PROCESS – DAY 8
• Starteddoingthebackspine, itwasnoteasy to workwiththesimmetry, later on I
removedthedouble-spikedsplineandupgraded to a single-spikedspline, also, I
distributedequallythedistancebetweeneachspike, inthispicture,
itwasbeforethosechangessotherewasstill some spikesshorterthanothers – I
didn’tlikeiteither.
PROCESS – DAY 9
• A lotofprogresswasmadeonthisday, I did a lotofminorchanges,
includingthebonesalloverthebody, ontheneck, onthesideholesofthe “armor” andonthelower-
frontalpart. I addedthe “neckless” boneandchangedthebackspikes.
• Also, onthebacktherewasalreadythe “gap” where I wasgoing to put later thenewspine.
• And, sincetherewassomanyvertex I removedthe “edged faces view” to have a
betterviewofthemodel.
PROCESS – DAY 9
PROCESS – DAY 9
PROCESS – DAY 10
• I deletedturbosmooth to takethisscreenshot, we can seethatnowit’s a single andnotdouble-
spiked-spline, also, it’s regular unlikebefore. Inorder to makeit regular I divideda large
rectangular intoseveraledgeswithequalsquaresandthen I alligneditwiththebody, itwas a
hardprocess.
PROCESS – DAY 11
• I continuedto buildhespineuntil
theendofthetail. spikeswhereadded.
I manuallychangedthesizeofthe
spikesuntiltheyweretinyontheother
edgeendingin a finalspike.
PROCESS – DAY 12
• A lotoftinychanges, alsoreplacingbotharmsagainuntil I likedhowtheylook, I
didthemapartandthenattachedthem to themainbody.
PROCESS – DAY 12 & 13
PROCESS – DAY 13
PROCESS – DAY 13
• I loweredthealien to give a more offensiveposition,
addedspikesonthelowerpartofthetailandadjustedthetail’sposition to bethecontinuityofthe
torso as the sketch shows.
PROCESS – DAY 14
• Otherminorchanges, such as rotatingtheleftleg to add a more dynamicpositionand I took
some photos.
PROCESS – DAY 14
PROCESS – DAY 14
PROCESS – DAY 14
PROCESS – DAY15
• Afterthemaincharacter I starteddoing some eggs.
• Thebrightershapeontherightwasthespline I created to add “Lathe”
modifier(sawitinorganicmodelling slides inmoodle), rotateitandcreatedtheegg, then I
usedbendoneachupperpartoftheegg to open itlike a flower.
• Inbendproperties I had to add 90º more
oneachsideandplacingthegizmoonthelowerpartofeachfoldedpart(onthesameweight as
thevertexonthe “V” shapedgap).
PROCESS – DAY 15
• Here I started to texturize! I startedwiththecrownandthetongue to
boostmymotivationandbecauseitwaseasier. I addedblue to the top andred to
thebottomofthecrown to seeifitwaswelldivided.
• (yes, I had to open on-screenkeyboardbecausemacbookdoesn’thaveprintscreenbutton)!
PROCESS – DAY 15
• Here I splitedthetongueintwo: thefrontpartwithteethandthe “tail”. Thetail I used box
mappingandthefrontpart box mappingapart, andthenorganizedinthemappingcanvas.
PROCESS – DAY 16 & 17
• Then I movedon to themainbodymapping.
Thecrownandthetonguewereprettyeasybutthebodywasn’t.
• Itwasthesameprocessbut I had to have a LOT ofmappingatoncesinceitwas a bigpiece. I
stumbledupon a secondissue. Theapplicationwasalwayscrashingwhen I
wasopeningthepeltmap, after some time frustratedandanalyzing I
foundoutthatprobablytheproblemwasthatmycomputerwasoutofmemory. Ithas 8GB RAM
butitneeded more thanthat.
• Onceagain I asked for helpin a forumandwhilewaiting for ananswer I
starteddoingthepowerpointpresentation.
• Nobodyanswered, never! Aftermanyattempts to goaroundtheproblem I foundoutthatif I
changedthevertices to faces itwould open thepeltmap(sometimes!!) withoutcrashing, I
managed to do alltheunwrappingbut…itlookedlikethenextpicture:
PROCESS – DAY17 (LASTDAY)
• Therewere a lotofoverlapped faces, I figuredoutthat I had to peltalmostalways to
avoidthisproblem, I couldn’t use normal mappingsomuch.
PROCESS – DAY 17
• Beforeshowingthe final mappingofthebodyhereis a picture to
giveanideaofthepeltseamsinthebody:
PROCESS – DAY 17(LASTDAY)
PROCESS – DAY17(LASTDAY)
• So, I wasready to starttexturizingthis! I changedthe OS to macbecause I
hadPhotoshop(basicallyallappsthereless 3ds max, onlyapplicationavailable for windowsonly).
PROCESS – DAY 17(LASTDAY)
• After MANY corrections, minoroverlapped faces, otherminorissues, corrections, adjustingthebest textures, adjustingsaturation, hue, brightness, addingeffectssuc as smudgestick, plasticwrap, poster edges, mosaicandothers I finishedthemapping for allthefourpieces(I forgot to mencione theegg). I workedwith a lotoflayermanipulationin Photoshop.
• Aboutmaterials, I addedbump(thebestmapever!!) andchangedtheintensityaccording to theobjectto fitbetter, theeggs for examplehave a higherspecularlevelandmediumglossines(90,25)s to have a highshineandreflection, thealienitselfhas a lowerspecularlevelandglossiness(50,10). Inthemoviesthealienshave a lotofreflectionbut I decidedthatisbetterlikethis for therenderedimages, also, like I saidbefore, I changeddetailscomparedto theoriginal character.
• Thelastdayhad a lotofprogress(ofcourse, I had to finish), but I plannedanddistributedwellthetime, because I wason time ofdoingwhat I wanted, theonlyproblemwasthepressureofknowingthatthedeadlinewasgettingcloser.
• I didn’tworkfull-time, more onthelast 2-3 days. Thisway I was more relaxedwhiledoingmyproject.
• So… theresultwasthis:
PROCESS – DAY 17(LASTDAY)
PROCESS – DAY 17(LASTDAY)
PROCESS – DAY 17(LASTDAY)
• A firstattempt to texturize, personally, inthispicturethealienlooksbetter,
theabsenceoftheelm, thecombinationwithbrownandthewhitelinescreate a
goodoverallcolorbalance.
PROCESS – DAY 17(LASTDAY)
• I evenhad to sketch becausethemapping
wasreallyconfusingandcomplex.
• Basicallythereweretwomain textures: the
skinandthe “armor”. Thearmorwasmainly
inthe torso andalsotheheadandbigger
hands. Theskinwasonthebegginingof
thebiggerarms, smallerarms, legsand
alsothesideofthehead.
PROCESS – DAY 17(LASTDAY)
• Itlooksprettysimple, buttheworkbetweenthose slides washuge, creatingseams,
findingthebestones, folding, bestmapping, pelting, relaxingandothertools. Texturizing,
puttingintherightposition, severalblendingoptionsonphotoshopsuch as satin,
shadowandothers.
• For theegg I used “Shell” modifierbecauseithadonly faces ononeside.
• I joinedallthemodifiersonthemaincharacter, bendedthetail 4 times,
alsoonearmofeachpairandmovedtheleftlegforward. Allofthis to create a
dynamicpositiononthecharacter (I movedthelegbeforebutreturned to symmetry to work,
itwaseasier, even more becauseofthe textures).
PROCESS – DAY 17(LASTDAY)
• Nextstep: Scenarioandlightning!
• I usedsoftselection for thesandonthegroundand UV map to addthe texture (box),
addedgreenomnilightsinsidetheeggsandanotheroneonthe top
andnothittingtheedgeofthescenario to create a
goodtransitionbetweenthesandandthelandscapeatnight. Andfinally, a smoothfogtroughthe
“environmentandeffects” window(pressing 8 onkeyboard).
AndFinally….
...The Final RenderedImages…
RENDEREDIMAGES
LESSONSLEARNED
• Increasedmodellingskills(insertingvertex, connectingedges, extruding…);
• Learnedandgreatlyincreasedhow to mapcomplex textures(seams, pelt, relax, unfold, flatten…);
• A lotoftinytrickswereadquired(neverconnectthreeor more verticesatthesame time, itcreatesoverlappededges);
• Now I knowwhyprofessionalmodelshadtwopeopleworkingonit, onemodelsitandtheothertexturizes, it’snoteasy to texturizeand I had a lotofdetailonthemodelandthe textures covered some ofthem (bonesaroundthebody for example).
• PerseveranceisPriceless!
• Also, keeping (almost) always a extra save file as always!
FINAL NOTES
• I startedworkingat 9th ofAugust, I hadbreakdaysandtherewasn’tsomanydayswhere I
workedallthe time;
• I tried to use Zbrush for thedetailsbut I couldn’thaveaccess to it, so,
allthemodellingandunwrappingwasmadeonAutodesk 3ds Max;
• I onlyused Photoshop for the textures;
• To reachtheprofessionallevel I wouldhave to add more detailsinthe future and I
wouldprobablyhave to do turbosmoothtwice andmodelafterit for thesmallerdetails.
• Onceagain, textures make a hugedifference, andenvironmentattributessuch as
fogandlights.
• I wasluckybecause I onlyhad40 minutes leftafter I finishedeverything.
• Thisisdefinitelyoneoftheworks I willputonmy online portfolio!
PLANNEDVSARCHIEVED
• Everythingthatwasplannedwasarchieved!
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